LOG_xxxx __FILE__ , __LINE__ cleaned

This commit is contained in:
Baoulettes 2022-06-27 17:12:34 +02:00
parent 9e06677f46
commit 1cdaf454c2
31 changed files with 128 additions and 133 deletions

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@ -86,29 +86,29 @@
#define CHECK_FLAG_ALL(flags, mask) (((flags) & (mask)) == (mask))
#ifndef NDEBUG
#define LOG(exp, value, format, file, line) \
#define LOG(exp, value, format) \
do { \
LogUtils_LogThreadId(file, line); \
LogUtils_LogThreadId(__FILE__, __FILE__); \
osSyncPrintf(exp " = " format "\n", value); \
} while (0)
#else
#define LOG(exp, value, format, file, line) ((void)0)
#define LOG(exp, value, format) ((void)0)
#endif
#ifndef NDEBUG
#define LOG_STRING(string, file, line) LOG(#string, string, "%s", file, line)
#define LOG_ADDRESS(exp, value, file, line) LOG(exp, value, "%08x", file, line)
#define LOG_TIME(exp, value, file, line) LOG(exp, value, "%lld", file, line)
#define LOG_NUM(exp, value, file, line) LOG(exp, value, "%d", file, line)
#define LOG_HEX(exp, value, file, line) LOG(exp, value, "%x", file, line)
#define LOG_FLOAT(exp, value, file, line) LOG(exp, value, "%f", file, line)
#define LOG_STRING(string) LOG(#string, string, "%s")
#define LOG_ADDRESS(exp, value) LOG(exp, value, "%p")
#define LOG_TIME(exp, value) LOG(exp, value, "%lld")
#define LOG_NUM(exp, value) LOG(exp, value, "%d")
#define LOG_HEX(exp, value) LOG(exp, value, "%x")
#define LOG_FLOAT(exp, value) LOG(exp, value, "%f")
#else
#define LOG_STRING(string, file, line) ((void)0)
#define LOG_ADDRESS(exp, value, file, line) ((void)0)
#define LOG_TIME(exp, value, file, line) ((void)0)
#define LOG_NUM(exp, value, file, line) ((void)0)
#define LOG_HEX(exp, value, file, line) ((void)0)
#define LOG_FLOAT(exp, value, file, line) ((void)0)
#define LOG_STRING(string) ((void)0)
#define LOG_ADDRESS(exp, value) ((void)0)
#define LOG_TIME(exp, value) ((void)0)
#define LOG_NUM(exp, value) ((void)0)
#define LOG_HEX(exp, value) ((void)0)
#define LOG_FLOAT(exp, value) ((void)0)
#endif
#define SET_NEXT_GAMESTATE(curState, newInit, newStruct) \

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@ -353,8 +353,7 @@ s32 DmaMgr_SendRequestImpl(DmaRequest* req, uintptr_t ram, uintptr_t vrom, size_
osSyncPrintf("%c", 7);
osSyncPrintf(VT_FGCOL(RED));
osSyncPrintf("dmaEntryMsgQが一杯です。キューサイズの再検討をおすすめします。");
LOG_NUM("(sizeof(dmaEntryMsgBufs) / sizeof(dmaEntryMsgBufs[0]))", ARRAY_COUNT(sDmaMgrMsgs),
__FILE__, __LINE__);
LOG_NUM("(sizeof(dmaEntryMsgBufs) / sizeof(dmaEntryMsgBufs[0]))", ARRAY_COUNT(sDmaMgrMsgs));
osSyncPrintf(VT_RST);
}
}

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@ -134,7 +134,7 @@ GameStateOverlay* Graph_GetNextGameState(GameState* gameState) {
return &gGameStateOverlayTable[5];
}
LOG_ADDRESS("game_init_func", gameStateInitFunc, __FILE__, __LINE__);
LOG_ADDRESS("game_init_func", gameStateInitFunc);
return NULL;
}

