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ADD: Enhancement-->Graphics-->Colour Temple of Time's Medallions (#3514)
* First dirty testing process
* Forgot a 2 for the second Dlist patching of Shadow
* TWEAK: GI integration
* DEL: Unucessary includes + whitespace
* TWEAK: No stones refactor for now, sorry I'm kinda lazy right now, don't hate me, please! T_T
* Stone removal part 2, sometime I forget to save the changes :derp:
* Tiny last tweaks, hopefully
* Add to rando preset
* Tweak: typo
* TWEAK: Trigger on toggling on/off
* TWEAK: adressed reviews 💯
* Please mate, excuse my British typing
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@ -26,16 +26,30 @@
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extern "C" {
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#include <z64.h>
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#include "align_asset_macro.h"
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#include "macros.h"
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#include "functions.h"
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#include "variables.h"
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#include "functions.h"
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void ResourceMgr_PatchGfxByName(const char* path, const char* patchName, int index, Gfx instruction);
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void ResourceMgr_UnpatchGfxByName(const char* path, const char* patchName);
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extern SaveContext gSaveContext;
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extern PlayState* gPlayState;
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extern void Overlay_DisplayText(float duration, const char* text);
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uint32_t ResourceMgr_IsSceneMasterQuest(s16 sceneNum);
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}
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// GreyScaleEndDlist
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#define dgEndGrayscaleAndEndDlistDL "__OTR__helpers/cosmetics/gEndGrayscaleAndEndDlistDL"
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static const ALIGN_ASSET(2) char gEndGrayscaleAndEndDlistDL[] = dgEndGrayscaleAndEndDlistDL;
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// This is used for the Temple of Time Medalions' color
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#define dtokinoma_room_0DL_007A70 "__OTR__scenes/shared/tokinoma_scene/tokinoma_room_0DL_007A70"
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static const ALIGN_ASSET(2) char tokinoma_room_0DL_007A70[] = dtokinoma_room_0DL_007A70;
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#define dtokinoma_room_0DL_007FD0 "__OTR__scenes/shared/tokinoma_scene/tokinoma_room_0DL_007FD0"
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static const ALIGN_ASSET(2) char tokinoma_room_0DL_007FD0[] = dtokinoma_room_0DL_007FD0;
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// TODO: When there's more uses of something like this, create a new GI::RawAction?
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void ReloadSceneTogglingLinkAge() {
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gPlayState->nextEntranceIndex = gSaveContext.entranceIndex;
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@ -1116,6 +1130,91 @@ void RegisterRandomizedEnemySizes() {
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});
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}
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void PatchToTMedallions() {
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// TODO: Refactor the DemoEffect_UpdateJewelAdult and DemoEffect_UpdateJewelChild from z_demo_effect
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// effects to take effect in there
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if (CVarGetInteger("gToTMedallionsColors", 0)) {
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ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_StartGrayscale", 7, gsSPGrayscale(true));
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ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007FD0, "ToTMedallions_2_StartGrayscale", 7, gsSPGrayscale(true));
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if (CHECK_QUEST_ITEM(QUEST_MEDALLION_WATER)) {
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ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeBlue", 16, gsDPSetGrayscaleColor(0, 161, 255, 255));
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} else {
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ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeBlue", 16, gsDPSetGrayscaleColor(255, 255, 255, 255));
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}
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if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT)) {
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ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeOrange", 45, gsDPSetGrayscaleColor(255, 135, 0, 255));
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} else {
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ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeOrange", 45, gsDPSetGrayscaleColor(255, 255, 255, 255));
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}
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if (CHECK_QUEST_ITEM(QUEST_MEDALLION_LIGHT)) {
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ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeYellow", 69, gsDPSetGrayscaleColor(255, 255, 0, 255));
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ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007FD0, "ToTMedallions_2_MakeYellow", 16, gsDPSetGrayscaleColor(255, 255, 0, 255));
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} else {
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ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeYellow", 69, gsDPSetGrayscaleColor(255, 255, 255, 255));
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ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007FD0, "ToTMedallions_2_MakeYellow", 16, gsDPSetGrayscaleColor(255, 255, 255, 255));
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}
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if (CHECK_QUEST_ITEM(QUEST_MEDALLION_FOREST)) {
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ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeGreen", 94, gsDPSetGrayscaleColor(0, 255, 0, 255));
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} else {
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ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeGreen", 94, gsDPSetGrayscaleColor(255, 255, 255, 255));
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}
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if (CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE)) {
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ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeRed", 118, gsDPSetGrayscaleColor(255, 0, 0, 255));
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} else {
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ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeRed", 118, gsDPSetGrayscaleColor(255, 255, 255, 255));
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}
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if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW)) {
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ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakePurple", 142, gsDPSetGrayscaleColor(212, 0, 255, 255));
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ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007FD0, "ToTMedallions_2_MakePurple", 27, gsDPSetGrayscaleColor(212, 0, 255, 255));
