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https://github.com/HarbourMasters/Shipwright.git
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more mq only texture lookup fixes (#2803)
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@ -1301,7 +1301,7 @@ void func_8009AFE0(PlayState* play) {
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{ s32 pad[2]; }
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{ s32 pad[2]; }
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gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sThievesHideoutEntranceTextures[gSaveContext.nightFlag]));
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gSPSegmentLoadRes(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sThievesHideoutEntranceTextures[gSaveContext.nightFlag]));
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CLOSE_DISPS(play->state.gfxCtx);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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}
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@ -1746,7 +1746,7 @@ void func_8009D31C(PlayState* play) {
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{ s32 pad[2]; }
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{ s32 pad[2]; }
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gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sLonLonHouseEntranceTextures[gSaveContext.nightFlag]));
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gSPSegmentLoadRes(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sLonLonHouseEntranceTextures[gSaveContext.nightFlag]));
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gDPPipeSync(POLY_OPA_DISP++);
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
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gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
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@ -1778,8 +1778,8 @@ void func_8009D438(PlayState* play) {
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var = gSaveContext.nightFlag;
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var = gSaveContext.nightFlag;
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}
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}
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gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGuardHouseView1Textures[var]));
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gSPSegmentLoadRes(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGuardHouseView1Textures[var]));
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gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sGuardHouseView2Textures[var]));
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gSPSegmentLoadRes(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sGuardHouseView2Textures[var]));
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gDPPipeSync(POLY_OPA_DISP++);
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
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gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
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@ -1915,7 +1915,7 @@ void func_8009DD5C(PlayState* play) {
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{ s32 pad[2]; }
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{ s32 pad[2]; }
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gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sKakarikoWindowTextures[gSaveContext.nightFlag]));
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gSPSegmentLoadRes(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sKakarikoWindowTextures[gSaveContext.nightFlag]));
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gDPPipeSync(POLY_OPA_DISP++);
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
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gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
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@ -2051,7 +2051,7 @@ void func_8009E730(PlayState* play) {
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gDPPipeSync(POLY_OPA_DISP++);
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
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gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
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gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sZorasDomainEntranceTextures[gSaveContext.nightFlag]));
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gSPSegmentLoadRes(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sZorasDomainEntranceTextures[gSaveContext.nightFlag]));
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{ s32 pad[2]; }
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{ s32 pad[2]; }
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@ -2183,7 +2183,7 @@ void func_8009F1B4(PlayState* play) {
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{ s32 pad[2]; }
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{ s32 pad[2]; }
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gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A380[gSaveContext.nightFlag]));
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gSPSegmentLoadRes(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A380[gSaveContext.nightFlag]));
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CLOSE_DISPS(play->state.gfxCtx);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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}
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@ -2316,7 +2316,7 @@ void func_8009F9D0(PlayState* play) {
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gDPPipeSync(POLY_XLU_DISP++);
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gDPPipeSync(POLY_XLU_DISP++);
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gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
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gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
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gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGoronCityEntranceTextures[gSaveContext.nightFlag]));
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gSPSegmentLoadRes(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGoronCityEntranceTextures[gSaveContext.nightFlag]));
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{ s32 pad[2]; }
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{ s32 pad[2]; }
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@ -2334,7 +2334,7 @@ void func_8009FB74(PlayState* play) {
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{ s32 pad[2]; }
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{ s32 pad[2]; }
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gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sLonLonRanchWindowTextures[gSaveContext.nightFlag]));
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gSPSegmentLoadRes(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sLonLonRanchWindowTextures[gSaveContext.nightFlag]));
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gDPPipeSync(POLY_OPA_DISP++);
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
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gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
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