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More tweaks
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@ -1210,14 +1210,19 @@ s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx**
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LINK_IS_CHILD) {
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if (limbIndex == PLAYER_LIMB_SHEATH) {
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if (this->currentShield == PLAYER_SHIELD_HYLIAN &&
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(this->sheathType == PLAYER_MODELTYPE_SHEATH_18 ||
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this->sheathType == PLAYER_MODELTYPE_SHEATH_19)) {
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(this->sheathType == PLAYER_MODELTYPE_SHEATH_18 || this->sheathType == PLAYER_MODELTYPE_SHEATH_19) &&
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(gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KOKIRI ||
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gSaveContext.equips.buttonItems[0] == ITEM_NONE ||
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gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE)) {
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Matrix_Translate(218, 0, 62, MTXMODE_APPLY);
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Matrix_Scale(0.8, 0.8, 0.8, MTXMODE_APPLY);
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}
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}
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if (limbIndex == PLAYER_LIMB_R_HAND) {
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if (this->currentShield == PLAYER_SHIELD_HYLIAN && sRightHandType == PLAYER_MODELTYPE_RH_SHIELD) {
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if ((this->currentShield == PLAYER_SHIELD_HYLIAN && sRightHandType == PLAYER_MODELTYPE_RH_SHIELD) &&
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(gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KOKIRI ||
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gSaveContext.equips.buttonItems[0] == ITEM_NONE ||
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gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE)) {
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Matrix_Scale(0.8, 0.8, 0.8, MTXMODE_APPLY);
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}
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}
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