build soh with LUS 1.0.0 (#2881)

* Bump LUS

* Ship -> LUS namespace change

* z_scene_otr Ship -> LUS namespace

* Starting to get SoH to build with LUS imgui changes.

* start stuff

* gamecontroleditor build issues resolved maybe

* cosmetics editor and what not

* console

* actor viewer

* more stuff

* more stuff

* on to errors that make sense

* putting this down for a bit

* no idea what these errors mean now

* some kind of progress maybe

* latest lus main

* more

* back to linker errors and being lost

* Fixes command function signature.

* More fixes

* Even more fixes

* Bump LUS

* More Fixes.

* Fixes even more errors.

* lus bump

* input editor as var

* audio editor working

* it builds with this

* bump lus

* it opens

* bump lus to latest main again

* make sure to do all the command registering in debugconsole

* lus and what not

* switch type stuff plz

* undo

* do the thing that fixes the thing

* fix mac?

* correctly show/hide menubar on boot

* bump lus

* input blocking updates

* bump lus

* Bump LUS

* Press F1 to open enhancement menus moved to SoH

* lus and rendering backend stuff

* audio backend and lus

* Bump LUS

* Fixes WindowBackend dropdown

* Bump LUS

* misc -> utils and moves binarytools to utils.

* Window refactor

* bump lus

* make it work

* Fixes for moved files again

* Bump LUS

* Mercury -> Config

* Bump LUS

* Reacts to removed LUS hooks and bump LUS

* Remove Hook: GfxInit

* Removes debug audio_setgamevolume to 1

* use non-crashing branch of lus

* fix: make audio init work without hooks

* game icon stuff

* multifix bmp

* use input viewer class branch for now

* just "Ship" it's cleaner

* Bump LUS

* Removed ExitGame hook.

* Bump LUS

* Hook system removed from LUS.

* More LUS updates

* Changes to make window position saving.

* Bump LUS

* Bump LUS (for real)

* LUS resources now return a specialized pointer.

* Bump LUS

* Fixes issue in SetPathways::GetPointerSize

* Bump LUS to 1.0.0

* builds but crashes

* fix crash

* better macro names in debug console

* remove commeted out line

* remove redundant check tracker settings window logic

* remove commented out line

* move the *

* remove extra seqplayers enum def

* this sneaky little guy was hiding behind a wii u ifdef

* remove extra check tracker header

---------

Co-authored-by: Kenix <kenixwhisperwind@gmail.com>
Co-authored-by: briaguya <briaguya@alice>
This commit is contained in:
briaguya 2023-06-03 15:27:45 -04:00 committed by GitHub
parent d922b91e15
commit 2308ab8823
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
219 changed files with 3356 additions and 3282 deletions

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@ -1 +1 @@
Subproject commit 57660fbb186d85923a1f771bfaafe241c209e579
Subproject commit 31189cc9b3891a6049478e955a47589ce964265d

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@ -356,17 +356,24 @@ target_include_directories(${PROJECT_NAME} PRIVATE assets
${CMAKE_CURRENT_SOURCE_DIR}/src/
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/include
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/binarytools
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/log
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/debug
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/menu
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/misc
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/core
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/utils
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/utils/binarytools
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/config
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/resource
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/resource/type
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/resource/factory
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/audio
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/window
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/window/gui
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/config
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/public
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/public/libultra
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/public/bridge
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/extern
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/extern/Mercury
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/extern/tinyxml2
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/libjpeg/include/

View File

@ -41,7 +41,7 @@
#ifdef __cplusplus
namespace LUS
{
class Resource;
class IResource;
class Scene;
class DisplayList;
};

View File

@ -229,7 +229,7 @@ void AudioCollection::RemoveFromShufflePool(SequenceInfo* seqInfo) {
excludedSequences.insert(seqInfo);
includedSequences.erase(seqInfo);
CVarSetInteger(cvarKey.c_str(), 1);
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
void AudioCollection::AddToShufflePool(SequenceInfo* seqInfo) {
@ -237,7 +237,7 @@ void AudioCollection::AddToShufflePool(SequenceInfo* seqInfo) {
includedSequences.insert(seqInfo);
excludedSequences.erase(seqInfo);
CVarClear(cvarKey.c_str());
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
void AudioCollection::InitializeShufflePool() {

View File

@ -5,8 +5,7 @@
#include <set>
#include <string>
#include <sstream>
#include <libultraship/bridge.h>
#include <ImGuiImpl.h>
#include <libultraship/libultraship.h>
#include <functions.h>
#include "../randomizer/3drando/random.hpp"
#include "../../OTRGlobals.h"
@ -158,7 +157,7 @@ void Draw_SfxTab(const std::string& tabId, SeqType type) {
const std::string randomizeAllButton = "Randomize All" + hiddenTabId;
if (ImGui::Button(resetAllButton.c_str())) {
ResetGroup(map, type);
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
if (type == SEQ_BGM_WORLD) {
ReplayCurrentBGM();
}
@ -166,7 +165,7 @@ void Draw_SfxTab(const std::string& tabId, SeqType type) {
ImGui::SameLine();
if (ImGui::Button(randomizeAllButton.c_str())) {
RandomizeGroup(type);
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
if (type == SEQ_BGM_WORLD) {
ReplayCurrentBGM();
}
@ -205,7 +204,7 @@ void Draw_SfxTab(const std::string& tabId, SeqType type) {
if (ImGui::Selectable(seqData.label.c_str())) {
CVarSetInteger(cvarKey.c_str(), value);
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
UpdateCurrentBGM(defaultValue, type);
}
}
@ -219,7 +218,7 @@ void Draw_SfxTab(const std::string& tabId, SeqType type) {
ImGui::PushItemWidth(-FLT_MIN);
if (ImGui::Button(resetButton.c_str())) {
CVarSetInteger(cvarKey.c_str(), defaultValue);
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
UpdateCurrentBGM(defaultValue, seqData.category);
}
ImGui::SameLine();
@ -236,7 +235,7 @@ void Draw_SfxTab(const std::string& tabId, SeqType type) {
auto it = validSequences.begin();
const auto& seqData = *std::next(it, rand() % validSequences.size());
CVarSetInteger(cvarKey.c_str(), seqData->sequenceId);
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
UpdateCurrentBGM(seqData->sequenceId, type);
}
}
@ -306,19 +305,11 @@ void DrawTypeChip(SeqType type) {
ImGui::EndDisabled();
}
void DrawSfxEditor(bool& open) {
if (!open) {
if (CVarGetInteger("gAudioEditor.WindowOpen", 0)) {
CVarClear("gAudioEditor.WindowOpen");
LUS::RequestCvarSaveOnNextTick();
}
return;
}
void AudioEditor::DrawElement() {
AudioCollection::Instance->InitializeShufflePool();
ImGui::SetNextWindowSize(ImVec2(820, 630), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("Audio Editor", &open)) {
if (!ImGui::Begin("Audio Editor", &mIsVisible)) {
ImGui::End();
return;
}
@ -381,7 +372,7 @@ void DrawSfxEditor(bool& open) {
const std::string resetButton = "Reset##linkVoiceFreqMultiplier";
if (ImGui::Button(resetButton.c_str())) {
CVarSetFloat("gLinkVoiceFreqMultiplier", 1.0f);
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
ImGui::NewLine();
@ -553,11 +544,6 @@ void DrawSfxEditor(bool& open) {
ImGui::End();
}
void InitAudioEditor() {
//Draw the bar in the menu.
LUS::AddWindow("Enhancements", "Audio Editor", DrawSfxEditor, CVarGetInteger("gAudioEditor.WindowOpen", 0));
}
std::vector<SeqType> allTypes = { SEQ_BGM_WORLD, SEQ_BGM_EVENT, SEQ_BGM_BATTLE, SEQ_OCARINA, SEQ_FANFARE, SEQ_INSTRUMENT, SEQ_SFX };
void AudioEditor_RandomizeAll() {
@ -565,7 +551,7 @@ void AudioEditor_RandomizeAll() {
RandomizeGroup(type);
}
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
ReplayCurrentBGM();
}
@ -574,6 +560,6 @@ void AudioEditor_ResetAll() {
ResetGroup(AudioCollection::Instance->GetAllSequences(), type);
}
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
ReplayCurrentBGM();
}

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@ -1,6 +1,18 @@
#pragma once
#include "stdint.h"
void InitAudioEditor();
#include <libultraship/libultraship.h>
#include <ImGui/imgui.h>
class AudioEditor : public LUS::GuiWindow {
public:
using LUS::GuiWindow::GuiWindow;
void DrawElement() override;
void InitElement() override {};
void UpdateElement() override {};
~AudioEditor() {};
};
void AudioEditor_RandomizeAll();
void AudioEditor_ResetAll();

View File

@ -10,11 +10,10 @@
#include <ImGui/imgui.h>
#include <ImGui/imgui_internal.h>
#include <libultraship/bridge.h>
#include <libultraship/libultraship.h>
#include <libultraship/libultra/controller.h>
#include <Utils/StringHelper.h>
#include <ImGuiImpl.h>
#include <libultraship/libultraship.h>
#include "Window.h"
#include "../../UIWidgets.hpp"
namespace GameControlEditor {
@ -86,11 +85,7 @@ namespace GameControlEditor {
static CustomButtonMap ocarinaSharp = {"Pitch up", "gOcarinaSharpBtnMap", BTN_R};
static CustomButtonMap ocarinaFlat = {"Pitch down", "gOcarinaFlatBtnMap", BTN_Z};
void DrawUI(bool&);
void Init() {
LUS::AddWindow("Enhancements", "Additional Controller Options", DrawUI, CVarGetInteger("gControllerOptionsEnabled", 0));
void GameControlEditorWindow::InitElement() {
addButtonName(BTN_A, "A");
addButtonName(BTN_B, "B");
addButtonName(BTN_CUP, "C Up");
@ -137,7 +132,7 @@ namespace GameControlEditor {
}
if (ImGui::Selectable(i->second, i->first == currentButton)) {
CVarSetInteger(mapping.cVarName, i->first);
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
}
ImGui::EndCombo();
@ -145,7 +140,7 @@ namespace GameControlEditor {
UIWidgets::Spacer(0);
}
void DrawOcarinaControlPanel() {
void DrawOcarinaControlPanel(GameControlEditorWindow* window) {
if (!ImGui::CollapsingHeader("Ocarina Controls")) {
return;
}
@ -173,7 +168,7 @@ namespace GameControlEditor {
ImGui::TableSetupColumn("Modifiers##CustomOcaranaModifiers", PANEL_TABLE_COLUMN_FLAGS);
TableHelper::InitHeader(false);
LUS::BeginGroupPanel("Notes", ImGui::GetContentRegionAvail());
window->BeginGroupPanelPublic("Notes", ImGui::GetContentRegionAvail());
labelWidth = ImGui::CalcTextSize("D5").x + 10;
DrawMapping(ocarinaD5, labelWidth, disableMask);
DrawMapping(ocarinaB4, labelWidth, disableMask);
@ -182,16 +177,16 @@ namespace GameControlEditor {
DrawMapping(ocarinaD4, labelWidth, disableMask);
ImGui::Dummy(ImVec2(0, 5));
float cursorY = ImGui::GetCursorPosY();
LUS::EndGroupPanel();
window->EndGroupPanelPublic(0);
TableHelper::NextCol();
LUS::BeginGroupPanel("Modifiers", ImGui::GetContentRegionAvail());
window->BeginGroupPanelPublic("Modifiers", ImGui::GetContentRegionAvail());
labelWidth = ImGui::CalcTextSize(ocarinaSongDisable.label).x + 10;
DrawMapping(ocarinaSongDisable, labelWidth, disableMask);
DrawMapping(ocarinaSharp, labelWidth, disableMask);
DrawMapping(ocarinaFlat, labelWidth, disableMask);
LUS::EndGroupPanel(cursorY - ImGui::GetCursorPosY() + 2);
window->EndGroupPanelPublic(cursorY - ImGui::GetCursorPosY() + 2);
ImGui::EndTable();
}
@ -202,7 +197,7 @@ namespace GameControlEditor {
UIWidgets::Spacer(0);
}
LUS::BeginGroupPanel("Alternate controls", ImGui::GetContentRegionAvail());
window->BeginGroupPanelPublic("Alternate controls", ImGui::GetContentRegionAvail());
if (ImGui::BeginTable("tableOcarinaAlternateControls", 2, ImGuiTableFlags_SizingFixedSame)) {
ImGui::TableSetupColumn("D-pad", PANEL_TABLE_COLUMN_FLAGS);
ImGui::TableSetupColumn("Right stick", PANEL_TABLE_COLUMN_FLAGS);
@ -214,27 +209,28 @@ namespace GameControlEditor {
UIWidgets::Spacer(0);
ImGui::EndTable();
}
LUS::EndGroupPanel();
window->EndGroupPanelPublic(0);
ImGui::EndTable();
}
// CurrentPort is indexed started at 1 here due to the Generic tab, instead of 0 like in InputEditor
// CurrentPort is indexed started at 1 here due to the Generic tab, instead of 0 like in InputEditorWindow
// Therefore CurrentPort - 1 must always be used inside this function instead of CurrentPort
void DrawCustomButtons() {
LUS::GetInputEditor()->DrawControllerSelect(CurrentPort - 1);
auto inputEditorWindow = std::reinterpret_pointer_cast<LUS::InputEditorWindow>(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Input Editor"));
inputEditorWindow->DrawControllerSelect(CurrentPort - 1);
LUS::GetInputEditor()->DrawButton("Modifier 1", BTN_MODIFIER1, CurrentPort - 1, &BtnReading);
LUS::GetInputEditor()->DrawButton("Modifier 2", BTN_MODIFIER2, CurrentPort - 1, &BtnReading);
inputEditorWindow->DrawButton("Modifier 1", BTN_MODIFIER1, CurrentPort - 1, &BtnReading);
inputEditorWindow->DrawButton("Modifier 2", BTN_MODIFIER2, CurrentPort - 1, &BtnReading);
}
void DrawCameraControlPanel() {
void DrawCameraControlPanel(GameControlEditorWindow* window) {
if (!ImGui::CollapsingHeader("Camera Controls")) {
return;
}
UIWidgets::Spacer(0);
LUS::BeginGroupPanel("Aiming/First-Person Camera", ImGui::GetContentRegionAvail());
window->BeginGroupPanelPublic("Aiming/First-Person Camera", ImGui::GetContentRegionAvail());
UIWidgets::PaddedEnhancementCheckbox("Right Stick Aiming", "gRightStickAiming");
DrawHelpIcon("Allows for aiming with the right stick in:\n-First-Person/C-Up view\n-Weapon Aiming");
UIWidgets::PaddedEnhancementCheckbox("Invert Aiming X Axis", "gInvertAimingXAxis");
@ -255,10 +251,10 @@ namespace GameControlEditor {
"gFirstPersonCameraSensitivityY", 0.01f, 5.0f, "", 1.0f, true);
}
UIWidgets::Spacer(0);
LUS::EndGroupPanel();
window->EndGroupPanelPublic(0);
UIWidgets::Spacer(0);
LUS::BeginGroupPanel("Third-Person Camera", ImGui::GetContentRegionAvail());
window->BeginGroupPanelPublic("Third-Person Camera", ImGui::GetContentRegionAvail());
UIWidgets::PaddedEnhancementCheckbox("Free Camera", "gFreeCamera");
DrawHelpIcon("Enables free camera control\nNote: You must remap C buttons off of the right stick in the "
@ -276,17 +272,17 @@ namespace GameControlEditor {
"gFreeCameraDistMax", 100, 900, "", 185, true, false, true);
UIWidgets::PaddedEnhancementSliderInt("Camera Transition Speed: %d", "##CamTranSpeed",
"gFreeCameraTransitionSpeed", 0, 900, "", 25, true, false, true);
LUS::EndGroupPanel();
window->EndGroupPanelPublic(0);
}
void DrawDpadControlPanel() {
void DrawDpadControlPanel(GameControlEditorWindow* window) {
if (!ImGui::CollapsingHeader("D-Pad Controls")) {
return;
}
ImVec2 cursor = ImGui::GetCursorPos();
ImGui::SetCursorPos(ImVec2(cursor.x + 5, cursor.y + 5));
LUS::BeginGroupPanel("D-Pad Options", ImGui::GetContentRegionAvail());
window->BeginGroupPanelPublic("D-Pad Options", ImGui::GetContentRegionAvail());
UIWidgets::PaddedEnhancementCheckbox("D-pad Support on Pause Screen", "gDpadPause");
DrawHelpIcon("Navigate Pause with the D-pad\nIf used with D-pad as Equip Items, you must hold C-Up to equip instead of navigate\n"
"To make the cursor only move a single space no matter how long a direction is held, manually set gDpadHoldChange to 0");
@ -295,17 +291,17 @@ namespace GameControlEditor {
"To make the cursor only move a single space during name entry no matter how long a direction is held, manually set gDpadHoldChange to 0");
UIWidgets::PaddedEnhancementCheckbox("D-pad as Equip Items", "gDpadEquips");
DrawHelpIcon("Equip items and equipment on the D-pad\nIf used with D-pad on Pause Screen, you must hold C-Up to equip instead of navigate");
LUS::EndGroupPanel();
window->EndGroupPanelPublic(0);
}
void DrawMiscControlPanel() {
void DrawMiscControlPanel(GameControlEditorWindow* window) {
if (!ImGui::CollapsingHeader("Miscellaneous Controls")) {
return;
}
ImVec2 cursor = ImGui::GetCursorPos();
ImGui::SetCursorPos(ImVec2(cursor.x + 5, cursor.y + 5));
LUS::BeginGroupPanel("Misc Controls", ImGui::GetContentRegionAvail());
window->BeginGroupPanelPublic("Misc Controls", ImGui::GetContentRegionAvail());
UIWidgets::PaddedText("Allow the cursor to be on any slot");
static const char* cursorOnAnySlot[3] = { "Only in Rando", "Always", "Never" };
UIWidgets::EnhancementCombobox("gPauseAnyCursor", cursorOnAnySlot, PAUSE_ANY_CURSOR_RANDO_ONLY);
@ -316,20 +312,20 @@ namespace GameControlEditor {
DrawHelpIcon("Hold the assigned button to change the maximum walking speed\nTo change the assigned button, go into the Ports tabs above");
if (CVarGetInteger("gEnableWalkModify", 0)) {
UIWidgets::Spacer(5);
LUS::BeginGroupPanel("Walk Modifier", ImGui::GetContentRegionAvail());
window->BeginGroupPanelPublic("Walk Modifier", ImGui::GetContentRegionAvail());
UIWidgets::PaddedEnhancementCheckbox("Toggle modifier instead of holding", "gWalkSpeedToggle", true, false);
UIWidgets::PaddedEnhancementSliderFloat("Modifier 1: %d %%", "##WalkMod1", "gWalkModifierOne", 0.0f, 5.0f, "", 1.0f, true, true, false, true);
UIWidgets::PaddedEnhancementSliderFloat("Modifier 2: %d %%", "##WalkMod2", "gWalkModifierTwo", 0.0f, 5.0f, "", 1.0f, true, true, false, true);
LUS::EndGroupPanel();
window->EndGroupPanelPublic(0);
}
UIWidgets::Spacer(0);
UIWidgets::PaddedEnhancementCheckbox("Answer Navi Prompt with L Button", "gNaviOnL");
DrawHelpIcon("Speak to Navi with L but enter first-person camera with C-Up");
LUS::EndGroupPanel();
window->EndGroupPanelPublic(0);
}
void DrawLEDControlPanel() {
LUS::BeginGroupPanel("LED Colors", ImGui::GetContentRegionAvail());
void DrawLEDControlPanel(GameControlEditorWindow* window) {
window->BeginGroupPanelPublic("LED Colors", ImGui::GetContentRegionAvail());
static const char* ledSources[4] = { "Original Tunic Colors", "Cosmetics Tunic Colors", "Health Colors", "Custom" };
UIWidgets::PaddedText("Source");
UIWidgets::EnhancementCombobox("gLedColorSource", ledSources, LED_SOURCE_TUNIC_ORIGINAL);
@ -347,7 +343,7 @@ namespace GameControlEditor {
color.b = colorVec.z * 255.0;
CVarSetColor24("gLedPort1Color", color);
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
ImGui::SameLine();
ImGui::Text("Custom Color");
@ -359,20 +355,12 @@ namespace GameControlEditor {
CVarGetInteger("gLedColorSource", LED_SOURCE_TUNIC_ORIGINAL) == LED_SOURCE_HEALTH, "Override redundant for health source.",
UIWidgets::CheckboxGraphics::Cross, true);
DrawHelpIcon("Shows red color when health is critical, otherwise displays according to color source.");
LUS::EndGroupPanel();
window->EndGroupPanelPublic(0);
}
void DrawUI(bool& open) {
if (!open) {
if (CVarGetInteger("gControllerOptionsEnabled", 0)) {
CVarClear("gControllerOptionsEnabled");
LUS::RequestCvarSaveOnNextTick();
}
return;
}
void GameControlEditorWindow::DrawElement() {
ImGui::SetNextWindowSize(ImVec2(465, 430), ImGuiCond_FirstUseEver);
if (ImGui::Begin("Game Controls Configuration", &open)) {
if (ImGui::Begin("Game Controls Configuration", &mIsVisible)) {
ImGui::BeginTabBar("##CustomControllers");
if (ImGui::BeginTabItem("Generic")) {
CurrentPort = 0;
@ -389,17 +377,25 @@ namespace GameControlEditor {
ImGui::EndTabBar();
if (CurrentPort == 0) {
DrawOcarinaControlPanel();
DrawCameraControlPanel();
DrawDpadControlPanel();
DrawMiscControlPanel();
DrawOcarinaControlPanel(this);
DrawCameraControlPanel(this);
DrawDpadControlPanel(this);
DrawMiscControlPanel(this);
} else {
DrawCustomButtons();
if (CurrentPort == 1 && LUS::Context::GetInstance()->GetControlDeck()->GetDeviceFromPortIndex(0)->CanSetLed()) {
DrawLEDControlPanel();
DrawLEDControlPanel(this);
}
}
}
ImGui::End();
}
void GameControlEditorWindow::BeginGroupPanelPublic(const char* name, const ImVec2& size) {
BeginGroupPanel(name, size);
}
void GameControlEditorWindow::EndGroupPanelPublic(float minHeight) {
EndGroupPanel(minHeight);
}
}

