fix: properly randomize mirror shield and silver gaunts chests when using only an mq otr (#2291)

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briaguya 2023-01-17 13:17:00 -05:00 committed by GitHub
parent 156de816fb
commit 1e258318a1
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@ -587,8 +587,8 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
RC_OBJECT(RC_WATER_TEMPLE_MORPHA_HEART, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_MIZUSIN_BS, 0x00, GI_HEART_CONTAINER, "Morpha Heart Container", "Water Temple Morpha Heart Container"),
RC_OBJECT(RC_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPOT11, 1707, GI_GAUNTLETS_SILVER, "Silver Gauntlets Chest", "Spirit Temple Silver Gauntlets Chest"),
RC_OBJECT(RC_SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPOT11, 13673, GI_SHIELD_MIRROR, "Mirror Shield Chest", "Spirit Temple Mirror Shield Chest"),
RC_OBJECT(RC_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPOT11, 1707, GI_GAUNTLETS_SILVER, "Silver Gauntlets Chest", "Spirit Temple Silver Gauntlets Chest"),
RC_OBJECT(RC_SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPOT11, 13673, GI_SHIELD_MIRROR, "Mirror Shield Chest", "Spirit Temple Mirror Shield Chest"),
RC_OBJECT(RC_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 21800, GI_SHIELD_DEKU, "Child Bridge Chest", "Spirit Temple Child Bridge Chest"),
RC_OBJECT(RC_SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30656, GI_KEY_SMALL, "Child Early Torches Chest", "Spirit Temple Child Early Torches Chest"),
RC_OBJECT(RC_SPIRIT_TEMPLE_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 14340, GI_COMPASS, "Compass Chest", "Spirit Temple Compass Chest"),