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@ -154,7 +154,7 @@ void PadMgr_RumbleControl(PadMgr* padMgr) {
} else if (var4 == 11) {
padMgr->pakType[i] = 2;
} else if (var4 == 4) {
LOG_NUM("++errcnt", ++errcnt, __FILE__, __LINE__);
LOG_NUM("++errcnt", ++errcnt);
osSyncPrintf(VT_FGCOL(YELLOW));
// "Controller pack communication error"
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "コントローラパックの通信エラー");
@ -237,7 +237,7 @@ void PadMgr_ProcessInputs(PadMgr* padMgr) {
break;
case 4:
input->cur = input->prev;
LOG_NUM("this->Key_switch[i]", padMgr->ctrlrIsConnected[i], __FILE__, __LINE__);
LOG_NUM("this->Key_switch[i]", padMgr->ctrlrIsConnected[i]);
osSyncPrintf(VT_FGCOL(YELLOW));
// "Overrun error occurred"
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "オーバーランエラーが発生");
@ -259,7 +259,7 @@ void PadMgr_ProcessInputs(PadMgr* padMgr) {
}
break;
default:
LOG_HEX("padnow1->errno", padnow1->err_no, __FILE__, __LINE__);
LOG_HEX("padnow1->errno", padnow1->err_no);
Fault_AddHungupAndCrash(__FILE__, __LINE__);
}
@ -325,7 +325,7 @@ void PadMgr_HandleRetraceMsg(PadMgr* padMgr) {
if (padMgr->padStatus[i].type == CONT_TYPE_NORMAL) {
mask |= 1 << i;
} else {
//LOG_HEX("this->pad_status[i].type", padMgr->padStatus[i].type, __FILE__, __LINE__);
//LOG_HEX("this->pad_status[i].type", padMgr->padStatus[i].type);
// "An unknown type of controller is connected"
//osSyncPrintf("知らない種類のコントローラが接続されています\n");
}
@ -400,7 +400,7 @@ void PadMgr_ThreadEntry(PadMgr* padMgr) {
}
osRecvMesg(&padMgr->interruptMsgQ, (OSMesg*)&mesg, OS_MESG_BLOCK);
//LogUtils_CheckNullPointer("msg", mesg, __FILE__, __LINE__);
//LogUtils_CheckNullPointer("msg", mesg);
PadMgr_HandleRetraceMsg(padMgr);
break;

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@ -77,18 +77,18 @@ void Sched_HandleReset(SchedContext* sc) {
if (sc->curRSPTask->framebuffer == NULL) {
LOG_TIME("(((u64)(now - audio_rsp_start_time)*(1000000LL/15625LL))/((62500000LL*3/4)/15625LL))",
OS_CYCLES_TO_USEC(now - sRSPAudioStartTime), __FILE__, __LINE__);
OS_CYCLES_TO_USEC(now - sRSPAudioStartTime));
} else if (OS_CYCLES_TO_USEC(now - sRSPGFXStartTime) > 1000000 ||
OS_CYCLES_TO_USEC(now - sRDPStartTime) > 1000000) {
func_800FBFD8();
if (sc->curRSPTask != NULL) {
LOG_TIME("(((u64)(now - graph_rsp_start_time)*(1000000LL/15625LL))/((62500000LL*3/4)/15625LL))",
OS_CYCLES_TO_USEC(now - sRSPGFXStartTime), __FILE__, __LINE__);
OS_CYCLES_TO_USEC(now - sRSPGFXStartTime));
osSendMesg32(&sc->interruptQ, RSP_DONE_MSG, OS_MESG_NOBLOCK);
}
if (sc->curRDPTask != NULL) {
LOG_TIME("(((u64)(now - rdp_start_time)*(1000000LL/15625LL))/((62500000LL*3/4)/15625LL))",
OS_CYCLES_TO_USEC(now - sRDPStartTime), __FILE__, __LINE__);
OS_CYCLES_TO_USEC(now - sRDPStartTime));
osSendMesg32(&sc->interruptQ, RDP_DONE_MSG, OS_MESG_NOBLOCK);
}
}

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@ -120,7 +120,7 @@ void SpeedMeter_DrawAllocEntry(SpeedMeterAllocEntry* this, GraphicsContext* gfxC
if (this->maxval == 0) {
osSyncPrintf(VT_FGCOL(RED));
LOG_NUM("this->maxval", this->maxval, __FILE__, __LINE__);
LOG_NUM("this->maxval", this->maxval);
osSyncPrintf(VT_RST);
} else {
OPEN_DISPS(gfxCtx);

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@ -58,7 +58,7 @@ u32 ElfMessage_CheckCondition(ElfMessage* msg) {
}
}
LOG_STRING("企画外 条件", __FILE__, __LINE__); // "Unplanned conditions"
LOG_STRING("企画外 条件"); // "Unplanned conditions"
ASSERT(0, "0", __FILE__, __LINE__);
return false;
@ -141,7 +141,7 @@ u16 ElfMessage_GetTextFromMsgs(ElfMessage* msg) {
case (ELF_MSG_TYPE_END << 5):
return msg->byte2 | 0x100;
default:
LOG_STRING("企画外 条件", __FILE__, __LINE__); // "Unplanned conditions"
LOG_STRING("企画外 条件"); // "Unplanned conditions"
ASSERT(0, "0", __FILE__, __LINE__);
}
msg++;

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@ -89,9 +89,8 @@ void TransitionUnk_InitGraphics(TransitionUnk* this) {
gDPPipeSync(gfx++);
gSPEndDisplayList(gfx++);
LOG_NUM("this->col * (1 + this->row * (1 + 7 + 1)) + 1 + 1", this->col * (1 + this->row * 9) + 2, __FILE__,
__LINE__);
LOG_NUM("gp - this->gfxtbl", gfx - this->gfx, __FILE__, __LINE__);
LOG_NUM("this->col * (1 + this->row * (1 + 7 + 1)) + 1 + 1", this->col * (1 + this->row * 9) + 2);
LOG_NUM("gp - this->gfxtbl", gfx - this->gfx);
}
void TransitionUnk_InitData(TransitionUnk* this) {

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@ -37,10 +37,10 @@ void KaleidoScopeCall_Init(GlobalContext* globalCtx) {
sKaleidoScopeUpdateFunc = KaleidoManager_GetRamAddr(KaleidoScope_Update);
sKaleidoScopeDrawFunc = KaleidoManager_GetRamAddr(KaleidoScope_Draw);
LOG_ADDRESS("kaleido_scope_move", KaleidoScope_Update, __FILE__, __LINE__);
LOG_ADDRESS("kaleido_scope_move_func", sKaleidoScopeUpdateFunc, __FILE__, __LINE__);
LOG_ADDRESS("kaleido_scope_draw", KaleidoScope_Draw, __FILE__, __LINE__);
LOG_ADDRESS("kaleido_scope_draw_func", sKaleidoScopeDrawFunc, __FILE__, __LINE__);
LOG_ADDRESS("kaleido_scope_move", KaleidoScope_Update);
LOG_ADDRESS("kaleido_scope_move_func", sKaleidoScopeUpdateFunc);
LOG_ADDRESS("kaleido_scope_draw", KaleidoScope_Draw);
LOG_ADDRESS("kaleido_scope_draw_func", sKaleidoScopeDrawFunc);
KaleidoSetup_Init(globalCtx);
}

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@ -728,7 +728,7 @@ void Gameplay_Update(GlobalContext* globalCtx) {
globalCtx->envCtx.sandstormPrimA = 255;
globalCtx->envCtx.sandstormEnvA = 255;
// "It's here!!!!!!!!!"
LOG_STRING("来た!!!!!!!!!!!!!!!!!!!!!", __FILE__, __LINE__);
LOG_STRING("来た!!!!!!!!!!!!!!!!!!!!!");
globalCtx->transitionMode = 15;
} else {
globalCtx->transitionMode = 12;
@ -773,12 +773,12 @@ void Gameplay_Update(GlobalContext* globalCtx) {
}
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
if (1 && (gTrnsnUnkState != 3)) {
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
if ((gSaveContext.gameMode == 0) && (globalCtx->msgCtx.msgMode == MSGMODE_NONE) &&
@ -787,30 +787,30 @@ void Gameplay_Update(GlobalContext* globalCtx) {
}
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
sp80 = (globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.debugState != 0);
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
AnimationContext_Reset(&globalCtx->animationCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
Object_UpdateBank(&globalCtx->objectCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
if ((sp80 == 0) && (IREG(72) == 0)) {
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
globalCtx->gameplayFrames++;
@ -830,37 +830,37 @@ void Gameplay_Update(GlobalContext* globalCtx) {
}
} else {
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
func_800973FC(globalCtx, &globalCtx->roomCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
CollisionCheck_AT(globalCtx, &globalCtx->colChkCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
CollisionCheck_OC(globalCtx, &globalCtx->colChkCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
CollisionCheck_Damage(globalCtx, &globalCtx->colChkCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
CollisionCheck_ClearContext(globalCtx, &globalCtx->colChkCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
if (globalCtx->unk_11DE9 == 0) {
@ -868,31 +868,31 @@ void Gameplay_Update(GlobalContext* globalCtx) {
}
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
func_80064558(globalCtx, &globalCtx->csCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
func_800645A0(globalCtx, &globalCtx->csCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
Effect_UpdateAll(globalCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
EffectSs_UpdateAll(globalCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
}
} else {
@ -900,19 +900,19 @@ void Gameplay_Update(GlobalContext* globalCtx) {
}
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
func_80095AA0(globalCtx, &globalCtx->roomCtx.curRoom, &input[1], 0);
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
func_80095AA0(globalCtx, &globalCtx->roomCtx.prevRoom, &input[1], 1);
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
if (globalCtx->unk_1242B != 0) {
@ -933,65 +933,65 @@ void Gameplay_Update(GlobalContext* globalCtx) {
}
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
SkyboxDraw_Update(&globalCtx->skyboxCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.debugState != 0)) {
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
KaleidoScopeCall_Update(globalCtx);
} else if (globalCtx->gameOverCtx.state != GAMEOVER_INACTIVE) {
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
GameOver_Update(globalCtx);
} else {
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
Message_Update(globalCtx);
}
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
Interface_Update(globalCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
AnimationContext_Update(globalCtx, &globalCtx->animationCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
SoundSource_UpdateAll(globalCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
ShrinkWindow_Update(R_UPDATE_RATE);
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
TransitionFade_Update(&globalCtx->transitionFade, R_UPDATE_RATE);
@ -1001,12 +1001,12 @@ void Gameplay_Update(GlobalContext* globalCtx) {
}
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
skip:
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
if ((sp80 == 0) || (gDbgCamEnabled)) {
@ -1016,13 +1016,13 @@ skip:
globalCtx->nextCamera = globalCtx->activeCamera;
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
for (i = 0; i < NUM_CAMS; i++) {
if ((i != globalCtx->nextCamera) && (globalCtx->cameraPtrs[i] != NULL)) {
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
Camera_Update(globalCtx->cameraPtrs[i]);
@ -1032,12 +1032,12 @@ skip:
Camera_Update(globalCtx->cameraPtrs[globalCtx->nextCamera]);
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
}
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
Environment_Update(globalCtx, &globalCtx->envCtx, &globalCtx->lightCtx, &globalCtx->pauseCtx, &globalCtx->msgCtx,
@ -1352,7 +1352,7 @@ void Gameplay_Main(GameState* thisx) {
DebugDisplay_Init();
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
if ((HREG(80) == 10) && (HREG(94) != 10)) {
@ -1377,7 +1377,7 @@ void Gameplay_Main(GameState* thisx) {
}
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
FrameInterpolation_StartRecord();
@ -1385,7 +1385,7 @@ void Gameplay_Main(GameState* thisx) {
FrameInterpolation_StopRecord();
if (1 && HREG(63)) {
LOG_NUM("1", 1, __FILE__, __LINE__);
LOG_NUM("1", 1);
}
}

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@ -530,7 +530,7 @@ u32 func_80096FE8(GlobalContext* globalCtx, RoomContext* roomCtx) {
RomFile* roomList = globalCtx->roomList;
TransitionActorEntry* transitionActor = &globalCtx->transiActorCtx.list[0];
LOG_NUM("game_play->room_rom_address.num", globalCtx->numRooms, __FILE__, __LINE__);
LOG_NUM("game_play->room_rom_address.num", globalCtx->numRooms);
for (j = 0; j < globalCtx->transiActorCtx.numActors; j++) {
frontRoom = transitionActor->sides[0].room;

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@ -476,10 +476,10 @@ void SkelAnime_GetFrameData(AnimationHeader* animation, s32 frame, s32 limbCount
for (i = 0; i < limbCount; i++, frameTable++, jointIndices++) {
if ((frameTable == NULL) || (jointIndices == NULL) || (dynamicData == NULL) || (staticData == NULL)) {
LOG_ADDRESS("out", frameTable, __FILE__, __LINE__);
LOG_ADDRESS("ref_tbl", jointIndices, __FILE__, __LINE__);
LOG_ADDRESS("frame_tbl", dynamicData, __FILE__, __LINE__);
LOG_ADDRESS("tbl", staticData, __FILE__, __LINE__);
LOG_ADDRESS("out", frameTable);
LOG_ADDRESS("ref_tbl", jointIndices);
LOG_ADDRESS("frame_tbl", dynamicData);
LOG_ADDRESS("tbl", staticData);
}
frameTable->x =