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@ -1,7 +1,21 @@
#pragma once
#include <libultraship/libultraship.h>
namespace GameControlEditor {
static int CurrentPort = 0;
static int BtnReading = -1;
void Init();
}
class GameControlEditorWindow : public LUS::GuiWindow {
public:
using LUS::GuiWindow::GuiWindow;
void BeginGroupPanelPublic(const char* name, const ImVec2& size);
void EndGroupPanelPublic(float minHeight);
void InitElement() override;
void DrawElement() override;
void UpdateElement() override {};
};
static int CurrentPort = 0;
static int BtnReading = -1;
} // namespace GameControlEditor

View File

@ -1,6 +1,5 @@
#include "CosmeticsEditor.h"
#include "authenticGfxPatches.h"
#include <ImGuiImpl.h>
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include <string>
@ -10,6 +9,7 @@
#include <algorithm>
#include <libultraship/libultra/types.h>
#include "soh/Enhancements/randomizer/3drando/random.hpp"
#include <libultraship/libultraship.h>
#include "soh/UIWidgets.hpp"
@ -117,7 +117,7 @@ typedef struct {
# Silly Options
Lets get this one out of the way, probably the only thing that will be consistent between silly options is how they are rendered
on the ImGui tab. So when adding one just make sure it follows the same general pattern as the rest. Notably:
- Make sure to RequestCvarSaveOnNextTick(), forgetting this will not persist your changes
- Make sure to SaveConsoleVariablesOnNextTick(), forgetting this will not persist your changes
- Make sure reset properly resets the value
- Depending on your use case you may or may not have to split the cvar into two values (cvar.Changed & cvar.Value)
@ -1424,7 +1424,7 @@ void Draw_Placements(){
void DrawSillyTab() {
if (CVarGetInteger("gLetItSnow", 0)) {
if (UIWidgets::EnhancementCheckbox("Let It Snow", "gLetItSnow")) {
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
}
if (UIWidgets::EnhancementSliderFloat("Link Body Scale: %f", "##Link_BodyScale", "gCosmetics.Link_BodyScale.Value", 0.001f, 0.025f, "", 0.01f, false)) {
@ -1434,7 +1434,7 @@ void DrawSillyTab() {
if (ImGui::Button("Reset##Link_BodyScale")) {
CVarClear("gCosmetics.Link_BodyScale.Value");
CVarClear("gCosmetics.Link_BodyScale.Changed");
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
static Player* player = GET_PLAYER(gPlayState);
player->actor.scale.x = 0.01f;
player->actor.scale.y = 0.01f;
@ -1447,7 +1447,7 @@ void DrawSillyTab() {
if (ImGui::Button("Reset##Link_HeadScale")) {
CVarClear("gCosmetics.Link_HeadScale.Value");
CVarClear("gCosmetics.Link_HeadScale.Changed");
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
if (UIWidgets::EnhancementSliderFloat("Link Sword Scale: %f", "##Link_SwordScale", "gCosmetics.Link_SwordScale.Value", 1.0f, 2.5f, "", 1.0f, false)) {
CVarSetInteger("gCosmetics.Link_SwordScale.Changed", 1);
@ -1456,44 +1456,44 @@ void DrawSillyTab() {
if (ImGui::Button("Reset##Link_SwordScale")) {
CVarClear("gCosmetics.Link_SwordScale.Value");
CVarClear("gCosmetics.Link_SwordScale.Changed");
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
UIWidgets::EnhancementSliderFloat("Bunny Hood Length: %f", "##BunnyHood_EarLength", "gCosmetics.BunnyHood_EarLength", -300.0f, 1000.0f, "", 0.0f, false);
ImGui::SameLine();
if (ImGui::Button("Reset##BunnyHood_EarLength")) {
CVarClear("gCosmetics.BunnyHood_EarLength");
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
UIWidgets::EnhancementSliderFloat("Bunny Hood Spread: %f", "##BunnyHood_EarSpread", "gCosmetics.BunnyHood_EarSpread", -300.0f, 500.0f, "", 0.0f, false);
ImGui::SameLine();
if (ImGui::Button("Reset##BunnyHood_EarSpread")) {
CVarClear("gCosmetics.BunnyHood_EarSpread");
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
UIWidgets::EnhancementSliderFloat("Goron Neck Length: %f", "##Goron_NeckLength", "gCosmetics.Goron_NeckLength", 0.0f, 1000.0f, "", 0.0f, false);
ImGui::SameLine();
if (ImGui::Button("Reset##Goron_NeckLength")) {
CVarClear("gCosmetics.Goron_NeckLength");
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
UIWidgets::EnhancementCheckbox("Unfix Goron Spin", "gUnfixGoronSpin");
UIWidgets::EnhancementSliderFloat("Fairies Size: %f", "##Fairies_Size", "gCosmetics.Fairies_Size", 0.25f, 5.0f, "", 1.0f, false);
ImGui::SameLine();
if (ImGui::Button("Reset##Fairies_Size")) {
CVarClear("gCosmetics.Fairies_Size");
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
UIWidgets::EnhancementSliderFloat("N64 Logo Spin Speed: %f", "##N64Logo_SpinSpeed", "gCosmetics.N64Logo_SpinSpeed", 0.25f, 5.0f, "", 1.0f, false);
ImGui::SameLine();
if (ImGui::Button("Reset##N64Logo_SpinSpeed")) {
CVarClear("gCosmetics.N64Logo_SpinSpeed");
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
UIWidgets::EnhancementSliderFloat("Moon Size: %f", "##Moon_Size", "gCosmetics.Moon_Size", 0.5f, 2.0f, "", 1.0f, false);
ImGui::SameLine();
if (ImGui::Button("Reset##Moon_Size")) {
CVarClear("gCosmetics.Moon_Size");
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
if (UIWidgets::EnhancementSliderFloat("Kak Windmill Speed: %f", "##Kak_Windmill_Speed", "gCosmetics.Kak_Windmill_Speed.Value", 100.0f, 6000.0f, "", 100.0f, false)) {
CVarSetInteger("gCosmetics.Kak_Windmill_Speed.Changed", 1);
@ -1502,7 +1502,7 @@ void DrawSillyTab() {
if (ImGui::Button("Reset##Kak_Windmill_Speed")) {
CVarClear("gCosmetics.Kak_Windmill_Speed.Value");
CVarClear("gCosmetics.Kak_Windmill_Speed.Changed");
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
}
@ -1610,7 +1610,7 @@ void DrawCosmeticRow(CosmeticOption& cosmeticOption) {
CVarSetInteger((cosmeticOption.rainbowCvar), 0);
CVarSetInteger((cosmeticOption.changedCvar), 1);
ApplyOrResetCustomGfxPatches();
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
ImGui::SameLine();
ImGui::Text(cosmeticOption.label.c_str());
@ -1618,7 +1618,7 @@ void DrawCosmeticRow(CosmeticOption& cosmeticOption) {
if (ImGui::Button(("Random##" + cosmeticOption.label).c_str())) {
RandomizeColor(cosmeticOption);
ApplyOrResetCustomGfxPatches();
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
ImGui::SameLine();
bool isRainbow = (bool)CVarGetInteger((cosmeticOption.rainbowCvar), 0);
@ -1626,20 +1626,20 @@ void DrawCosmeticRow(CosmeticOption& cosmeticOption) {
CVarSetInteger((cosmeticOption.rainbowCvar), isRainbow);
CVarSetInteger((cosmeticOption.changedCvar), 1);
ApplyOrResetCustomGfxPatches();
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
ImGui::SameLine();
bool isLocked = (bool)CVarGetInteger((cosmeticOption.lockedCvar), 0);
if (ImGui::Checkbox(("Locked##" + cosmeticOption.label).c_str(), &isLocked)) {
CVarSetInteger((cosmeticOption.lockedCvar), isLocked);
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
if (CVarGetInteger((cosmeticOption.changedCvar), 0)) {
ImGui::SameLine();
if (ImGui::Button(("Reset##" + cosmeticOption.label).c_str())) {
ResetColor(cosmeticOption);
ApplyOrResetCustomGfxPatches();
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
}
}
@ -1655,7 +1655,7 @@ void DrawCosmeticGroup(CosmeticGroup cosmeticGroup) {
}
}
ApplyOrResetCustomGfxPatches();
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
ImGui::SameLine();
if (ImGui::Button(("Reset##" + label).c_str())) {
@ -1665,7 +1665,7 @@ void DrawCosmeticGroup(CosmeticGroup cosmeticGroup) {
}
}
ApplyOrResetCustomGfxPatches();
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
for (auto& [id, cosmeticOption] : cosmeticOptions) {
if (cosmeticOption.group == cosmeticGroup && (!cosmeticOption.advancedOption || CVarGetInteger("gCosmetics.AdvancedMode", 0))) {
@ -1679,17 +1679,9 @@ static const char* colorSchemes[2] = {
"Gamecube",
};
void DrawCosmeticsEditor(bool& open) {
if (!open) {
if (CVarGetInteger("gCosmeticsEditorEnabled", 0)) {
CVarClear("gCosmeticsEditorEnabled");
LUS::RequestCvarSaveOnNextTick();
}
return;
}
void CosmeticsEditorWindow::DrawElement() {
ImGui::SetNextWindowSize(ImVec2(480, 520), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("Cosmetics Editor", &open)) {
if (!ImGui::Begin("Cosmetics Editor", &mIsVisible)) {
ImGui::End();
return;
}
@ -1705,7 +1697,7 @@ void DrawCosmeticsEditor(bool& open) {
CVarSetInteger(cosmeticOption.lockedCvar, 1);
}
}
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
ImGui::SameLine();
if (ImGui::Button("Unlock All Advanced", ImVec2(ImGui::GetContentRegionAvail().x, 30.0f))) {
@ -1714,7 +1706,7 @@ void DrawCosmeticsEditor(bool& open) {
CVarSetInteger(cosmeticOption.lockedCvar, 0);
}
}
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
}
UIWidgets::EnhancementCheckbox("Sync Rainbow colors", "gCosmetics.RainbowSync");
@ -1726,7 +1718,7 @@ void DrawCosmeticsEditor(bool& open) {
}
}
ApplyOrResetCustomGfxPatches();
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
ImGui::SameLine();
if (ImGui::Button("Reset All", ImVec2(ImGui::GetContentRegionAvail().x, 30.0f))) {
@ -1736,7 +1728,7 @@ void DrawCosmeticsEditor(bool& open) {
}
}
ApplyOrResetCustomGfxPatches();
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
if (ImGui::Button("Lock All", ImVec2(ImGui::GetContentRegionAvail().x / 2, 30.0f))) {
@ -1745,7 +1737,7 @@ void DrawCosmeticsEditor(bool& open) {
CVarSetInteger(cosmeticOption.lockedCvar, 1);
}
}
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
ImGui::SameLine();
if (ImGui::Button("Unlock All", ImVec2(ImGui::GetContentRegionAvail().x, 30.0f))) {
@ -1754,7 +1746,7 @@ void DrawCosmeticsEditor(bool& open) {
CVarSetInteger(cosmeticOption.lockedCvar, 0);
}
}
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
if (ImGui::BeginTabBar("CosmeticsContextTabBar", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
@ -1779,7 +1771,7 @@ void DrawCosmeticsEditor(bool& open) {
if (ImGui::Button("Reset##Trails_Duration")) {
CVarClear("gCosmetics.Trails_Duration.Value");
CVarClear("gCosmetics.Trails_Duration.Changed");
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
ImGui::EndTabItem();
}
@ -1819,9 +1811,7 @@ void RegisterOnGameFrameUpdateHook() {
});
}
void InitCosmeticsEditor() {
// Draw the bar in the menu.
LUS::AddWindow("Enhancements", "Cosmetics Editor", DrawCosmeticsEditor, CVarGetInteger("gCosmeticsEditorEnabled", 0));
void CosmeticsEditorWindow::InitElement() {
// Convert the `current color` into the format that the ImGui color picker expects
for (auto& [id, cosmeticOption] : cosmeticOptions) {
Color_RGBA8 defaultColor = {cosmeticOption.defaultColor.x, cosmeticOption.defaultColor.y, cosmeticOption.defaultColor.z, cosmeticOption.defaultColor.w};
@ -1832,7 +1822,7 @@ void InitCosmeticsEditor() {
cosmeticOption.currentColor.z = cvarColor.b / 255.0;
cosmeticOption.currentColor.w = cvarColor.a / 255.0;
}
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
ApplyOrResetCustomGfxPatches();
ApplyAuthenticGfxPatches();
@ -1848,7 +1838,7 @@ void CosmeticsEditor_RandomizeAll() {
}
}
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
ApplyOrResetCustomGfxPatches();
}
@ -1859,6 +1849,6 @@ void CosmeticsEditor_ResetAll() {
}
}
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
ApplyOrResetCustomGfxPatches();
}

View File

@ -1,5 +1,5 @@
#pragma once
#include <ImGuiImpl.h>
#include <libultraship/libultraship.h>
#define PATCH_GFX(path, name, cvar, index, instruction) \
if (CVarGetInteger(cvar, 0)) { \
@ -28,3 +28,12 @@ ImVec4 GetRandomValue(int MaximumPossible);
void CosmeticsEditor_RandomizeAll();
void CosmeticsEditor_ResetAll();
void ApplyOrResetCustomGfxPatches(bool manualChange = true);
class CosmeticsEditorWindow : public LUS::GuiWindow {
public:
using GuiWindow::GuiWindow;
void InitElement() override;
void DrawElement() override;
void UpdateElement() override {};
};

View File

@ -3,8 +3,7 @@
#include "CrowdControl.h"
#include "CrowdControlTypes.h"
#include <libultraship/bridge.h>
#include <Console.h>
#include <ImGuiImpl.h>
#include <libultraship/libultraship.h>
#include <nlohmann/json.hpp>
#include <spdlog/spdlog.h>
#include <spdlog/fmt/fmt.h>

File diff suppressed because it is too large Load Diff

View File

@ -1,7 +1,6 @@
#include "actorViewer.h"
#include "../../util.h"
#include "../../UIWidgets.hpp"
#include <ImGuiImpl.h>
#include "soh/ActorDB.h"
#include <array>
@ -9,6 +8,7 @@
#include <map>
#include <string>
#include <libultraship/bridge.h>
#include <libultraship/libultraship.h>
extern "C" {
#include <z64.h>
@ -97,17 +97,9 @@ void PopulateActorDropdown(int i, std::vector<Actor*>& data) {
}
void DrawActorViewer(bool& open) {
if (!open) {
if (CVarGetInteger("gActorViewerEnabled", 0)) {
CVarClear("gActorViewerEnabled");
LUS::RequestCvarSaveOnNextTick();
}
return;
}
void ActorViewerWindow::DrawElement() {
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("Actor Viewer", &open, ImGuiWindowFlags_NoFocusOnAppearing)) {
if (!ImGui::Begin("Actor Viewer", &mIsVisible, ImGuiWindowFlags_NoFocusOnAppearing)) {
ImGui::End();
return;
}
@ -352,7 +344,3 @@ void DrawActorViewer(bool& open) {
ImGui::End();
}
void InitActorViewer() {
LUS::AddWindow("Developer Tools", "Actor Viewer", DrawActorViewer, CVarGetInteger("gActorViewerEnabled", 0));
}

View File

@ -1,3 +1,12 @@
#pragma once
void InitActorViewer();
#include <libultraship/libultraship.h>
class ActorViewerWindow : public LUS::GuiWindow {
public:
using GuiWindow::GuiWindow;
void DrawElement() override;
void InitElement() override {};
void UpdateElement() override {};
};

View File

@ -1,5 +1,4 @@
#include "colViewer.h"
#include <ImGuiImpl.h>
#include "../../frame_interpolation.h"
#include "../../UIWidgets.hpp"
@ -7,6 +6,7 @@
#include <string>
#include <cmath>
#include <libultraship/bridge.h>
#include <libultraship/libultraship.h>
extern "C" {
#include <z64.h>
@ -51,17 +51,9 @@ static std::vector<Gfx> sphereGfx;
static std::vector<Vtx> sphereVtx;
// Draws the ImGui window for the collision viewer
void DrawColViewerWindow(bool& open) {
if (!open) {
if (CVarGetInteger("gCollisionViewerEnabled", 0)) {
CVarClear("gCollisionViewerEnabled");
LUS::RequestCvarSaveOnNextTick();
}
return;
}
void ColViewerWindow::DrawElement() {
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("Collision Viewer", &open, ImGuiWindowFlags_NoFocusOnAppearing)) {
if (!ImGui::Begin("Collision Viewer", &mIsVisible, ImGuiWindowFlags_NoFocusOnAppearing)) {
ImGui::End();
return;
}
@ -290,9 +282,7 @@ void CreateSphereData() {
sphereGfx.push_back(gsSPEndDisplayList());
}
void InitColViewer() {
LUS::AddWindow("Developer Tools", "Collision Viewer", DrawColViewerWindow, CVarGetInteger("gCollisionViewerEnabled", 0));
void ColViewerWindow::InitElement() {
CreateCylinderData();
CreateSphereData();
}

View File

@ -1,4 +1,14 @@
#pragma once
void InitColViewer();
#include <libultraship/libultraship.h>
void DrawColViewer();
class ColViewerWindow : public LUS::GuiWindow {
public:
using GuiWindow::GuiWindow;
void InitElement() override;
void DrawElement() override;
void UpdateElement() override {};
};

