Implement rando bombchu drops

This commit is contained in:
aMannus 2022-09-03 20:17:12 +02:00
parent 431231f2be
commit 274242e0d7
5 changed files with 32 additions and 3 deletions

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@ -2561,8 +2561,10 @@ namespace Settings {
MapsAndCompasses.SetSelectedIndex(cvarSettings[RSK_STARTING_MAPS_COMPASSES]);
// RANDOTODO: Implement ammo drops entirely. Currently only "On" (index 0) or "On + Bombchus" (index 1) is implemented.
AmmoDrops.SetSelectedIndex(cvarSettings[RSK_ENABLE_BOMBCHU_DROPS]);
BombchusInLogic.SetSelectedIndex(cvarSettings[RSK_BOMBCHUS_IN_LOGIC]);
AmmoDrops.SetSelectedIndex(AMMODROPS_VANILLA); // Ensure logic knows bombchu drops aren't implemented yet
StartingConsumables.SetSelectedIndex(cvarSettings[RSK_STARTING_CONSUMABLES]);
StartingMaxRupees.SetSelectedIndex(cvarSettings[RSK_FULL_WALLETS]);

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@ -582,6 +582,7 @@ std::unordered_map<std::string, RandomizerSettingKey> SpoilerfileSettingNameToEn
{ "Shuffle Dungeon Items:Gerudo Fortress Keys", RSK_GERUDO_KEYS },
{ "Shuffle Dungeon Items:Boss Keys", RSK_BOSS_KEYSANITY },
{ "Shuffle Dungeon Items:Ganon's Boss Key", RSK_GANONS_BOSS_KEY },
{ "World Settings:Ammo Drops", RSK_ENABLE_BOMBCHU_DROPS },
{ "World Settings:Bombchus in Logic", RSK_BOMBCHUS_IN_LOGIC },
{ "Misc Settings:Gossip Stone Hints", RSK_GOSSIP_STONE_HINTS },
{ "Misc Settings:Hint Clarity", RSK_HINT_CLARITY },
@ -831,6 +832,15 @@ void Randomizer::ParseRandomizerSettingsFile(const char* spoilerFileName) {
gSaveContext.randoSettings[index].value = 1;
}
break;
// Uses Ammo Drops option for now. "Off" not yet implemented
case RSK_ENABLE_BOMBCHU_DROPS:
if (it.value() == "On") {
gSaveContext.randoSettings[index].value = 0;
} else if (it.value() == "On + Bombchu") {
gSaveContext.randoSettings[index].value = 1;
} else if (it.value() == "Off") {
gSaveContext.randoSettings[index].value = 2;
}
case RSK_STARTING_MAPS_COMPASSES:
if(it.value() == "Start With") {
gSaveContext.randoSettings[index].value = 0;
@ -3429,6 +3439,7 @@ void GenerateRandomizerImgui() {
cvarSettings[RSK_SHUFFLE_COWS] = CVar_GetS32("gRandomizeShuffleCows", 0);
cvarSettings[RSK_SHUFFLE_ADULT_TRADE] = CVar_GetS32("gRandomizeShuffleAdultTrade", 0);
cvarSettings[RSK_SHUFFLE_MAGIC_BEANS] = CVar_GetS32("gRandomizeShuffleBeans", 0);
cvarSettings[RSK_ENABLE_BOMBCHU_DROPS] = CVar_GetS32("gRandomizeEnableBombchuDrops", 0);
cvarSettings[RSK_BOMBCHUS_IN_LOGIC] = CVar_GetS32("gRandomizeBombchusInLogic", 0);
cvarSettings[RSK_SKIP_CHILD_ZELDA] = CVar_GetS32("gRandomizeSkipChildZelda", 0);
@ -4304,6 +4315,14 @@ void DrawRandoEditor(bool& open) {
UIWidgets::PaddedSeparator();
// Enable Bombchu Drops
UIWidgets::EnhancementCheckbox("Enable Bombchu Drops", "gRandomizeEnableBombchuDrops");
UIWidgets::InsertHelpHoverText(
"Once you obtain bombchus for the first time, refills can be found in bushes and other places where bomb drops can normally spawn."
);
UIWidgets::PaddedSeparator();
UIWidgets::EnhancementCheckbox("WIP - Blue Fire Arrows", "gRandomizeBlueIceArrows", true, "In development");
UIWidgets::InsertHelpHoverText(
"Ice Arrows act like Blue Fire, making them able to melt red ice. "

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@ -1018,6 +1018,7 @@ typedef enum {
RSK_SKULLS_SUNS_SONG,
RSK_SHUFFLE_ADULT_TRADE,
RSK_SHUFFLE_MAGIC_BEANS,
RSK_ENABLE_BOMBCHU_DROPS,
RSK_BOMBCHUS_IN_LOGIC,
RSK_LINKS_POCKET
} RandomizerSettingKey;

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@ -23,6 +23,7 @@
#endif
#include "UIWidgets.hpp"
#include "include/global.h"
#include "include/z64audio.h"
#define EXPERIMENTAL() \
@ -745,7 +746,12 @@ namespace GameMenuBar {
);
UIWidgets::PaddedEnhancementCheckbox("No Random Drops", "gNoRandomDrops", true, false);
UIWidgets::Tooltip("Disables random drops, except from the Goron Pot, Dampe, and bosses");
UIWidgets::PaddedEnhancementCheckbox("Enable Bombchu Drops", "gBombchuDrops", true, false);
bool forceEnableBombchuDrops = gSaveContext.n64ddFlag &&
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_ENABLE_BOMBCHU_DROPS) == 1;
const char* forceEnableBombchuDropsText =
"This setting is forcefully enabled because a savefile\nwith \"Enable Bombchu Drops\" is loaded.";
UIWidgets::PaddedEnhancementCheckbox("Enable Bombchu Drops", "gBombchuDrops", true, false,
forceEnableBombchuDrops, forceEnableBombchuDropsText, UIWidgets::CheckboxGraphics::Checkmark);
UIWidgets::Tooltip("Bombchus will sometimes drop in place of bombs");
UIWidgets::PaddedEnhancementCheckbox("No Heart Drops", "gNoHeartDrops", true, false);
UIWidgets::Tooltip("Disables heart drops, but not heart placements, like from a Deku Scrub running off\nThis simulates Hero Mode from other games in the series");

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@ -1507,7 +1507,8 @@ s16 func_8001F404(s16 dropId) {
}
}
if (CVar_GetS32("gBombchuDrops", 0) &&
if ((CVar_GetS32("gBombchuDrops", 0) ||
(gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_ENABLE_BOMBCHU_DROPS) == 1)) &&
(dropId == ITEM00_BOMBS_A || dropId == ITEM00_BOMBS_B || dropId == ITEM00_BOMBS_SPECIAL)) {
dropId = EnItem00_ConvertBombDropToBombchu(dropId);
}