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@ -1,25 +1,25 @@
#include "global.h"
void ViMode_LogPrint(OSViMode* osViMode) {
LOG_ADDRESS("osvimodep", osViMode, __FILE__, __LINE__);
LOG_ADDRESS("osvimodep->comRegs.ctrl", osViMode->comRegs.ctrl, __FILE__, __LINE__);
LOG_ADDRESS("osvimodep->comRegs.width", osViMode->comRegs.width, __FILE__, __LINE__);
LOG_ADDRESS("osvimodep->comRegs.burst", osViMode->comRegs.burst, __FILE__, __LINE__);
LOG_ADDRESS("osvimodep->comRegs.vSync", osViMode->comRegs.vSync, __FILE__, __LINE__);
LOG_ADDRESS("osvimodep->comRegs.hSync", osViMode->comRegs.hSync, __FILE__, __LINE__);
LOG_ADDRESS("osvimodep->comRegs.leap", osViMode->comRegs.leap, __FILE__, __LINE__);
LOG_ADDRESS("osvimodep->comRegs.hStart", osViMode->comRegs.hStart, __FILE__, __LINE__);
LOG_ADDRESS("osvimodep->comRegs.xScale", osViMode->comRegs.xScale, __FILE__, __LINE__);
LOG_ADDRESS("osvimodep->fldRegs[0].vStart", osViMode->fldRegs[0].vStart, __FILE__, __LINE__);
LOG_ADDRESS("osvimodep->fldRegs[0].vBurst", osViMode->fldRegs[0].vBurst, __FILE__, __LINE__);
LOG_ADDRESS("osvimodep->fldRegs[0].origin", osViMode->fldRegs[0].origin, __FILE__, __LINE__);
LOG_ADDRESS("osvimodep->fldRegs[0].yScale", osViMode->fldRegs[0].yScale, __FILE__, __LINE__);
LOG_ADDRESS("osvimodep->fldRegs[0].vIntr", osViMode->fldRegs[0].vIntr, __FILE__, __LINE__);
LOG_ADDRESS("osvimodep->fldRegs[1].vStart", osViMode->fldRegs[1].vStart, __FILE__, __LINE__);
LOG_ADDRESS("osvimodep->fldRegs[1].vBurst", osViMode->fldRegs[1].vBurst, __FILE__, __LINE__);
LOG_ADDRESS("osvimodep->fldRegs[1].origin", osViMode->fldRegs[1].origin, __FILE__, __LINE__);
LOG_ADDRESS("osvimodep->fldRegs[1].yScale", osViMode->fldRegs[1].yScale, __FILE__, __LINE__);
LOG_ADDRESS("osvimodep->fldRegs[1].vIntr", osViMode->fldRegs[1].vIntr, __FILE__, __LINE__);
LOG_ADDRESS("osvimodep", osViMode);
LOG_ADDRESS("osvimodep->comRegs.ctrl", osViMode->comRegs.ctrl);
LOG_ADDRESS("osvimodep->comRegs.width", osViMode->comRegs.width);
LOG_ADDRESS("osvimodep->comRegs.burst", osViMode->comRegs.burst);
LOG_ADDRESS("osvimodep->comRegs.vSync", osViMode->comRegs.vSync);
LOG_ADDRESS("osvimodep->comRegs.hSync", osViMode->comRegs.hSync);
LOG_ADDRESS("osvimodep->comRegs.leap", osViMode->comRegs.leap);
LOG_ADDRESS("osvimodep->comRegs.hStart", osViMode->comRegs.hStart);
LOG_ADDRESS("osvimodep->comRegs.xScale", osViMode->comRegs.xScale);
LOG_ADDRESS("osvimodep->fldRegs[0].vStart", osViMode->fldRegs[0].vStart);
LOG_ADDRESS("osvimodep->fldRegs[0].vBurst", osViMode->fldRegs[0].vBurst);
LOG_ADDRESS("osvimodep->fldRegs[0].origin", osViMode->fldRegs[0].origin);
LOG_ADDRESS("osvimodep->fldRegs[0].yScale", osViMode->fldRegs[0].yScale);
LOG_ADDRESS("osvimodep->fldRegs[0].vIntr", osViMode->fldRegs[0].vIntr);
LOG_ADDRESS("osvimodep->fldRegs[1].vStart", osViMode->fldRegs[1].vStart);
LOG_ADDRESS("osvimodep->fldRegs[1].vBurst", osViMode->fldRegs[1].vBurst);
LOG_ADDRESS("osvimodep->fldRegs[1].origin", osViMode->fldRegs[1].origin);
LOG_ADDRESS("osvimodep->fldRegs[1].yScale", osViMode->fldRegs[1].yScale);
LOG_ADDRESS("osvimodep->fldRegs[1].vIntr", osViMode->fldRegs[1].vIntr);
}
// This function configures the custom VI mode (`viMode.customViMode`) based on the other flags in `viMode`.