View File

@ -1,7 +1,6 @@
#include "debugSaveEditor.h"
#include "../../util.h"
#include "../../OTRGlobals.h"
#include <ImGuiImpl.h>
#include "../../UIWidgets.hpp"
#include <spdlog/fmt/fmt.h>
@ -10,6 +9,7 @@
#include <map>
#include <string>
#include <libultraship/bridge.h>
#include <libultraship/libultraship.h>
extern "C" {
#include <z64.h>
@ -605,7 +605,7 @@ void DrawInfoTab() {
void DrawBGSItemFlag(uint8_t itemID) {
const ItemMapEntry& slotEntry = itemMapping[itemID];
ImGui::Image(LUS::GetTextureByName(slotEntry.name), ImVec2(32.0f, 32.0f), ImVec2(0, 0), ImVec2(1, 1));
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(slotEntry.name), ImVec2(32.0f, 32.0f), ImVec2(0, 0), ImVec2(1, 1));
ImGui::SameLine();
int tradeIndex = itemID - ITEM_POCKET_EGG;
bool hasItem = (gSaveContext.adultTradeItems & (1 << tradeIndex)) != 0;
@ -647,7 +647,7 @@ void DrawInventoryTab() {
uint8_t item = gSaveContext.inventory.items[index];
if (item != ITEM_NONE) {
const ItemMapEntry& slotEntry = itemMapping.find(item)->second;
if (ImGui::ImageButton(LUS::GetTextureByName(slotEntry.name), ImVec2(32.0f, 32.0f), ImVec2(0, 0),
if (ImGui::ImageButton(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(slotEntry.name), ImVec2(32.0f, 32.0f), ImVec2(0, 0),
ImVec2(1, 1), 0)) {
selectedIndex = index;
ImGui::OpenPopup(itemPopupPicker);
@ -695,7 +695,7 @@ void DrawInventoryTab() {
ImGui::SameLine();
}
const ItemMapEntry& slotEntry = possibleItems[pickerIndex];
if (ImGui::ImageButton(LUS::GetTextureByName(slotEntry.name), ImVec2(32.0f, 32.0f),
if (ImGui::ImageButton(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(slotEntry.name), ImVec2(32.0f, 32.0f),
ImVec2(0, 0), ImVec2(1, 1), 0)) {
gSaveContext.inventory.items[selectedIndex] = slotEntry.id;
// Set adult trade item flag if you're playing adult trade shuffle in rando
@ -733,7 +733,7 @@ void DrawInventoryTab() {
ImGui::PushItemWidth(32.0f);
ImGui::BeginGroup();
ImGui::Image(LUS::GetTextureByName(itemMapping[item].name), ImVec2(32.0f, 32.0f));
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(itemMapping[item].name), ImVec2(32.0f, 32.0f));
ImGui::InputScalar("##ammoInput", ImGuiDataType_S8, &AMMO(item));
ImGui::EndGroup();
@ -1148,7 +1148,7 @@ void DrawUpgradeIcon(const std::string& categoryName, int32_t categoryId, const
uint8_t item = items[CUR_UPG_VALUE(categoryId)];
if (item != ITEM_NONE) {
const ItemMapEntry& slotEntry = itemMapping[item];
if (ImGui::ImageButton(LUS::GetTextureByName(slotEntry.name), ImVec2(32.0f, 32.0f), ImVec2(0, 0),
if (ImGui::ImageButton(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(slotEntry.name), ImVec2(32.0f, 32.0f), ImVec2(0, 0),
ImVec2(1, 1), 0)) {
ImGui::OpenPopup(upgradePopupPicker);
}
@ -1176,7 +1176,7 @@ void DrawUpgradeIcon(const std::string& categoryName, int32_t categoryId, const
UIWidgets::SetLastItemHoverText("None");
} else {
const ItemMapEntry& slotEntry = itemMapping[items[pickerIndex]];
if (ImGui::ImageButton(LUS::GetTextureByName(slotEntry.name), ImVec2(32.0f, 32.0f), ImVec2(0, 0),
if (ImGui::ImageButton(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(slotEntry.name), ImVec2(32.0f, 32.0f), ImVec2(0, 0),
ImVec2(1, 1), 0)) {
Inventory_ChangeUpgrade(categoryId, pickerIndex);
ImGui::CloseCurrentPopup();
@ -1213,7 +1213,7 @@ void DrawEquipmentTab() {
bool hasEquip = (bitMask & gSaveContext.inventory.equipment) != 0;
const ItemMapEntry& entry = itemMapping[equipmentValues[i]];
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0));
if (ImGui::ImageButton(LUS::GetTextureByName(hasEquip ? entry.name : entry.nameFaded),
if (ImGui::ImageButton(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasEquip ? entry.name : entry.nameFaded),
ImVec2(32.0f, 32.0f), ImVec2(0, 0), ImVec2(1, 1), 0)) {
if (hasEquip) {
gSaveContext.inventory.equipment &= ~bitMask;
@ -1312,7 +1312,7 @@ void DrawQuestItemButton(uint32_t item) {
uint32_t bitMask = 1 << entry.id;
bool hasQuestItem = (bitMask & gSaveContext.inventory.questItems) != 0;
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0));
if (ImGui::ImageButton(LUS::GetTextureByName(hasQuestItem ? entry.name : entry.nameFaded),
if (ImGui::ImageButton(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasQuestItem ? entry.name : entry.nameFaded),
ImVec2(32.0f, 32.0f), ImVec2(0, 0), ImVec2(1, 1), 0)) {
if (hasQuestItem) {
gSaveContext.inventory.questItems &= ~bitMask;
@ -1330,7 +1330,7 @@ void DrawDungeonItemButton(uint32_t item, uint32_t scene) {
uint32_t bitMask = 1 << (entry.id - ITEM_KEY_BOSS); // Bitset starts at ITEM_KEY_BOSS == 0. the rest are sequential
bool hasItem = (bitMask & gSaveContext.inventory.dungeonItems[scene]) != 0;
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0));
if (ImGui::ImageButton(LUS::GetTextureByName(hasItem ? entry.name : entry.nameFaded),
if (ImGui::ImageButton(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasItem ? entry.name : entry.nameFaded),
ImVec2(32.0f, 32.0f), ImVec2(0, 0), ImVec2(1, 1), 0)) {
if (hasItem) {
gSaveContext.inventory.dungeonItems[scene] &= ~bitMask;
@ -1377,7 +1377,7 @@ void DrawQuestStatusTab() {
uint32_t bitMask = 1 << entry.id;
bool hasQuestItem = (bitMask & gSaveContext.inventory.questItems) != 0;
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0));
if (ImGui::ImageButton(LUS::GetTextureByName(hasQuestItem ? entry.name : entry.nameFaded),
if (ImGui::ImageButton(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasQuestItem ? entry.name : entry.nameFaded),
ImVec2(16.0f, 24.0f), ImVec2(0, 0), ImVec2(1, 1), 0)) {
if (hasQuestItem) {
gSaveContext.inventory.questItems &= ~bitMask;
@ -1440,7 +1440,7 @@ void DrawQuestStatusTab() {
if (dungeonItemsScene != SCENE_BDAN_BOSS) {
float lineHeight = ImGui::GetTextLineHeightWithSpacing();
ImGui::Image(LUS::GetTextureByName(itemMapping[ITEM_KEY_SMALL].name), ImVec2(lineHeight, lineHeight));
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(itemMapping[ITEM_KEY_SMALL].name), ImVec2(lineHeight, lineHeight));
ImGui::SameLine();
if (ImGui::InputScalar("##Keys", ImGuiDataType_S8, gSaveContext.inventory.dungeonKeys + dungeonItemsScene)) {
gSaveContext.sohStats.dungeonKeys[dungeonItemsScene] = gSaveContext.inventory.dungeonKeys[dungeonItemsScene];
@ -1733,17 +1733,9 @@ void DrawPlayerTab() {
}
}
void DrawSaveEditor(bool& open) {
if (!open) {
if (CVarGetInteger("gSaveEditorEnabled", 0)) {
CVarClear("gSaveEditorEnabled");
LUS::RequestCvarSaveOnNextTick();
}
return;
}
void SaveEditorWindow::DrawElement() {
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("Save Editor", &open, ImGuiWindowFlags_NoFocusOnAppearing)) {
if (!ImGui::Begin("Save Editor", &mIsVisible, ImGuiWindowFlags_NoFocusOnAppearing)) {
ImGui::End();
return;
}
@ -1785,35 +1777,33 @@ void DrawSaveEditor(bool& open) {
ImGui::End();
}
void InitSaveEditor() {
LUS::AddWindow("Developer Tools", "Save Editor", DrawSaveEditor, CVarGetInteger("gSaveEditorEnabled", 0));
void SaveEditorWindow::InitElement() {
// Load item icons into ImGui
for (const auto& entry : itemMapping) {
LUS::LoadResource(entry.second.name, entry.second.texturePath);
LUS::LoadResource(entry.second.nameFaded, entry.second.texturePath, ImVec4(1, 1, 1, 0.3f));
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.name, entry.second.texturePath, ImVec4(1, 1, 1, 1));
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, ImVec4(1, 1, 1, 0.3f));
}
for (const auto& entry : gregMapping) {
ImVec4 gregGreen = ImVec4(42.0f / 255.0f, 169.0f / 255.0f, 40.0f / 255.0f, 1.0f);
ImVec4 gregFadedGreen = gregGreen;
gregFadedGreen.w = 0.3f;
LUS::LoadResource(entry.second.name, entry.second.texturePath, gregGreen);
LUS::LoadResource(entry.second.nameFaded, entry.second.texturePath, gregFadedGreen);
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.name, entry.second.texturePath, gregGreen);
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, gregFadedGreen);
}
for (const auto& entry : questMapping) {
LUS::LoadResource(entry.second.name, entry.second.texturePath);
LUS::LoadResource(entry.second.nameFaded, entry.second.texturePath, ImVec4(1, 1, 1, 0.3f));
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.name, entry.second.texturePath, ImVec4(1, 1, 1, 1));
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, ImVec4(1, 1, 1, 0.3f));
}
for (const auto& entry : songMapping) {
LUS::LoadResource(entry.name, gSongNoteTex, entry.color);
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.name, gSongNoteTex, entry.color);
ImVec4 fadedCol = entry.color;
fadedCol.w = 0.3f;
LUS::LoadResource(entry.nameFaded, gSongNoteTex, fadedCol);
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.nameFaded, gSongNoteTex, fadedCol);
}
for (const auto& entry : vanillaSongMapping) {
LUS::LoadResource(entry.name, gSongNoteTex, entry.color);
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.name, gSongNoteTex, entry.color);
ImVec4 fadedCol = entry.color;
fadedCol.w = 0.3f;
LUS::LoadResource(entry.nameFaded, gSongNoteTex, fadedCol);
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.nameFaded, gSongNoteTex, fadedCol);
}
}

View File

@ -6,8 +6,7 @@
#include <vector>
#include <cstdint>
#include <soh/Enhancements/randomizer/randomizer_inf.h>
void InitSaveEditor();
#include <libultraship/libultraship.h>
typedef enum {
EVENT_CHECK_INF,
@ -584,3 +583,12 @@ const std::vector<std::string> state3 = {
"Restore Nayru's Love",
"Travelling to Hook Target"
};
class SaveEditorWindow : public LUS::GuiWindow {
public:
using GuiWindow::GuiWindow;
void InitElement() override;
void DrawElement() override;
void UpdateElement() override {};
};

View File

@ -1,20 +0,0 @@
#include "debugger.h"
#include "debugSaveEditor.h"
#include "colViewer.h"
#include "actorViewer.h"
#include "dlViewer.h"
extern "C" {
void Debug_Init(void) {
InitSaveEditor();
InitColViewer();
InitActorViewer();
InitDLViewer();
}
void Debug_Draw(void) {
DrawColViewer();
}
}

View File

@ -1,12 +0,0 @@
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
void Debug_Init(void);
void Debug_Draw(void);
#ifdef __cplusplus
}
#endif

View File

@ -1,7 +1,6 @@
#include "actorViewer.h"
#include "../../util.h"
#include "../../UIWidgets.hpp"
#include <ImGuiImpl.h>
#include "ResourceManager.h"
#include "DisplayList.h"
#include "../../OTRGlobals.h"
@ -11,6 +10,7 @@
#include <map>
#include <string>
#include <libultraship/libultraship.h>
#include "dlViewer.h"
extern "C" {
#include <z64.h>
@ -38,17 +38,9 @@ std::map<int, std::string> cmdMap = {
{ G_ENDDL, "gsSPEndDisplayList" },
};
void DrawDLViewer(bool& open) {
if (!open) {
if (CVarGetInteger("gDLViewerEnabled", 0)) {
CVarClear("gDLViewerEnabled");
LUS::RequestCvarSaveOnNextTick();
}
return;
}
void DLViewerWindow::DrawElement() {
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("Display List Viewer", &open, ImGuiWindowFlags_NoFocusOnAppearing)) {
if (!ImGui::Begin("Display List Viewer", &mIsVisible, ImGuiWindowFlags_NoFocusOnAppearing)) {
ImGui::End();
return;
}
@ -140,8 +132,6 @@ void DrawDLViewer(bool& open) {
ImGui::End();
}
void InitDLViewer() {
LUS::AddWindow("Developer Tools", "Display List Viewer", DrawDLViewer, CVarGetInteger("gDLViewerEnabled", 0));
void DLViewerWindow::InitElement() {
displayListsSearchResults = ResourceMgr_ListFiles("*DL", &displayListsSearchResultsCount);
}

View File

@ -1,3 +1,12 @@
#pragma once
void InitDLViewer();
#include <libultraship/libultraship.h>
class DLViewerWindow : public LUS::GuiWindow {
public:
using GuiWindow::GuiWindow;
void InitElement() override;
void DrawElement() override;
void UpdateElement() override {};
};

View File

@ -335,7 +335,7 @@ void GameInteractor::RawAction::SetCosmeticsColor(uint8_t cosmeticCategory, uint
break;
}
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
ApplyOrResetCustomGfxPatches();
}

View File

@ -1,17 +1,17 @@
extern "C" {
#include "gameplaystats.h"
}
#include "gameplaystatswindow.h"
#include "soh/SaveManager.h"
#include "functions.h"
#include "macros.h"
#include "ImGuiImpl.h"
#include "../UIWidgets.hpp"
#include <vector>
#include <string>
#include <libultraship/bridge.h>
#include <Hooks.h>
#include <libultraship/libultraship.h>
extern "C" {
#include <z64.h>
@ -623,17 +623,9 @@ void DrawGameplayStatsOptionsTab() {
UIWidgets::PaddedEnhancementCheckbox("Show Debug Info", "gGameplayStats.ShowDebugInfo");
}
void DrawStatsTracker(bool& open) {
if (!open) {
if (CVarGetInteger("gGameplayStats.Enabled", 0)) {
CVarClear("gGameplayStats.Enabled");
LUS::RequestCvarSaveOnNextTick();
}
return;
}
void GameplayStatsWindow::DrawElement() {
ImGui::SetNextWindowSize(ImVec2(480, 550), ImGuiCond_Appearing);
if (!ImGui::Begin("Gameplay Stats", &open, ImGuiWindowFlags_NoFocusOnAppearing)) {
if (!ImGui::Begin("Gameplay Stats", &mIsVisible, ImGuiWindowFlags_NoFocusOnAppearing)) {
ImGui::End();
return;
}
@ -862,8 +854,7 @@ void SetupDisplayColors() {
}
}
extern "C" void InitStatTracker() {
LUS::AddWindow("Enhancements", "Gameplay Stats", DrawStatsTracker, CVarGetInteger("gGameplayStats.Enabled", 0));
void GameplayStatsWindow::InitElement() {
SetupDisplayNames();
SetupDisplayColors();

View File

@ -0,0 +1,11 @@
#include <libultraship/libultraship.h>
#include "gameplaystats.h"
class GameplayStatsWindow : public LUS::GuiWindow {
public:
using GuiWindow::GuiWindow;
void InitElement() override;
void DrawElement() override;
void UpdateElement() override {};
};

View File

@ -2,9 +2,9 @@
#include <variant>
#include <string>
#include <cstdint>
#include <ImGuiImpl.h>
#include <libultraship/bridge.h>
#include "soh/UIWidgets.hpp"
#include <libultraship/libultraship.h>
void clearCvars(std::vector<const char*> cvarsToClear) {
for(const char* cvar : cvarsToClear) {
@ -59,7 +59,7 @@ void DrawPresetSelector(PresetType presetTypeId) {
if (selectedPresetId != 0) {
applyPreset(selectedPresetDef.entries);
}
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
ImGui::PopStyleVar(1);
}

View File

@ -9,7 +9,6 @@
#include <libultraship/bridge.h>
#include <textures/icon_item_static/icon_item_static.h>
#include <textures/icon_item_24_static/icon_item_24_static.h>
#include <ImGuiImpl.h>
#include <thread>
#include "3drando/rando_main.hpp"
#include "3drando/random.hpp"
@ -28,6 +27,8 @@
#include "draw.h"
#include "rando_hash.h"
#include <boost_custom/container_hash/hash_32.hpp>
#include <libultraship/libultraship.h>
#include "randomizer_settings_window.h"
extern "C" uint32_t ResourceMgr_IsGameMasterQuest();
extern "C" uint32_t ResourceMgr_IsSceneMasterQuest(s16 sceneNum);
@ -3148,20 +3149,12 @@ bool GenerateRandomizer(std::string seed /*= ""*/) {
return false;
}
void DrawRandoEditor(bool& open) {
void RandomizerSettingsWindow::DrawElement() {
if (generated) {
generated = 0;
randoThread.join();
}
if (!open) {
if (CVarGetInteger("gRandomizerSettingsEnabled", 0)) {
CVarClear("gRandomizerSettingsEnabled");
LUS::RequestCvarSaveOnNextTick();
}
return;
}
// Randomizer settings
// Logic Settings
static const char* randoLogicRules[2] = { "Glitchless", "No logic" };
@ -3228,7 +3221,7 @@ void DrawRandoEditor(bool& open) {
static bool disableGFKeyring = false;
ImGui::SetNextWindowSize(ImVec2(920, 600), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("Randomizer Editor", &open, ImGuiWindowFlags_NoFocusOnAppearing)) {
if (!ImGui::Begin("Randomizer Editor", &mIsVisible, ImGuiWindowFlags_NoFocusOnAppearing)) {
ImGui::End();
return;
}
@ -4664,7 +4657,7 @@ void DrawRandoEditor(bool& open) {
excludedLocationString += ",";
}
CVarSetString("gRandomizeExcludedLocations", excludedLocationString.c_str());
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
ImGui::SameLine();
ImGui::Text(rcObject->rcShortName.c_str());
@ -4705,7 +4698,7 @@ void DrawRandoEditor(bool& open) {
excludedLocationString += ",";
}
CVarSetString("gRandomizeExcludedLocations", excludedLocationString.c_str());
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
ImGui::SameLine();
ImGui::Text(rcObject->rcShortName.c_str());
@ -4883,7 +4876,7 @@ void DrawRandoEditor(bool& open) {
enabledTrickString += ",";
}
CVarSetString("gRandomizeEnabledTricks", enabledTrickString.c_str());
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
ImGui::SameLine();
if (ImGui::Button("Enable All")) {
@ -4900,7 +4893,7 @@ void DrawRandoEditor(bool& open) {
enabledTrickString += ",";
}
CVarSetString("gRandomizeEnabledTricks", enabledTrickString.c_str());
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
}
if (ImGui::BeginTable("trickTags", showTag.size(), ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings | ImGuiTableFlags_Borders)) {
@ -4977,7 +4970,7 @@ void DrawRandoEditor(bool& open) {
enabledTrickString += ",";
}
CVarSetString("gRandomizeEnabledTricks", enabledTrickString.c_str());
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
ImGui::BeginChild("ChildTricksDisabled", ImVec2(0, -8), false, ImGuiWindowFlags_HorizontalScrollbar);
@ -5013,7 +5006,7 @@ void DrawRandoEditor(bool& open) {
enabledTrickString += ",";
}
CVarSetString("gRandomizeEnabledTricks", enabledTrickString.c_str());
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
DrawTagChips(*rtObject.rtTags);
ImGui::SameLine();
@ -5087,7 +5080,7 @@ void DrawRandoEditor(bool& open) {
enabledTrickString += ",";
}
CVarSetString("gRandomizeEnabledTricks", enabledTrickString.c_str());
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
ImGui::BeginChild("ChildTricksEnabled", ImVec2(0, -8), false, ImGuiWindowFlags_HorizontalScrollbar);
@ -5125,7 +5118,7 @@ void DrawRandoEditor(bool& open) {
enabledTrickString += ",";
}
CVarSetString("gRandomizeEnabledTricks", enabledTrickString.c_str());
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
DrawTagChips(*rtObject.rtTags);
ImGui::SameLine();
@ -6131,17 +6124,8 @@ void InitRandoItemTable() {
}
void InitRando() {
LUS::AddWindow("Randomizer", "Randomizer Settings", DrawRandoEditor, CVarGetInteger("gRandomizerSettingsEnabled", 0));
void RandomizerSettingsWindow::InitElement() {
Randomizer::CreateCustomMessages();
seedString = (char*)calloc(MAX_SEED_STRING_SIZE, sizeof(char));
InitRandoItemTable();
}
extern "C" {
void Rando_Init(void) {
InitRando();
}
}

View File

@ -102,7 +102,6 @@ class Randomizer {
extern "C" {
#endif
void Rando_Init(void);
bool GenerateRandomizer(std::string seed = "");
#ifdef __cplusplus

View File

@ -1,14 +1,14 @@
#include "randomizer_check_tracker.h"
#include "../../OTRGlobals.h"
#include <ImGuiImpl.h>
#include "../../UIWidgets.hpp"
#include <string>
#include <vector>
#include <set>
#include <libultraship/bridge.h>
#include <Hooks.h>
#include <libultraship/libultraship.h>
#include "3drando/item_location.hpp"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
extern "C" {
#include "variables.h"
@ -103,20 +103,11 @@ bool optExpandAll; // A bool that will expand all checks once
RandomizerCheck lastLocationChecked = RC_UNKNOWN_CHECK;
RandomizerCheckArea previousArea = RCAREA_INVALID;
RandomizerCheckArea currentArea = RCAREA_INVALID;
OSContPad* trackerButtonsPressed;
std::vector<uint32_t> buttons = { BTN_A, BTN_B, BTN_CUP, BTN_CDOWN, BTN_CLEFT, BTN_CRIGHT, BTN_L,
BTN_Z, BTN_R, BTN_START, BTN_DUP, BTN_DDOWN, BTN_DLEFT, BTN_DRIGHT };
void DrawCheckTracker(bool& open) {
if (!open) {
if (CVarGetInteger("gCheckTrackerEnabled", 0)) {
CVarClear("gCheckTrackerEnabled");
LUS::RequestCvarSaveOnNextTick();
}
return;
}
void CheckTrackerWindow::DrawElement() {
ImGui::SetNextWindowSize(ImVec2(400, 540), ImGuiCond_FirstUseEver);
if (doInitialize) {
@ -135,6 +126,7 @@ void DrawCheckTracker(bool& open) {
if (CVarGetInteger("gCheckTrackerDisplayType", 0) == 1) {
int comboButton1Mask = buttons[CVarGetInteger("gCheckTrackerComboButton1", 6)];
int comboButton2Mask = buttons[CVarGetInteger("gCheckTrackerComboButton2", 8)];
OSContPad* trackerButtonsPressed = LUS::Context::GetInstance()->GetControlDeck()->GetPads();
bool comboButtonsHeld = trackerButtonsPressed != nullptr &&
trackerButtonsPressed[0].button & comboButton1Mask &&
trackerButtonsPressed[0].button & comboButton2Mask;
@ -143,7 +135,7 @@ void DrawCheckTracker(bool& open) {
}
}
BeginFloatWindows("Check Tracker", open, ImGuiWindowFlags_NoScrollbar);
BeginFloatWindows("Check Tracker", mIsVisible, ImGuiWindowFlags_NoScrollbar);
if (!initialized) {
ImGui::Text("Waiting for file load..."); //TODO Language
@ -963,18 +955,10 @@ static const char* windowType[] = { "Floating", "Window" };
static const char* displayType[] = { "Always", "Combo Button Hold" };
static const char* buttonStrings[] = { "A Button", "B Button", "C-Up", "C-Down", "C-Left", "C-Right", "L Button",
"Z Button", "R Button", "Start", "D-Up", "D-Down", "D-Left", "D-Right" };
void DrawCheckTrackerOptions(bool& open) {
if (!open) {
if (CVarGetInteger("gCheckTrackerSettingsEnabled", 0)) {
CVarClear("gCheckTrackerSettingsEnabled");
LUS::RequestCvarSaveOnNextTick();
}
return;
}
void CheckTrackerSettingsWindow::DrawElement() {
ImGui::SetNextWindowSize(ImVec2(600, 375), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("Check Tracker Settings", &open, ImGuiWindowFlags_NoFocusOnAppearing)) {
if (!ImGui::Begin("Check Tracker Settings", &mIsVisible, ImGuiWindowFlags_NoFocusOnAppearing)) {
ImGui::End();
return;
}
@ -1028,9 +1012,7 @@ void DrawCheckTrackerOptions(bool& open) {
ImGui::End();
}
void InitCheckTracker() {
LUS::AddWindow("Randomizer", "Check Tracker", DrawCheckTracker, CVarGetInteger("gCheckTrackerEnabled", 0));
LUS::AddWindow("Randomizer", "Check Tracker Settings", DrawCheckTrackerOptions, CVarGetInteger("gCheckTrackerSettingsEnabled", 0));
void CheckTrackerWindow::InitElement() {
Color_Background = CVarGetColor("gCheckTrackerBgColor", Color_Bg_Default);
Color_Area_Incomplete_Main = CVarGetColor("gCheckTrackerAreaMainIncompleteColor", Color_Main_Default);
Color_Area_Incomplete_Extra = CVarGetColor("gCheckTrackerAreaExtraIncompleteColor", Color_Area_Incomplete_Extra_Default);
@ -1051,13 +1033,10 @@ void InitCheckTracker() {
Color_Saved_Main = CVarGetColor("gCheckTrackerSavedMainColor", Color_Main_Default);
Color_Saved_Extra = CVarGetColor("gCheckTrackerSavedExtraColor", Color_Saved_Extra_Default);
LUS::RegisterHook<LUS::ControllerRead>([](OSContPad* cont_pad) {
trackerButtonsPressed = cont_pad;
});
LUS::RegisterHook<LUS::LoadFile>([](uint32_t fileNum) {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnLoadFile>([](uint32_t fileNum) {
doInitialize = true;
});
LUS::RegisterHook<LUS::DeleteFile>([](uint32_t fileNum) {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnDeleteFile>([](uint32_t fileNum) {
Teardown();
});
LocationTable_Init();

