mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-02-24 14:51:46 -05:00
Created and implemented PosType enum (#5046)
* Created and implemented PosType enum * fixed formatting --------- Co-authored-by: link5669 <acqmiles@gmail.com>
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mods/custom_mod_files_go_here.txt
Normal file
0
mods/custom_mod_files_go_here.txt
Normal file
@ -329,7 +329,7 @@ static std::map<std::string, CosmeticOption> cosmeticOptions = {
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MESSAGE_COSMETIC_OPTION("Yellow.Wooden", "Message Yellow (Wooden) Color", 255, 255, 30),
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MESSAGE_COSMETIC_OPTION("Yellow.Wooden", "Message Yellow (Wooden) Color", 255, 255, 30),
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MESSAGE_COSMETIC_OPTION("Black", "Message Black Color", 0, 0, 0),
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MESSAGE_COSMETIC_OPTION("Black", "Message Black Color", 0, 0, 0),
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#undef MESSAGE_COSMETIC_OPTION
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#undef MESSAGE_COSMETIC_OPTION
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COSMETIC_OPTION("Kaleido.ItemSelA", "Item Select Color", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 10, 50, 80, 255), false, true, true),
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COSMETIC_OPTION("Kaleido.ItemSelA", "Item Select Color", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 10, 50, 80, 255), false, true, true),
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COSMETIC_OPTION("Kaleido.ItemSelB", "Item Select Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 70, 100, 130, 255), false, true, true),
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COSMETIC_OPTION("Kaleido.ItemSelB", "Item Select Color B", COSMETICS_GROUP_KALEIDO, ColorRGBA8( 70, 100, 130, 255), false, true, true),
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@ -493,11 +493,11 @@ void SetMarginAll(const char* ButtonName, bool SetActivated) {
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for (auto cvarName : MarginCvarList) {
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for (auto cvarName : MarginCvarList) {
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std::string cvarPosType = std::string(cvarName).append(".PosType");
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std::string cvarPosType = std::string(cvarName).append(".PosType");
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std::string cvarNameMargins = std::string(cvarName).append(".UseMargins");
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std::string cvarNameMargins = std::string(cvarName).append(".UseMargins");
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if (CVarGetInteger(cvarPosType.c_str(),0) <= 2 && SetActivated) { //Our element is not Hidden or Non anchor
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if (CVarGetInteger(cvarPosType.c_str(),0) <= ANCHOR_RIGHT && SetActivated) { //Our element is not Hidden or Non anchor
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for (int i = 0; i < arrayLengthNonMargin; i++) {
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for (int i = 0; i < arrayLengthNonMargin; i++) {
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if ((strcmp(cvarName, MarginCvarNonAnchor[i]) == 0) && (CVarGetInteger(cvarPosType.c_str(), 0) == 0)) { //Our element is both in original position and do not have anchor by default so we skip it.
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if ((strcmp(cvarName, MarginCvarNonAnchor[i]) == 0) && (CVarGetInteger(cvarPosType.c_str(), 0) == ORIGINAL_LOCATION)) { //Our element is both in original position and do not have anchor by default so we skip it.
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CVarSetInteger(cvarNameMargins.c_str(), false); //force set off
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CVarSetInteger(cvarNameMargins.c_str(), false); //force set off
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} else if ((strcmp(cvarName, MarginCvarNonAnchor[i]) == 0) && (CVarGetInteger(cvarPosType.c_str(), 0) != 0)) { //Our element is not in original position regarless it has no anchor by default since player made it anchored we can toggle margins
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} else if ((strcmp(cvarName, MarginCvarNonAnchor[i]) == 0) && (CVarGetInteger(cvarPosType.c_str(), 0) != ORIGINAL_LOCATION)) { //Our element is not in original position regarless it has no anchor by default since player made it anchored we can toggle margins
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CVarSetInteger(cvarNameMargins.c_str(), SetActivated);
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CVarSetInteger(cvarNameMargins.c_str(), SetActivated);
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} else if (strcmp(cvarName, MarginCvarNonAnchor[i]) != 0) { //Our elements has an anchor by default so regarless of it's position right now that okay to toggle margins.
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} else if (strcmp(cvarName, MarginCvarNonAnchor[i]) != 0) { //Our elements has an anchor by default so regarless of it's position right now that okay to toggle margins.
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CVarSetInteger(cvarNameMargins.c_str(), SetActivated);
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CVarSetInteger(cvarNameMargins.c_str(), SetActivated);
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@ -1215,8 +1215,8 @@ void ApplyOrResetCustomGfxPatches(bool manualChange) {
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extern "C" Color_RGBA8 CosmeticsEditor_GetDefaultValue(const char* id) {
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extern "C" Color_RGBA8 CosmeticsEditor_GetDefaultValue(const char* id) {
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return Color_RGBA8 {
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return Color_RGBA8 {
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(uint8_t)(cosmeticOptions[id].defaultColor.r * 255.0f),
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(uint8_t)(cosmeticOptions[id].defaultColor.r * 255.0f),
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(uint8_t)(cosmeticOptions[id].defaultColor.g * 255.0f),
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(uint8_t)(cosmeticOptions[id].defaultColor.g * 255.0f),
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(uint8_t)(cosmeticOptions[id].defaultColor.b * 255.0f),
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(uint8_t)(cosmeticOptions[id].defaultColor.b * 255.0f),
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(uint8_t)(cosmeticOptions[id].defaultColor.a * 255.0f)
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(uint8_t)(cosmeticOptions[id].defaultColor.a * 255.0f)
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};
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};
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}
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}
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@ -1380,9 +1380,9 @@ void Draw_Placements(){
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DrawPositionsRadioBoxes(CVAR_COSMETIC("HUD.VisualSoA"));
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DrawPositionsRadioBoxes(CVAR_COSMETIC("HUD.VisualSoA"));
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s16 Min_X_VSOA = 0;
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s16 Min_X_VSOA = 0;
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s16 Max_X_VSOA = static_cast<s16>(ImGui::GetWindowViewport()->Size.x / 2);
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s16 Max_X_VSOA = static_cast<s16>(ImGui::GetWindowViewport()->Size.x / 2);
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if(CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) == 2){
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if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) == ANCHOR_RIGHT){
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Max_X_VSOA = 290;
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Max_X_VSOA = 290;
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} else if(CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) == 4){
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} else if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) == HIDDEN){
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Min_X_VSOA = static_cast<s16>(ImGui::GetWindowViewport()->Size.x / 2) * -1;
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Min_X_VSOA = static_cast<s16>(ImGui::GetWindowViewport()->Size.x / 2) * -1;
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}
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}
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DrawPositionSlider(CVAR_COSMETIC("HUD.VisualSoA"), 0, static_cast<s16>(ImGui::GetWindowViewport()->Size.y / 2), Min_X_VSOA, Max_X_VSOA);
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DrawPositionSlider(CVAR_COSMETIC("HUD.VisualSoA"), 0, static_cast<s16>(ImGui::GetWindowViewport()->Size.y / 2), Min_X_VSOA, Max_X_VSOA);
