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Removes randomizer_custom_messages, as I relocated its logic elsewhere.
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@ -236,7 +236,6 @@
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<ClCompile Include="soh\Enhancements\randomizer\3drando\trial.cpp" />
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<ClCompile Include="soh\Enhancements\randomizer\3drando\utils.cpp" />
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<ClCompile Include="soh\Enhancements\randomizer\randomizer.cpp" />
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<ClCompile Include="soh\Enhancements\randomizer\randomizer_custom_messages.cpp" />
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<ClCompile Include="soh\Enhancements\randomizer\randomizer_item_tracker.cpp" />
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<ClCompile Include="soh\frame_interpolation.cpp" />
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<ClCompile Include="soh\Enhancements\bootcommands.c" />
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@ -1,52 +0,0 @@
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#include "randomizer.h"
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#include "soh/Enhancements/custom_message/CustomMessage.h"
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#include <message_data_static.h>
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#define NOGDI
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#define WIN32_LEAN_AND_MEAN
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void Randomizer::CreateCustomMessages() {
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CustomMessage* customMessage = CustomMessage::Instance;
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customMessage->AddCustomMessageTable(Randomizer::customMessageTableID);
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customMessage->CreateGetItemMessage(
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Randomizer::customMessageTableID, GI_BOTTLE_WITH_BLUE_FIRE, ITEM_BLUE_FIRE,
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{ TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM,
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"You got a %rBottle with Blue &Fire%w! Use it to melt Red Ice!", "", "" });
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customMessage->CreateGetItemMessage(
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Randomizer::customMessageTableID, GI_BOTTLE_WITH_BIG_POE, ITEM_BIG_POE,
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{ TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM,
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"You got a %rBig Poe in a Bottle%w!&Sell it to the Ghost Shop!", "", "" });
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customMessage->CreateGetItemMessage(
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Randomizer::customMessageTableID, GI_BOTTLE_WITH_BLUE_POTION, ITEM_POTION_BLUE,
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{ TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM,
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"You got a %rBottle of Blue Potion%w!&Drink it to replenish your&%ghealth%w and %bmagic%w!", "", "" });
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customMessage->CreateGetItemMessage(
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Randomizer::customMessageTableID, GI_BOTTLE_WITH_FISH, ITEM_FISH,
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{ TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM,
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"You got a %rFish in a Bottle%w!&It looks fresh and delicious!&They say Jabu-Jabu loves them!", "", "" });
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customMessage->CreateGetItemMessage(
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Randomizer::customMessageTableID, GI_BOTTLE_WITH_BUGS, ITEM_BUG,
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{ TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM, "You got a %rBug in a Bottle%w!&They love to burrow in&dirt holes!", "", "" });
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customMessage->CreateGetItemMessage(
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Randomizer::customMessageTableID, GI_BOTTLE_WITH_FAIRY, ITEM_FAIRY,
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{ TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM, "You got a %rFairy in a Bottle%w!&Use it wisely!", "", "" });
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customMessage->CreateGetItemMessage(
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Randomizer::customMessageTableID, GI_BOTTLE_WITH_RED_POTION, ITEM_POTION_RED,
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{ TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM, "You got a %rBottle of Red Potion%w!&Drink it to replenish your&%ghealth%w!", "", "" });
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customMessage->CreateGetItemMessage(
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Randomizer::customMessageTableID, GI_BOTTLE_WITH_GREEN_POTION, ITEM_POTION_GREEN,
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{ TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM,
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"You got a %rBottle of Green Potion%w!&Drink it to replenish your&%bmagic%w!", "", "" });
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customMessage->CreateGetItemMessage(
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Randomizer::customMessageTableID, GI_BOTTLE_WITH_POE, ITEM_POE,
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{ TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM,
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"You got a %rPoe in a Bottle%w!&That creepy Ghost Shop might&be interested in this...", "", "" });
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}
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//std::string Randomizer::GetCustomGetItemMessage(GlobalContext* globalCtx, GetItemID giid) {
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// if (!gSaveContext.n64ddFlag) {
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// return "Not Randomized.";
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// }
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//
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// return CustomMessage::Instance->RetrieveMessage(globalCtx, Randomizer::customMessageTableID, giid);
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//}
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