View File

@ -1,7 +1,31 @@
#pragma once
#include <libultraship/libultraship.h>
namespace CheckTracker {
class CheckTrackerSettingsWindow : public LUS::GuiWindow {
public:
using LUS::GuiWindow::GuiWindow;
~CheckTrackerSettingsWindow() {};
protected:
void InitElement() override {};
void DrawElement() override;
void UpdateElement() override {};
};
class CheckTrackerWindow : public LUS::GuiWindow {
public:
using LUS::GuiWindow::GuiWindow;
~CheckTrackerWindow() {};
protected:
void InitElement() override;
void DrawElement() override;
void UpdateElement() override {};
};
// Check tracker check visibility categories
typedef enum {
RCSHOW_UNCHECKED,
@ -27,7 +51,6 @@ typedef enum {
//repeat...
#define INDEX_TO_16BIT_LITTLE_ENDIAN_BITMASK(idx) (0x8000 >> (7 - (idx % 8) + ((idx % 16) / 8) * 8))
void InitCheckTracker();
void DrawCheckTracker(bool& open);
} // namespace CheckTracker

View File

@ -40,12 +40,16 @@ typedef struct {
int16_t overrideDestination;
} EntranceOverride;
#ifdef __cplusplus
extern "C" {
#endif
void Entrance_Init(void);
void Entrance_ResetEntranceTable(void);
uint8_t Entrance_EntranceIsNull(EntranceOverride* entranceOverride);
int16_t Entrance_GetOverride(int16_t index);
int16_t Entrance_OverrideNextIndex(int16_t nextEntranceIndex);
int16_t Entrance_OverrideDynamicExit(int16_t dynamicExitIndex);
int16_t Entrance_GetOverride(int16_t index);
int16_t Entrance_OverrideNextIndex(int16_t nextEntranceIndex);
int16_t Entrance_OverrideDynamicExit(int16_t dynamicExitIndex);
uint32_t Entrance_SceneAndSpawnAre(uint8_t scene, uint8_t spawn);
void Entrance_SetGameOverEntrance(void);
void Entrance_SetSavewarpEntrance(void);
@ -60,5 +64,8 @@ int32_t Entrance_OverrideSpawnSceneRoom(int32_t sceneNum, int32_t spawn, int32_t
void Entrance_EnableFW(void);
uint8_t Entrance_GetIsEntranceDiscovered(uint16_t entranceIndex);
void Entrance_SetEntranceDiscovered(uint16_t entranceIndex);
#ifdef __cplusplus
}
#endif
#endif //_RANDO_ENTRANCE_H_

View File

@ -1,13 +1,11 @@
#include "randomizer_entrance_tracker.h"
#include "soh/OTRGlobals.h"
#include <ImGuiImpl.h>
#include "soh/UIWidgets.hpp"
#include <map>
#include <string>
#include <vector>
#include <libultraship/bridge.h>
#include <Hooks.h>
#include <libultraship/libultraship.h>
extern "C" {
#include <z64.h>
@ -621,18 +619,10 @@ void InitEntranceTrackingData() {
SortEntranceListByType(destListSortedByType, 1);
}
void DrawEntranceTracker(bool& open) {
if (!open) {
if (CVarGetInteger("gEntranceTrackerEnabled", 0)) {
CVarClear("gEntranceTrackerEnabled");
LUS::RequestCvarSaveOnNextTick();
}
return;
}
void EntranceTrackerWindow::DrawElement() {
ImGui::SetNextWindowSize(ImVec2(600, 375), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("Entrance Tracker", &open, ImGuiWindowFlags_NoFocusOnAppearing)) {
if (!ImGui::Begin("Entrance Tracker", &mIsVisible, ImGuiWindowFlags_NoFocusOnAppearing)) {
ImGui::End();
return;
}
@ -921,9 +911,7 @@ void DrawEntranceTracker(bool& open) {
ImGui::End();
}
void InitEntranceTracker() {
LUS::AddWindow("Randomizer", "Entrance Tracker", DrawEntranceTracker, CVarGetInteger("gEntranceTrackerEnabled", 0));
void EntranceTrackerWindow::InitElement() {
// Setup hooks for loading and clearing the entrance tracker data
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnLoadGame>([](int32_t fileNum) {
InitEntranceTrackingData();

View File

@ -3,6 +3,7 @@
#include <string>
#include <vector>
#include <cstdint>
#include <libultraship/libultraship.h>
typedef enum {
// ENTRANCE_GROUP_NO_GROUP,
@ -79,5 +80,12 @@ void SetCurrentGrottoIDForTracker(int16_t entranceIndex);
void SetLastEntranceOverrideForTracker(int16_t entranceIndex);
void ClearEntranceTrackingData();
void InitEntranceTrackingData();
void DrawEntranceTracker(bool& open);
void InitEntranceTracker();
class EntranceTrackerWindow : public LUS::GuiWindow {
public:
using GuiWindow::GuiWindow;
void InitElement() override;
void DrawElement() override;
void UpdateElement() override {};
};

View File

@ -1,14 +1,13 @@
#include "randomizer_item_tracker.h"
#include "../../util.h"
#include "../../OTRGlobals.h"
#include <ImGuiImpl.h>
#include "../../UIWidgets.hpp"
#include <map>
#include <string>
#include <vector>
#include <libultraship/bridge.h>
#include <Hooks.h>
#include <libultraship/libultraship.h>
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include <algorithm>
extern "C" {
@ -30,8 +29,6 @@ void DrawBottle(ItemTrackerItem item);
void DrawQuest(ItemTrackerItem item);
void DrawSong(ItemTrackerItem item);
OSContPad* buttonsPressed;
bool shouldUpdateVectors = true;
std::vector<ItemTrackerItem> mainWindowItems = {};
@ -452,7 +449,7 @@ void DrawItemCount(ItemTrackerItem item) {
void DrawEquip(ItemTrackerItem item) {
bool hasEquip = (item.data & gSaveContext.inventory.equipment) != 0;
int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
ImGui::Image(LUS::GetTextureByName(hasEquip && IsValidSaveFile() ? item.name : item.nameFaded),
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasEquip && IsValidSaveFile() ? item.name : item.nameFaded),
ImVec2(iconSize, iconSize), ImVec2(0, 0), ImVec2(1, 1));
UIWidgets::SetLastItemHoverText(SohUtils::GetItemName(item.id));
@ -462,7 +459,7 @@ void DrawQuest(ItemTrackerItem item) {
bool hasQuestItem = (item.data & gSaveContext.inventory.questItems) != 0;
int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
ImGui::BeginGroup();
ImGui::Image(LUS::GetTextureByName(hasQuestItem && IsValidSaveFile() ? item.name : item.nameFaded),
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasQuestItem && IsValidSaveFile() ? item.name : item.nameFaded),
ImVec2(iconSize, iconSize), ImVec2(0, 0), ImVec2(1, 1));
if (item.id == QUEST_SKULL_TOKEN) {
@ -524,7 +521,7 @@ void DrawItem(ItemTrackerItem item) {
}
ImGui::BeginGroup();
ImGui::Image(LUS::GetTextureByName(hasItem && IsValidSaveFile() ? item.name : item.nameFaded),
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasItem && IsValidSaveFile() ? item.name : item.nameFaded),
ImVec2(iconSize, iconSize), ImVec2(0, 0), ImVec2(1, 1));
DrawItemCount(item);
@ -542,7 +539,7 @@ void DrawBottle(ItemTrackerItem item) {
}
int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
ImGui::Image(LUS::GetTextureByName(hasItem && IsValidSaveFile() ? item.name : item.nameFaded),
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasItem && IsValidSaveFile() ? item.name : item.nameFaded),
ImVec2(iconSize, iconSize), ImVec2(0, 0), ImVec2(1, 1));
UIWidgets::SetLastItemHoverText(SohUtils::GetItemName(item.id));
@ -557,11 +554,11 @@ void DrawDungeonItem(ItemTrackerItem item) {
bool hasSmallKey = (gSaveContext.inventory.dungeonKeys[item.data]) >= 0;
ImGui::BeginGroup();
if (itemId == ITEM_KEY_SMALL) {
ImGui::Image(LUS::GetTextureByName(hasSmallKey && IsValidSaveFile() ? item.name : item.nameFaded),
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasSmallKey && IsValidSaveFile() ? item.name : item.nameFaded),
ImVec2(iconSize, iconSize), ImVec2(0, 0), ImVec2(1, 1));
}
else {
ImGui::Image(LUS::GetTextureByName(hasItem && IsValidSaveFile() ? item.name : item.nameFaded),
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasItem && IsValidSaveFile() ? item.name : item.nameFaded),
ImVec2(iconSize, iconSize), ImVec2(0, 0), ImVec2(1, 1));
}
@ -601,7 +598,7 @@ void DrawSong(ItemTrackerItem item) {
bool hasSong = (bitMask & gSaveContext.inventory.questItems) != 0;
ImVec2 p = ImGui::GetCursorScreenPos();
ImGui::SetCursorScreenPos(ImVec2(p.x + 6, p.y));
ImGui::Image(LUS::GetTextureByName(hasSong && IsValidSaveFile() ? item.name : item.nameFaded),
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasSong && IsValidSaveFile() ? item.name : item.nameFaded),
ImVec2(iconSize / 1.5, iconSize), ImVec2(0, 0), ImVec2(1, 1));
UIWidgets::SetLastItemHoverText(SohUtils::GetQuestItemName(item.id));
}
@ -637,7 +634,7 @@ void DrawNotes(bool resizeable = false) {
ItemTrackerNotes::TrackerNotesInputTextMultiline("##ItemTrackerNotes", &itemTrackerNotes, size, ImGuiInputTextFlags_AllowTabInput);
if (ImGui::IsItemDeactivatedAfterEdit() && IsValidSaveFile()) {
CVarSetString(("gItemTrackerNotes" + std::to_string(gSaveContext.fileNum)).c_str(), std::string(std::begin(itemTrackerNotes), std::end(itemTrackerNotes)).c_str());
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
ImGui::EndGroup();
}
@ -848,19 +845,14 @@ void UpdateVectors() {
shouldUpdateVectors = false;
}
void DrawItemTracker(bool& open) {
void ItemTrackerWindow::DrawElement() {
UpdateVectors();
if (!open) {
if (CVarGetInteger("gItemTrackerEnabled", 0)) {
CVarClear("gItemTrackerEnabled");
LUS::RequestCvarSaveOnNextTick();
}
return;
}
int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
int iconSpacing = CVarGetInteger("gItemTrackerIconSpacing", 12);
int comboButton1Mask = buttonMap[CVarGetInteger("gItemTrackerComboButton1", 6)];
int comboButton2Mask = buttonMap[CVarGetInteger("gItemTrackerComboButton2", 8)];
OSContPad* buttonsPressed = LUS::Context::GetInstance()->GetControlDeck()->GetPads();
bool comboButtonsHeld = buttonsPressed != nullptr && buttonsPressed[0].button & comboButton1Mask && buttonsPressed[0].button & comboButton2Mask;
bool isPaused = CVarGetInteger("gItemTrackerShowOnlyPaused", 0) == 0 || gPlayState != nullptr && gPlayState->pauseCtx.state > 0;
@ -960,18 +952,10 @@ static const char* buttons[14] = { "A", "B", "C-Up", "C-Down", "C-Left", "C-Righ
static const char* displayTypes[3] = { "Hidden", "Main Window", "Seperate" };
static const char* extendedDisplayTypes[4] = { "Hidden", "Main Window", "Misc Window", "Seperate" };
void DrawItemTrackerOptions(bool& open) {
if (!open) {
if (CVarGetInteger("gItemTrackerSettingsEnabled", 0)) {
CVarClear("gItemTrackerSettingsEnabled");
LUS::RequestCvarSaveOnNextTick();
}
return;
}
void ItemTrackerSettingsWindow::DrawElement() {
ImGui::SetNextWindowSize(ImVec2(600,375), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("Item Tracker Settings", &open, ImGuiWindowFlags_NoFocusOnAppearing)) {
if (!ImGui::Begin("Item Tracker Settings", &mIsVisible, ImGuiWindowFlags_NoFocusOnAppearing)) {
ImGui::End();
return;
}
@ -991,7 +975,7 @@ void DrawItemTrackerOptions(bool& open) {
CVarSetFloat("gItemTrackerBgColorG", ChromaKeyBackground.y);
CVarSetFloat("gItemTrackerBgColorB", ChromaKeyBackground.z);
CVarSetFloat("gItemTrackerBgColorA", ChromaKeyBackground.w);
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
ImGui::PopItemWidth();
@ -1086,9 +1070,7 @@ void DrawItemTrackerOptions(bool& open) {
ImGui::End();
}
void InitItemTracker() {
LUS::AddWindow("Randomizer", "Item Tracker", DrawItemTracker, CVarGetInteger("gItemTrackerEnabled", 0));
LUS::AddWindow("Randomizer", "Item Tracker Settings", DrawItemTrackerOptions, CVarGetInteger("gItemTrackerSettingsEnabled", 0));
void ItemTrackerWindow::InitElement() {
float trackerBgR = CVarGetFloat("gItemTrackerBgColorR", 0);
float trackerBgG = CVarGetFloat("gItemTrackerBgColorG", 0);
float trackerBgB = CVarGetFloat("gItemTrackerBgColorB", 0);
@ -1103,16 +1085,14 @@ void InitItemTracker() {
if (itemTrackerNotes.empty()) {
itemTrackerNotes.push_back(0);
}
LUS::RegisterHook<LUS::ControllerRead>([](OSContPad* cont_pad) {
buttonsPressed = cont_pad;
});
LUS::RegisterHook<LUS::LoadFile>([](uint32_t fileNum) {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnLoadFile>([](uint32_t fileNum) {
const char* initialTrackerNotes = CVarGetString(("gItemTrackerNotes" + std::to_string(fileNum)).c_str(), "");
itemTrackerNotes.resize(strlen(initialTrackerNotes) + 1);
strcpy(itemTrackerNotes.Data, initialTrackerNotes);
});
LUS::RegisterHook<LUS::DeleteFile>([](uint32_t fileNum) {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnDeleteFile>([](uint32_t fileNum) {
CVarSetString(("gItemTrackerNotes" + std::to_string(fileNum)).c_str(), "");
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
});
}

View File

@ -3,9 +3,8 @@
#include <string>
#include <vector>
#include <cstdint>
#include <libultraship/libultraship.h>
void InitItemTracker();
void DrawItemTracker(bool& open);
void DrawItemAmmo(int itemId);
typedef struct ItemTrackerItem {
@ -25,3 +24,23 @@ typedef struct ItemTrackerDungeon {
uint32_t id;
std::vector<uint32_t> items;
} ItemTrackerDungeon;
class ItemTrackerSettingsWindow : public LUS::GuiWindow {
public:
using GuiWindow::GuiWindow;
protected:
void InitElement() override {};
void DrawElement() override;
void UpdateElement() override {};
};
class ItemTrackerWindow : public LUS::GuiWindow {
public:
using GuiWindow::GuiWindow;
protected:
void InitElement() override;
void DrawElement() override;
void UpdateElement() override {};
};

View File

@ -0,0 +1,10 @@
#include <libultraship/libultraship.h>
class RandomizerSettingsWindow : public LUS::GuiWindow {
public:
using GuiWindow::GuiWindow;
void InitElement() override;
void DrawElement() override;
void UpdateElement() override {};
};

View File

@ -2,7 +2,6 @@
#include <map>
#include <string>
#include <libultraship/bridge.h>
#include <ImGuiImpl.h>
#include "z64.h"
//Difficulty base tag vectors:

View File

@ -1,8 +1,9 @@
#pragma once
#include "randomizerTypes.h"
#include <string>
#include <map>
#include <ImGuiImpl.h>
#include <unordered_map>
#include <vector>
#include <libultraship/libultraship.h>
typedef enum {
RTAREA_GENERAL,

View File

@ -10,8 +10,6 @@
#include <soh/OTRGlobals.h>
#include <soh/OTRAudio.h>
#include <ImGuiImpl.h>
#include "z64.h"
#include "z64save.h"
#include <variables.h>
@ -23,6 +21,8 @@
#include "../../src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
#include "../../src/overlays/actors/ovl_En_Fr/z_en_fr.h"
#include <libultraship/libultraship.h>
extern "C" PlayState* gPlayState;
template <> struct fmt::formatter<RequestType> {
@ -837,7 +837,7 @@ extern "C" void ProcessSaveStateRequests(void) {
}
void SaveStateMgr::SetCurrentSlot(unsigned int slot) {
LUS::GetGameOverlay()->TextDrawNotification(1.0f, true, "slot %u set", slot);
LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(1.0f, true, "slot %u set", slot);
this->currentSlot = slot;
}
@ -855,12 +855,12 @@ void SaveStateMgr::ProcessSaveStateRequests(void) {
this->states[request.slot] = std::make_shared<SaveState>(OTRGlobals::Instance->gSaveStateMgr, request.slot);
}
this->states[request.slot]->Save();
LUS::GetGameOverlay()->TextDrawNotification(1.0f, true, "saved state %u", request.slot);
LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(1.0f, true, "saved state %u", request.slot);
break;
case RequestType::LOAD:
if (this->states.contains(request.slot)) {
this->states[request.slot]->Load();
LUS::GetGameOverlay()->TextDrawNotification(1.0f, true, "loaded state %u", request.slot);
LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(1.0f, true, "loaded state %u", request.slot);
} else {
SPDLOG_ERROR("Invalid SaveState slot: {}", request.type);
}
@ -876,7 +876,7 @@ void SaveStateMgr::ProcessSaveStateRequests(void) {
SaveStateReturn SaveStateMgr::AddRequest(const SaveStateRequest request) {
if (gPlayState == nullptr) {
SPDLOG_ERROR("[SOH] Can not save or load a state outside of \"GamePlay\"");
LUS::GetGameOverlay()->TextDrawNotification(1.0f, true, "states not available here", request.slot);
LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(1.0f, true, "states not available here", request.slot);
return SaveStateReturn::FAIL_WRONG_GAMESTATE;
}
@ -890,7 +890,7 @@ SaveStateReturn SaveStateMgr::AddRequest(const SaveStateRequest request) {
return SaveStateReturn::SUCCESS;
} else {
SPDLOG_ERROR("Invalid SaveState slot: {}", request.type);
LUS::GetGameOverlay()->TextDrawNotification(1.0f, true, "state slot %u empty", request.slot);
LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(1.0f, true, "state slot %u empty", request.slot);
return SaveStateReturn::FAIL_INVALID_SLOT;
}
[[unlikely]] default:

File diff suppressed because it is too large Load Diff

View File

@ -1,27 +0,0 @@
//
// GameMenuBar.hpp
// soh
//
// Created by David Chavez on 24.08.22.
//
#ifndef GameMenuBar_hpp
#define GameMenuBar_hpp
#include <stdio.h>
#ifdef __cplusplus
extern "C" {
#endif
void enableBetaQuest();
void disableBetaQuest();
#ifdef __cplusplus
}
#endif
namespace GameMenuBar {
void SetupHooks();
void Draw();
}
#endif /* GameMenuBar_hpp */

View File

@ -16,10 +16,9 @@ int32_t OTRGetLastScancode();
void ResourceMgr_LoadDirectory(const char* resName);
void ResourceMgr_LoadFile(const char* resName);
char* ResourceMgr_LoadFileFromDisk(const char* filePath);
char* GetResourceDataByName(char* texPath);
uint16_t ResourceMgr_LoadTexWidthByName(char* texPath);
uint16_t ResourceMgr_LoadTexHeightByName(char* texPath);
size_t GetResourceTexSizeByName(const char* name);
size_t ResourceGetTexSizeByName(const char* name);
char* ResourceMgr_LoadTexOrDListByName(char* filePath);
char* ResourceMgr_LoadIfDListByName(char* filePath);
char* ResourceMgr_LoadPlayerAnimByName(char* animPath);

