mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-22 08:08:53 -05:00
Fix freeing gorons cutscene leaving link in cutscene state until the goron actor is killed (#4712)
* Fix goron cutscene * Update soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c
This commit is contained in:
parent
e7e5b1190a
commit
1edd41e807
@ -1923,8 +1923,8 @@ void EnGo2_GoronFireGenericAction(EnGo2* this, PlayState* play) {
|
|||||||
if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) {
|
if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) {
|
||||||
if (GameInteractor_Should(VB_PLAY_GORON_FREE_CS, true)) {
|
if (GameInteractor_Should(VB_PLAY_GORON_FREE_CS, true)) {
|
||||||
EnGo2_GoronFireCamera(this, play);
|
EnGo2_GoronFireCamera(this, play);
|
||||||
}
|
|
||||||
play->msgCtx.msgMode = MSGMODE_PAUSED;
|
play->msgCtx.msgMode = MSGMODE_PAUSED;
|
||||||
|
}
|
||||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENGO2_ANIM_2);
|
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENGO2_ANIM_2);
|
||||||
this->waypoint = 1;
|
this->waypoint = 1;
|
||||||
this->skelAnime.playSpeed = 2.0f;
|
this->skelAnime.playSpeed = 2.0f;
|
||||||
|
Loading…
Reference in New Issue
Block a user