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Fix freeing gorons cutscene leaving link in cutscene state until the goron actor is killed (#4712)
* Fix goron cutscene * Update soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c
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@ -1923,8 +1923,8 @@ void EnGo2_GoronFireGenericAction(EnGo2* this, PlayState* play) {
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if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) {
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if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) {
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if (GameInteractor_Should(VB_PLAY_GORON_FREE_CS, true)) {
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if (GameInteractor_Should(VB_PLAY_GORON_FREE_CS, true)) {
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EnGo2_GoronFireCamera(this, play);
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EnGo2_GoronFireCamera(this, play);
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play->msgCtx.msgMode = MSGMODE_PAUSED;
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}
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}
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play->msgCtx.msgMode = MSGMODE_PAUSED;
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENGO2_ANIM_2);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENGO2_ANIM_2);
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this->waypoint = 1;
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this->waypoint = 1;
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this->skelAnime.playSpeed = 2.0f;
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this->skelAnime.playSpeed = 2.0f;
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