fix remaining unaligned assets for mac (#3138)

This commit is contained in:
Adam Bird 2023-09-10 19:21:26 +02:00 committed by GitHub
parent b2ad348508
commit 1d9adcd5a5
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 9 additions and 6 deletions

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@ -1,4 +1,5 @@
#include "global.h"
#include "align_asset_macro.h"
u16 sGfxPrintFontTLUT[64] = {
0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000,
@ -128,8 +129,12 @@ u8 sGfxPrintFontData[(16 * 256) / 2] = {
// Can be used to set GFXP_FLAG_ENLARGE by default
static u8 sDefaultSpecialFlags;
static const char rGfxPrintFontData[] = "__OTR__textures/font/sGfxPrintFontData";
static const char rGfxPrintFontDataAlt[] = "__OTR__alt/textures/font/sGfxPrintFontData";
#define drGfxPrintFontData "__OTR__textures/font/sGfxPrintFontData";
static const ALIGN_ASSET(2) char rGfxPrintFontData[] = drGfxPrintFontData;
#define drGfxPrintFontDataAlt "__OTR__alt/textures/font/sGfxPrintFontData";
static const ALIGN_ASSET(2) char rGfxPrintFontDataAlt[] = drGfxPrintFontDataAlt;
// OTRTODO: this isn't as clean as it could be if we implemented
// the GfxPrint texture extraction to `.otr` as described in

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@ -210,8 +210,6 @@ static const char* actionsTbl[] =
gNum8DoActionENGTex,
};
static const char gDoEmptyTexture[] = "__OTR__textures/virtual/gEmptyTexture";
// original name: "alpha_change"
void Interface_ChangeAlpha(u16 alphaType) {
if (alphaType != gSaveContext.unk_13EA) {
@ -2859,7 +2857,7 @@ void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 l
}
char* segment = interfaceCtx->doActionSegment[loadOffset];
interfaceCtx->doActionSegment[loadOffset] = action != DO_ACTION_NONE ? doAction : gDoEmptyTexture;
interfaceCtx->doActionSegment[loadOffset] = action != DO_ACTION_NONE ? doAction : gEmptyTexture;
gSegments[7] = interfaceCtx->doActionSegment[loadOffset];
}
@ -2926,7 +2924,7 @@ void Interface_LoadActionLabelB(PlayState* play, u16 action) {
interfaceCtx->unk_1FC = action;
char* segment = interfaceCtx->doActionSegment[1];
interfaceCtx->doActionSegment[1] = action != DO_ACTION_NONE ? doAction : gDoEmptyTexture;
interfaceCtx->doActionSegment[1] = action != DO_ACTION_NONE ? doAction : gEmptyTexture;
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
interfaceCtx->unk_1FA = 1;