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Adds extra entry to obj_lift FallTimerDurations. (#1777)
Prevents an OOB access that, as far as I know, was only causing issues on the Switch, but this addition is harmless everywhere else.
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@ -36,7 +36,7 @@ const ActorInit Obj_Lift_InitVars = {
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NULL,
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};
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static s16 sFallTimerDurations[] = { 0, 10, 20, 30, 40, 50, 60 };
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static s16 sFallTimerDurations[] = { 0, 10, 20, 30, 40, 50, 60, 0 };
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typedef struct {
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/* 0x00 */ s16 x;
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