main commit (#2918)

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MoriyaFaith 2023-06-01 21:38:43 -04:00 committed by GitHub
parent b25e4d4f26
commit 26d934541a
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 7 additions and 2 deletions

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@ -203,6 +203,7 @@ const std::vector<const char*> enhancementsCvars = {
"gLowResMode", "gLowResMode",
"gDrawLineupTick", "gDrawLineupTick",
"gQuickBongoKill", "gQuickBongoKill",
"gFPSGauntlets",
"gDirtPathFix", "gDirtPathFix",
"gAuthenticLogo", "gAuthenticLogo",
"gPauseLiveLinkRotationSpeed", "gPauseLiveLinkRotationSpeed",

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@ -829,6 +829,8 @@ namespace GameMenuBar {
UIWidgets::Tooltip("Changes the rupee in the wallet icon to match the wallet size you currently have"); UIWidgets::Tooltip("Changes the rupee in the wallet icon to match the wallet size you currently have");
UIWidgets::PaddedEnhancementCheckbox("Always show dungeon entrances", "gAlwaysShowDungeonMinimapIcon", true, false); UIWidgets::PaddedEnhancementCheckbox("Always show dungeon entrances", "gAlwaysShowDungeonMinimapIcon", true, false);
UIWidgets::Tooltip("Always shows dungeon entrance icons on the minimap"); UIWidgets::Tooltip("Always shows dungeon entrance icons on the minimap");
UIWidgets::PaddedEnhancementCheckbox("Show Gauntlets in First Person", "gFPSGauntlets", true, false);
UIWidgets::Tooltip("Renders Gauntlets when using the Bow and Hookshot like in OOT3D");
UIWidgets::Spacer(0); UIWidgets::Spacer(0);
if (ImGui::BeginMenu("Animated Link in Pause Menu")) { if (ImGui::BeginMenu("Animated Link in Pause Menu")) {
ImGui::Text("Rotation"); ImGui::Text("Rotation");

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@ -803,7 +803,9 @@ void func_8008F470(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dLis
SkelAnime_DrawFlexLod(play, skeleton, jointTable, dListCount, overrideLimbDraw, postLimbDraw, data, lod); SkelAnime_DrawFlexLod(play, skeleton, jointTable, dListCount, overrideLimbDraw, postLimbDraw, data, lod);
if ((overrideLimbDraw != func_800902F0) && (overrideLimbDraw != func_80090440) && (gSaveContext.gameMode != 3)) { if (((CVarGetInteger("gFPSGauntlets", 0) && LINK_IS_ADULT) || (overrideLimbDraw != func_800902F0)) &&
(overrideLimbDraw != func_80090440) &&
(gSaveContext.gameMode != 3)) {
if (LINK_IS_ADULT) { if (LINK_IS_ADULT) {
s32 strengthUpgrade = CUR_UPG_VALUE(UPG_STRENGTH); s32 strengthUpgrade = CUR_UPG_VALUE(UPG_STRENGTH);