wahoo
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ff7fa77427
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Subproject commit f1bc0a726813d7e70ad471fdebd080e6fd77996a
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Subproject commit 717ae786632e3f3e5f32a12dc0ecd86958593a8b
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2
ZAPDTR
2
ZAPDTR
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Subproject commit 9b8e224dac83aa8e47a688884ad48725f18fc293
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Subproject commit 3d8a9c1efe15ad84bfca78a5a08a02489d8ed98c
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@ -1 +1 @@
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Subproject commit 317edd72cc317387f8ac010a9ec772d4bfdfdbb6
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Subproject commit ec44917cf5536c8c59aaa7865696926e0bec1ba0
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@ -56,6 +56,13 @@ static const ALIGN_ASSET(2) char gTriforcePiece2DL[] = dgTriforcePiece2DL;
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#define dgTriforcePieceCompletedDL "__OTR__objects/object_triforce_completed/gTriforcePieceCompletedDL"
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static const ALIGN_ASSET(2) char gTriforcePieceCompletedDL[] = dgTriforcePieceCompletedDL;
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#define dgLinkBottleDL "__OTR__objects/object_link_eq/gLinkBottleDL"
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static const ALIGN_ASSET(2) char gLinkBottleDL[] = dgLinkBottleDL;
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#define dgLinkBottleContentsDL "__OTR__objects/object_link_eq/gLinkBottleContentsDL"
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static const ALIGN_ASSET(2) char gLinkBottleContentsDL[] = dgLinkBottleContentsDL;
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// overlays
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#define dgOptionsDividerChangeLangVtx "__OTR__overlays/ovl_file_choose/gOptionsDividerChangeLangVtx"
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static const ALIGN_ASSET(2) char gOptionsDividerChangeLangVtx[] = dgOptionsDividerChangeLangVtx;
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@ -5,6 +5,7 @@
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#include "objects/object_link_child/object_link_child.h"
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#include "objects/object_triforce_spot/object_triforce_spot.h"
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#include "overlays/actors/ovl_Demo_Effect/z_demo_effect.h"
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#include "soh_assets.h"
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#include "soh/Enhancements/game-interactor/GameInteractor.h"
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#include "soh/Enhancements/randomizer/draw.h"
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@ -572,6 +573,23 @@ uint8_t Player_IsCustomLinkModel() {
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(LINK_IS_CHILD && ResourceGetIsCustomByName(gLinkChildSkel));
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}
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// Alternate Equipment Loading function. (global function)
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// Checks if player can use new loading method, for Bottles Only.
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uint8_t Player_CanUseNewLoadingMethodBottle(Player* this) {
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if (!CVarGetInteger("gAltLinkEquip", 1)) {
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return false;
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}
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switch (this->leftHandType) {
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case PLAYER_MODELTYPE_LH_BOTTLE:
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if (ResourceGetIsCustomByName(gLinkBottleDL)) {
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return true;
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}
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break;
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return false;
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}
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}
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s32 Player_InBlockingCsMode(PlayState* play, Player* this) {
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return (this->stateFlags1 & 0x20000080) || (this->csMode != 0) || (play->sceneLoadFlag == 0x14) ||
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(this->stateFlags1 & 1) || (this->stateFlags3 & 0x80) ||
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@ -1720,11 +1738,22 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
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OPEN_DISPS(play->state.gfxCtx);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetEnvColor(POLY_XLU_DISP++, bottleColor->r, bottleColor->g, bottleColor->b, 0);
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gSPDisplayList(POLY_XLU_DISP++, sBottleDLists[(gSaveContext.linkAge)]);
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if (this->itemAction != PLAYER_IA_BOTTLE && Player_CanUseNewLoadingMethodBottle(this) &&
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ResourceGetIsCustomByName(gLinkBottleContentsDL)) { //check to make sure that this won't break everything
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gLinkBottleContentsDL);
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}
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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if (Player_CanUseNewLoadingMethodBottle(this)) {
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gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gLinkBottleDL);
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} else {
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gSPDisplayList(POLY_XLU_DISP++, sBottleDLists[(gSaveContext.linkAge)]);
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}
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CLOSE_DISPS(play->state.gfxCtx);
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}
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