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@ -96,10 +96,10 @@ void VisMono_Draw(VisMono* this, Gfx** gfxp) {
glistpEnd = VisMono_DrawTexture(this, monoDL);
if (!(glistpEnd <= monoDL + DLSIZE)) {
LOG_ADDRESS("glistp_end", glistpEnd, __FILE__, __LINE__);
LOG_ADDRESS("mono_dl", monoDL, __FILE__, __LINE__);
LOG_ADDRESS("mono_dl + (1+3+1+1+80*(7+2+2+3)+1)", monoDL + DLSIZE, __FILE__, __LINE__);
LOG_ADDRESS("(1+3+1+1+80*(7+2+2+3)+1)", DLSIZE, __FILE__, __LINE__);
LOG_ADDRESS("glistp_end", glistpEnd);
LOG_ADDRESS("mono_dl", monoDL);
LOG_ADDRESS("mono_dl + (1+3+1+1+80*(7+2+2+3)+1)", monoDL + DLSIZE);
LOG_ADDRESS("(1+3+1+1+80*(7+2+2+3)+1)", DLSIZE);
}
ASSERT(glistpEnd <= monoDL + DLSIZE, "glistp_end <= mono_dl + DLSIZE", __FILE__, __LINE__);
}

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@ -56,7 +56,7 @@ void ArrowFire_Init(Actor* thisx, GlobalContext* globalCtx) {
void ArrowFire_Destroy(Actor* thisx, GlobalContext* globalCtx) {
func_800876C8(globalCtx);
LOG_STRING("消滅", __FILE__, __LINE__); // "Disappearance"
LOG_STRING("消滅"); // "Disappearance"
}
void ArrowFire_Charge(ArrowFire* this, GlobalContext* globalCtx) {

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@ -57,7 +57,7 @@ void ArrowIce_Init(Actor* thisx, GlobalContext* globalCtx) {
void ArrowIce_Destroy(Actor* thisx, GlobalContext* globalCtx) {
func_800876C8(globalCtx);
LOG_STRING("消滅", __FILE__, __LINE__); // "Disappearance"
LOG_STRING("消滅"); // "Disappearance"
}
void ArrowIce_Charge(ArrowIce* this, GlobalContext* globalCtx) {

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@ -57,7 +57,7 @@ void ArrowLight_Init(Actor* thisx, GlobalContext* globalCtx) {
void ArrowLight_Destroy(Actor* thisx, GlobalContext* globalCtx) {
func_800876C8(globalCtx);
LOG_STRING("消滅", __FILE__, __LINE__); // "Disappearance"
LOG_STRING("消滅"); // "Disappearance"
}
void ArrowLight_Charge(ArrowLight* this, GlobalContext* globalCtx) {

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@ -63,7 +63,7 @@ void BgGndIceblock_Init(Actor* thisx, GlobalContext* globalCtx) {
this->dyna.actor.params = 1;
sBlockPositions[1] = 14;
} else {
LOG_FLOAT("thisx->world.position.x", this->dyna.actor.world.pos.x, __FILE__, __LINE__);
LOG_FLOAT("thisx->world.position.x", this->dyna.actor.world.pos.x);
ASSERT(0, "0", __FILE__, __LINE__);
}
}

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@ -351,7 +351,7 @@ void BgHeavyBlock_LiftedUp(BgHeavyBlock* this, GlobalContext* globalCtx) {
if (this->timer == 11) {
func_800AA000(0.0f, 0xFF, 0x14, 0x14);
func_8002F7DC(&player->actor, NA_SE_PL_PULL_UP_BIGROCK);
LOG_STRING("NA_SE_PL_PULL_UP_BIGROCK", __FILE__, __LINE__);
LOG_STRING("NA_SE_PL_PULL_UP_BIGROCK");
}
if (this->timer < 40) {

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@ -253,7 +253,7 @@ void DemoKekkai_TrialBarrierIdle(Actor* thisx, GlobalContext* globalCtx) {
if (this->collider2.base.acFlags & AC_HIT) {
func_80078884(NA_SE_SY_CORRECT_CHIME);
// "I got it"
LOG_STRING("当ったよ", __FILE__, __LINE__);
LOG_STRING("当ったよ");
this->actor.update = DemoKekkai_TrialBarrierDispel;
this->timer = 0;
globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(sSageCutscenes[this->actor.params]);

