FIX: Missing custom colors on ENTER NAME (#1623)

This commit is contained in:
PurpleHato 2022-09-28 01:33:01 +02:00 committed by GitHub
parent 694c6c9832
commit 1b141fd68c
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -114,6 +114,7 @@ void FileChoose_SetNameEntryVtx(GameState* thisx) {
u8 temp; u8 temp;
s16 phi_v0; s16 phi_v0;
char* filename = Save_GetSaveMetaInfo(this->buttonIndex)->playerName; char* filename = Save_GetSaveMetaInfo(this->buttonIndex)->playerName;
Color_RGB8 Background_Color = { this->windowColor[0], this->windowColor[1], this->windowColor[2] };
OPEN_DISPS(this->state.gfxCtx); OPEN_DISPS(this->state.gfxCtx);
@ -133,8 +134,9 @@ void FileChoose_SetNameEntryVtx(GameState* thisx) {
for (phi_t1 = 0; phi_t1 < 2; phi_t1++, phi_s0 += 4) { for (phi_t1 = 0; phi_t1 < 2; phi_t1++, phi_s0 += 4) {
if (CVar_GetS32("gHudColors", 1) == 2) { if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100), CVar_GetS32("gCCFileChoosePrimG", 150), gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetRGB("gCCFileChoosePrim", Background_Color).r,
CVar_GetS32("gCCFileChoosePrimB", 255), 255); CVar_GetRGB("gCCFileChoosePrim", Background_Color).g,
CVar_GetRGB("gCCFileChoosePrim", Background_Color).b, 255);
} else { } else {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2], gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
255); 255);
@ -202,8 +204,9 @@ void FileChoose_SetNameEntryVtx(GameState* thisx) {
ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
if (CVar_GetS32("gHudColors", 1) == 2) { if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100), gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetRGB("gCCFileChoosePrim", Background_Color).r,
CVar_GetS32("gCCFileChoosePrimG", 150), CVar_GetS32("gCCFileChoosePrimB", 255), CVar_GetRGB("gCCFileChoosePrim", Background_Color).g,
CVar_GetRGB("gCCFileChoosePrim", Background_Color).b,
this->nameEntryBoxAlpha); this->nameEntryBoxAlpha);
} else { } else {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2], gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
@ -279,6 +282,7 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
u16 dayTime; u16 dayTime;
s16 validName; s16 validName;
char* filename = Save_GetSaveMetaInfo(this->buttonIndex)->playerName; char* filename = Save_GetSaveMetaInfo(this->buttonIndex)->playerName;
Color_RGB8 Background_Color = { this->windowColor[0], this->windowColor[1], this->windowColor[2] };
OPEN_DISPS(this->state.gfxCtx); OPEN_DISPS(this->state.gfxCtx);
@ -332,8 +336,9 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
PRIMITIVE, 0); PRIMITIVE, 0);
if (CVar_GetS32("gHudColors", 1) == 2) { if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100), gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetRGB("gCCFileChoosePrim", Background_Color).r,
CVar_GetS32("gCCFileChoosePrimG", 150), CVar_GetS32("gCCFileChoosePrimB", 255), CVar_GetRGB("gCCFileChoosePrim", Background_Color).g,
CVar_GetRGB("gCCFileChoosePrim", Background_Color).b,
this->highlightColor[3]); this->highlightColor[3]);
} else { } else {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->highlightColor[0], this->highlightColor[1], gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->highlightColor[0], this->highlightColor[1],