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@ -1406,9 +1406,9 @@ void Draw_Placements(){
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DrawPositionsRadioBoxes(CVAR_COSMETIC("HUD.Dpad"));
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DrawPositionsRadioBoxes(CVAR_COSMETIC("HUD.Dpad"));
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s16 Min_X_Dpad = 0;
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s16 Min_X_Dpad = 0;
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s16 Max_X_Dpad = static_cast<s16>(ImGui::GetWindowViewport()->Size.x / 2);
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s16 Max_X_Dpad = static_cast<s16>(ImGui::GetWindowViewport()->Size.x / 2);
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if(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 2){
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if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_RIGHT) {
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Max_X_Dpad = 290;
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Max_X_Dpad = 290;
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} else if(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 4){
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} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == HIDDEN) {
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Min_X_Dpad = static_cast<s16>(ImGui::GetWindowViewport()->Size.x / 2) * -1;
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Min_X_Dpad = static_cast<s16>(ImGui::GetWindowViewport()->Size.x / 2) * -1;
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}
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}
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DrawPositionSlider(CVAR_COSMETIC("HUD.Dpad"), 0, static_cast<s16>(ImGui::GetWindowViewport()->Size.y / 2), Min_X_Dpad, Max_X_Dpad);
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DrawPositionSlider(CVAR_COSMETIC("HUD.Dpad"), 0, static_cast<s16>(ImGui::GetWindowViewport()->Size.y / 2), Min_X_Dpad, Max_X_Dpad);
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@ -1486,7 +1486,7 @@ void DrawSillyTab() {
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UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
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UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
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if (UIWidgets::EnhancementCheckbox("Let It Snow", CVAR_GENERAL("LetItSnow"))) {
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if (UIWidgets::EnhancementCheckbox("Let It Snow", CVAR_GENERAL("LetItSnow"))) {
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Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
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Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
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}
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}
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UIWidgets::Tooltip("Makes snow fall, changes chest texture colors to red and green, etc, for December holidays.\nWill reset on restart outside of December 23-25.");
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UIWidgets::Tooltip("Makes snow fall, changes chest texture colors to red and green, etc, for December holidays.\nWill reset on restart outside of December 23-25.");
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@ -8,3 +8,12 @@ typedef enum {
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ENEMYHEALTH_ANCHOR_TOP,
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ENEMYHEALTH_ANCHOR_TOP,
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ENEMYHEALTH_ANCHOR_BOTTOM,
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ENEMYHEALTH_ANCHOR_BOTTOM,
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} EnemyHealthBarAnchorType;
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} EnemyHealthBarAnchorType;
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typedef enum {
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ORIGINAL_LOCATION,
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ANCHOR_LEFT,
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ANCHOR_RIGHT,
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ANCHOR_NONE,
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HIDDEN,
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ANCHOR_TO_LIFE_METER
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} PosType;
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@ -8,6 +8,7 @@
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#include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
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#include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
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#include "objects/object_bdoor/object_bdoor.h"
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#include "objects/object_bdoor/object_bdoor.h"
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#include "soh/frame_interpolation.h"
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#include "soh/frame_interpolation.h"
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#include "soh/Enhancements/cosmetics/cosmeticsTypes.h"
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#include "soh/Enhancements/enemyrandomizer.h"
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#include "soh/Enhancements/enemyrandomizer.h"
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#include "soh/Enhancements/game-interactor/GameInteractor.h"
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#include "soh/Enhancements/game-interactor/GameInteractor.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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@ -625,7 +626,7 @@ void func_8002C7BC(TargetContext* targetCtx, Player* player, Actor* actorArg, Pl
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}
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}
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lockOnSfxId = CHECK_FLAG_ALL(actorArg->flags, ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE) ? NA_SE_SY_LOCK_ON
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lockOnSfxId = CHECK_FLAG_ALL(actorArg->flags, ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE) ? NA_SE_SY_LOCK_ON
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: NA_SE_SY_LOCK_ON_HUMAN;
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: NA_SE_SY_LOCK_ON_HUMAN;
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Sfx_PlaySfxCentered(lockOnSfxId);
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Sfx_PlaySfxCentered(lockOnSfxId);
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}
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}
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@ -864,7 +865,7 @@ void TitleCard_InitBossName(PlayState* play, TitleCardContext* titleCtx, void* t
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void TitleCard_InitPlaceName(PlayState* play, TitleCardContext* titleCtx, void* texture, s32 x, s32 y,
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void TitleCard_InitPlaceName(PlayState* play, TitleCardContext* titleCtx, void* texture, s32 x, s32 y,
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s32 width, s32 height, s32 delay) {
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s32 width, s32 height, s32 delay) {
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SceneTableEntry* loadedScene = play->loadedScene;
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SceneTableEntry* loadedScene = play->loadedScene;
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// size_t size = loadedScene->titleFile.vromEnd - loadedScene->titleFile.vromStart;
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// size_t size = loadedScene->titleFile.vromEnd - loadedScene->titleFile.vromStart;
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switch (play->sceneNum) {
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switch (play->sceneNum) {
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case SCENE_DEKU_TREE:
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case SCENE_DEKU_TREE:
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texture = gDekuTreeTitleCardENGTex;
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texture = gDekuTreeTitleCardENGTex;
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@ -1127,15 +1128,15 @@ void TitleCard_Draw(PlayState* play, TitleCardContext* titleCtx) {
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s16 TitleCard_PosY = titleCtx->y;
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s16 TitleCard_PosY = titleCtx->y;
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if (TitleCard_PosType_Checker != 0) {
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if (TitleCard_PosType_Checker != 0) {
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TitleCard_PosY = TitleCard_PosY_Modifier;
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TitleCard_PosY = TitleCard_PosY_Modifier;
