From 2159c006fc5e0883c5bea2141ce8d9bbc0739a5a Mon Sep 17 00:00:00 2001 From: aMannus Date: Wed, 13 Jul 2022 00:57:02 +0200 Subject: [PATCH] Rando: GtG and carpenter prompts skip (#663) * Skip gtg and carpenter prompt For rando. Tested and just works. * Fixed missing break --- .../actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) diff --git a/soh/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c b/soh/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c index 2aff2225c..314092d49 100644 --- a/soh/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c +++ b/soh/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c @@ -252,12 +252,18 @@ void func_80B3A4F8(EnWonderTalk2* this, GlobalContext* globalCtx) { } this->unk_158 = 0; if (!this->unk_156) { - // whether or not to skip the text in rando + // Whether or not to skip the text in rando bool randoSkipText = false; if (gSaveContext.n64ddFlag) { - // scenes for which all of this type of wonder talk should be skipped. - switch (globalCtx->sceneNum) { - case 0x0007: //shadow temple + // Scenes for which all of this type of wonder talk should be skipped. + switch (globalCtx->sceneNum) { + case 0x0007: // Shadow Temple + randoSkipText = true; + break; + case 0x000B: // Gerudo Training Grounds + randoSkipText = true; + break; + case 0x000C: // Inside Gerudo Fortress randoSkipText = true; break; default: