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clear bongo bongo static effect on actor reset (#2603)
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@ -247,7 +247,7 @@ const ActorInit Boss_Sst_InitVars = {
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(ActorFunc)BossSst_Destroy,
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(ActorFunc)BossSst_UpdateHand,
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(ActorFunc)BossSst_DrawHand,
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NULL,
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(ActorResetFunc)BossSst_Reset,
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};
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#include "z_boss_sst_colchk.c"
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@ -3268,4 +3268,13 @@ void BossSst_Reset(void) {
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sCutsceneCamera= 0;
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sBodyStatic = false;
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// Reset death colors
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sBodyColor.a = 255;
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sBodyColor.r = 255;
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sBodyColor.g = 255;
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sBodyColor.b = 255;
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sStaticColor.a = 255;
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sStaticColor.r = 0;
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sStaticColor.g = 0;
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sStaticColor.b = 0;
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}
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