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@ -47,14 +47,14 @@ void ElfMsg_SetupAction(ElfMsg* this, ElfMsgActionFunc actionFunc) {
s32 ElfMsg_KillCheck(ElfMsg* this, GlobalContext* globalCtx) {
if ((this->actor.world.rot.y > 0) && (this->actor.world.rot.y < 0x41) &&
Flags_GetSwitch(globalCtx, this->actor.world.rot.y - 1)) {
LOG_STRING("共倒れ", __FILE__, __LINE__); // "Mutual destruction"
LOG_STRING("共倒れ"); // "Mutual destruction"
if (((this->actor.params >> 8) & 0x3F) != 0x3F) {
Flags_SetSwitch(globalCtx, (this->actor.params >> 8) & 0x3F);
}
Actor_Kill(&this->actor);
return 1;
} else if ((this->actor.world.rot.y == -1) && Flags_GetClear(globalCtx, this->actor.room)) {
LOG_STRING("共倒れ", __FILE__, __LINE__); // "Mutual destruction"
LOG_STRING("共倒れ"); // "Mutual destruction"
if (((this->actor.params >> 8) & 0x3F) != 0x3F) {
Flags_SetSwitch(globalCtx, (this->actor.params >> 8) & 0x3F);
}

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@ -47,14 +47,14 @@ void ElfMsg2_SetupAction(ElfMsg2* this, ElfMsg2ActionFunc actionFunc) {
s32 ElfMsg2_KillCheck(ElfMsg2* this, GlobalContext* globalCtx) {
if ((this->actor.world.rot.y > 0) && (this->actor.world.rot.y < 0x41) &&
Flags_GetSwitch(globalCtx, this->actor.world.rot.y - 1)) {
LOG_STRING("共倒れ", __FILE__, __LINE__); // "Mutual destruction"
LOG_STRING("共倒れ"); // "Mutual destruction"
if (((this->actor.params >> 8) & 0x3F) != 0x3F) {
Flags_SetSwitch(globalCtx, ((this->actor.params >> 8) & 0x3F));
}
Actor_Kill(&this->actor);
return 1;
} else if ((this->actor.world.rot.y == -1) && Flags_GetClear(globalCtx, this->actor.room)) {
LOG_STRING("共倒れ2", __FILE__, __LINE__); // "Mutual destruction 2"
LOG_STRING("共倒れ2"); // "Mutual destruction 2"
if (((this->actor.params >> 8) & 0x3F) != 0x3F) {
Flags_SetSwitch(globalCtx, ((this->actor.params >> 8) & 0x3F));
}
@ -63,7 +63,7 @@ s32 ElfMsg2_KillCheck(ElfMsg2* this, GlobalContext* globalCtx) {
} else if (((this->actor.params >> 8) & 0x3F) == 0x3F) {
return 0;
} else if (Flags_GetSwitch(globalCtx, ((this->actor.params >> 8) & 0x3F))) {
LOG_STRING("共倒れ", __FILE__, __LINE__); // "Mutual destruction"
LOG_STRING("共倒れ"); // "Mutual destruction"
Actor_Kill(&this->actor);
return 1;
}

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@ -130,8 +130,7 @@ void EnArrow_Init(Actor* thisx, GlobalContext* globalCtx) {
this->collider.base.atFlags = (AT_ON | AT_TYPE_ENEMY);
} else if (this->actor.params <= ARROW_SEED) {
this->collider.info.toucher.dmgFlags = dmgFlags[this->actor.params];
LOG_HEX("this->at_info.cl_elem.at_btl_info.at_type", this->collider.info.toucher.dmgFlags,
__FILE__, __LINE__);
LOG_HEX("this->at_info.cl_elem.at_btl_info.at_type", this->collider.info.toucher.dmgFlags);
}
}

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@ -1407,8 +1407,7 @@ void func_80A053F0(Actor* thisx, GlobalContext* globalCtx) {
if (nREG(81) != 0) {
if (gSaveContext.sceneFlags[127].chest) {
LOG_NUM("z_common_data.memory.information.room_inf[127][ 0 ]", gSaveContext.sceneFlags[127].chest,
__FILE__, __LINE__);
LOG_NUM("z_common_data.memory.information.room_inf[127][ 0 ]", gSaveContext.sceneFlags[127].chest);
}
}

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@ -628,8 +628,8 @@ void EnGe1_TalkNoPrize_Archery(EnGe1* this, GlobalContext* globalCtx) {
void EnGe1_TalkAfterGame_Archery(EnGe1* this, GlobalContext* globalCtx) {
gSaveContext.eventInf[0] &= ~0x100;
LOG_NUM("z_common_data.yabusame_total", gSaveContext.minigameScore, __FILE__, __LINE__);
LOG_NUM("z_common_data.memory.information.room_inf[127][ 0 ]", HIGH_SCORE(HS_HBA), __FILE__, __LINE__);
LOG_NUM("z_common_data.yabusame_total", gSaveContext.minigameScore);
LOG_NUM("z_common_data.memory.information.room_inf[127][ 0 ]", HIGH_SCORE(HS_HBA));
this->actor.flags |= ACTOR_FLAG_16;
if (HIGH_SCORE(HS_HBA) < gSaveContext.minigameScore) {

