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Add back lod = 0 code (#4354)
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@ -11892,6 +11892,10 @@ void Player_Draw(Actor* thisx, PlayState* play2) {
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lod = 1;
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lod = 1;
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}
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}
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if (CVarGetInteger(CVAR_ENHANCEMENT("DisableLOD"), 0)) {
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lod = 0;
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}
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func_80093C80(play);
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func_80093C80(play);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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