View File

@ -34,7 +34,6 @@
#include "Enhancements/audio/AudioCollection.h"
#include "Enhancements/audio/AudioEditor.h"
#include "Enhancements/debugconsole.h"
#include "Enhancements/debugger/debugger.h"
#include "Enhancements/randomizer/randomizer.h"
#include "Enhancements/randomizer/randomizer_entrance_tracker.h"
#include "Enhancements/randomizer/randomizer_item_tracker.h"
@ -47,7 +46,6 @@
#include "z64.h"
#include "macros.h"
#include <Utils/StringHelper.h>
#include <Hooks.h>
#include "Enhancements/custom-message/CustomMessageManager.h"
#if not defined (__SWITCH__) && not defined(__WIIU__)
@ -73,7 +71,7 @@
#include "Enhancements/custom-message/CustomMessageTypes.h"
#include <functions.h>
#include "Enhancements/item-tables/ItemTableManager.h"
#include "GameMenuBar.hpp"
#include "SohGui.hpp"
#include "ActorDB.h"
#ifdef ENABLE_CROWD_CONTROL
@ -247,7 +245,7 @@ OTRGlobals::OTRGlobals() {
OOT_PAL_GC_DBG2
};
// tell LUS to reserve 3 SoH specific threads (Game, Audio, Save)
context = LUS::Context::CreateInstance("Ship of Harkinian", "soh", OTRFiles, {}, 3);
context = LUS::Context::CreateInstance("Ship of Harkinian", "soh", "shipofharkinian.json", OTRFiles, {}, 3);
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(LUS::ResourceType::SOH_Animation, "Animation", std::make_shared<LUS::AnimationFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(LUS::ResourceType::SOH_PlayerAnimation, "PlayerAnimation", std::make_shared<LUS::PlayerAnimationFactory>());
@ -331,7 +329,7 @@ bool OTRGlobals::HasOriginal() {
}
uint32_t OTRGlobals::GetInterpolationFPS() {
if (LUS::WindowBackend() == LUS::Backend::DX11) {
if (LUS::Context::GetInstance()->GetWindow()->GetWindowBackend() == LUS::WindowBackend::DX11) {
return CVarGetInteger("gInterpolationFPS", 20);
}
@ -746,13 +744,12 @@ extern "C" void InitOTR() {
#elif defined(__WIIU__)
LUS::WiiU::Init();
#endif
LUS::AddSetupHooksDelegate(GameMenuBar::SetupHooks);
LUS::RegisterMenuDrawMethod(GameMenuBar::Draw);
OTRGlobals::Instance = new OTRGlobals();
SaveManager::Instance = new SaveManager();
CustomMessageManager::Instance = new CustomMessageManager();
ItemTableManager::Instance = new ItemTableManager();
SaveManager::Instance = new SaveManager();
SohGui::SetupGuiElements();
GameInteractor::Instance = new GameInteractor();
AudioCollection::Instance = new AudioCollection();
ActorDB::Instance = new ActorDB();
@ -767,18 +764,9 @@ extern "C" void InitOTR() {
clearMtx = (uintptr_t)&gMtxClear;
OTRMessage_Init();
OTRAudio_Init();
InitCosmeticsEditor();
GameControlEditor::Init();
InitAudioEditor();
DebugConsole_Init();
Debug_Init();
Rando_Init();
InitItemTracker();
InitEntranceTracker();
InitStatTracker();
CheckTracker::InitCheckTracker();
OTRExtScanner();
VanillaItemTable_Init();
DebugConsole_Init();
InitMods();
ActorDB::AddBuiltInCustomActors();
@ -803,12 +791,22 @@ extern "C" void InitOTR() {
#endif
}
extern "C" void SaveManager_ThreadPoolWait() {
SaveManager::Instance->ThreadPoolWait();
}
extern "C" void DeinitOTR() {
SaveManager_ThreadPoolWait();
OTRAudio_Exit();
#ifdef ENABLE_CROWD_CONTROL
CrowdControl::Instance->Disable();
CrowdControl::Instance->Shutdown();
#endif
// Destroying gui here because we have shared ptrs to LUS objects which output to SPDLOG which is destroyed before these shared ptrs.
SohGui::Destroy();
OTRGlobals::Instance->context = nullptr;
}
#ifdef _WIN32
@ -1108,7 +1106,7 @@ extern "C" void ResourceMgr_LoadFile(const char* resName) {
LUS::Context::GetInstance()->GetResourceManager()->LoadResource(resName);
}
std::shared_ptr<LUS::Resource> GetResourceByNameHandlingMQ(const char* path) {
std::shared_ptr<LUS::IResource> GetResourceByNameHandlingMQ(const char* path) {
std::string Path = path;
if (ResourceMgr_IsGameMasterQuest()) {
size_t pos = 0;
@ -1126,7 +1124,7 @@ extern "C" char* GetResourceDataByNameHandlingMQ(const char* path) {
return nullptr;
}
return (char*)res->GetPointer();
return (char*)res->GetRawPointer();
}
extern "C" char* ResourceMgr_LoadFileFromDisk(const char* filePath) {
@ -1145,7 +1143,7 @@ extern "C" char* ResourceMgr_LoadFileFromDisk(const char* filePath) {
extern "C" uint8_t ResourceMgr_ResourceIsBackground(char* texPath) {
auto res = GetResourceByNameHandlingMQ(texPath);
return res->InitData->Type == LUS::ResourceType::SOH_Background;
return res->GetInitData()->Type == LUS::ResourceType::SOH_Background;
}
extern "C" char* ResourceMgr_LoadJPEG(char* data, size_t dataSize)
@ -1193,9 +1191,9 @@ extern "C" uint16_t ResourceMgr_LoadTexHeightByName(char* texPath);
extern "C" char* ResourceMgr_LoadTexOrDListByName(const char* filePath) {
auto res = GetResourceByNameHandlingMQ(filePath);
if (res->InitData->Type == LUS::ResourceType::DisplayList)
if (res->GetInitData()->Type == LUS::ResourceType::DisplayList)
return (char*)&((std::static_pointer_cast<LUS::DisplayList>(res))->Instructions[0]);
else if (res->InitData->Type == LUS::ResourceType::Array)
else if (res->GetInitData()->Type == LUS::ResourceType::Array)
return (char*)(std::static_pointer_cast<LUS::Array>(res))->Vertices.data();
else {
return (char*)GetResourceDataByNameHandlingMQ(filePath);
@ -1205,7 +1203,7 @@ extern "C" char* ResourceMgr_LoadTexOrDListByName(const char* filePath) {
extern "C" char* ResourceMgr_LoadIfDListByName(const char* filePath) {
auto res = GetResourceByNameHandlingMQ(filePath);
if (res->InitData->Type == LUS::ResourceType::DisplayList)
if (res->GetInitData()->Type == LUS::ResourceType::DisplayList)
return (char*)&((std::static_pointer_cast<LUS::DisplayList>(res))->Instructions[0]);
return nullptr;
@ -1316,15 +1314,15 @@ extern "C" char* ResourceMgr_LoadArrayByNameAsVec3s(const char* path) {
}
extern "C" CollisionHeader* ResourceMgr_LoadColByName(const char* path) {
return (CollisionHeader*) GetResourceDataByName(path);
return (CollisionHeader*) ResourceGetDataByName(path);
}
extern "C" Vtx* ResourceMgr_LoadVtxByName(char* path) {
return (Vtx*) GetResourceDataByName(path);
return (Vtx*) ResourceGetDataByName(path);
}
extern "C" SequenceData ResourceMgr_LoadSeqByName(const char* path) {
SequenceData* sequence = (SequenceData*) GetResourceDataByName(path);
SequenceData* sequence = (SequenceData*) ResourceGetDataByName(path);
return *sequence;
}
@ -1389,11 +1387,11 @@ extern "C" SoundFontSample* ReadCustomSample(const char* path) {
}
extern "C" SoundFontSample* ResourceMgr_LoadAudioSample(const char* path) {
return (SoundFontSample*) GetResourceDataByName(path);
return (SoundFontSample*) ResourceGetDataByName(path);
}
extern "C" SoundFont* ResourceMgr_LoadAudioSoundFont(const char* path) {
return (SoundFont*) GetResourceDataByName(path);
return (SoundFont*) ResourceGetDataByName(path);
}
extern "C" int ResourceMgr_OTRSigCheck(char* imgData)
@ -1415,7 +1413,7 @@ extern "C" int ResourceMgr_OTRSigCheck(char* imgData)
}
extern "C" AnimationHeaderCommon* ResourceMgr_LoadAnimByName(const char* path) {
return (AnimationHeaderCommon*) GetResourceDataByName(path);
return (AnimationHeaderCommon*) ResourceGetDataByName(path);
}
extern "C" SkeletonHeader* ResourceMgr_LoadSkeletonByName(const char* path, SkelAnime* skelAnime) {
@ -1429,14 +1427,14 @@ extern "C" SkeletonHeader* ResourceMgr_LoadSkeletonByName(const char* path, Skel
bool isAlt = CVarGetInteger("gAltAssets", 0);
if (isAlt) {
pathStr = LUS::Resource::gAltAssetPrefix + pathStr;
pathStr = LUS::IResource::gAltAssetPrefix + pathStr;
}
SkeletonHeader* skelHeader = (SkeletonHeader*) GetResourceDataByName(pathStr.c_str());
SkeletonHeader* skelHeader = (SkeletonHeader*) ResourceGetDataByName(pathStr.c_str());
// If there isn't an alternate model, load the regular one
if (isAlt && skelHeader == NULL) {
skelHeader = (SkeletonHeader*) GetResourceDataByName(path);
skelHeader = (SkeletonHeader*) ResourceGetDataByName(path);
}
// This function is only called when a skeleton is initialized.
@ -1463,8 +1461,8 @@ extern "C" s32* ResourceMgr_LoadCSByName(const char* path) {
return (s32*)GetResourceDataByNameHandlingMQ(path);
}
std::filesystem::path GetSaveFile(std::shared_ptr<Mercury> Conf) {
const std::string fileName = Conf->getString("Game.SaveName", LUS::Context::GetPathRelativeToAppDirectory("oot_save.sav"));
std::filesystem::path GetSaveFile(std::shared_ptr<LUS::Config> Conf) {
const std::string fileName = Conf->GetString("Game.SaveName", LUS::Context::GetPathRelativeToAppDirectory("oot_save.sav"));
std::filesystem::path saveFile = std::filesystem::absolute(fileName);
if (!exists(saveFile.parent_path())) {
@ -1475,13 +1473,13 @@ std::filesystem::path GetSaveFile(std::shared_ptr<Mercury> Conf) {
}
std::filesystem::path GetSaveFile() {
const std::shared_ptr<Mercury> pConf = OTRGlobals::Instance->context->GetConfig();
const std::shared_ptr<LUS::Config> pConf = OTRGlobals::Instance->context->GetConfig();
return GetSaveFile(pConf);
}
void OTRGlobals::CheckSaveFile(size_t sramSize) const {
const std::shared_ptr<Mercury> pConf = Instance->context->GetConfig();
const std::shared_ptr<LUS::Config> pConf = Instance->context->GetConfig();
std::filesystem::path savePath = GetSaveFile(pConf);
std::fstream saveFile(savePath, std::fstream::in | std::fstream::out | std::fstream::binary);
@ -1595,11 +1593,11 @@ extern "C" void OTRGfxPrint(const char* str, void* printer, void (*printImpl)(vo
}
extern "C" uint32_t OTRGetCurrentWidth() {
return OTRGlobals::Instance->context->GetWindow()->GetCurrentWidth();
return OTRGlobals::Instance->context->GetWindow()->GetWidth();
}
extern "C" uint32_t OTRGetCurrentHeight() {
return OTRGlobals::Instance->context->GetWindow()->GetCurrentHeight();
return OTRGlobals::Instance->context->GetWindow()->GetHeight();
}
Color_RGB8 GetColorForControllerLED() {
@ -1684,10 +1682,6 @@ extern "C" int16_t OTRGetRectDimensionFromRightEdge(float v) {
return ((int)ceilf(OTRGetDimensionFromRightEdge(v)));
}
extern "C" bool AudioPlayer_Init(void) {
return AudioPlayerInit();
}
extern "C" int AudioPlayer_Buffered(void) {
return AudioPlayerBuffered();
}
@ -1714,22 +1708,6 @@ extern "C" int Controller_ShouldRumble(size_t slot) {
return 0;
}
extern "C" void Controller_BlockGameInput() {
auto controlDeck = LUS::Context::GetInstance()->GetControlDeck();
controlDeck->BlockGameInput();
}
extern "C" void Controller_UnblockGameInput() {
auto controlDeck = LUS::Context::GetInstance()->GetControlDeck();
controlDeck->UnblockGameInput();
}
extern "C" void Hooks_ExecuteAudioInit() {
LUS::ExecuteHooks<LUS::AudioInit>();
}
extern "C" void* getN64WeirdFrame(s32 i) {
char* weirdFrameBytes = reinterpret_cast<char*>(n64WeirdFrames);
return &weirdFrameBytes[i + sizeof(n64WeirdFrames)];
@ -2049,29 +2027,29 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
if (textId == TEXT_RANDO_SAVE_VERSION_WARNING) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, TEXT_RANDO_SAVE_VERSION_WARNING);
}
font->charTexBuf[0] = (messageEntry.GetTextBoxType() << 4) | messageEntry.GetTextBoxPosition();
switch (gSaveContext.language) {
case LANGUAGE_FRA:
return msgCtx->msgLength = font->msgLength =
CopyStringToCharBuffer(messageEntry.GetFrench(), buffer, maxBufferSize);
case LANGUAGE_GER:
return msgCtx->msgLength = font->msgLength =
CopyStringToCharBuffer(messageEntry.GetGerman(), buffer, maxBufferSize);
case LANGUAGE_ENG:
default:
return msgCtx->msgLength = font->msgLength =
CopyStringToCharBuffer(messageEntry.GetEnglish(), buffer, maxBufferSize);
}
font->charTexBuf[0] = (messageEntry.GetTextBoxType() << 4) | messageEntry.GetTextBoxPosition();
switch (gSaveContext.language) {
case LANGUAGE_FRA:
return msgCtx->msgLength = font->msgLength =
CopyStringToCharBuffer(messageEntry.GetFrench(), buffer, maxBufferSize);
case LANGUAGE_GER:
return msgCtx->msgLength = font->msgLength =
CopyStringToCharBuffer(messageEntry.GetGerman(), buffer, maxBufferSize);
case LANGUAGE_ENG:
default:
return msgCtx->msgLength = font->msgLength =
CopyStringToCharBuffer(messageEntry.GetEnglish(), buffer, maxBufferSize);
}
return false;
}
extern "C" void Overlay_DisplayText(float duration, const char* text) {
LUS::GetGameOverlay()->TextDrawNotification(duration, true, text);
LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(duration, true, text);
}
extern "C" void Overlay_DisplayText_Seconds(int seconds, const char* text) {
float duration = seconds * OTRGlobals::Instance->GetInterpolationFPS() * 0.05;
LUS::GetGameOverlay()->TextDrawNotification(duration, true, text);
LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(duration, true, text);
}
extern "C" void Entrance_ClearEntranceTrackingData(void) {
@ -2093,7 +2071,3 @@ extern "C" void EntranceTracker_SetLastEntranceOverride(s16 entranceIndex) {
extern "C" void Gfx_RegisterBlendedTexture(const char* name, u8* mask, u8* replacement) {
gfx_register_blended_texture(name, mask, replacement);
}
extern "C" void SaveManager_ThreadPoolWait() {
SaveManager::Instance->ThreadPoolWait();
}

View File

@ -7,7 +7,7 @@
#include <soh/Enhancements/item-tables/ItemTableTypes.h>
#ifdef __cplusplus
#include <Window.h>
#include <Context.h>
#include "Enhancements/savestates.h"
#include "Enhancements/randomizer/randomizer.h"
#include <vector>
@ -103,7 +103,6 @@ float OTRGetDimensionFromLeftEdge(float v);
float OTRGetDimensionFromRightEdge(float v);
int16_t OTRGetRectDimensionFromLeftEdge(float v);
int16_t OTRGetRectDimensionFromRightEdge(float v);
bool AudioPlayer_Init(void);
int AudioPlayer_Buffered(void);
int AudioPlayer_GetDesiredBuffered(void);
void AudioPlayer_Play(const uint8_t* buf, uint32_t len);
@ -111,7 +110,6 @@ void AudioMgr_CreateNextAudioBuffer(s16* samples, u32 num_samples);
int Controller_ShouldRumble(size_t slot);
void Controller_BlockGameInput();
void Controller_UnblockGameInput();
void Hooks_ExecuteAudioInit();
void* getN64WeirdFrame(s32 i);
int GetEquipNowMessage(char* buffer, char* src, const int maxBufferSize);
u32 SpoilerFileExists(const char* spoilerFileName);

View File

@ -6,7 +6,6 @@
#include "functions.h"
#include "macros.h"
#include <variables.h>
#include <Hooks.h>
#include "soh/Enhancements/boss-rush/BossRush.h"
#include <libultraship/libultraship.h>
@ -354,7 +353,6 @@ void SaveManager::Init() {
const std::filesystem::path sGlobalPath = sSavePath / std::string("global.sav");
auto sOldSavePath = LUS::Context::GetPathRelativeToAppDirectory("oot_save.sav");
auto sOldBackupSavePath = LUS::Context::GetPathRelativeToAppDirectory("oot_save.bak");
LUS::RegisterHook<LUS::ExitGame>([this]() { ThreadPoolWait(); });
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnExitGame>([this](uint32_t fileNum) { ThreadPoolWait(); });
// If the save directory does not exist, create it
@ -838,7 +836,9 @@ void SaveManager::LoadFile(int fileNum) {
}
void SaveManager::ThreadPoolWait() {
smThreadPool->wait_for_tasks();
if (smThreadPool) {
smThreadPool->wait_for_tasks();
}
}
bool SaveManager::SaveFile_Exist(int fileNum) {
@ -2334,7 +2334,6 @@ extern "C" void Save_SaveGlobal(void) {
extern "C" void Save_LoadFile(void) {
SaveManager::Instance->LoadFile(gSaveContext.fileNum);
LUS::ExecuteHooks<LUS::LoadFile>(gSaveContext.fileNum);
}
extern "C" void Save_AddLoadFunction(char* name, int version, SaveManager::LoadFunc func) {
@ -2355,7 +2354,6 @@ extern "C" void Save_CopyFile(int from, int to) {
extern "C" void Save_DeleteFile(int fileNum) {
SaveManager::Instance->DeleteZeldaFile(fileNum);
LUS::ExecuteHooks<LUS::DeleteFile>(fileNum);
}
extern "C" u32 Save_Exist(int fileNum) {

View File

@ -31,9 +31,7 @@ typedef struct {
#include <filesystem>
#include "thread-pool/BS_thread_pool.hpp"
extern "C" {
#include "z64save.h"
}
#include <nlohmann/json.hpp>

208
soh/soh/SohGui.cpp Normal file
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@ -0,0 +1,208 @@
//
// SohGui.cpp
// soh
//
// Created by David Chavez on 24.08.22.
//
#include "SohGui.hpp"
#include <spdlog/spdlog.h>
#include <ImGui/imgui.h>
#define IMGUI_DEFINE_MATH_OPERATORS
#include <ImGui/imgui_internal.h>
#include <libultraship/libultraship.h>
#include <Fast3D/gfx_pc.h>
#ifdef __APPLE__
#include "graphic/Fast3D/gfx_metal.h"
#endif
#ifdef __SWITCH__
#include <port/switch/SwitchImpl.h>
#endif
#include "UIWidgets.hpp"
#include "include/global.h"
#include "include/z64audio.h"
#include "soh/SaveManager.h"
#include "OTRGlobals.h"
#include "soh/Enhancements/presets.h"
#include "soh/resource/type/Skeleton.h"
#include "libultraship/libultraship.h"
#ifdef ENABLE_CROWD_CONTROL
#include "Enhancements/crowd-control/CrowdControl.h"
#endif
#include "Enhancements/game-interactor/GameInteractor.h"
#include "Enhancements/cosmetics/authenticGfxPatches.h"
bool ShouldClearTextureCacheAtEndOfFrame = false;
bool isBetaQuestEnabled = false;
extern "C" {
void enableBetaQuest() { isBetaQuestEnabled = true; }
void disableBetaQuest() { isBetaQuestEnabled = false; }
}
namespace SohGui {
// MARK: - Properties
static const char* chestSizeAndTextureMatchesContentsOptions[4] = { "Disabled", "Both", "Texture Only", "Size Only" };
static const char* bunnyHoodOptions[3] = { "Disabled", "Faster Run & Longer Jump", "Faster Run" };
static const char* allPowers[9] = {
"Vanilla (1x)",
"Double (2x)",
"Quadruple (4x)",
"Octuple (8x)",
"Foolish (16x)",
"Ridiculous (32x)",
"Merciless (64x)",
"Pure Torture (128x)",
"OHKO (256x)" };
static const char* subPowers[8] = { allPowers[0], allPowers[1], allPowers[2], allPowers[3], allPowers[4], allPowers[5], allPowers[6], allPowers[7] };
static const char* subSubPowers[7] = { allPowers[0], allPowers[1], allPowers[2], allPowers[3], allPowers[4], allPowers[5], allPowers[6] };
static const char* zFightingOptions[3] = { "Disabled", "Consistent Vanish", "No Vanish" };
static const char* autosaveLabels[6] = { "Off", "New Location + Major Item", "New Location + Any Item", "New Location", "Major Item", "Any Item" };
static const char* FastFileSelect[5] = { "File N.1", "File N.2", "File N.3", "Zelda Map Select (require OoT Debug Mode)", "File select" };
static const char* bonkDamageValues[8] = {
"No Damage",
"0.25 Heart",
"0.5 Heart",
"1 Heart",
"2 Hearts",
"4 Hearts",
"8 Hearts",
"OHKO"
};
static const inline std::vector<std::pair<const char*, const char*>> audioBackends = {
#ifdef _WIN32
{ "wasapi", "Windows Audio Session API" },
#endif
#if defined(__linux)
{ "pulse", "PulseAudio" },
#endif
{ "sdl", "SDL Audio" }
};
// MARK: - Helpers
std::string GetWindowButtonText(const char* text, bool menuOpen) {
char buttonText[100] = "";
if (menuOpen) {
strcat(buttonText, ICON_FA_CHEVRON_RIGHT " ");
}
strcat(buttonText, text);
if (!menuOpen) { strcat(buttonText, " "); }
return buttonText;
}
// MARK: - Delegates
std::shared_ptr<SohMenuBar> mSohMenuBar;
std::shared_ptr<LUS::GuiWindow> mConsoleWindow;
std::shared_ptr<LUS::GuiWindow> mStatsWindow;
std::shared_ptr<LUS::GuiWindow> mInputEditorWindow;
std::shared_ptr<AudioEditor> mAudioEditorWindow;
std::shared_ptr<GameControlEditor::GameControlEditorWindow> mGameControlEditorWindow;
std::shared_ptr<CosmeticsEditorWindow> mCosmeticsEditorWindow;
std::shared_ptr<ActorViewerWindow> mActorViewerWindow;
std::shared_ptr<ColViewerWindow> mColViewerWindow;
std::shared_ptr<SaveEditorWindow> mSaveEditorWindow;
std::shared_ptr<DLViewerWindow> mDLViewerWindow;
std::shared_ptr<GameplayStatsWindow> mGameplayStatsWindow;
std::shared_ptr<CheckTracker::CheckTrackerSettingsWindow> mCheckTrackerSettingsWindow;
std::shared_ptr<CheckTracker::CheckTrackerWindow> mCheckTrackerWindow;
std::shared_ptr<EntranceTrackerWindow> mEntranceTrackerWindow;
std::shared_ptr<ItemTrackerSettingsWindow> mItemTrackerSettingsWindow;
std::shared_ptr<ItemTrackerWindow> mItemTrackerWindow;
std::shared_ptr<RandomizerSettingsWindow> mRandomizerSettingsWindow;
void SetupGuiElements() {
auto gui = LUS::Context::GetInstance()->GetWindow()->GetGui();
mSohMenuBar = std::make_shared<SohMenuBar>("gOpenMenuBar", CVarGetInteger("gOpenMenuBar", 0));
gui->SetMenuBar(std::reinterpret_pointer_cast<LUS::GuiMenuBar>(mSohMenuBar));
if (gui->GetMenuBar() && !gui->GetMenuBar()->IsVisible()) {
#if defined(__SWITCH__) || defined(__WIIU__)
gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Press - to access enhancements menu");
#else
gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Press F1 to access enhancements menu");
#endif
}
mStatsWindow = gui->GetGuiWindow("Stats");
if (mStatsWindow == nullptr) {
SPDLOG_ERROR("Could not find stats window");
}
mConsoleWindow = gui->GetGuiWindow("Console");
if (mConsoleWindow == nullptr) {
SPDLOG_ERROR("Could not find console window");
}
mInputEditorWindow = gui->GetGuiWindow("Input Editor");
if (mInputEditorWindow == nullptr) {
SPDLOG_ERROR("Could not find input editor window");
}
mAudioEditorWindow = std::make_shared<AudioEditor>("gAudioEditor.WindowOpen", "Audio Editor");
gui->AddGuiWindow(mAudioEditorWindow);
mGameControlEditorWindow = std::make_shared<GameControlEditor::GameControlEditorWindow>("gGameControlEditorEnabled", "Game Control Editor");
gui->AddGuiWindow(mGameControlEditorWindow);
mCosmeticsEditorWindow = std::make_shared<CosmeticsEditorWindow>("gCosmeticsEditorEnabled", "Cosmetics Editor");
gui->AddGuiWindow(mCosmeticsEditorWindow);
mActorViewerWindow = std::make_shared<ActorViewerWindow>("gActorViewerEnabled", "Actor Viewer");
gui->AddGuiWindow(mActorViewerWindow);
mColViewerWindow = std::make_shared<ColViewerWindow>("gCollisionViewerEnabled", "Collision Viewer");
gui->AddGuiWindow(mColViewerWindow);
mSaveEditorWindow = std::make_shared<SaveEditorWindow>("gSaveEditorEnabled", "Save Editor");
gui->AddGuiWindow(mSaveEditorWindow);
mDLViewerWindow = std::make_shared<DLViewerWindow>("gDLViewerEnabled", "Display List Viewer");
gui->AddGuiWindow(mDLViewerWindow);
mGameplayStatsWindow = std::make_shared<GameplayStatsWindow>("gGameplayStatsEnabled", "Gameplay Stats");
gui->AddGuiWindow(mGameplayStatsWindow);
mCheckTrackerWindow = std::make_shared<CheckTracker::CheckTrackerWindow>("gCheckTrackerEnabled", "Check Tracker");
gui->AddGuiWindow(mCheckTrackerWindow);
mCheckTrackerSettingsWindow = std::make_shared<CheckTracker::CheckTrackerSettingsWindow>("gCheckTrackerSettingsEnabled", "Check Tracker Settings");
gui->AddGuiWindow(mCheckTrackerSettingsWindow);
mEntranceTrackerWindow = std::make_shared<EntranceTrackerWindow>("gEntranceTrackerEnabled","Entrance Tracker");
gui->AddGuiWindow(mEntranceTrackerWindow);
mItemTrackerWindow = std::make_shared<ItemTrackerWindow>("gItemTrackerEnabled", "Item Tracker");
gui->AddGuiWindow(mItemTrackerWindow);
mItemTrackerSettingsWindow = std::make_shared<ItemTrackerSettingsWindow>("gItemTrackerSettingsEnabled", "Item Tracker Settings");
gui->AddGuiWindow(mItemTrackerSettingsWindow);
mRandomizerSettingsWindow = std::make_shared<RandomizerSettingsWindow>("gRandomizerSettingsEnabled", "Randomizer Settings");
gui->AddGuiWindow(mRandomizerSettingsWindow);
}
void Destroy() {
mRandomizerSettingsWindow = nullptr;
mItemTrackerWindow = nullptr;
mItemTrackerSettingsWindow = nullptr;
mEntranceTrackerWindow = nullptr;
mCheckTrackerWindow = nullptr;
mCheckTrackerSettingsWindow = nullptr;
mGameplayStatsWindow = nullptr;
mDLViewerWindow = nullptr;
mSaveEditorWindow = nullptr;
mColViewerWindow = nullptr;
mActorViewerWindow = nullptr;
mCosmeticsEditorWindow = nullptr;
mGameControlEditorWindow = nullptr;
mAudioEditorWindow = nullptr;
mInputEditorWindow = nullptr;
mStatsWindow = nullptr;
mConsoleWindow = nullptr;
mSohMenuBar = nullptr;
}
}

