Spinner skip but no chime (#4678)

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Pepper0ni 2024-12-13 19:29:57 +00:00 committed by GitHub
parent f66b234ce2
commit 278f2e6f15
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@ -268,7 +268,7 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li
break; break;
} }
case ACTOR_BG_BDAN_SWITCH: { case ACTOR_BG_BDAN_SWITCH: {
// The switch in jabu that you are intended to press with a box to reach barrinade // The switch in jabu that you are intended to press with a box to reach barinade
// can be skipped by either a frame perfect roll open or with OI // can be skipped by either a frame perfect roll open or with OI
// The One Point for that switch is used in common setups for the former and is required for the latter to work // The One Point for that switch is used in common setups for the former and is required for the latter to work
if (actor->params == 14848 && gPlayState->sceneNum == SCENE_JABU_JABU && CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.GlitchAiding"), 0)){ if (actor->params == 14848 && gPlayState->sceneNum == SCENE_JABU_JABU && CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.GlitchAiding"), 0)){
@ -314,6 +314,7 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li
case ACTOR_BG_MORI_HINERI: case ACTOR_BG_MORI_HINERI:
case ACTOR_BG_MIZU_SHUTTER: case ACTOR_BG_MIZU_SHUTTER:
case ACTOR_SHOT_SUN: case ACTOR_SHOT_SUN:
case ACTOR_BG_HAKA_GATE:
*should = false; *should = false;
RateLimitedSuccessChime(); RateLimitedSuccessChime();
break; break;