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@ -277,7 +277,7 @@ void func_80AAF668(EnMm2* this, GlobalContext* globalCtx) {
HIGH_SCORE(HS_MARATHON) = gSaveContext.timer2Value;
}
} else {
LOG_HEX("((z_common_data.event_inf[1]) & (0x0001))", gSaveContext.eventInf[1] & 1, __FILE__, __LINE__);
LOG_HEX("((z_common_data.event_inf[1]) & (0x0001))", gSaveContext.eventInf[1] & 1);
if (!(gSaveContext.eventInf[1] & 1)) {
this->unk_1F4 |= 2;
this->unk_1F4 &= ~1;

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@ -180,8 +180,7 @@ void func_80B85B28(ItemEtcetera* this, GlobalContext* globalCtx) {
void ItemEtcetera_UpdateFireArrow(ItemEtcetera* this, GlobalContext* globalCtx) {
if ((globalCtx->csCtx.state != CS_STATE_IDLE) && (globalCtx->csCtx.npcActions[0] != NULL)) {
LOG_NUM("(game_play->demo_play.npcdemopnt[0]->dousa)", globalCtx->csCtx.npcActions[0]->action,
__FILE__, __LINE__);
LOG_NUM("(game_play->demo_play.npcdemopnt[0]->dousa)", globalCtx->csCtx.npcActions[0]->action);
if (globalCtx->csCtx.npcActions[0]->action == 2) {
this->actor.draw = ItemEtcetera_Draw;
this->actor.gravity = -0.1f;

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@ -70,7 +70,7 @@ void ItemOcarina_Init(Actor* thisx, GlobalContext* globalCtx) {
return;
}
LOG_NUM("no", params, __FILE__, __LINE__);
LOG_NUM("no", params);
this->spinRotOffset = 0x400;
}

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@ -61,7 +61,7 @@ void MagicWind_Init(Actor* thisx, GlobalContext* globalCtx) {
SkelCurve_SetAnim(&this->skelCurve, &sAnim, 60.0f, 0.0f, 60.0f, -1.0f);
MagicWind_SetupAction(this, MagicWind_Shrink);
// "Means start"
LOG_STRING("表示開始", __FILE__, __LINE__);
LOG_STRING("表示開始");
func_8002F7DC(&player->actor, NA_SE_PL_MAGIC_WIND_WARP);
break;
}
@ -72,7 +72,7 @@ void MagicWind_Destroy(Actor* thisx, GlobalContext* globalCtx) {
SkelCurve_Destroy(globalCtx, &this->skelCurve);
func_800876C8(globalCtx);
// "wipe out"
LOG_STRING("消滅", __FILE__, __LINE__);
LOG_STRING("消滅");
}
void MagicWind_UpdateAlpha(f32 alpha) {
@ -94,7 +94,7 @@ void MagicWind_WaitForTimer(MagicWind* this, GlobalContext* globalCtx) {
}
// "Means start"
LOG_STRING("表示開始", __FILE__, __LINE__);
LOG_STRING("表示開始");
func_8002F7DC(&player->actor, NA_SE_PL_MAGIC_WIND_NORMAL);
MagicWind_UpdateAlpha(1.0f);
MagicWind_SetupAction(this, MagicWind_Grow);

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@ -168,11 +168,11 @@ void MirRay_Init(Actor* thisx, GlobalContext* globalCtx) {
ActorShape_Init(&this->actor.shape, 0.0f, NULL, 0.0f);
// "Generation of reflectable light!"
osSyncPrintf("反射用 光の発生!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n");
LOG_NUM("this->actor.arg_data", this->actor.params, __FILE__, __LINE__);
LOG_NUM("this->actor.arg_data", this->actor.params);
if (this->actor.params >= 0xA) {
// "Reflected light generation failure"
LOG_STRING("反射光 発生失敗", __FILE__, __LINE__);
LOG_STRING("反射光 発生失敗");
Actor_Kill(&this->actor);
}

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@ -4900,7 +4900,7 @@ void func_8083AE40(Player* this, s16 objectId) {
size = gObjectTable[objectId].vromEnd - gObjectTable[objectId].vromStart;
LOG_HEX("size", size, __FILE__, __LINE__);
LOG_HEX("size", size);
ASSERT(size <= 1024 * 8, "size <= 1024 * 8", __FILE__, __LINE__);
DmaMgr_SendRequest2(&this->giObjectDmaRequest, (uintptr_t)this->giObjectSegment, gObjectTable[objectId].vromStart,