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if (TitleCard_PosType_Checker == 1) {//Anchor Left
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if (TitleCard_PosType_Checker == ANCHOR_LEFT) {
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if (TitleCard_Margin_Checker != 0) {TitleCard_MarginX = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.L"), 0)*-1;};
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if (TitleCard_Margin_Checker != 0) {TitleCard_MarginX = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.L"), 0) * -1;};
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TitleCard_PosX = OTRGetDimensionFromLeftEdge(TitleCard_PosX_Modifier+TitleCard_MarginX)-11;
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TitleCard_PosX = OTRGetDimensionFromLeftEdge(TitleCard_PosX_Modifier + TitleCard_MarginX) - 11;
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} else if (TitleCard_PosType_Checker == 2) {//Anchor Right
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} else if (TitleCard_PosType_Checker == ANCHOR_RIGHT) {
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if (TitleCard_Margin_Checker != 0) {TitleCard_MarginX = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.R"), 0);};
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if (TitleCard_Margin_Checker != 0) {TitleCard_MarginX = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.R"), 0);};
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TitleCard_PosX = OTRGetDimensionFromRightEdge(TitleCard_PosX_Modifier+TitleCard_MarginX);
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TitleCard_PosX = OTRGetDimensionFromRightEdge(TitleCard_PosX_Modifier + TitleCard_MarginX);
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} else if (TitleCard_PosType_Checker == 3) {//Anchor None
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} else if (TitleCard_PosType_Checker == ANCHOR_NONE) {
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TitleCard_PosX = TitleCard_PosX_Modifier;
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TitleCard_PosX = TitleCard_PosX_Modifier;
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} else if (TitleCard_PosType_Checker == 4) {//Hidden
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} else if (TitleCard_PosType_Checker == HIDDEN) {
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TitleCard_PosX = -9999;
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TitleCard_PosX = -9999;
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}
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}
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}
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}
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@ -1156,7 +1157,7 @@ void TitleCard_Draw(PlayState* play, TitleCardContext* titleCtx) {
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width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
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width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSPWideTextureRectangle(OVERLAY_DISP++, titleX, titleY, ((doubleWidth * 2) + titleX) - 4, titleY + (height * 4),
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gSPWideTextureRectangle(OVERLAY_DISP++, titleX, titleY, ((doubleWidth * 2) + titleX) - 4, titleY + (height * 4),
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G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
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G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
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height = titleCtx->height - height;
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height = titleCtx->height - height;
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@ -1998,9 +1999,9 @@ s32 GiveItemEntryWithoutActor(PlayState* play, GetItemEntry getItemEntry) {
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if (!(player->stateFlags1 &
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if (!(player->stateFlags1 &
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(PLAYER_STATE1_DEAD | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE | PLAYER_STATE1_CLIMBING_LEDGE |
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(PLAYER_STATE1_DEAD | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE | PLAYER_STATE1_CLIMBING_LEDGE |
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PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON | PLAYER_STATE1_CLIMBING_LADDER)) &&
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PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON | PLAYER_STATE1_CLIMBING_LADDER)) &&
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Player_GetExplosiveHeld(player) < 0) {
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Player_GetExplosiveHeld(player) < 0) {
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if (((player->heldActor != NULL) && ((getItemEntry.getItemId > GI_NONE) && (getItemEntry.getItemId < GI_MAX)) ||
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if (((player->heldActor != NULL) && ((getItemEntry.getItemId > GI_NONE) && (getItemEntry.getItemId < GI_MAX)) ||
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(IS_RANDO && (getItemEntry.getItemId > RG_NONE) && (getItemEntry.getItemId < RG_MAX))) ||
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(IS_RANDO && (getItemEntry.getItemId > RG_NONE) && (getItemEntry.getItemId < RG_MAX))) ||
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(!(player->stateFlags1 & (PLAYER_STATE1_CARRYING_ACTOR | PLAYER_STATE1_IN_CUTSCENE)))) {
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(!(player->stateFlags1 & (PLAYER_STATE1_CARRYING_ACTOR | PLAYER_STATE1_IN_CUTSCENE)))) {
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if ((getItemEntry.getItemId != GI_NONE)) {
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if ((getItemEntry.getItemId != GI_NONE)) {
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player->getItemEntry = getItemEntry;
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player->getItemEntry = getItemEntry;
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@ -2037,11 +2038,11 @@ s32 GiveItemEntryFromActor(Actor* actor, PlayState* play, GetItemEntry getItemEn
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if (!(player->stateFlags1 &
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if (!(player->stateFlags1 &
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(PLAYER_STATE1_DEAD | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE | PLAYER_STATE1_CLIMBING_LEDGE |
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(PLAYER_STATE1_DEAD | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE | PLAYER_STATE1_CLIMBING_LEDGE |
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PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON | PLAYER_STATE1_CLIMBING_LADDER)) &&
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PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON | PLAYER_STATE1_CLIMBING_LADDER)) &&
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Player_GetExplosiveHeld(player) < 0) {
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Player_GetExplosiveHeld(player) < 0) {
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if ((((player->heldActor != NULL) || (actor == player->talkActor)) &&
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if ((((player->heldActor != NULL) || (actor == player->talkActor)) &&
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((!IS_RANDO && ((getItemEntry.getItemId > GI_NONE) && (getItemEntry.getItemId < GI_MAX))) ||
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((!IS_RANDO && ((getItemEntry.getItemId > GI_NONE) && (getItemEntry.getItemId < GI_MAX))) ||
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(IS_RANDO && ((getItemEntry.getItemId > RG_NONE) && (getItemEntry.getItemId < RG_MAX))))) ||
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(IS_RANDO && ((getItemEntry.getItemId > RG_NONE) && (getItemEntry.getItemId < RG_MAX))))) ||
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(!(player->stateFlags1 & (PLAYER_STATE1_CARRYING_ACTOR | PLAYER_STATE1_IN_CUTSCENE)))) {
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(!(player->stateFlags1 & (PLAYER_STATE1_CARRYING_ACTOR | PLAYER_STATE1_IN_CUTSCENE)))) {
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if ((actor->xzDistToPlayer < xzRange) && (fabsf(actor->yDistToPlayer) < yRange)) {
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if ((actor->xzDistToPlayer < xzRange) && (fabsf(actor->yDistToPlayer) < yRange)) {
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s16 yawDiff = actor->yawTowardsPlayer - player->actor.shape.rot.y;
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s16 yawDiff = actor->yawTowardsPlayer - player->actor.shape.rot.y;
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s32 absYawDiff = ABS(yawDiff);
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s32 absYawDiff = ABS(yawDiff);
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@ -2081,7 +2082,7 @@ s32 Actor_OfferGetItem(Actor* actor, PlayState* play, s32 getItemId, f32 xzRange
