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remove a return 0 (#4347)
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@ -280,7 +280,7 @@ void func_80A9CB18(EnKz* this, PlayState* play) {
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yaw -= this->actor.shape.rot.y;
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if ((fabsf(yaw) > 1638.0f) || (this->actor.xzDistToPlayer < 265.0f)) {
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this->actor.flags &= ~ACTOR_FLAG_TARGETABLE;
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return 0;
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return;
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}
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this->actor.flags |= ACTOR_FLAG_TARGETABLE;
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