diff --git a/soh/soh/Enhancements/enemyrandomizer.cpp b/soh/soh/Enhancements/enemyrandomizer.cpp index 36bff0e37..0e9d9fcdf 100644 --- a/soh/soh/Enhancements/enemyrandomizer.cpp +++ b/soh/soh/Enhancements/enemyrandomizer.cpp @@ -319,9 +319,11 @@ bool IsEnemyAllowedToSpawn(int16_t sceneNum, int8_t roomNum, EnemyEntry enemy) { // Shell Blade & Spike - Child link can't kill these with sword or deku stick. // Arwing & Dark Link - Both go out of bounds way too easily, softlocking the player. // Wallmaster - Not easily visible, often makes players think they're softlocked and that there's no enemies left. + // Club Moblin - Many issues with them falling or placing out of bounds. Maybe fixable in the future? bool enemiesToExcludeClearRooms = enemy.id == ACTOR_EN_FZ || enemy.id == ACTOR_EN_VM || enemy.id == ACTOR_EN_SB || enemy.id == ACTOR_EN_NY || enemy.id == ACTOR_EN_CLEAR_TAG || - enemy.id == ACTOR_EN_WALLMAS || enemy.id == ACTOR_EN_TORCH2; + enemy.id == ACTOR_EN_WALLMAS || enemy.id == ACTOR_EN_TORCH2 || + enemy.id == ACTOR_EN_MB; // Bari - Spawns 3 more enemies, potentially extremely difficult in timed rooms. bool enemiesToExcludeTimedRooms = enemiesToExcludeClearRooms || enemy.id == ACTOR_EN_VALI;