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main commit (#2918)
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@ -203,6 +203,7 @@ const std::vector<const char*> enhancementsCvars = {
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"gLowResMode",
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"gLowResMode",
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"gDrawLineupTick",
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"gDrawLineupTick",
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"gQuickBongoKill",
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"gQuickBongoKill",
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"gFPSGauntlets",
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"gDirtPathFix",
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"gDirtPathFix",
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"gAuthenticLogo",
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"gAuthenticLogo",
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"gPauseLiveLinkRotationSpeed",
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"gPauseLiveLinkRotationSpeed",
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@ -829,6 +829,8 @@ namespace GameMenuBar {
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UIWidgets::Tooltip("Changes the rupee in the wallet icon to match the wallet size you currently have");
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UIWidgets::Tooltip("Changes the rupee in the wallet icon to match the wallet size you currently have");
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UIWidgets::PaddedEnhancementCheckbox("Always show dungeon entrances", "gAlwaysShowDungeonMinimapIcon", true, false);
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UIWidgets::PaddedEnhancementCheckbox("Always show dungeon entrances", "gAlwaysShowDungeonMinimapIcon", true, false);
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UIWidgets::Tooltip("Always shows dungeon entrance icons on the minimap");
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UIWidgets::Tooltip("Always shows dungeon entrance icons on the minimap");
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UIWidgets::PaddedEnhancementCheckbox("Show Gauntlets in First Person", "gFPSGauntlets", true, false);
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UIWidgets::Tooltip("Renders Gauntlets when using the Bow and Hookshot like in OOT3D");
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UIWidgets::Spacer(0);
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UIWidgets::Spacer(0);
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if (ImGui::BeginMenu("Animated Link in Pause Menu")) {
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if (ImGui::BeginMenu("Animated Link in Pause Menu")) {
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ImGui::Text("Rotation");
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ImGui::Text("Rotation");
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@ -803,7 +803,9 @@ void func_8008F470(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dLis
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SkelAnime_DrawFlexLod(play, skeleton, jointTable, dListCount, overrideLimbDraw, postLimbDraw, data, lod);
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SkelAnime_DrawFlexLod(play, skeleton, jointTable, dListCount, overrideLimbDraw, postLimbDraw, data, lod);
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if ((overrideLimbDraw != func_800902F0) && (overrideLimbDraw != func_80090440) && (gSaveContext.gameMode != 3)) {
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if (((CVarGetInteger("gFPSGauntlets", 0) && LINK_IS_ADULT) || (overrideLimbDraw != func_800902F0)) &&
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(overrideLimbDraw != func_80090440) &&
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(gSaveContext.gameMode != 3)) {
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if (LINK_IS_ADULT) {
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if (LINK_IS_ADULT) {
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s32 strengthUpgrade = CUR_UPG_VALUE(UPG_STRENGTH);
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s32 strengthUpgrade = CUR_UPG_VALUE(UPG_STRENGTH);
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