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if (!(player->stateFlags1 &
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if (!(player->stateFlags1 &
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(PLAYER_STATE1_DEAD | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE | PLAYER_STATE1_CLIMBING_LEDGE |
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(PLAYER_STATE1_DEAD | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE | PLAYER_STATE1_CLIMBING_LEDGE |
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PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON | PLAYER_STATE1_CLIMBING_LADDER)) &&
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PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON | PLAYER_STATE1_CLIMBING_LADDER)) &&
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Player_GetExplosiveHeld(player) < 0) {
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Player_GetExplosiveHeld(player) < 0) {
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if ((((player->heldActor != NULL) || (actor == player->talkActor)) &&
|
if ((((player->heldActor != NULL) || (actor == player->talkActor)) &&
|
||||||
((!IS_RANDO && ((getItemId > GI_NONE) && (getItemId < GI_MAX))) || (IS_RANDO && ((getItemId > RG_NONE) && (getItemId < RG_MAX))))) ||
|
((!IS_RANDO && ((getItemId > GI_NONE) && (getItemId < GI_MAX))) || (IS_RANDO && ((getItemId > RG_NONE) && (getItemId < RG_MAX))))) ||
|
||||||
(!(player->stateFlags1 & (PLAYER_STATE1_CARRYING_ACTOR | PLAYER_STATE1_IN_CUTSCENE)))) {
|
(!(player->stateFlags1 & (PLAYER_STATE1_CARRYING_ACTOR | PLAYER_STATE1_IN_CUTSCENE)))) {
|
||||||
@ -2802,7 +2803,7 @@ void Actor_DrawLensOverlay(GraphicsContext* gfxCtx) {
|
|||||||
gSPWideTextureRectangle(POLY_XLU_DISP++, 0, 0, w, SCREEN_HEIGHT << 2, G_TX_RENDERTILE,
|
gSPWideTextureRectangle(POLY_XLU_DISP++, 0, 0, w, SCREEN_HEIGHT << 2, G_TX_RENDERTILE,
|
||||||
LENS_MASK_OFFSET_S << 5, LENS_MASK_OFFSET_T << 5,
|
LENS_MASK_OFFSET_S << 5, LENS_MASK_OFFSET_T << 5,
|
||||||
(1 << 10) * (SCREEN_WIDTH - 2 * LENS_MASK_OFFSET_S) / SCREEN_WIDTH,
|
(1 << 10) * (SCREEN_WIDTH - 2 * LENS_MASK_OFFSET_S) / SCREEN_WIDTH,
|
||||||
(1 << 10) * (SCREEN_HEIGHT - 2 * LENS_MASK_OFFSET_T) / SCREEN_HEIGHT);
|
(1 << 10) * (SCREEN_HEIGHT - 2 * LENS_MASK_OFFSET_T) / SCREEN_HEIGHT);
|
||||||
gDPPipeSync(POLY_XLU_DISP++);
|
gDPPipeSync(POLY_XLU_DISP++);
|
||||||
CLOSE_DISPS(gfxCtx);
|
CLOSE_DISPS(gfxCtx);
|
||||||
}
|
}
|
||||||
@ -3422,7 +3423,7 @@ void Actor_SpawnTransitionActors(PlayState* play, ActorContext* actorCtx) {
|
|||||||
Actor* Actor_SpawnEntry(ActorContext* actorCtx, ActorEntry* actorEntry, PlayState* play) {
|
Actor* Actor_SpawnEntry(ActorContext* actorCtx, ActorEntry* actorEntry, PlayState* play) {
|
||||||
gMapLoading = 1;
|
gMapLoading = 1;
|
||||||
Actor* ret = Actor_Spawn(actorCtx, play, actorEntry->id, actorEntry->pos.x, actorEntry->pos.y, actorEntry->pos.z,
|
Actor* ret = Actor_Spawn(actorCtx, play, actorEntry->id, actorEntry->pos.x, actorEntry->pos.y, actorEntry->pos.z,
|
||||||
actorEntry->rot.x, actorEntry->rot.y, actorEntry->rot.z, actorEntry->params, true);
|
actorEntry->rot.x, actorEntry->rot.y, actorEntry->rot.z, actorEntry->params, true);
|
||||||
gMapLoading = 0;
|
gMapLoading = 0;
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
@ -4803,7 +4804,7 @@ Actor* func_800358DC(Actor* actor, Vec3f* spawnPos, Vec3s* spawnRot, f32* arg3,
|
|||||||
|
|
||||||
spawnedEnPart =
|
spawnedEnPart =
|
||||||
(EnPart*)Actor_SpawnAsChild(&play->actorCtx, actor, play, ACTOR_EN_PART, spawnPos->x, spawnPos->y,
|
(EnPart*)Actor_SpawnAsChild(&play->actorCtx, actor, play, ACTOR_EN_PART, spawnPos->x, spawnPos->y,
|
||||||
spawnPos->z, spawnRot->x, spawnRot->y, actor->objBankIndex, params);
|
spawnPos->z, spawnRot->x, spawnRot->y, actor->objBankIndex, params);
|
||||||
if (spawnedEnPart != NULL) {
|
if (spawnedEnPart != NULL) {
|
||||||
spawnedEnPart->actor.scale = actor->scale;
|
spawnedEnPart->actor.scale = actor->scale;
|
||||||
spawnedEnPart->actor.speedXZ = arg3[0];
|
spawnedEnPart->actor.speedXZ = arg3[0];
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
#include "textures/parameter_static/parameter_static.h"
|
#include "textures/parameter_static/parameter_static.h"
|
||||||
#include "soh/frame_interpolation.h"
|
#include "soh/frame_interpolation.h"
|
||||||
#include "soh/OTRGlobals.h"
|
#include "soh/OTRGlobals.h"
|
||||||
|
#include "soh/Enhancements/cosmetics/cosmeticsTypes.h"
|
||||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||||
|
|
||||||
s16 Top_LM_Margin = 0;
|
s16 Top_LM_Margin = 0;
|
||||||
@ -343,15 +344,17 @@ s16 getHealthMeterXOffset() {
|
|||||||
else
|
else
|
||||||
X_Margins = 0;
|
X_Margins = 0;
|
||||||
|
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != ORIGINAL_LOCATION) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 1) {//Anchor Left
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_LEFT) {
|
||||||
return OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins+70.0f);
|
return OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins +
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 2) {//Anchor Right
|
70.0f);
|
||||||
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_RIGHT) {
|
||||||
X_Margins = Right_LM_Margin;
|
X_Margins = Right_LM_Margin;
|
||||||
return OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins+70.0f);
|
return OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins +
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 3) {//Anchor None
|
70.0f);
|
||||||
return CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+70.0f;;
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_NONE) {
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 4) {//Hidden
|
return CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0) + 70.0f;
|
||||||
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == HIDDEN) {
|
||||||
return -9999;
|
return -9999;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
@ -367,7 +370,7 @@ s16 getHealthMeterYOffset() {
|
|||||||
Y_Margins = 0;
|
Y_Margins = 0;
|
||||||
|
|
||||||
f32 HeartsScale = 0.7f;
|
f32 HeartsScale = 0.7f;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != ORIGINAL_LOCATION) {
|
||||||
HeartsScale = CVarGetFloat(CVAR_COSMETIC("HUD.HeartsCount.Scale"), 0.7f);
|
HeartsScale = CVarGetFloat(CVAR_COSMETIC("HUD.HeartsCount.Scale"), 0.7f);
|
||||||
return CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosY"), 0)+Y_Margins+(HeartsScale*15);
|
return CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosY"), 0)+Y_Margins+(HeartsScale*15);
|
||||||
} else {
|
} else {
|
||||||
@ -399,7 +402,7 @@ void HealthMeter_Draw(PlayState* play) {
|
|||||||
u8* curBgImgLoaded = NULL;
|
u8* curBgImgLoaded = NULL;
|
||||||
s32 ddHeartCountMinusOne = gSaveContext.isDoubleDefenseAcquired ? totalHeartCount - 1 : -1;
|
s32 ddHeartCountMinusOne = gSaveContext.isDoubleDefenseAcquired ? totalHeartCount - 1 : -1;
|
||||||
f32 HeartsScale = 0.7f;
|
f32 HeartsScale = 0.7f;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != ORIGINAL_LOCATION) {
|
||||||
HeartsScale = CVarGetFloat(CVAR_COSMETIC("HUD.HeartsCount.Scale"), 0.7f);
|
HeartsScale = CVarGetFloat(CVAR_COSMETIC("HUD.HeartsCount.Scale"), 0.7f);
|
||||||
}
|
}
|
||||||
static u32 epoch = 0;
|
static u32 epoch = 0;
|
||||||
@ -412,35 +415,35 @@ void HealthMeter_Draw(PlayState* play) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
curColorSet = -1;
|
curColorSet = -1;
|
||||||
/*
|
/*
|
||||||
s16 X_Margins;
|
s16 X_Margins;
|
||||||
s16 Y_Margins;
|
s16 Y_Margins;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Hearts.UseMargins"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Hearts.UseMargins"), 0) != 0) {
|
||||||
X_Margins = Left_LM_Margin;
|
X_Margins = Left_LM_Margin;
|
||||||
Y_Margins = (Top_LM_Margin*-1);
|
Y_Margins = (Top_LM_Margin*-1);
|
||||||
} else {
|
} else {
|
||||||
X_Margins = 0;
|
X_Margins = 0;
|
||||||
Y_Margins = 0;
|
Y_Margins = 0;
|
||||||
}
|
|
||||||
s16 PosX_original = OTRGetDimensionFromLeftEdge(0.0f)+X_Margins;
|
|
||||||
s16 PosY_original = 0.0f+Y_Margins;
|
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != 0) {
|
|
||||||
offsetY = CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosY"), 0)+Y_Margins+(HeartsScale*15);
|
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 1) {//Anchor Left
|
|
||||||
offsetX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins+70.0f);
|
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 2) {//Anchor Right
|
|
||||||
X_Margins = Right_LM_Margin;
|
|
||||||
offsetX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins+70.0f);
|
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 3) {//Anchor None
|
|
||||||
offsetX = CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+70.0f;
|
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 4) {//Hidden
|
|
||||||
offsetX = -9999;
|
|
||||||
}
|
}
|
||||||
} else {
|
s16 PosX_original = OTRGetDimensionFromLeftEdge(0.0f)+X_Margins;
|
||||||
offsetY = PosY_original;
|
s16 PosY_original = 0.0f+Y_Margins;
|
||||||
offsetX = PosX_original;
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != ORIGINAL_LOCATION) {
