Fix mapping not updating if CVar is changed in-game

This commit is contained in:
Josh Bodner 2022-04-03 16:29:45 -07:00
parent ca2c8b8348
commit 259e4a2be0
1 changed files with 9 additions and 3 deletions

View File

@ -1248,9 +1248,8 @@ void Audio_PlayNatureAmbienceSequence(u8 natureAmbienceId);
s32 Audio_SetGanonDistVol(u8 targetVol);
// Function originally not called, so repurposing for DPad input
void func_800EC960(u8 custom) {
if (custom) {
osSyncPrintf("AUDIO : Ocarina Control Assign Normal\n");
void func_800EC960(u8 dpad) {
if (dpad) {
sOcarinaAllowedBtnMask =
(BTN_A | BTN_CUP | BTN_CDOWN | BTN_CLEFT | BTN_CRIGHT | BTN_DUP | BTN_DDOWN | BTN_DLEFT | BTN_DRIGHT);
sOcarinaABtnMap = BTN_A;
@ -1258,6 +1257,13 @@ void func_800EC960(u8 custom) {
sOcarinaCDownBtnMap = BTN_CDOWN | BTN_DDOWN;
sOcarinaCLeftBtnMap = BTN_CLEFT | BTN_DLEFT;
sOcarinaCRightBtnMap = BTN_CRIGHT | BTN_DRIGHT;
} else {
sOcarinaAllowedBtnMask = (BTN_A | BTN_CUP | BTN_CDOWN | BTN_CLEFT | BTN_CRIGHT);
sOcarinaABtnMap = BTN_A;
sOcarinaCUPBtnMap = BTN_CUP;
sOcarinaCDownBtnMap = BTN_CDOWN;
sOcarinaCLeftBtnMap = BTN_CLEFT;
sOcarinaCRightBtnMap = BTN_CRIGHT;
}
}