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https://github.com/HarbourMasters/Shipwright.git
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Added more duplicate item handling
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0017168aa4
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@ -2049,18 +2049,18 @@ GetItemID Randomizer::GetItemFromGet(RandomizerGet randoGet, GetItemID ogItemId)
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return ogItemId;
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case RG_KOKIRI_SWORD:
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return GI_SWORD_KOKIRI;
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return !CHECK_OWNED_EQUIP(EQUIP_SWORD, 0) ? GI_SWORD_KOKIRI : GI_RUPEE_BLUE;
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case RG_GIANTS_KNIFE:
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return GI_SWORD_KNIFE;
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case RG_BIGGORON_SWORD:
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return GI_SWORD_BGS;
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return !CHECK_OWNED_EQUIP(EQUIP_SWORD, 2) ? GI_SWORD_BGS : GI_RUPEE_BLUE;
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case RG_DEKU_SHIELD:
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return GI_SHIELD_DEKU;
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case RG_HYLIAN_SHIELD:
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return GI_SHIELD_HYLIAN;
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case RG_MIRROR_SHIELD:
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return GI_SHIELD_MIRROR;
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return !CHECK_OWNED_EQUIP(EQUIP_SHIELD, 2) ? GI_SHIELD_MIRROR : GI_RUPEE_BLUE;
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case RG_GORON_TUNIC:
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return GI_TUNIC_GORON;
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@ -2068,35 +2068,35 @@ GetItemID Randomizer::GetItemFromGet(RandomizerGet randoGet, GetItemID ogItemId)
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return GI_TUNIC_ZORA;
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case RG_IRON_BOOTS:
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return GI_BOOTS_IRON;
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return !CHECK_OWNED_EQUIP(EQUIP_BOOTS, 1) ? GI_BOOTS_IRON : GI_RUPEE_BLUE;
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case RG_HOVER_BOOTS:
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return GI_BOOTS_HOVER;
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return !CHECK_OWNED_EQUIP(EQUIP_BOOTS, 2) ? GI_BOOTS_HOVER : GI_RUPEE_BLUE;
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case RG_BOOMERANG:
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return GI_BOOMERANG;
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return INV_CONTENT(ITEM_BOOMERANG) == ITEM_NONE ? GI_BOOMERANG : GI_RUPEE_BLUE;
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case RG_LENS_OF_TRUTH:
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return GI_LENS;
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return INV_CONTENT(ITEM_LENS) == ITEM_NONE ? GI_LENS : GI_RUPEE_BLUE;
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case RG_MEGATON_HAMMER:
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return GI_HAMMER;
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return INV_CONTENT(ITEM_HAMMER) == ITEM_NONE ? GI_HAMMER : GI_RUPEE_BLUE;
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case RG_STONE_OF_AGONY:
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return GI_STONE_OF_AGONY;
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case RG_DINS_FIRE:
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return GI_DINS_FIRE;
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return INV_CONTENT(ITEM_DINS_FIRE) == ITEM_NONE ? GI_DINS_FIRE : GI_RUPEE_BLUE;
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case RG_FARORES_WIND:
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return GI_FARORES_WIND;
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return INV_CONTENT(ITEM_FARORES_WIND) == ITEM_NONE ? GI_FARORES_WIND : GI_RUPEE_BLUE;
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case RG_NAYRUS_LOVE:
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return GI_NAYRUS_LOVE;
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return INV_CONTENT(ITEM_NAYRUS_LOVE) == ITEM_NONE ? GI_NAYRUS_LOVE : GI_RUPEE_BLUE;
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case RG_FIRE_ARROWS:
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return GI_ARROW_FIRE;
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return INV_CONTENT(ITEM_ARROW_FIRE) == ITEM_NONE ? GI_ARROW_FIRE : GI_RUPEE_BLUE;
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case RG_ICE_ARROWS:
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return GI_ARROW_ICE;
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return INV_CONTENT(ITEM_ARROW_ICE) == ITEM_NONE ? GI_ARROW_ICE : GI_RUPEE_BLUE;
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case RG_LIGHT_ARROWS:
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return GI_ARROW_LIGHT;
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return INV_CONTENT(ITEM_ARROW_LIGHT) == ITEM_NONE ? GI_ARROW_LIGHT : GI_RUPEE_BLUE;
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case RG_GERUDO_MEMBERSHIP_CARD:
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return GI_GERUDO_CARD;
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