|
||||||
}
|
offsetY = CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosY"), 0)+Y_Margins+(HeartsScale*15);
|
||||||
*/
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_LEFT) {
|
||||||
|
offsetX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins+70.0f);
|
||||||
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_RIGHT) {
|
||||||
|
X_Margins = Right_LM_Margin;
|
||||||
|
offsetX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins+70.0f);
|
||||||
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_NONE) {
|
||||||
|
offsetX = CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+70.0f;
|
||||||
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == HIDDEN) {
|
||||||
|
offsetX = -9999;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
offsetY = PosY_original;
|
||||||
|
offsetX = PosX_original;
|
||||||
|
}
|
||||||
|
*/
|
||||||
offsetX = PosX_anchor = getHealthMeterXOffset();
|
offsetX = PosX_anchor = getHealthMeterXOffset();
|
||||||
offsetY = getHealthMeterYOffset();
|
offsetY = getHealthMeterYOffset();
|
||||||
|
|
||||||
@ -606,19 +609,19 @@ void HealthMeter_Draw(PlayState* play) {
|
|||||||
|
|
||||||
if (CVarGetInteger(CVAR_ENHANCEMENT("NoHUDHeartAnimation"), 0)) {
|
if (CVarGetInteger(CVAR_ENHANCEMENT("NoHUDHeartAnimation"), 0)) {
|
||||||
Matrix_SetTranslateScaleMtx2(matrix,
|
Matrix_SetTranslateScaleMtx2(matrix,
|
||||||
HeartsScale, // Scale X
|
HeartsScale, // Scale X
|
||||||
HeartsScale, // Scale Y
|
HeartsScale, // Scale Y
|
||||||
HeartsScale, // Scale Z
|
HeartsScale, // Scale Z
|
||||||
-130 + offsetX, // Pos X
|
-130 + offsetX, // Pos X
|
||||||
(-94 + offsetY) * -1, // Pos Y
|
(-94 + offsetY) * -1, // Pos Y
|
||||||
0.0f);
|
0.0f);
|
||||||
} else {
|
} else {
|
||||||
Matrix_SetTranslateScaleMtx2(matrix, HeartsScale + (HeartsScale / 3) - ((HeartsScale / 3) * sp144),
|
Matrix_SetTranslateScaleMtx2(matrix, HeartsScale + (HeartsScale / 3) - ((HeartsScale / 3) * sp144),
|
||||||
HeartsScale + (HeartsScale / 3) - ((HeartsScale / 3) * sp144),
|
HeartsScale + (HeartsScale / 3) - ((HeartsScale / 3) * sp144),
|
||||||
HeartsScale + (HeartsScale / 3) - ((HeartsScale / 3) * sp144),
|
HeartsScale + (HeartsScale / 3) - ((HeartsScale / 3) * sp144),
|
||||||
-130 + offsetX, // Pos X
|
-130 + offsetX, // Pos X
|
||||||
(-94 + offsetY) * -1, // Pos Y
|
(-94 + offsetY) * -1, // Pos Y
|
||||||
0.0f);
|
0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
gSPMatrix(OVERLAY_DISP++, matrix, G_MTX_MODELVIEW | G_MTX_LOAD);
|
gSPMatrix(OVERLAY_DISP++, matrix, G_MTX_MODELVIEW | G_MTX_LOAD);
|
||||||
|
@ -6,6 +6,7 @@
|
|||||||
#include "textures/map_grand_static/map_grand_static.h"
|
#include "textures/map_grand_static/map_grand_static.h"
|
||||||
#include <assert.h>
|
#include <assert.h>
|
||||||
#include "soh/OTRGlobals.h"
|
#include "soh/OTRGlobals.h"
|
||||||
|
#include "soh/Enhancements/cosmetics/cosmeticsTypes.h"
|
||||||
|
|
||||||
MapData* gMapData;
|
MapData* gMapData;
|
||||||
|
|
||||||
@ -414,7 +415,7 @@ void Map_InitData(PlayState* play, s16 room) {
|
|||||||
osSyncPrintf(VT_RST);
|
osSyncPrintf(VT_RST);
|
||||||
sEntranceIconMapIndex = extendedMapIndex;
|
sEntranceIconMapIndex = extendedMapIndex;
|
||||||
//DmaMgr_SendRequest1(interfaceCtx->mapSegment,
|
//DmaMgr_SendRequest1(interfaceCtx->mapSegment,
|
||||||
//(uintptr_t)_map_grand_staticSegmentRomStart + gMapData->owMinimapTexOffset[extendedMapIndex],
|
//(uintptr_t)_map_grand_staticSegmentRomStart + gMapData->owMinimapTexOffset[extendedMapIndex],
|
||||||
//gMapData->owMinimapTexSize[mapIndex], __FILE__, __LINE__);
|
//gMapData->owMinimapTexSize[mapIndex], __FILE__, __LINE__);
|
||||||
|
|
||||||
if (sEntranceIconMapIndex < 24) {
|
if (sEntranceIconMapIndex < 24) {
|
||||||
@ -448,8 +449,8 @@ void Map_InitData(PlayState* play, s16 room) {
|
|||||||
mapIndex, VREG(30));
|
mapIndex, VREG(30));
|
||||||
osSyncPrintf(VT_RST);
|
osSyncPrintf(VT_RST);
|
||||||
//DmaMgr_SendRequest1(play->interfaceCtx.mapSegment,
|
//DmaMgr_SendRequest1(play->interfaceCtx.mapSegment,
|
||||||
//(uintptr_t)_map_i_staticSegmentRomStart +
|
//(uintptr_t)_map_i_staticSegmentRomStart +
|
||||||
//((gMapData->dgnMinimapTexIndexOffset[mapIndex] + room) * 0xFF0),
|
//((gMapData->dgnMinimapTexIndexOffset[mapIndex] + room) * 0xFF0),
|
||||||
//0xFF0, __FILE__, __LINE__);
|
//0xFF0, __FILE__, __LINE__);
|
||||||
|
|
||||||
play->interfaceCtx.mapSegment[0] = ResourceGetDataByName(
|
play->interfaceCtx.mapSegment[0] = ResourceGetDataByName(
|
||||||
@ -617,7 +618,7 @@ void Minimap_DrawCompassIcons(PlayState* play) {
|
|||||||
s16 X_Margins_Minimap;
|
s16 X_Margins_Minimap;
|
||||||
s16 Y_Margins_Minimap;
|
s16 Y_Margins_Minimap;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 0) {X_Margins_Minimap = Right_MM_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_Minimap = Right_MM_Margin;};
|
||||||
Y_Margins_Minimap = Bottom_MM_Margin;
|
Y_Margins_Minimap = Bottom_MM_Margin;
|
||||||
} else {
|
} else {
|
||||||
X_Margins_Minimap = 0;
|
X_Margins_Minimap = 0;
|
||||||
@ -657,18 +658,18 @@ void Minimap_DrawCompassIcons(PlayState* play) {
|
|||||||
tempZ /= R_COMPASS_SCALE_Y;
|
tempZ /= R_COMPASS_SCALE_Y;
|
||||||
|
|
||||||
s16 tempXOffset = R_COMPASS_OFFSET_X + (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? mirrorOffset : 0);
|
s16 tempXOffset = R_COMPASS_OFFSET_X + (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? mirrorOffset : 0);
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
||||||
Matrix_Translate(
|
Matrix_Translate(
|
||||||
OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f),
|
OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) /10.0f),
|
||||||
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
||||||
Matrix_Translate(
|
Matrix_Translate(
|
||||||
OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f),
|
OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f),
|
||||||
(R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
(R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) {
|
||||||
Matrix_Translate(
|
Matrix_Translate(
|
||||||
(tempXOffset + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10) / 10.0f),
|
(tempXOffset + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10) / 10.0f),
|
||||||
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
||||||
@ -691,18 +692,18 @@ void Minimap_DrawCompassIcons(PlayState* play) {
|
|||||||
tempZ = sPlayerInitialPosZ;
|
tempZ = sPlayerInitialPosZ;
|
||||||
tempX /= R_COMPASS_SCALE_X * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1);
|
tempX /= R_COMPASS_SCALE_X * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1);
|
||||||
tempZ /= R_COMPASS_SCALE_Y;
|
tempZ /= R_COMPASS_SCALE_Y;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
||||||
Matrix_Translate(
|
Matrix_Translate(
|
||||||
OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f),
|
OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap * 10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) * 10)) / 10.0f),
|
||||||
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) * 10) * -1)) /10.0f, 0.0f, MTXMODE_NEW);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
||||||
Matrix_Translate(
|
Matrix_Translate(
|
||||||
OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f),
|
OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) * 10)) / 10.0f),
|
||||||
(R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
(R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) * 10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) {
|
||||||
Matrix_Translate(
|
Matrix_Translate(
|
||||||
(tempXOffset + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10) / 10.0f),
|
(tempXOffset + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10) / 10.0f),
|
||||||
(R_COMPASS_OFFSET_Y - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
(R_COMPASS_OFFSET_Y - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
||||||
@ -744,7 +745,7 @@ void Minimap_Draw(PlayState* play) {
|
|||||||
s16 X_Margins_Minimap;
|
s16 X_Margins_Minimap;
|
||||||
s16 Y_Margins_Minimap;
|
s16 Y_Margins_Minimap;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 0) {X_Margins_Minimap = Right_MM_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_Minimap = Right_MM_Margin;};
|
||||||
Y_Margins_Minimap = Bottom_MM_Margin;
|
Y_Margins_Minimap = Bottom_MM_Margin;
|
||||||
} else {
|
} else {
|
||||||
X_Margins_Minimap = 0;
|
X_Margins_Minimap = 0;
|
||||||
@ -762,7 +763,7 @@ void Minimap_Draw(PlayState* play) {
|
|||||||
case SCENE_SHADOW_TEMPLE:
|
case SCENE_SHADOW_TEMPLE:
|
||||||
case SCENE_BOTTOM_OF_THE_WELL:
|
case SCENE_BOTTOM_OF_THE_WELL:
|
||||||
case SCENE_ICE_CAVERN:
|
case SCENE_ICE_CAVERN:
|
||||||
if (!R_MINIMAP_DISABLED && CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 4) { // Not Hidden
|
if (!R_MINIMAP_DISABLED && CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != HIDDEN) {
|
||||||
Gfx_SetupDL_39Overlay(play->state.gfxCtx);
|
Gfx_SetupDL_39Overlay(play->state.gfxCtx);
|
||||||
gDPSetCombineLERP(OVERLAY_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0,
|
gDPSetCombineLERP(OVERLAY_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0,
|
||||||
TEXEL0, 0, PRIMITIVE, 0);
