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change adult shooting gallery reward and add message (#3506)
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269e9faa46
@ -51,6 +51,7 @@ typedef enum {
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TEXT_WARP_NOCTURNE_OF_SHADOW = 0x891,
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TEXT_WARP_PRELUDE_OF_LIGHT = 0x892,
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TEXT_WARP_RANDOM_REPLACED_TEXT = 0x9200,
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TEXT_SHOOTING_GALLERY_MAN_COME_BACK_WITH_BOW = 0x9210,
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TEXT_LAKE_HYLIA_WATER_SWITCH_SIGN = 0x346, // 0x3yy for cuttable sign range
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TEXT_LAKE_HYLIA_WATER_SWITCH_NAVI = 0x1B3, // 0x1yy for Navi msg range
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} TextIDs;
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@ -494,6 +494,13 @@ void Randomizer::LoadHintLocations(const char* spoilerFileName) {
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"Zu {{location}}?\x1B&%gOK&No%w\x02",
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"Se téléporter vers&{{location}}?\x1B&%gOK!&Non%w\x02"));
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// Bow Shooting Gallery reminder
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CustomMessageManager::Instance->CreateMessage(Randomizer::hintMessageTableID, TEXT_SHOOTING_GALLERY_MAN_COME_BACK_WITH_BOW,
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CustomMessage("Come back when you have your own&bow and you'll get a %rdifferent prize%w!",
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"Komm wieder sobald du deinen eigenen&Bogen hast, um einen %rspeziellen Preis%w zu&erhalten!",
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"J'aurai %rune autre récompense%w pour toi&lorsque tu auras ton propre arc."));
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// Lake Hylia water level system
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CustomMessageManager::Instance->CreateMessage(Randomizer::hintMessageTableID, TEXT_LAKE_HYLIA_WATER_SWITCH_SIGN,
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CustomMessage("Water level control system.&Keep away!",
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"Wasserstand Kontrollsystem&Finger weg!",
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@ -2489,6 +2489,8 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
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messageEntry = OTRGlobals::Instance->gRandomizer->GetWarpSongMessage(textId, Randomizer_GetSettingValue(RSK_WARP_SONG_HINTS) == RO_GENERIC_OFF);
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} else if (textId == TEXT_LAKE_HYLIA_WATER_SWITCH_NAVI || textId == TEXT_LAKE_HYLIA_WATER_SWITCH_SIGN) {
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messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, textId);
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} else if (textId == TEXT_SHOOTING_GALLERY_MAN_COME_BACK_WITH_BOW) {
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messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_SHOOTING_GALLERY_MAN_COME_BACK_WITH_BOW);
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} else if (textId == 0x3052 || (textId >= 0x3069 && textId <= 0x3070)) { //Fire Temple gorons
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u16 choice = Random(0, NUM_GORON_MESSAGES);
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messageEntry = OTRGlobals::Instance->gRandomizer->GetGoronMessage(choice);
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@ -3,6 +3,7 @@
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#include "overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.h"
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#include "objects/object_ossan/object_ossan.h"
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#include "soh/Enhancements/randomizer/randomizer_entrance.h"
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#include "soh/Enhancements/custom-message/CustomMessageTypes.h"
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#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_LOCKON)
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@ -371,7 +372,8 @@ void EnSyatekiMan_EndGame(EnSyatekiMan* this, PlayState* play) {
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this->getItemId = GI_RUPEE_PURPLE;
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}
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} else {
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if(IS_RANDO && !Flags_GetTreasure(play, 0x1F)) {
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// Only give the adult rando reward when the player has a quiver
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if (IS_RANDO && !Flags_GetTreasure(play, 0x1F) && CUR_UPG_VALUE(UPG_QUIVER) > 0) {
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this->getItemEntry = Randomizer_GetItemFromKnownCheck(RC_KAK_SHOOTING_GALLERY_REWARD, GI_QUIVER_50);
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this->getItemId = this->getItemEntry.getItemId;
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Flags_SetTreasure(play, 0x1F);
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@ -448,6 +450,9 @@ void EnSyatekiMan_FinishPrize(EnSyatekiMan* this, PlayState* play) {
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Flags_SetItemGetInf(ITEMGETINF_0D);
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} else if ((this->getItemId == GI_QUIVER_40) || (this->getItemId == GI_QUIVER_50)) {
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Flags_SetItemGetInf(ITEMGETINF_0E);
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} else if (IS_RANDO && LINK_IS_ADULT && CUR_UPG_VALUE(UPG_QUIVER) == 0) {
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// In Rando without a quiver, display a message reminding the player to come back with a bow
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Message_StartTextbox(play, TEXT_SHOOTING_GALLERY_MAN_COME_BACK_WITH_BOW, NULL);
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}
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this->gameResult = SYATEKI_RESULT_NONE;
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this->actor.parent = this->tempGallery;
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