42
soh/soh/SohGui.hpp Normal file
View File

@ -0,0 +1,42 @@
//
// SohGui.hpp
// soh
//
// Created by David Chavez on 24.08.22.
//
#ifndef SohGui_hpp
#define SohGui_hpp
#include <stdio.h>
#include "SohMenuBar.h"
#include "Enhancements/audio/AudioEditor.h"
#include "Enhancements/controls/GameControlEditor.h"
#include "Enhancements/cosmetics/CosmeticsEditor.h"
#include "Enhancements/debugger/actorViewer.h"
#include "Enhancements/debugger/colViewer.h"
#include "Enhancements/debugger/debugSaveEditor.h"
#include "Enhancements/debugger/dlViewer.h"
#include "Enhancements/gameplaystatswindow.h"
#include "Enhancements/randomizer/randomizer_check_tracker.h"
#include "Enhancements/randomizer/randomizer_entrance_tracker.h"
#include "Enhancements/randomizer/randomizer_item_tracker.h"
#include "Enhancements/randomizer/randomizer_settings_window.h"
#ifdef __cplusplus
extern "C" {
#endif
void enableBetaQuest();
void disableBetaQuest();
#ifdef __cplusplus
}
#endif
namespace SohGui {
void SetupHooks();
void SetupGuiElements();
void Draw();
void Destroy();
}
#endif /* SohGui_hpp */

1463
soh/soh/SohMenuBar.cpp Normal file

File diff suppressed because it is too large Load Diff

16
soh/soh/SohMenuBar.h Normal file
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@ -0,0 +1,16 @@
#pragma once
#include <libultraship/libultraship.h>
#include "window/gui/GuiMenuBar.h"
#include "window/gui/GuiElement.h"
namespace SohGui {
class SohMenuBar : public LUS::GuiMenuBar {
public:
using LUS::GuiMenuBar::GuiMenuBar;
protected:
void DrawElement() override;
void InitElement() override {};
void UpdateElement() override {};
};
} // namespace SohGui

View File

@ -9,8 +9,7 @@
#define IMGUI_DEFINE_MATH_OPERATORS
#include <ImGui/imgui_internal.h>
#include <ImGuiImpl.h>
#include <libultraship/bridge.h>
#include <libultraship/libultraship.h>
#include <libultraship/libultra/types.h>
#include "soh/Enhancements/cosmetics/CosmeticsEditor.h"
@ -206,7 +205,7 @@ namespace UIWidgets {
bool val = (bool)CVarGetInteger(cvarName, defaultValue);
if (CustomCheckbox(text, &val, disabled, disabledGraphic)) {
CVarSetInteger(cvarName, val);
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
changed = true;
}
@ -246,7 +245,7 @@ namespace UIWidgets {
CVarSetInteger(cvarName, i);
selected = i;
changed = true;
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
}
}
@ -259,7 +258,7 @@ namespace UIWidgets {
if (disabledValue >= 0 && selected != disabledValue) {
CVarSetInteger(cvarName, disabledValue);
changed = true;
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
}
@ -348,7 +347,7 @@ namespace UIWidgets {
if (changed) {
CVarSetInteger(cvarName, val);
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
return changed;
@ -424,7 +423,7 @@ namespace UIWidgets {
if (changed) {
CVarSetFloat(cvarName, val);
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
return changed;
@ -471,7 +470,7 @@ namespace UIWidgets {
int val = CVarGetInteger(cvarName, 0);
if (ImGui::RadioButton(make_invisible.c_str(), id == val)) {
CVarSetInteger(cvarName, id);
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
ret = true;
}
ImGui::SameLine();
@ -498,7 +497,7 @@ namespace UIWidgets {
CVarSetColor(cvarName, colorsRGBA);
CVarSetInteger(Cvar_RBM.c_str(), 0); //On click disable rainbow mode.
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
changed = true;
}
Tooltip("Revert colors to the game's original colors (GameCube version)\nOverwrites previously chosen color");
@ -523,7 +522,7 @@ namespace UIWidgets {
NewColors.b = fmin(fmax(colors->z * 255, 0), 255);
CVarSetColor(cvarName, NewColors);
CVarSetInteger(Cvar_RBM.c_str(), 0); // On click disable rainbow mode.
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
changed = true;
}
Tooltip("Chooses a random color\nOverwrites previously chosen color");
@ -584,7 +583,7 @@ namespace UIWidgets {
colors.a = 255.0;
CVarSetColor(cvarName, colors);
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
changed = true;
}
}
@ -600,7 +599,7 @@ namespace UIWidgets {
colors.a = ColorRGBA.w * 255.0;
CVarSetColor(cvarName, colors);
LUS::RequestCvarSaveOnNextTick();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
changed = true;
}
}

View File

@ -3,20 +3,19 @@
#include "spdlog/spdlog.h"
namespace LUS {
std::shared_ptr<Resource> AnimationFactory::ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<Animation>(resourceMgr, initData);
std::shared_ptr<IResource>
AnimationFactory::ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<Animation>(initData);
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (resource->InitData->ResourceVersion) {
switch (resource->GetInitData()->ResourceVersion) {
case 0:
factory = std::make_shared<AnimationFactoryV0>();
break;
}
if (factory == nullptr) {
SPDLOG_ERROR("Failed to load Animation with version {}", resource->InitData->ResourceVersion);
SPDLOG_ERROR("Failed to load Animation with version {}", resource->GetInitData()->ResourceVersion);
return nullptr;
}
@ -25,7 +24,7 @@ std::shared_ptr<Resource> AnimationFactory::ReadResource(std::shared_ptr<Resourc
return resource;
}
void LUS::AnimationFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<Resource> resource) {
void LUS::AnimationFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<IResource> resource) {
std::shared_ptr<Animation> animation = std::static_pointer_cast<Animation>(resource);
ResourceVersionFactory::ParseFileBinary(reader, animation);

View File

@ -6,13 +6,12 @@
namespace LUS {
class AnimationFactory : public ResourceFactory {
public:
std::shared_ptr<Resource> ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) override;
std::shared_ptr<IResource>
ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) override;
};
class AnimationFactoryV0 : public ResourceVersionFactory {
public:
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<Resource> resource) override;
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<IResource> resource) override;
};
}; // namespace LUS

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@ -3,20 +3,19 @@
#include "spdlog/spdlog.h"
namespace LUS {
std::shared_ptr<Resource> AudioSampleFactory::ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<AudioSample>(resourceMgr, initData);
std::shared_ptr<IResource>
AudioSampleFactory::ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<AudioSample>(initData);
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (resource->InitData->ResourceVersion) {
switch (resource->GetInitData()->ResourceVersion) {
case 2:
factory = std::make_shared<AudioSampleFactoryV0>();
break;
}
if (factory == nullptr) {
SPDLOG_ERROR("Failed to load AudioSample with version {}", resource->InitData->ResourceVersion);
SPDLOG_ERROR("Failed to load AudioSample with version {}", resource->GetInitData()->ResourceVersion);
return nullptr;
}
@ -26,7 +25,7 @@ std::shared_ptr<Resource> AudioSampleFactory::ReadResource(std::shared_ptr<Resou
}
void LUS::AudioSampleFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader,
std::shared_ptr<Resource> resource)
std::shared_ptr<IResource> resource)
{
std::shared_ptr<AudioSample> audioSample = std::static_pointer_cast<AudioSample>(resource);
ResourceVersionFactory::ParseFileBinary(reader, audioSample);

View File

@ -7,14 +7,13 @@ namespace LUS {
class AudioSampleFactory : public ResourceFactory
{
public:
std::shared_ptr<Resource> ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) override;
std::shared_ptr<IResource>
ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) override;
};
class AudioSampleFactoryV0 : public ResourceVersionFactory
{
public:
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<Resource> resource) override;
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<IResource> resource) override;
};
}; // namespace LUS

View File

@ -3,13 +3,12 @@
#include "spdlog/spdlog.h"
namespace LUS {
std::shared_ptr<Resource> AudioSequenceFactory::ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<AudioSequence>(resourceMgr, initData);
std::shared_ptr<IResource>
AudioSequenceFactory::ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<AudioSequence>(initData);
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (resource->InitData->ResourceVersion) {
switch (resource->GetInitData()->ResourceVersion) {
case 2:
factory = std::make_shared<AudioSequenceFactoryV0>();
break;
@ -17,7 +16,7 @@ std::shared_ptr<Resource> AudioSequenceFactory::ReadResource(std::shared_ptr<Res
if (factory == nullptr)
{
SPDLOG_ERROR("Failed to load AudioSequence with version {}", resource->InitData->ResourceVersion);
SPDLOG_ERROR("Failed to load AudioSequence with version {}", resource->GetInitData()->ResourceVersion);
return nullptr;
}
@ -27,7 +26,7 @@ std::shared_ptr<Resource> AudioSequenceFactory::ReadResource(std::shared_ptr<Res
}
void LUS::AudioSequenceFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader,
std::shared_ptr<Resource> resource) {
std::shared_ptr<IResource> resource) {
std::shared_ptr<AudioSequence> audioSequence = std::static_pointer_cast<AudioSequence>(resource);
ResourceVersionFactory::ParseFileBinary(reader, audioSequence);

View File

@ -7,14 +7,13 @@ namespace LUS {
class AudioSequenceFactory : public ResourceFactory
{
public:
std::shared_ptr<Resource> ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) override;
std::shared_ptr<IResource>
ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) override;
};
class AudioSequenceFactoryV0 : public ResourceVersionFactory
{
public:
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<Resource> resource) override;
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<IResource> resource) override;
};
}; // namespace LUS

View File

@ -4,13 +4,12 @@
#include "libultraship/libultraship.h"
namespace LUS {
std::shared_ptr<Resource> AudioSoundFontFactory::ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<AudioSoundFont>(resourceMgr, initData);
std::shared_ptr<IResource>
AudioSoundFontFactory::ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<AudioSoundFont>(initData);
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (resource->InitData->ResourceVersion) {
switch (resource->GetInitData()->ResourceVersion) {
case 2:
factory = std::make_shared<AudioSoundFontFactoryV0>();
break;
@ -18,7 +17,7 @@ std::shared_ptr<Resource> AudioSoundFontFactory::ReadResource(std::shared_ptr<Re
if (factory == nullptr)
{
SPDLOG_ERROR("Failed to load AudioSoundFont with version {}", resource->InitData->ResourceVersion);
SPDLOG_ERROR("Failed to load AudioSoundFont with version {}", resource->GetInitData()->ResourceVersion);
return nullptr;
}
@ -28,7 +27,7 @@ std::shared_ptr<Resource> AudioSoundFontFactory::ReadResource(std::shared_ptr<Re
}
void LUS::AudioSoundFontFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader,
std::shared_ptr<Resource> resource) {
std::shared_ptr<IResource> resource) {
std::shared_ptr<AudioSoundFont> audioSoundFont = std::static_pointer_cast<AudioSoundFont>(resource);
ResourceVersionFactory::ParseFileBinary(reader, audioSoundFont);
@ -88,7 +87,7 @@ void LUS::AudioSoundFontFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader>
drum.sound.sample = nullptr;
} else {
auto res = LUS::Context::GetInstance()->GetResourceManager()->LoadResourceProcess(sampleFileName.c_str());
drum.sound.sample = static_cast<Sample*>(res ? res->GetPointer() : nullptr);
drum.sound.sample = static_cast<Sample*>(res ? res->GetRawPointer() : nullptr);
}
audioSoundFont->drums.push_back(drum);
@ -132,7 +131,7 @@ void LUS::AudioSoundFontFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader>
std::string sampleFileName = reader->ReadString();
instrument.lowNotesSound.tuning = reader->ReadFloat();
auto res = LUS::Context::GetInstance()->GetResourceManager()->LoadResourceProcess(sampleFileName.c_str());
instrument.lowNotesSound.sample = static_cast<Sample*>(res ? res->GetPointer() : nullptr);
instrument.lowNotesSound.sample = static_cast<Sample*>(res ? res->GetRawPointer() : nullptr);
} else {
instrument.lowNotesSound.sample = nullptr;
instrument.lowNotesSound.tuning = 0;
@ -144,7 +143,7 @@ void LUS::AudioSoundFontFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader>
std::string sampleFileName = reader->ReadString();
instrument.normalNotesSound.tuning = reader->ReadFloat();
auto res = LUS::Context::GetInstance()->GetResourceManager()->LoadResourceProcess(sampleFileName.c_str());
instrument.normalNotesSound.sample = static_cast<Sample*>(res ? res->GetPointer() : nullptr);
instrument.normalNotesSound.sample = static_cast<Sample*>(res ? res->GetRawPointer() : nullptr);
} else {
instrument.normalNotesSound.sample = nullptr;
instrument.normalNotesSound.tuning = 0;
@ -156,7 +155,7 @@ void LUS::AudioSoundFontFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader>
std::string sampleFileName = reader->ReadString();
instrument.highNotesSound.tuning = reader->ReadFloat();
auto res = LUS::Context::GetInstance()->GetResourceManager()->LoadResourceProcess(sampleFileName.c_str());
instrument.highNotesSound.sample = static_cast<Sample*>(res ? res->GetPointer() : nullptr);
instrument.highNotesSound.sample = static_cast<Sample*>(res ? res->GetRawPointer() : nullptr);
} else {
instrument.highNotesSound.sample = nullptr;
instrument.highNotesSound.tuning = 0;
@ -181,7 +180,7 @@ void LUS::AudioSoundFontFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader>
std::string sampleFileName = reader->ReadString();
soundEffect.tuning = reader->ReadFloat();
auto res = LUS::Context::GetInstance()->GetResourceManager()->LoadResourceProcess(sampleFileName.c_str());
soundEffect.sample = static_cast<Sample*>(res ? res->GetPointer() : nullptr);
soundEffect.sample = static_cast<Sample*>(res ? res->GetRawPointer() : nullptr);
}
audioSoundFont->soundEffects.push_back(soundEffect);

View File

@ -7,14 +7,13 @@ namespace LUS {
class AudioSoundFontFactory : public ResourceFactory
{
public:
std::shared_ptr<Resource> ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) override;
std::shared_ptr<IResource>
ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) override;
};
class AudioSoundFontFactoryV0 : public ResourceVersionFactory
{
public:
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<Resource> resource) override;
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<IResource> resource) override;
};
}; // namespace LUS

View File

@ -3,20 +3,19 @@
#include "spdlog/spdlog.h"
namespace LUS {
std::shared_ptr<Resource> BackgroundFactory::ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<Background>(resourceMgr, initData);
std::shared_ptr<IResource>
BackgroundFactory::ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<Background>(initData);
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (resource->InitData->ResourceVersion) {
switch (resource->GetInitData()->ResourceVersion) {
case 0:
factory = std::make_shared<BackgroundFactoryV0>();
break;
}
if (factory == nullptr) {
SPDLOG_ERROR("Failed to load Background with version {}", resource->InitData->ResourceVersion);
SPDLOG_ERROR("Failed to load Background with version {}", resource->GetInitData()->ResourceVersion);
return nullptr;
}
@ -25,7 +24,7 @@ std::shared_ptr<Resource> BackgroundFactory::ReadResource(std::shared_ptr<Resour
return resource;
}
void BackgroundFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<Resource> resource) {
void BackgroundFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<IResource> resource) {
std::shared_ptr<Background> background = std::static_pointer_cast<Background>(resource);
ResourceVersionFactory::ParseFileBinary(reader, background);

View File

@ -6,13 +6,12 @@
namespace LUS {
class BackgroundFactory : public ResourceFactory {
public:
std::shared_ptr<Resource> ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) override;
std::shared_ptr<IResource>
ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) override;
};
class BackgroundFactoryV0 : public ResourceVersionFactory {
public:
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<Resource> resource) override;
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<IResource> resource) override;
};
}; // namespace LUS

View File

@ -3,20 +3,19 @@
#include "spdlog/spdlog.h"
namespace LUS {
std::shared_ptr<Resource> CollisionHeaderFactory::ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<CollisionHeader>(resourceMgr, initData);
std::shared_ptr<IResource>
CollisionHeaderFactory::ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<CollisionHeader>(initData);
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (resource->InitData->ResourceVersion) {
switch (resource->GetInitData()->ResourceVersion) {
case 0:
factory = std::make_shared<CollisionHeaderFactoryV0>();
break;
}
if (factory == nullptr) {
SPDLOG_ERROR("Failed to load Collision Header with version {}", resource->InitData->ResourceVersion);
SPDLOG_ERROR("Failed to load Collision Header with version {}", resource->GetInitData()->ResourceVersion);
return nullptr;
}
@ -26,7 +25,7 @@ std::shared_ptr<Resource> CollisionHeaderFactory::ReadResource(std::shared_ptr<R
}
void LUS::CollisionHeaderFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader,
std::shared_ptr<Resource> resource)
std::shared_ptr<IResource> resource)
{
std::shared_ptr<CollisionHeader> collisionHeader = std::static_pointer_cast<CollisionHeader>(resource);
ResourceVersionFactory::ParseFileBinary(reader, collisionHeader);

View File

@ -6,13 +6,12 @@
namespace LUS {
class CollisionHeaderFactory : public ResourceFactory {
public:
std::shared_ptr<Resource> ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) override;
std::shared_ptr<IResource>
ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) override;
};
class CollisionHeaderFactoryV0 : public ResourceVersionFactory {
public:
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<Resource> resource) override;
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<IResource> resource) override;
};
}; // namespace LUS