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} else {
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ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakePurple", 142, gsDPSetGrayscaleColor(255, 255, 255, 255));
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ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007FD0, "ToTMedallions_2_MakePurple", 27, gsDPSetGrayscaleColor(255, 255, 255, 255));
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}
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ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_EndGrayscaleAndEndDlist", 160, gsSPBranchListOTRFilePath(gEndGrayscaleAndEndDlistDL));
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ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007FD0, "ToTMedallions_2_EndGrayscaleAndEndDlist", 51, gsSPBranchListOTRFilePath(gEndGrayscaleAndEndDlistDL));
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} else {
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// Unpatch everything
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ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_StartGrayscale");
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ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007FD0, "ToTMedallions_2_StartGrayscale");
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ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeBlue");
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ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeOrange");
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ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeYellow");
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ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007FD0, "ToTMedallions_2_MakeYellow");
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ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeRed");
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ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakePurple");
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ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007FD0, "ToTMedallions_2_MakePurple");
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ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_EndGrayscaleAndEndDlist");
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ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007FD0, "ToTMedallions_2_EndGrayscaleAndEndDlist");
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}
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}
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void RegisterToTMedallionsFromItem() {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnItemReceive>([](GetItemEntry _unused) {
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if (!CVarGetInteger("gToTMedallionsColors", 0) && gPlayState->sceneNum != SCENE_TEMPLE_OF_TIME) {
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return;
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}
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PatchToTMedallions();
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});
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}
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void RegisterToTMedallionsFromScene() {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneInit>([](int16_t sceneNum) {
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if (!CVarGetInteger("gToTMedallionsColors", 0) && gPlayState->sceneNum != SCENE_TEMPLE_OF_TIME) {
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return;
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}
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PatchToTMedallions();
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});
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}
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void InitMods() {
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RegisterTTS();
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RegisterInfiniteMoney();
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@ -1147,5 +1246,7 @@ void InitMods() {
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RegisterAltTrapTypes();
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RegisterRandomizerSheikSpawn();
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RegisterRandomizedEnemySizes();
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RegisterToTMedallionsFromItem();
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RegisterToTMedallionsFromScene();
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NameTag_RegisterHooks();
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}
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@ -9,6 +9,7 @@ extern "C" {
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void UpdateDirtPathFixState(int32_t sceneNum);
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void UpdateMirrorModeState(int32_t sceneNum);
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void PatchToTMedallions();
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void UpdatePermanentHeartLossState();
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void InitMods();
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@ -243,6 +243,7 @@ const std::vector<const char*> enhancementsCvars = {
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"gAddTraps.Speed",
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"gAddTraps.Tele",
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"gAddTraps.Void",
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"gToTMedallionsColors",
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};
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const std::vector<const char*> cheatCvars = {
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@ -791,6 +792,9 @@ const std::vector<PresetEntry> randomizerPresetEntries = {
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// Chest size & texture matches contents
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PRESET_ENTRY_S32("gChestSizeAndTextureMatchesContents", CSMC_BOTH),
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// Color Temple of Time's Medallions
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PRESET_ENTRY_S32("gToTMedallionsColors", 1),
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// Pause link animation (0 to 16)
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PRESET_ENTRY_S32("gPauseLiveLink", 16),
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// Frames to wait
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@ -994,6 +994,10 @@ void DrawEnhancementsMenu() {
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UIWidgets::Tooltip("Always shows dungeon entrance icons on the minimap");
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UIWidgets::PaddedEnhancementCheckbox("Show Gauntlets in First Person", "gFPSGauntlets", true, false);
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UIWidgets::Tooltip("Renders Gauntlets when using the Bow and Hookshot like in OOT3D");
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if (UIWidgets::PaddedEnhancementCheckbox("Color Temple of Time's Medallions", "gToTMedallionsColors", true, false)) {
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PatchToTMedallions();
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}
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UIWidgets::Tooltip("When medallions are collected, the medallion imprints around the Master Sword pedestal in the Temple of Time will become colored");
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UIWidgets::Spacer(0);
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if (ImGui::BeginMenu("Animated Link in Pause Menu")) {
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ImGui::Text("Rotation");
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