|
TEXEL0, 0, PRIMITIVE, 0);
|
||||||
@ -777,15 +778,15 @@ void Minimap_Draw(PlayState* play) {
|
|||||||
|
|
||||||
s16 dgnMiniMapX = OTRGetRectDimensionFromRightEdge(R_DGN_MINIMAP_X + X_Margins_Minimap);
|
s16 dgnMiniMapX = OTRGetRectDimensionFromRightEdge(R_DGN_MINIMAP_X + X_Margins_Minimap);
|
||||||
s16 dgnMiniMapY = R_DGN_MINIMAP_Y + Y_Margins_Minimap;
|
s16 dgnMiniMapY = R_DGN_MINIMAP_Y + Y_Margins_Minimap;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) {
|
||||||
dgnMiniMapY = R_DGN_MINIMAP_Y+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)+Y_Margins_Minimap;
|
dgnMiniMapY = R_DGN_MINIMAP_Y + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)+Y_Margins_Minimap;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
||||||
dgnMiniMapX = OTRGetDimensionFromLeftEdge(R_DGN_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
|
dgnMiniMapX = OTRGetDimensionFromLeftEdge(R_DGN_MINIMAP_X + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
||||||
dgnMiniMapX = OTRGetDimensionFromRightEdge(R_DGN_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
|
dgnMiniMapX = OTRGetDimensionFromRightEdge(R_DGN_MINIMAP_X + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) +X_Margins_Minimap);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) {
|
||||||
dgnMiniMapX = CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
|
dgnMiniMapX = CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -797,8 +798,8 @@ void Minimap_Draw(PlayState* play) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
gSPWideTextureRectangle(OVERLAY_DISP++, dgnMiniMapX << 2, dgnMiniMapY << 2,
|
gSPWideTextureRectangle(OVERLAY_DISP++, dgnMiniMapX << 2, dgnMiniMapY << 2,
|
||||||
(dgnMiniMapX + 96) << 2, (dgnMiniMapY + 85) << 2, G_TX_RENDERTILE,
|
(dgnMiniMapX + 96) << 2, (dgnMiniMapY + 85) << 2, G_TX_RENDERTILE,
|
||||||
sValue, 0, 1 << 10, 1 << 10);
|
sValue, 0, 1 << 10, 1 << 10);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, mapIndex)) {
|
if (CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, mapIndex)) {
|
||||||
@ -854,15 +855,15 @@ void Minimap_Draw(PlayState* play) {
|
|||||||
|
|
||||||
s16 oWMiniMapX = OTRGetRectDimensionFromRightEdge(R_OW_MINIMAP_X + X_Margins_Minimap);
|
s16 oWMiniMapX = OTRGetRectDimensionFromRightEdge(R_OW_MINIMAP_X + X_Margins_Minimap);
|
||||||
s16 oWMiniMapY = R_OW_MINIMAP_Y + Y_Margins_Minimap;
|
s16 oWMiniMapY = R_OW_MINIMAP_Y + Y_Margins_Minimap;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) {
|
||||||
oWMiniMapY = R_OW_MINIMAP_Y+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)+Y_Margins_Minimap;
|
oWMiniMapY = R_OW_MINIMAP_Y+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)+Y_Margins_Minimap;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
||||||
oWMiniMapX = OTRGetDimensionFromLeftEdge(R_OW_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
|
oWMiniMapX = OTRGetDimensionFromLeftEdge(R_OW_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
||||||
oWMiniMapX = OTRGetDimensionFromRightEdge(R_OW_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
|
oWMiniMapX = OTRGetDimensionFromRightEdge(R_OW_MINIMAP_X + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) +X_Margins_Minimap);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) {
|
||||||
oWMiniMapX = CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
|
oWMiniMapX = CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -874,7 +875,7 @@ void Minimap_Draw(PlayState* play) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
gSPWideTextureRectangle(OVERLAY_DISP++, oWMiniMapX << 2, oWMiniMapY << 2,
|
gSPWideTextureRectangle(OVERLAY_DISP++, oWMiniMapX << 2, oWMiniMapY << 2,
|
||||||
(oWMiniMapX + gMapData->owMinimapWidth[mapIndex]) << 2,
|
(oWMiniMapX + gMapData->owMinimapWidth[mapIndex]) << 2,
|
||||||
(oWMiniMapY + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, sValue,
|
(oWMiniMapY + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, sValue,
|
||||||
0, 1 << 10, 1 << 10);
|
0, 1 << 10, 1 << 10);
|
||||||
|
|
||||||
@ -902,15 +903,15 @@ void Minimap_Draw(PlayState* play) {
|
|||||||
|
|
||||||
s16 entranceX = OTRGetRectDimensionFromRightEdge(newX + X_Margins_Minimap);
|
s16 entranceX = OTRGetRectDimensionFromRightEdge(newX + X_Margins_Minimap);
|
||||||
s16 entranceY = newY + Y_Margins_Minimap;
|
s16 entranceY = newY + Y_Margins_Minimap;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) {
|
||||||
entranceY = newY + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) + Y_Margins_Minimap;
|
entranceY = newY + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) + Y_Margins_Minimap;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) { // Anchor Left
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
||||||
entranceX = OTRGetRectDimensionFromLeftEdge(newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
|
entranceX = OTRGetRectDimensionFromLeftEdge(newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) { // Anchor Right
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
||||||
entranceX = OTRGetRectDimensionFromRightEdge(newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
|
entranceX = OTRGetRectDimensionFromRightEdge(newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) { // Anchor None
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) {
|
||||||
entranceX = newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
|
entranceX = newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -925,8 +926,8 @@ void Minimap_Draw(PlayState* play) {
|
|||||||
//! @bug UB: sEntranceIconMapIndex can be up to 23 and is accessing owEntranceFlag which is size 20
|
//! @bug UB: sEntranceIconMapIndex can be up to 23 and is accessing owEntranceFlag which is size 20
|
||||||
if ((gMapData->owEntranceFlag[sEntranceIconMapIndex] == 0xFFFF) ||
|
if ((gMapData->owEntranceFlag[sEntranceIconMapIndex] == 0xFFFF) ||
|
||||||
((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) &&
|
((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) &&
|
||||||
((gSaveContext.infTable[26] & gBitFlags[gMapData->owEntranceFlag[mapIndex]]) ||
|
((gSaveContext.infTable[26] & gBitFlags[gMapData->owEntranceFlag[mapIndex]]) ||
|
||||||
CVarGetInteger(CVAR_ENHANCEMENT("AlwaysShowDungeonMinimapIcon"), 0)))) {
|
CVarGetInteger(CVAR_ENHANCEMENT("AlwaysShowDungeonMinimapIcon"), 0)))) {
|
||||||
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b,
|
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b,
|
||||||
iconSize, iconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
|
iconSize, iconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
|
||||||
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
@ -938,22 +939,22 @@ void Minimap_Draw(PlayState* play) {
|
|||||||
s16 origX = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? 256 : 270;
|
s16 origX = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? 256 : 270;
|
||||||
s16 entranceX = OTRGetRectDimensionFromRightEdge(origX + X_Margins_Minimap);
|
s16 entranceX = OTRGetRectDimensionFromRightEdge(origX + X_Margins_Minimap);
|
||||||
s16 entranceY = 154 + Y_Margins_Minimap;
|
s16 entranceY = 154 + Y_Margins_Minimap;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) {
|
||||||
entranceY = 154 + Y_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0);
|
entranceY = 154 + Y_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0);
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
||||||
entranceX = OTRGetRectDimensionFromLeftEdge(origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
|
entranceX = OTRGetRectDimensionFromLeftEdge(origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
||||||
entranceX = OTRGetRectDimensionFromRightEdge(origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
|
entranceX = OTRGetRectDimensionFromRightEdge(origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) {
|
||||||
entranceX = origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
|
entranceX = origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Ice Cavern entrance icon
|
// Ice Cavern entrance icon
|
||||||
if ((play->sceneNum == SCENE_ZORAS_FOUNTAIN) && ((gSaveContext.infTable[26] & gBitFlags[9]) ||
|
if ((play->sceneNum == SCENE_ZORAS_FOUNTAIN) && ((gSaveContext.infTable[26] & gBitFlags[9]) ||
|
||||||
CVarGetInteger(CVAR_ENHANCEMENT("AlwaysShowDungeonMinimapIcon"), 0))) {
|
CVarGetInteger(CVAR_ENHANCEMENT("AlwaysShowDungeonMinimapIcon"), 0))) {
|
||||||
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, iconSize,
|
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, iconSize,
|
||||||
iconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
iconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
#include "textures/parameter_static/parameter_static.h"
|
#include "textures/parameter_static/parameter_static.h"
|
||||||
#include "soh/OTRGlobals.h"
|
#include "soh/OTRGlobals.h"
|
||||||
#include "soh/ResourceManagerHelpers.h"
|
#include "soh/ResourceManagerHelpers.h"
|
||||||
|
#include "soh/Enhancements/cosmetics/cosmeticsTypes.h"
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
/* 0x00 */ void* texture;
|
/* 0x00 */ void* texture;
|
||||||
@ -72,9 +73,9 @@ void MapMark_Init(PlayState* play) {
|
|||||||