View File

@ -3,20 +3,19 @@
#include "spdlog/spdlog.h"
namespace LUS {
std::shared_ptr<Resource> CutsceneFactory::ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<Cutscene>(resourceMgr, initData);
std::shared_ptr<IResource>
CutsceneFactory::ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<Cutscene>(initData);
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (resource->InitData->ResourceVersion) {
switch (resource->GetInitData()->ResourceVersion) {
case 0:
factory = std::make_shared<CutsceneFactoryV0>();
break;
}
if (factory == nullptr) {
SPDLOG_ERROR("Failed to load Cutscene with version {}", resource->InitData->ResourceVersion);
SPDLOG_ERROR("Failed to load Cutscene with version {}", resource->GetInitData()->ResourceVersion);
return nullptr;
}
@ -81,7 +80,7 @@ static inline uint32_t read_CMD_HH(std::shared_ptr<BinaryReader> reader) {
}
void LUS::CutsceneFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader,
std::shared_ptr<Resource> resource)
std::shared_ptr<IResource> resource)
{
std::shared_ptr<Cutscene> cutscene = std::static_pointer_cast<Cutscene>(resource);
ResourceVersionFactory::ParseFileBinary(reader, cutscene);

View File

@ -7,14 +7,13 @@ namespace LUS {
class CutsceneFactory : public ResourceFactory
{
public:
std::shared_ptr<Resource> ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) override;
std::shared_ptr<IResource>
ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) override;
};
class CutsceneFactoryV0 : public ResourceVersionFactory
{
public:
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<Resource> resource) override;
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<IResource> resource) override;
};
}; // namespace LUS

View File

@ -3,20 +3,19 @@
#include "spdlog/spdlog.h"
namespace LUS {
std::shared_ptr<Resource> PathFactory::ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<Path>(resourceMgr, initData);
std::shared_ptr<IResource>
PathFactory::ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<Path>(initData);
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (resource->InitData->ResourceVersion) {
switch (resource->GetInitData()->ResourceVersion) {
case 0:
factory = std::make_shared<PathFactoryV0>();
break;
}
if (factory == nullptr) {
SPDLOG_ERROR("Failed to load Path with version {}", resource->InitData->ResourceVersion);
SPDLOG_ERROR("Failed to load Path with version {}", resource->GetInitData()->ResourceVersion);
return nullptr;
}
@ -26,7 +25,7 @@ std::shared_ptr<Resource> PathFactory::ReadResource(std::shared_ptr<ResourceMana
}
void LUS::PathFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader,
std::shared_ptr<Resource> resource) {
std::shared_ptr<IResource> resource) {
std::shared_ptr<Path> path = std::static_pointer_cast<Path>(resource);
ResourceVersionFactory::ParseFileBinary(reader, path);

View File

@ -7,14 +7,13 @@ namespace LUS {
class PathFactory : public ResourceFactory
{
public:
std::shared_ptr<Resource> ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) override;
std::shared_ptr<IResource>
ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) override;
};
class PathFactoryV0 : public ResourceVersionFactory
{
public:
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<Resource> resource) override;
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<IResource> resource) override;
};
}; // namespace LUS

View File

@ -3,13 +3,12 @@
#include "spdlog/spdlog.h"
namespace LUS {
std::shared_ptr<Resource> PlayerAnimationFactory::ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<PlayerAnimation>(resourceMgr, initData);
std::shared_ptr<IResource>
PlayerAnimationFactory::ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<PlayerAnimation>(initData);
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (resource->InitData->ResourceVersion) {
switch (resource->GetInitData()->ResourceVersion) {
case 0:
factory = std::make_shared<PlayerAnimationFactoryV0>();
break;
@ -17,7 +16,7 @@ std::shared_ptr<Resource> PlayerAnimationFactory::ReadResource(std::shared_ptr<R
if (factory == nullptr)
{
SPDLOG_ERROR("Failed to load PlayerAnimation with version {}", resource->InitData->ResourceVersion);
SPDLOG_ERROR("Failed to load PlayerAnimation with version {}", resource->GetInitData()->ResourceVersion);
return nullptr;
}
@ -27,7 +26,7 @@ std::shared_ptr<Resource> PlayerAnimationFactory::ReadResource(std::shared_ptr<R
}
void LUS::PlayerAnimationFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader,
std::shared_ptr<Resource> resource)
std::shared_ptr<IResource> resource)
{
std::shared_ptr<PlayerAnimation> playerAnimation = std::static_pointer_cast<PlayerAnimation>(resource);
ResourceVersionFactory::ParseFileBinary(reader, playerAnimation);

View File

@ -6,13 +6,12 @@
namespace LUS {
class PlayerAnimationFactory : public ResourceFactory {
public:
std::shared_ptr<Resource> ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) override;
std::shared_ptr<IResource>
ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) override;
};
class PlayerAnimationFactoryV0 : public ResourceVersionFactory {
public:
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<Resource> resource) override;
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<IResource> resource) override;
};
}; // namespace LUS

View File

@ -30,9 +30,8 @@
namespace LUS {
std::shared_ptr<Resource> SceneFactory::ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) {
std::shared_ptr<IResource>
SceneFactory::ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) {
if (SceneFactory::sceneCommandFactories.empty()) {
SceneFactory::sceneCommandFactories[LUS::SceneCommandID::SetLightingSettings] = std::make_shared<SetLightingSettingsFactory>();
SceneFactory::sceneCommandFactories[LUS::SceneCommandID::SetWind] = std::make_shared<SetWindSettingsFactory>();
@ -61,17 +60,17 @@ std::shared_ptr<Resource> SceneFactory::ReadResource(std::shared_ptr<ResourceMan
SceneFactory::sceneCommandFactories[LUS::SceneCommandID::SetMesh] = std::make_shared<SetMeshFactory>();
}
auto resource = std::make_shared<Scene>(resourceMgr, initData);
auto resource = std::make_shared<Scene>(initData);
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (resource->InitData->ResourceVersion) {
switch (resource->GetInitData()->ResourceVersion) {
case 0:
factory = std::make_shared<SceneFactoryV0>();
break;
}
if (factory == nullptr) {
SPDLOG_ERROR("Failed to load Scene with version {}", resource->InitData->ResourceVersion);
SPDLOG_ERROR("Failed to load Scene with version {}", resource->GetInitData()->ResourceVersion);
return nullptr;
}
@ -81,7 +80,7 @@ std::shared_ptr<Resource> SceneFactory::ReadResource(std::shared_ptr<ResourceMan
}
void SceneFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader,
std::shared_ptr<Resource> resource)
std::shared_ptr<IResource> resource)
{
std::shared_ptr<Scene> scene = std::static_pointer_cast<Scene>(resource);
ResourceVersionFactory::ParseFileBinary(reader, scene);
@ -98,27 +97,27 @@ void SceneFactoryV0::ParseSceneCommands(std::shared_ptr<Scene> scene, std::share
}
}
std::shared_ptr<SceneCommand> SceneFactoryV0::ParseSceneCommand(std::shared_ptr<Scene> scene,
std::shared_ptr<ISceneCommand> SceneFactoryV0::ParseSceneCommand(std::shared_ptr<Scene> scene,
std::shared_ptr<BinaryReader> reader, uint32_t index) {
SceneCommandID cmdID = (SceneCommandID)reader->ReadInt32();
reader->Seek(-sizeof(int32_t), SeekOffsetType::Current);
std::shared_ptr<SceneCommand> result = nullptr;
std::shared_ptr<ISceneCommand> result = nullptr;
std::shared_ptr<SceneCommandFactory> commandFactory = SceneFactory::sceneCommandFactories[cmdID];
if (commandFactory != nullptr) {
auto initData = std::make_shared<ResourceInitData>();
initData->Id = scene->InitData->Id;
initData->Id = scene->GetInitData()->Id;
initData->Type = ResourceType::SOH_SceneCommand;
initData->Path = scene->InitData->Path + "/SceneCommand" + std::to_string(index);
initData->ResourceVersion = scene->InitData->ResourceVersion;
result = std::static_pointer_cast<SceneCommand>(commandFactory->ReadResource(scene->ResourceManager, initData, reader));
initData->Path = scene->GetInitData()->Path + "/SceneCommand" + std::to_string(index);
initData->ResourceVersion = scene->GetInitData()->ResourceVersion;
result = std::static_pointer_cast<ISceneCommand>(commandFactory->ReadResource(initData, reader));
// Cache the resource?
}
if (result == nullptr) {
SPDLOG_ERROR("Failed to load scene command of type {} in scene {}", (uint32_t)cmdID, scene->InitData->Path);
SPDLOG_ERROR("Failed to load scene command of type {} in scene {}", (uint32_t)cmdID, scene->GetInitData()->Path);
}
return result;

View File

@ -9,9 +9,8 @@
namespace LUS {
class SceneFactory : public ResourceFactory {
public:
std::shared_ptr<Resource> ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) override;
std::shared_ptr<IResource>
ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) override;
// Doing something very similar to what we do on the ResourceLoader.
// Eventually, scene commands should be moved up to the ResourceLoader as well.
@ -22,9 +21,9 @@ class SceneFactory : public ResourceFactory {
class SceneFactoryV0 : public ResourceVersionFactory {
public:
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<Resource> resource) override;
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<IResource> resource) override;
void ParseSceneCommands(std::shared_ptr<Scene> scene, std::shared_ptr<BinaryReader> reader);
protected:
std::shared_ptr<SceneCommand> ParseSceneCommand(std::shared_ptr<Scene> scene, std::shared_ptr<BinaryReader> reader, uint32_t index);
std::shared_ptr<ISceneCommand> ParseSceneCommand(std::shared_ptr<Scene> scene, std::shared_ptr<BinaryReader> reader, uint32_t index);
};
}; // namespace LUS

View File

@ -4,20 +4,19 @@
#include <libultraship/libultraship.h>
namespace LUS {
std::shared_ptr<Resource> SkeletonFactory::ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<Skeleton>(resourceMgr, initData);
std::shared_ptr<IResource>
SkeletonFactory::ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<Skeleton>(initData);
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (resource->InitData->ResourceVersion) {
switch (resource->GetInitData()->ResourceVersion) {
case 0:
factory = std::make_shared<SkeletonFactoryV0>();
break;
}
if (factory == nullptr) {
SPDLOG_ERROR("Failed to load Skeleton with version {}", resource->InitData->ResourceVersion);
SPDLOG_ERROR("Failed to load Skeleton with version {}", resource->GetInitData()->ResourceVersion);
return nullptr;
}
@ -26,20 +25,19 @@ std::shared_ptr<Resource> SkeletonFactory::ReadResource(std::shared_ptr<Resource
return resource;
}
std::shared_ptr<Resource> SkeletonFactory::ReadResourceXML(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
tinyxml2::XMLElement* reader) {
auto resource = std::make_shared<Skeleton>(resourceMgr, initData);
std::shared_ptr<IResource>
SkeletonFactory::ReadResourceXML(std::shared_ptr<ResourceInitData> initData, tinyxml2::XMLElement *reader) {
auto resource = std::make_shared<Skeleton>(initData);
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (resource->InitData->ResourceVersion) {
switch (resource->GetInitData()->ResourceVersion) {
case 0:
factory = std::make_shared<SkeletonFactoryV0>();
break;
}
if (factory == nullptr) {
SPDLOG_ERROR("Failed to load Skeleton with version {}", resource->InitData->ResourceVersion);
SPDLOG_ERROR("Failed to load Skeleton with version {}", resource->GetInitData()->ResourceVersion);
return nullptr;
}
@ -49,7 +47,7 @@ std::shared_ptr<Resource> SkeletonFactory::ReadResourceXML(std::shared_ptr<Resou
}
void SkeletonFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader,
std::shared_ptr<Resource> resource)
std::shared_ptr<IResource> resource)
{
std::shared_ptr<Skeleton> skeleton = std::static_pointer_cast<Skeleton>(resource);
ResourceVersionFactory::ParseFileBinary(reader, skeleton);
@ -86,7 +84,7 @@ void SkeletonFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader,
for (size_t i = 0; i < skeleton->limbTable.size(); i++) {
std::string limbStr = skeleton->limbTable[i];
auto limb = LUS::Context::GetInstance()->GetResourceManager()->LoadResourceProcess(limbStr.c_str());
skeleton->skeletonHeaderSegments.push_back(limb ? limb->GetPointer() : nullptr);
skeleton->skeletonHeaderSegments.push_back(limb ? limb->GetRawPointer() : nullptr);
}
if (skeleton->type == LUS::SkeletonType::Normal) {
@ -99,7 +97,7 @@ void SkeletonFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader,
SPDLOG_ERROR("unknown skeleton type {}", (uint32_t)skeleton->type);
}
}
void SkeletonFactoryV0::ParseFileXML(tinyxml2::XMLElement* reader, std::shared_ptr<Resource> resource)
void SkeletonFactoryV0::ParseFileXML(tinyxml2::XMLElement* reader, std::shared_ptr<IResource> resource)
{
std::shared_ptr<Skeleton> skel = std::static_pointer_cast<Skeleton>(resource);
@ -143,7 +141,7 @@ void SkeletonFactoryV0::ParseFileXML(tinyxml2::XMLElement* reader, std::shared_p
skel->limbTable.push_back(limbName);
auto limb = LUS::Context::GetInstance()->GetResourceManager()->LoadResourceProcess(limbName.c_str());
skel->skeletonHeaderSegments.push_back(limb ? limb->GetPointer() : nullptr);
skel->skeletonHeaderSegments.push_back(limb ? limb->GetRawPointer() : nullptr);
}
child = child->NextSiblingElement();

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@ -7,19 +7,17 @@ namespace LUS {
class SkeletonFactory : public ResourceFactory
{
public:
std::shared_ptr<Resource> ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) override;
std::shared_ptr<Resource> ReadResourceXML(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
tinyxml2::XMLElement* reader) override;
std::shared_ptr<IResource>
ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) override;
std::shared_ptr<IResource>
ReadResourceXML(std::shared_ptr<ResourceInitData> initData, tinyxml2::XMLElement *reader) override;
};
class SkeletonFactoryV0 : public ResourceVersionFactory
{
public:
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<Resource> resource) override;
void ParseFileXML(tinyxml2::XMLElement* reader, std::shared_ptr<Resource> resource) override;
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<IResource> resource) override;
void ParseFileXML(tinyxml2::XMLElement* reader, std::shared_ptr<IResource> resource) override;
};
}; // namespace LUS

View File

@ -4,20 +4,19 @@
#include "libultraship/libultraship.h"
namespace LUS {
std::shared_ptr<Resource> SkeletonLimbFactory::ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<SkeletonLimb>(resourceMgr, initData);
std::shared_ptr<IResource>
SkeletonLimbFactory::ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<SkeletonLimb>(initData);
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (resource->InitData->ResourceVersion) {
switch (resource->GetInitData()->ResourceVersion) {
case 0:
factory = std::make_shared<SkeletonLimbFactoryV0>();
break;
}
if (factory == nullptr) {
SPDLOG_ERROR("Failed to load Skeleton Limb with version {}", resource->InitData->ResourceVersion);
SPDLOG_ERROR("Failed to load Skeleton Limb with version {}", resource->GetInitData()->ResourceVersion);
return nullptr;
}
@ -26,20 +25,19 @@ std::shared_ptr<Resource> SkeletonLimbFactory::ReadResource(std::shared_ptr<Reso
return resource;
}
std::shared_ptr<Resource> SkeletonLimbFactory::ReadResourceXML(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
tinyxml2::XMLElement* reader) {
auto resource = std::make_shared<SkeletonLimb>(resourceMgr, initData);
std::shared_ptr<IResource>
SkeletonLimbFactory::ReadResourceXML(std::shared_ptr<ResourceInitData> initData, tinyxml2::XMLElement *reader) {
auto resource = std::make_shared<SkeletonLimb>(initData);
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (resource->InitData->ResourceVersion) {
switch (resource->GetInitData()->ResourceVersion) {
case 0:
factory = std::make_shared<SkeletonLimbFactoryV0>();
break;
}
if (factory == nullptr) {
SPDLOG_ERROR("Failed to load Skeleton Limb with version {}", resource->InitData->ResourceVersion);
SPDLOG_ERROR("Failed to load Skeleton Limb with version {}", resource->GetInitData()->ResourceVersion);
return nullptr;
}
@ -49,7 +47,7 @@ std::shared_ptr<Resource> SkeletonLimbFactory::ReadResourceXML(std::shared_ptr<R
}
void LUS::SkeletonLimbFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader,
std::shared_ptr<Resource> resource)
std::shared_ptr<IResource> resource)
{
std::shared_ptr<SkeletonLimb> skeletonLimb = std::static_pointer_cast<SkeletonLimb>(resource);
ResourceVersionFactory::ParseFileBinary(reader, skeletonLimb);
@ -135,14 +133,14 @@ void LUS::SkeletonLimbFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> r
if (skeletonLimb->dListPtr != "") {
auto dList = LUS::Context::GetInstance()->GetResourceManager()->LoadResourceProcess(skeletonLimb->dListPtr.c_str());
skeletonLimb->limbData.lodLimb.dLists[0] = (Gfx*)(dList ? dList->GetPointer() : nullptr);
skeletonLimb->limbData.lodLimb.dLists[0] = (Gfx*)(dList ? dList->GetRawPointer() : nullptr);
} else {
skeletonLimb->limbData.lodLimb.dLists[0] = nullptr;
}
if (skeletonLimb->dList2Ptr != "") {
auto dList = LUS::Context::GetInstance()->GetResourceManager()->LoadResourceProcess(skeletonLimb->dList2Ptr.c_str());
skeletonLimb->limbData.lodLimb.dLists[1] = (Gfx*)(dList ? dList->GetPointer() : nullptr);
skeletonLimb->limbData.lodLimb.dLists[1] = (Gfx*)(dList ? dList->GetRawPointer() : nullptr);
} else {
skeletonLimb->limbData.lodLimb.dLists[1] = nullptr;
}
@ -156,7 +154,7 @@ void LUS::SkeletonLimbFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> r
if (!skeletonLimb->dListPtr.empty()) {
const auto dList = LUS::Context::GetInstance()->GetResourceManager()->LoadResourceProcess(skeletonLimb->dListPtr.c_str());
skeletonLimb->limbData.standardLimb.dList = (Gfx*)(dList ? dList->GetPointer() : nullptr);
skeletonLimb->limbData.standardLimb.dList = (Gfx*)(dList ? dList->GetRawPointer() : nullptr);
}
} else if (skeletonLimb->limbType == LUS::LimbType::Curve) {
skeletonLimb->limbData.skelCurveLimb.firstChildIdx = skeletonLimb->childIndex;
@ -166,12 +164,12 @@ void LUS::SkeletonLimbFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> r
if (!skeletonLimb->dListPtr.empty()) {
const auto dList = LUS::Context::GetInstance()->GetResourceManager()->LoadResourceProcess(skeletonLimb->dListPtr.c_str());
skeletonLimb->limbData.skelCurveLimb.dList[0] = (Gfx*)(dList ? dList->GetPointer() : nullptr);
skeletonLimb->limbData.skelCurveLimb.dList[0] = (Gfx*)(dList ? dList->GetRawPointer() : nullptr);
}
if (!skeletonLimb->dList2Ptr.empty()) {
const auto dList = LUS::Context::GetInstance()->GetResourceManager()->LoadResourceProcess(skeletonLimb->dList2Ptr.c_str());
skeletonLimb->limbData.skelCurveLimb.dList[1] = (Gfx*)(dList ? dList->GetPointer() : nullptr);
skeletonLimb->limbData.skelCurveLimb.dList[1] = (Gfx*)(dList ? dList->GetRawPointer() : nullptr);
}
} else if (skeletonLimb->limbType == LUS::LimbType::Skin) {
skeletonLimb->limbData.skinLimb.jointPos.x = skeletonLimb->transX;
@ -192,13 +190,13 @@ void LUS::SkeletonLimbFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> r
if (skeletonLimb->skinSegmentType == LUS::ZLimbSkinType::SkinType_DList) {
auto res = LUS::Context::GetInstance()->GetResourceManager()->LoadResourceProcess(skeletonLimb->skinDList.c_str());
skeletonLimb->limbData.skinLimb.segment = res ? res->GetPointer() : nullptr;
skeletonLimb->limbData.skinLimb.segment = res ? res->GetRawPointer() : nullptr;
} else if (skeletonLimb->skinSegmentType == LUS::ZLimbSkinType::SkinType_4) {
skeletonLimb->skinAnimLimbData.totalVtxCount = skeletonLimb->skinVtxCnt;
skeletonLimb->skinAnimLimbData.limbModifCount = skeletonLimb->skinLimbModifCount;
skeletonLimb->skinAnimLimbData.limbModifications = skeletonLimb->skinLimbModifArray.data();
auto res = LUS::Context::GetInstance()->GetResourceManager()->LoadResourceProcess(skeletonLimb->skinDList2.c_str());
skeletonLimb->skinAnimLimbData.dlist = (Gfx*)(res ? res->GetPointer() : nullptr);
skeletonLimb->skinAnimLimbData.dlist = (Gfx*)(res ? res->GetRawPointer() : nullptr);
for (size_t i = 0; i < skeletonLimb->skinLimbModifArray.size(); i++) {
skeletonLimb->skinAnimLimbData.limbModifications[i].vtxCount = skeletonLimb->skinLimbModifVertexArrays[i].size();
@ -214,7 +212,7 @@ void LUS::SkeletonLimbFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> r
}
}
}
void SkeletonLimbFactoryV0::ParseFileXML(tinyxml2::XMLElement* reader, std::shared_ptr<Resource> resource)
void SkeletonLimbFactoryV0::ParseFileXML(tinyxml2::XMLElement* reader, std::shared_ptr<IResource> resource)
{
std::shared_ptr<SkeletonLimb> skelLimb = std::static_pointer_cast<SkeletonLimb>(resource);
@ -257,7 +255,7 @@ void SkeletonLimbFactoryV0::ParseFileXML(tinyxml2::XMLElement* reader, std::shar
if (skelLimb->dListPtr != "") {
auto res = LUS::Context::GetInstance()->GetResourceManager()->LoadResourceProcess((const char*)skelLimb->dListPtr.c_str());
limbData.lodLimb.dLists[0] = (Gfx*)(res ? res->GetPointer() : nullptr);
limbData.lodLimb.dLists[0] = (Gfx*)(res ? res->GetRawPointer() : nullptr);
} else {
limbData.lodLimb.dLists[0] = nullptr;
}

