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Fixed idle animations for Two Handed Items
Nintendo messed up and used a 0 instead of a 1 which basically pulled the wrong animation to load.
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@ -6981,7 +6981,7 @@ void func_808409CC(GlobalContext* globalCtx, Player* this) {
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if (sp34 < 4) {
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if (sp34 < 4) {
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if (((sp34 != 0) && (sp34 != 3)) || ((this->rightHandType == PLAYER_MODELTYPE_RH_SHIELD) &&
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if (((sp34 != 0) && (sp34 != 3)) || ((this->rightHandType == PLAYER_MODELTYPE_RH_SHIELD) &&
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((sp34 == 3) || Player_GetSwordHeld(this)))) {
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((sp34 == 3) || Player_GetSwordHeld(this)))) {
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if ((sp34 == 0) && Player_HoldsTwoHandedWeapon(this)) {
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if ((sp34 == 1) && Player_HoldsTwoHandedWeapon(this)) {
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sp34 = 4;
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sp34 = 4;
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}
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}
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sp38 = sp34 + 9;
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sp38 = sp34 + 9;
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