}
|
}
|
||||||
//sLoadedMarkDataTable = gMapMarkDataTableVanilla;
|
//sLoadedMarkDataTable = gMapMarkDataTableVanilla;
|
||||||
//sLoadedMarkDataTable = (void*)(uintptr_t)(
|
//sLoadedMarkDataTable = (void*)(uintptr_t)(
|
||||||
//(overlay->vramTable != NULL)
|
//(overlay->vramTable != NULL)
|
||||||
//? (void*)((uintptr_t)overlay->vramTable - ((intptr_t)overlay->vramStart - (intptr_t)overlay->loadedRamAddr))
|
//? (void*)((uintptr_t)overlay->vramTable - ((intptr_t)overlay->vramStart - (intptr_t)overlay->loadedRamAddr))
|
||||||
//: NULL);
|
//: NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
void MapMark_ClearPointers(PlayState* play) {
|
void MapMark_ClearPointers(PlayState* play) {
|
||||||
@ -106,7 +107,7 @@ void MapMark_DrawForDungeon(PlayState* play) {
|
|||||||
OPEN_DISPS(play->state.gfxCtx);
|
OPEN_DISPS(play->state.gfxCtx);
|
||||||
|
|
||||||
while (true) {
|
while (true) {
|
||||||
if (mapMarkIconData->markType == MAP_MARK_NONE) {
|
if (mapMarkIconData->markType == MAP_MARK_NONE) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -123,7 +124,7 @@ void MapMark_DrawForDungeon(PlayState* play) {
|
|||||||
s32 X_Margins_Minimap_ic;
|
s32 X_Margins_Minimap_ic;
|
||||||
s32 Y_Margins_Minimap_ic;
|
s32 Y_Margins_Minimap_ic;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 0) {X_Margins_Minimap_ic = Right_MC_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_Minimap_ic = Right_MC_Margin;};
|
||||||
Y_Margins_Minimap_ic = Bottom_MC_Margin;
|
Y_Margins_Minimap_ic = Bottom_MC_Margin;
|
||||||
} else {
|
} else {
|
||||||
X_Margins_Minimap_ic = 0;
|
X_Margins_Minimap_ic = 0;
|
||||||
@ -148,9 +149,9 @@ void MapMark_DrawForDungeon(PlayState* play) {
|
|||||||
//Minimap chest / boss icon
|
//Minimap chest / boss icon
|
||||||
const s32 PosX_Minimap_ori = GREG(94) + OTRGetRectDimensionFromRightEdge(markPointX+X_Margins_Minimap_ic) + 204;
|
const s32 PosX_Minimap_ori = GREG(94) + OTRGetRectDimensionFromRightEdge(markPointX+X_Margins_Minimap_ic) + 204;
|
||||||
const s32 PosY_Minimap_ori = GREG(95) + markPoint->y + Y_Margins_Minimap_ic + 140;
|
const s32 PosY_Minimap_ori = GREG(95) + markPoint->y + Y_Margins_Minimap_ic + 140;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) {
|
||||||
rectTop = (markPoint->y + Y_Margins_Minimap_ic + 140 + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0));
|
rectTop = (markPoint->y + Y_Margins_Minimap_ic + 140+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0));
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap_ic = Left_MC_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap_ic = Left_MC_Margin;};
|
||||||
if (play->sceneNum == SCENE_DEKU_TREE || play->sceneNum == SCENE_DODONGOS_CAVERN || play->sceneNum == SCENE_JABU_JABU ||
|
if (play->sceneNum == SCENE_DEKU_TREE || play->sceneNum == SCENE_DODONGOS_CAVERN || play->sceneNum == SCENE_JABU_JABU ||
|
||||||
play->sceneNum == SCENE_FOREST_TEMPLE || play->sceneNum == SCENE_FIRE_TEMPLE || play->sceneNum == SCENE_WATER_TEMPLE ||
|
play->sceneNum == SCENE_FOREST_TEMPLE || play->sceneNum == SCENE_FIRE_TEMPLE || play->sceneNum == SCENE_WATER_TEMPLE ||
|
||||||
@ -160,12 +161,12 @@ void MapMark_DrawForDungeon(PlayState* play) {
|
|||||||
} else {
|
} else {
|
||||||
rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic);
|
rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic);
|
||||||
}
|
}
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap_ic = Right_MC_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap_ic = Right_MC_Margin;};
|
||||||
rectLeft = OTRGetRectDimensionFromRightEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic);
|
rectLeft = OTRGetRectDimensionFromRightEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) + 204 +X_Margins_Minimap_ic);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) {
|
||||||
rectLeft = markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic;
|
rectLeft = markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic;
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 4) {//Hidden
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == HIDDEN) {
|
||||||
rectLeft = -9999;
|
rectLeft = -9999;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -26,6 +26,7 @@
|
|||||||
#include "soh/Enhancements/game-interactor/GameInteractor.h"
|
#include "soh/Enhancements/game-interactor/GameInteractor.h"
|
||||||
#include "soh/Enhancements/randomizer/randomizer_entrance.h"
|
#include "soh/Enhancements/randomizer/randomizer_entrance.h"
|
||||||
#include <overlays/actors/ovl_En_Partner/z_en_partner.h>
|
#include <overlays/actors/ovl_En_Partner/z_en_partner.h>
|
||||||
|
#include "soh/Enhancements/cosmetics/cosmeticsTypes.h"
|
||||||
#include "soh/Enhancements/enhancementTypes.h"
|
#include "soh/Enhancements/enhancementTypes.h"
|
||||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||||
#include "soh/Enhancements/randomizer/randomizer_grotto.h"
|
#include "soh/Enhancements/randomizer/randomizer_grotto.h"
|
||||||
@ -11700,7 +11701,7 @@ void Player_DetectRumbleSecrets(Player* this) {
|
|||||||
s16 X_Margins_VSOA;
|
s16 X_Margins_VSOA;
|
||||||
s16 Y_Margins_VSOA;
|
s16 Y_Margins_VSOA;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.UseMargins"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.UseMargins"), 0) != 0) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) == 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) == ORIGINAL_LOCATION) {
|
||||||
X_Margins_VSOA = Left_Margins;
|
X_Margins_VSOA = Left_Margins;
|
||||||
};
|
};
|
||||||
Y_Margins_VSOA = Top_Margins;
|
Y_Margins_VSOA = Top_Margins;
|
||||||
@ -11714,19 +11715,19 @@ void Player_DetectRumbleSecrets(Player* this) {
|
|||||||
s16 PosY_VSOA;
|
s16 PosY_VSOA;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) != 0) {
|
||||||
PosY_VSOA = CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosY"), 0) + Y_Margins_VSOA;
|
PosY_VSOA = CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosY"), 0) + Y_Margins_VSOA;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) == 1) { // Anchor Left
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) == ANCHOR_LEFT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.UseMargins"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.UseMargins"), 0) != 0) {
|
||||||
X_Margins_VSOA = Left_Margins;
|
X_Margins_VSOA = Left_Margins;
|
||||||
};
|
};
|
||||||
PosX_VSOA = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosX"), 0) + X_Margins_VSOA);
|
PosX_VSOA = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosX"), 0) + X_Margins_VSOA);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) == 2) { // Anchor Right
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) == ANCHOR_RIGHT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.UseMargins"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.UseMargins"), 0) != 0) {
|
||||||
X_Margins_VSOA = Right_Margins;
|
X_Margins_VSOA = Right_Margins;
|
||||||
};
|
};
|
||||||
PosX_VSOA = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosX"), 0) + X_Margins_VSOA);
|
PosX_VSOA = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosX"), 0) + X_Margins_VSOA);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) == 3) { // Anchor None
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) == ANCHOR_NONE) {
|
||||||
PosX_VSOA = CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosX"), 0);
|
PosX_VSOA = CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosX"), 0);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) == 4) { // Hidden
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.VisualSoA.PosType"), 0) == HIDDEN) {
|
||||||
PosX_VSOA = -9999;
|
PosX_VSOA = -9999;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
@ -883,35 +883,35 @@ void KaleidoScope_UpdateItemEquip(PlayState* play) {
|
|||||||
s16 X_Margins_DPad_Items;
|
s16 X_Margins_DPad_Items;
|
||||||
s16 Y_Margins_DPad_Items;
|
s16 Y_Margins_DPad_Items;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 0) {X_Margins_BtnB = Right_HUD_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_BtnB = Right_HUD_Margin;};
|
||||||
Y_Margins_BtnB = (Top_HUD_Margin*-1);
|
Y_Margins_BtnB = (Top_HUD_Margin*-1);
|
||||||
} else {
|
} else {
|
||||||
X_Margins_BtnB = 0;
|
X_Margins_BtnB = 0;
|
||||||
Y_Margins_BtnB = 0;
|
Y_Margins_BtnB = 0;
|
||||||
}
|
}
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 0) {X_Margins_CL = Right_HUD_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CL = Right_HUD_Margin;};
|
||||||
Y_Margins_CL = (Top_HUD_Margin*-1);
|
Y_Margins_CL = (Top_HUD_Margin*-1);
|
||||||
} else {
|
} else {
|
||||||
X_Margins_CL = 0;
|
X_Margins_CL = 0;
|
||||||
Y_Margins_CL = 0;
|
Y_Margins_CL = 0;
|
||||||
}
|
}
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 0) {X_Margins_CR = Right_HUD_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CR = Right_HUD_Margin;};
|
||||||
Y_Margins_CR = (Top_HUD_Margin*-1);
|
Y_Margins_CR = (Top_HUD_Margin*-1);
|
||||||
} else {
|
} else {
|
||||||
X_Margins_CR = 0;
|
X_Margins_CR = 0;
|
||||||
Y_Margins_CR = 0;
|
Y_Margins_CR = 0;
|
||||||
}
|
}
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 0) {X_Margins_CD = Right_HUD_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CD = Right_HUD_Margin;};
