More tweaks

This commit is contained in:
Patrick12115 2024-01-31 20:29:04 -05:00
parent d1a3f34040
commit 24a920ac36

View File

@ -1210,14 +1210,19 @@ s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx**
LINK_IS_CHILD) {
if (limbIndex == PLAYER_LIMB_SHEATH) {
if (this->currentShield == PLAYER_SHIELD_HYLIAN &&
(this->sheathType == PLAYER_MODELTYPE_SHEATH_18 ||
this->sheathType == PLAYER_MODELTYPE_SHEATH_19)) {
(this->sheathType == PLAYER_MODELTYPE_SHEATH_18 || this->sheathType == PLAYER_MODELTYPE_SHEATH_19) &&
(gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KOKIRI ||
gSaveContext.equips.buttonItems[0] == ITEM_NONE ||
gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE)) {
Matrix_Translate(218, 0, 62, MTXMODE_APPLY);
Matrix_Scale(0.8, 0.8, 0.8, MTXMODE_APPLY);
}
}
if (limbIndex == PLAYER_LIMB_R_HAND) {
if (this->currentShield == PLAYER_SHIELD_HYLIAN && sRightHandType == PLAYER_MODELTYPE_RH_SHIELD) {
if ((this->currentShield == PLAYER_SHIELD_HYLIAN && sRightHandType == PLAYER_MODELTYPE_RH_SHIELD) &&
(gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KOKIRI ||
gSaveContext.equips.buttonItems[0] == ITEM_NONE ||
gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE)) {
Matrix_Scale(0.8, 0.8, 0.8, MTXMODE_APPLY);
}
}