View File

@ -7,19 +7,17 @@ namespace LUS {
class SkeletonLimbFactory : public ResourceFactory
{
public:
std::shared_ptr<Resource> ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) override;
std::shared_ptr<Resource> ReadResourceXML(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
tinyxml2::XMLElement* reader) override;
std::shared_ptr<IResource>
ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) override;
std::shared_ptr<IResource>
ReadResourceXML(std::shared_ptr<ResourceInitData> initData, tinyxml2::XMLElement *reader) override;
};
class SkeletonLimbFactoryV0 : public ResourceVersionFactory
{
public:
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<Resource> resource) override;
void ParseFileXML(tinyxml2::XMLElement* reader, std::shared_ptr<Resource> resource) override;
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<IResource> resource) override;
void ParseFileXML(tinyxml2::XMLElement* reader, std::shared_ptr<IResource> resource) override;
};
}; // namespace LUS

View File

@ -3,13 +3,12 @@
#include "spdlog/spdlog.h"
namespace LUS {
std::shared_ptr<Resource> TextFactory::ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<Text>(resourceMgr, initData);
std::shared_ptr<IResource>
TextFactory::ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<Text>(initData);
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (resource->InitData->ResourceVersion) {
switch (resource->GetInitData()->ResourceVersion) {
case 0:
factory = std::make_shared<TextFactoryV0>();
break;
@ -19,7 +18,7 @@ std::shared_ptr<Resource> TextFactory::ReadResource(std::shared_ptr<ResourceMana
}
if (factory == nullptr) {
SPDLOG_ERROR("Failed to load Text with version {}", resource->InitData->ResourceVersion);
SPDLOG_ERROR("Failed to load Text with version {}", resource->GetInitData()->ResourceVersion);
return nullptr;
}
@ -28,20 +27,19 @@ std::shared_ptr<Resource> TextFactory::ReadResource(std::shared_ptr<ResourceMana
return resource;
}
std::shared_ptr<Resource> TextFactory::ReadResourceXML(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
tinyxml2::XMLElement* reader) {
auto resource = std::make_shared<Text>(resourceMgr, initData);
std::shared_ptr<IResource>
TextFactory::ReadResourceXML(std::shared_ptr<ResourceInitData> initData, tinyxml2::XMLElement *reader) {
auto resource = std::make_shared<Text>(initData);
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (resource->InitData->ResourceVersion) {
switch (resource->GetInitData()->ResourceVersion) {
case 0:
factory = std::make_shared<TextFactoryV0>();
break;
}
if (factory == nullptr) {
SPDLOG_ERROR("Failed to load Text with version {}", resource->InitData->ResourceVersion);
SPDLOG_ERROR("Failed to load Text with version {}", resource->GetInitData()->ResourceVersion);
return nullptr;
}
@ -51,7 +49,7 @@ std::shared_ptr<Resource> TextFactory::ReadResourceXML(std::shared_ptr<ResourceM
}
void LUS::TextFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader,
std::shared_ptr<Resource> resource) {
std::shared_ptr<IResource> resource) {
std::shared_ptr<Text> text = std::static_pointer_cast<Text>(resource);
ResourceVersionFactory::ParseFileBinary(reader, text);
@ -68,7 +66,7 @@ void LUS::TextFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader,
text->messages.push_back(entry);
}
}
void TextFactoryV0::ParseFileXML(tinyxml2::XMLElement* reader, std::shared_ptr<Resource> resource) {
void TextFactoryV0::ParseFileXML(tinyxml2::XMLElement* reader, std::shared_ptr<IResource> resource) {
std::shared_ptr<Text> txt = std::static_pointer_cast<Text>(resource);
auto child = reader->FirstChildElement();

View File

@ -7,19 +7,17 @@ namespace LUS {
class TextFactory : public ResourceFactory
{
public:
std::shared_ptr<Resource> ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) override;
std::shared_ptr<Resource> ReadResourceXML(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
tinyxml2::XMLElement* reader) override;
std::shared_ptr<IResource>
ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) override;
std::shared_ptr<IResource>
ReadResourceXML(std::shared_ptr<ResourceInitData> initData, tinyxml2::XMLElement *reader) override;
};
class TextFactoryV0 : public ResourceVersionFactory
{
public:
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<Resource> resource) override;
void ParseFileXML(tinyxml2::XMLElement* reader, std::shared_ptr<Resource> resource) override;
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<IResource> resource) override;
void ParseFileXML(tinyxml2::XMLElement* reader, std::shared_ptr<IResource> resource) override;
};
}; // namespace LUS

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@ -3,20 +3,19 @@
#include "spdlog/spdlog.h"
namespace LUS {
std::shared_ptr<Resource> EndMarkerFactory::ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<EndMarker>(resourceMgr, initData);
std::shared_ptr<IResource>
EndMarkerFactory::ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<EndMarker>(initData);
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (resource->InitData->ResourceVersion) {
switch (resource->GetInitData()->ResourceVersion) {
case 0:
factory = std::make_shared<EndMarkerFactoryV0>();
break;
}
if (factory == nullptr) {
SPDLOG_ERROR("Failed to load EndMarker with version {}", resource->InitData->ResourceVersion);
SPDLOG_ERROR("Failed to load EndMarker with version {}", resource->GetInitData()->ResourceVersion);
return nullptr;
}
@ -26,7 +25,7 @@ std::shared_ptr<Resource> EndMarkerFactory::ReadResource(std::shared_ptr<Resourc
}
void LUS::EndMarkerFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader,
std::shared_ptr<Resource> resource)
std::shared_ptr<IResource> resource)
{
std::shared_ptr<EndMarker> endMarker = std::static_pointer_cast<EndMarker>(resource);
ResourceVersionFactory::ParseFileBinary(reader, endMarker);

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@ -5,13 +5,12 @@
namespace LUS {
class EndMarkerFactory : public SceneCommandFactory {
public:
std::shared_ptr<Resource> ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) override;
std::shared_ptr<IResource>
ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) override;
};
class EndMarkerFactoryV0 : public SceneCommandVersionFactory {
public:
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<Resource> resource) override;
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<IResource> resource) override;
};
}; // namespace LUS

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@ -3,7 +3,7 @@
#include "spdlog/spdlog.h"
namespace LUS {
void SceneCommandVersionFactory::ReadCommandId(std::shared_ptr<SceneCommand> command, std::shared_ptr<BinaryReader> reader) {
void SceneCommandVersionFactory::ReadCommandId(std::shared_ptr<ISceneCommand> command, std::shared_ptr<BinaryReader> reader) {
command->cmdId = (SceneCommandID)reader->ReadInt32();
}
}

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@ -10,6 +10,6 @@ class SceneCommandFactory : public ResourceFactory {};
class SceneCommandVersionFactory : public ResourceVersionFactory {
protected:
void ReadCommandId(std::shared_ptr<SceneCommand> command, std::shared_ptr<BinaryReader> reader);
void ReadCommandId(std::shared_ptr<ISceneCommand> command, std::shared_ptr<BinaryReader> reader);
};
}; // namespace LUS

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@ -3,13 +3,12 @@
#include "spdlog/spdlog.h"
namespace LUS {
std::shared_ptr<Resource> SetActorListFactory::ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<SetActorList>(resourceMgr, initData);
std::shared_ptr<IResource>
SetActorListFactory::ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<SetActorList>(initData);
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (resource->InitData->ResourceVersion) {
switch (resource->GetInitData()->ResourceVersion) {
case 0:
factory = std::make_shared<SetActorListFactoryV0>();
break;
@ -17,7 +16,7 @@ std::shared_ptr<Resource> SetActorListFactory::ReadResource(std::shared_ptr<Reso
if (factory == nullptr)
{
SPDLOG_ERROR("Failed to load SetActorList with version {}", resource->InitData->ResourceVersion);
SPDLOG_ERROR("Failed to load SetActorList with version {}", resource->GetInitData()->ResourceVersion);
return nullptr;
}
@ -27,7 +26,7 @@ std::shared_ptr<Resource> SetActorListFactory::ReadResource(std::shared_ptr<Reso
}
void LUS::SetActorListFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader,
std::shared_ptr<Resource> resource) {
std::shared_ptr<IResource> resource) {
std::shared_ptr<SetActorList> setActorList = std::static_pointer_cast<SetActorList>(resource);
ResourceVersionFactory::ParseFileBinary(reader, setActorList);

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@ -5,13 +5,12 @@
namespace LUS {
class SetActorListFactory : public SceneCommandFactory {
public:
std::shared_ptr<Resource> ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) override;
std::shared_ptr<IResource>
ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) override;
};
class SetActorListFactoryV0 : public SceneCommandVersionFactory {
public:
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<Resource> resource) override;
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<IResource> resource) override;
};
}; // namespace LUS

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@ -4,13 +4,12 @@
#include "libultraship/libultraship.h"
namespace LUS {
std::shared_ptr<Resource> SetAlternateHeadersFactory::ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<IResource> SetAlternateHeadersFactory::ReadResource(std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<SetAlternateHeaders>(resourceMgr, initData);
auto resource = std::make_shared<SetAlternateHeaders>(initData);
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (resource->InitData->ResourceVersion) {
switch (resource->GetInitData()->ResourceVersion) {
case 0:
factory = std::make_shared<SetAlternateHeadersFactoryV0>();
break;
@ -18,7 +17,7 @@ std::shared_ptr<Resource> SetAlternateHeadersFactory::ReadResource(std::shared_p
if (factory == nullptr)
{
SPDLOG_ERROR("Failed to load SetAlternateHeaders with version {}", resource->InitData->ResourceVersion);
SPDLOG_ERROR("Failed to load SetAlternateHeaders with version {}", resource->GetInitData()->ResourceVersion);
return nullptr;
}
@ -28,7 +27,7 @@ std::shared_ptr<Resource> SetAlternateHeadersFactory::ReadResource(std::shared_p
}
void LUS::SetAlternateHeadersFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader,
std::shared_ptr<Resource> resource)
std::shared_ptr<IResource> resource)
{
std::shared_ptr<SetAlternateHeaders> setAlternateHeaders = std::static_pointer_cast<SetAlternateHeaders>(resource);
ResourceVersionFactory::ParseFileBinary(reader, setAlternateHeaders);

View File

@ -5,13 +5,12 @@
namespace LUS {
class SetAlternateHeadersFactory : public SceneCommandFactory {
public:
std::shared_ptr<Resource> ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) override;
std::shared_ptr<IResource>
ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) override;
};
class SetAlternateHeadersFactoryV0 : public SceneCommandVersionFactory {
public:
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<Resource> resource) override;
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<IResource> resource) override;
};
}; // namespace LUS

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@ -3,20 +3,19 @@
#include "spdlog/spdlog.h"
namespace LUS {
std::shared_ptr<Resource> SetCameraSettingsFactory::ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<IResource> SetCameraSettingsFactory::ReadResource(std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<SetCameraSettings>(resourceMgr, initData);
auto resource = std::make_shared<SetCameraSettings>(initData);
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (resource->InitData->ResourceVersion) {
switch (resource->GetInitData()->ResourceVersion) {
case 0:
factory = std::make_shared<SetCameraSettingsFactoryV0>();
break;
}
if (factory == nullptr) {
SPDLOG_ERROR("Failed to load SetCameraSettings with version {}", resource->InitData->ResourceVersion);
SPDLOG_ERROR("Failed to load SetCameraSettings with version {}", resource->GetInitData()->ResourceVersion);
return nullptr;
}
@ -26,7 +25,7 @@ std::shared_ptr<Resource> SetCameraSettingsFactory::ReadResource(std::shared_ptr
}
void LUS::SetCameraSettingsFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader,
std::shared_ptr<Resource> resource)
std::shared_ptr<IResource> resource)
{
std::shared_ptr<SetCameraSettings> setCameraSettings = std::static_pointer_cast<SetCameraSettings>(resource);
ResourceVersionFactory::ParseFileBinary(reader, setCameraSettings);

View File

@ -5,13 +5,12 @@
namespace LUS {
class SetCameraSettingsFactory : public SceneCommandFactory {
public:
std::shared_ptr<Resource> ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) override;
std::shared_ptr<IResource>
ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) override;
};
class SetCameraSettingsFactoryV0 : public SceneCommandVersionFactory {
public:
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<Resource> resource) override;
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<IResource> resource) override;
};
}; // namespace LUS

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@ -4,20 +4,19 @@
#include "spdlog/spdlog.h"
namespace LUS {
std::shared_ptr<Resource> SetCollisionHeaderFactory::ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<IResource> SetCollisionHeaderFactory::ReadResource(std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<SetCollisionHeader>(resourceMgr, initData);
auto resource = std::make_shared<SetCollisionHeader>(initData);
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (resource->InitData->ResourceVersion) {
switch (resource->GetInitData()->ResourceVersion) {
case 0:
factory = std::make_shared<SetCollisionHeaderFactoryV0>();
break;
}
if (factory == nullptr) {
SPDLOG_ERROR("Failed to load SetCollisionHeader with version {}", resource->InitData->ResourceVersion);
SPDLOG_ERROR("Failed to load SetCollisionHeader with version {}", resource->GetInitData()->ResourceVersion);
return nullptr;
}
@ -27,7 +26,7 @@ std::shared_ptr<Resource> SetCollisionHeaderFactory::ReadResource(std::shared_pt
}
void LUS::SetCollisionHeaderFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader,
std::shared_ptr<Resource> resource) {
std::shared_ptr<IResource> resource) {
std::shared_ptr<SetCollisionHeader> setCollisionHeader = std::static_pointer_cast<SetCollisionHeader>(resource);
ResourceVersionFactory::ParseFileBinary(reader, setCollisionHeader);

View File

@ -5,13 +5,12 @@
namespace LUS {
class SetCollisionHeaderFactory : public SceneCommandFactory {
public:
std::shared_ptr<Resource> ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) override;
std::shared_ptr<IResource>
ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) override;
};
class SetCollisionHeaderFactoryV0 : public SceneCommandVersionFactory {
public:
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<Resource> resource) override;
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<IResource> resource) override;
};
}; // namespace LUS

View File

@ -3,20 +3,19 @@
#include "spdlog/spdlog.h"
namespace LUS {
std::shared_ptr<Resource> SetCsCameraFactory::ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<SetCsCamera>(resourceMgr, initData);
std::shared_ptr<IResource>
SetCsCameraFactory::ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<SetCsCamera>(initData);
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (resource->InitData->ResourceVersion) {
switch (resource->GetInitData()->ResourceVersion) {
case 0:
factory = std::make_shared<SetCsCameraFactoryV0>();
break;
}
if (factory == nullptr) {
SPDLOG_ERROR("Failed to load SetCsCamera with version {}", resource->InitData->ResourceVersion);
SPDLOG_ERROR("Failed to load SetCsCamera with version {}", resource->GetInitData()->ResourceVersion);
return nullptr;
}
@ -26,7 +25,7 @@ std::shared_ptr<Resource> SetCsCameraFactory::ReadResource(std::shared_ptr<Resou
}
void LUS::SetCsCameraFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader,
std::shared_ptr<Resource> resource) {
std::shared_ptr<IResource> resource) {
std::shared_ptr<SetCsCamera> setCsCamera = std::static_pointer_cast<SetCsCamera>(resource);
ResourceVersionFactory::ParseFileBinary(reader, setCsCamera);

View File

@ -5,13 +5,12 @@
namespace LUS {
class SetCsCameraFactory : public SceneCommandFactory {
public:
std::shared_ptr<Resource> ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) override;
std::shared_ptr<IResource>
ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) override;
};
class SetCsCameraFactoryV0 : public SceneCommandVersionFactory {
public:
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<Resource> resource) override;
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<IResource> resource) override;
};
}; // namespace LUS

View File

@ -4,13 +4,12 @@
#include "spdlog/spdlog.h"
namespace LUS {
std::shared_ptr<Resource> SetCutscenesFactory::ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<SetCutscenes>(resourceMgr, initData);
std::shared_ptr<IResource>
SetCutscenesFactory::ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<SetCutscenes>(initData);
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (resource->InitData->ResourceVersion) {
switch (resource->GetInitData()->ResourceVersion) {
case 0:
factory = std::make_shared<SetCutscenesFactoryV0>();
break;
@ -18,7 +17,7 @@ std::shared_ptr<Resource> SetCutscenesFactory::ReadResource(std::shared_ptr<Reso
if (factory == nullptr)
{
SPDLOG_ERROR("Failed to load SetCutscenes with version {}", resource->InitData->ResourceVersion);
SPDLOG_ERROR("Failed to load SetCutscenes with version {}", resource->GetInitData()->ResourceVersion);
return nullptr;
}
@ -28,7 +27,7 @@ std::shared_ptr<Resource> SetCutscenesFactory::ReadResource(std::shared_ptr<Reso
}
void LUS::SetCutscenesFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader,
std::shared_ptr<Resource> resource) {
std::shared_ptr<IResource> resource) {
std::shared_ptr<SetCutscenes> setCutscenes = std::static_pointer_cast<SetCutscenes>(resource);
ResourceVersionFactory::ParseFileBinary(reader, setCutscenes);

View File

@ -5,13 +5,12 @@
namespace LUS {
class SetCutscenesFactory : public SceneCommandFactory {
public:
std::shared_ptr<Resource> ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) override;
std::shared_ptr<IResource>
ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) override;
};
class SetCutscenesFactoryV0 : public SceneCommandVersionFactory {
public:
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<Resource> resource) override;
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<IResource> resource) override;
};
}; // namespace LUS

View File

@ -3,20 +3,19 @@
#include "spdlog/spdlog.h"
namespace LUS {
std::shared_ptr<Resource> SetEchoSettingsFactory::ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<SetEchoSettings>(resourceMgr, initData);
std::shared_ptr<IResource>
SetEchoSettingsFactory::ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<SetEchoSettings>(initData);
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (resource->InitData->ResourceVersion) {
switch (resource->GetInitData()->ResourceVersion) {
case 0:
factory = std::make_shared<SetEchoSettingsFactoryV0>();
break;
}
if (factory == nullptr) {
SPDLOG_ERROR("Failed to load SetEchoSettings with version {}", resource->InitData->ResourceVersion);
SPDLOG_ERROR("Failed to load SetEchoSettings with version {}", resource->GetInitData()->ResourceVersion);
return nullptr;
}
@ -26,7 +25,7 @@ std::shared_ptr<Resource> SetEchoSettingsFactory::ReadResource(std::shared_ptr<R
}
void LUS::SetEchoSettingsFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader,
std::shared_ptr<Resource> resource)
std::shared_ptr<IResource> resource)
{
std::shared_ptr<SetEchoSettings> setEchoSettings = std::static_pointer_cast<SetEchoSettings>(resource);
ResourceVersionFactory::ParseFileBinary(reader, setEchoSettings);

View File

@ -5,13 +5,12 @@
namespace LUS {
class SetEchoSettingsFactory : public SceneCommandFactory {
public:
std::shared_ptr<Resource> ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) override;
std::shared_ptr<IResource>
ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) override;
};
class SetEchoSettingsFactoryV0 : public SceneCommandVersionFactory {
public:
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<Resource> resource) override;
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<IResource> resource) override;
};
}; // namespace LUS

View File

@ -3,20 +3,19 @@
#include "spdlog/spdlog.h"
namespace LUS {
std::shared_ptr<Resource> SetEntranceListFactory::ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<SetEntranceList>(resourceMgr, initData);
std::shared_ptr<IResource>
SetEntranceListFactory::ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<SetEntranceList>(initData);
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (resource->InitData->ResourceVersion) {
switch (resource->GetInitData()->ResourceVersion) {
case 0:
factory = std::make_shared<SetEntranceListFactoryV0>();
break;
}
if (factory == nullptr) {
SPDLOG_ERROR("Failed to load SetEntranceListList with version {}", resource->InitData->ResourceVersion);
SPDLOG_ERROR("Failed to load SetEntranceListList with version {}", resource->GetInitData()->ResourceVersion);
return nullptr;
}
@ -26,7 +25,7 @@ std::shared_ptr<Resource> SetEntranceListFactory::ReadResource(std::shared_ptr<R
}
void LUS::SetEntranceListFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader,
std::shared_ptr<Resource> resource) {
std::shared_ptr<IResource> resource) {
std::shared_ptr<SetEntranceList> setEntranceList = std::static_pointer_cast<SetEntranceList>(resource);
ResourceVersionFactory::ParseFileBinary(reader, setEntranceList);

View File

@ -5,13 +5,12 @@
namespace LUS {
class SetEntranceListFactory : public SceneCommandFactory {
public:
std::shared_ptr<Resource> ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) override;
std::shared_ptr<IResource>
ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) override;
};
class SetEntranceListFactoryV0 : public SceneCommandVersionFactory {
public:
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<Resource> resource) override;
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<IResource> resource) override;
};
}; // namespace LUS

View File

@ -3,20 +3,19 @@
#include "spdlog/spdlog.h"
namespace LUS {
std::shared_ptr<Resource> SetExitListFactory::ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<SetExitList>(resourceMgr, initData);
std::shared_ptr<IResource>
SetExitListFactory::ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<SetExitList>( initData);
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (resource->InitData->ResourceVersion) {
switch (resource->GetInitData()->ResourceVersion) {
case 0:
factory = std::make_shared<SetExitListFactoryV0>();
break;
}
if (factory == nullptr) {
SPDLOG_ERROR("Failed to load SetExitList with version {}", resource->InitData->ResourceVersion);
SPDLOG_ERROR("Failed to load SetExitList with version {}", resource->GetInitData()->ResourceVersion);
return nullptr;
}
@ -26,7 +25,7 @@ std::shared_ptr<Resource> SetExitListFactory::ReadResource(std::shared_ptr<Resou
}
void LUS::SetExitListFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader,
std::shared_ptr<Resource> resource) {
std::shared_ptr<IResource> resource) {
std::shared_ptr<SetExitList> setExitList = std::static_pointer_cast<SetExitList>(resource);
ResourceVersionFactory::ParseFileBinary(reader, setExitList);

View File

@ -5,13 +5,12 @@
namespace LUS {
class SetExitListFactory : public SceneCommandFactory {
public:
std::shared_ptr<Resource> ReadResource(std::shared_ptr<ResourceManager> resourceMgr,
std::shared_ptr<ResourceInitData> initData,
std::shared_ptr<BinaryReader> reader) override;
std::shared_ptr<IResource>
ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) override;
};
class SetExitListFactoryV0 : public SceneCommandVersionFactory {
public:
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<Resource> resource) override;
void ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<IResource> resource) override;
};
}; // namespace LUS

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