|
||||||
Y_Margins_CD = (Top_HUD_Margin*-1);
|
Y_Margins_CD = (Top_HUD_Margin*-1);
|
||||||
} else {
|
} else {
|
||||||
X_Margins_CD = 0;
|
X_Margins_CD = 0;
|
||||||
Y_Margins_CD = 0;
|
Y_Margins_CD = 0;
|
||||||
}
|
}
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 0) {X_Margins_DPad_Items = Right_HUD_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_DPad_Items = Right_HUD_Margin;};
|
||||||
Y_Margins_DPad_Items = (Top_HUD_Margin*-1);
|
Y_Margins_DPad_Items = (Top_HUD_Margin*-1);
|
||||||
} else {
|
} else {
|
||||||
X_Margins_DPad_Items = 0;
|
X_Margins_DPad_Items = 0;
|
||||||
@ -934,24 +934,24 @@ void KaleidoScope_UpdateItemEquip(PlayState* play) {
|
|||||||
}; //(X,Y) Used with custom position to place it properly.
|
}; //(X,Y) Used with custom position to place it properly.
|
||||||
|
|
||||||
//DPadItems
|
//DPadItems
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) != ORIGINAL_LOCATION) {
|
||||||
sCButtonPosY[3] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[0][1];//Up
|
sCButtonPosY[3] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[0][1];//Up
|
||||||
sCButtonPosY[4] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[1][1];//Down
|
sCButtonPosY[4] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[1][1];//Down
|
||||||
sCButtonPosY[5] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[2][1];//Left
|
sCButtonPosY[5] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[2][1];//Left
|
||||||
sCButtonPosY[6] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[3][1];//Right
|
sCButtonPosY[6] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[3][1];//Right
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 1) {//Anchor Left
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_LEFT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_DPad_Items = Left_HUD_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_DPad_Items = Left_HUD_Margin;};
|
||||||
sCButtonPosX[3] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]);
|
sCButtonPosX[3] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]);
|
||||||
sCButtonPosX[4] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]);
|
sCButtonPosX[4] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]);
|
||||||
sCButtonPosX[5] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]);
|
sCButtonPosX[5] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]);
|
||||||
sCButtonPosX[6] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]);
|
sCButtonPosX[6] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 2) {//Anchor Right
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_RIGHT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_DPad_Items = Right_HUD_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_DPad_Items = Right_HUD_Margin;};
|
||||||
sCButtonPosX[3] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]);
|
sCButtonPosX[3] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]);
|
||||||
sCButtonPosX[4] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]);
|
sCButtonPosX[4] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]);
|
||||||
sCButtonPosX[5] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]);
|
sCButtonPosX[5] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]);
|
||||||
sCButtonPosX[6] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]);
|
sCButtonPosX[6] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 3) {//Anchor None
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_NONE) {
|
||||||
sCButtonPosX[3] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[0][0];
|
sCButtonPosX[3] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[0][0];
|
||||||
sCButtonPosX[4] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[1][0];
|
sCButtonPosX[4] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[1][0];
|
||||||
sCButtonPosX[5] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[2][0];
|
sCButtonPosX[5] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[2][0];
|
||||||
@ -968,15 +968,15 @@ void KaleidoScope_UpdateItemEquip(PlayState* play) {
|
|||||||
sCButtonPosY[6] = ItemIconPos_ori[6][1];
|
sCButtonPosY[6] = ItemIconPos_ori[6][1];
|
||||||
}
|
}
|
||||||
//C button Left
|
//C button Left
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) != ORIGINAL_LOCATION) {
|
||||||
sCButtonPosY[0] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosY"), 0)+Y_Margins_CL;
|
sCButtonPosY[0] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosY"), 0)+Y_Margins_CL;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 1) {//Anchor Left
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_LEFT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Left_HUD_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Left_HUD_Margin;};
|
||||||
sCButtonPosX[0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0)+X_Margins_CL);
|
sCButtonPosX[0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0)+X_Margins_CL);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 2) {//Anchor Right
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_RIGHT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Right_HUD_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Right_HUD_Margin;};
|
||||||
sCButtonPosX[0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0)+X_Margins_CL);
|
sCButtonPosX[0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0)+X_Margins_CL);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 3) {//Anchor None
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_NONE) {
|
||||||
sCButtonPosX[0] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0);
|
sCButtonPosX[0] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
@ -984,15 +984,15 @@ void KaleidoScope_UpdateItemEquip(PlayState* play) {
|
|||||||
sCButtonPosY[0] = ItemIconPos_ori[0][1];
|
sCButtonPosY[0] = ItemIconPos_ori[0][1];
|
||||||
}
|
}
|
||||||
//C Button down
|
//C Button down
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) != ORIGINAL_LOCATION) {
|
||||||
sCButtonPosY[1] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosY"), 0)+Y_Margins_CD;
|
sCButtonPosY[1] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosY"), 0)+Y_Margins_CD;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 1) {//Anchor Left
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_LEFT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Left_HUD_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Left_HUD_Margin;};
|
||||||
sCButtonPosX[1] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0)+X_Margins_CD);
|
sCButtonPosX[1] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0)+X_Margins_CD);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 2) {//Anchor Right
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_RIGHT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Right_HUD_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Right_HUD_Margin;};
|
||||||
sCButtonPosX[1] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0)+X_Margins_CD);
|
sCButtonPosX[1] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0)+X_Margins_CD);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 3) {//Anchor None
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_NONE) {
|
||||||
sCButtonPosX[1] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0);
|
sCButtonPosX[1] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
@ -1000,15 +1000,15 @@ void KaleidoScope_UpdateItemEquip(PlayState* play) {
|
|||||||
sCButtonPosY[1] = ItemIconPos_ori[1][1];
|
sCButtonPosY[1] = ItemIconPos_ori[1][1];
|
||||||
}
|
}
|
||||||
//C button Right
|
//C button Right
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) != 0) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) != ORIGINAL_LOCATION) {
|
||||||
sCButtonPosY[2] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosY"), 0)+Y_Margins_CR;
|
sCButtonPosY[2] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosY"), 0)+Y_Margins_CR;
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 1) {//Anchor Left
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_LEFT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Left_HUD_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Left_HUD_Margin;};
|
||||||
sCButtonPosX[2] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0)+X_Margins_CR);
|
sCButtonPosX[2] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0)+X_Margins_CR);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 2) {//Anchor Right
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_RIGHT) {
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Right_HUD_Margin;};
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Right_HUD_Margin;};
|
||||||
sCButtonPosX[2] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0)+X_Margins_CR);
|
sCButtonPosX[2] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0)+X_Margins_CR);
|
||||||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 3) {//Anchor None
|
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_NONE) {
|
||||||
sCButtonPosX[2] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0);
|
sCButtonPosX[2] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
Loading…
x
Reference in New Issue
Block a user