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https://github.com/HarbourMasters/Shipwright.git
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Use randomizerInf for fishing and big poes (#3088)
This commit is contained in:
parent
356e305bd3
commit
18e21e12c8
@ -319,7 +319,7 @@ typedef struct {
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/* */ char inputSeed[1024];
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/* */ char inputSeed[1024];
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/* */ u32 finalSeed;
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/* */ u32 finalSeed;
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/* */ u8 seedIcons[5];
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/* */ u8 seedIcons[5];
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/* */ u16 randomizerInf[9];
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/* */ u16 randomizerInf[10];
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/* */ u16 adultTradeItems;
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/* */ u16 adultTradeItems;
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// #endregion
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// #endregion
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} SaveContext; // size = 0x1428
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} SaveContext; // size = 0x1428
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@ -348,7 +348,7 @@ const std::vector<FlagTable> flagTables = {
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{ 0x24, "Market Crowd Text Randomizer" },
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{ 0x24, "Market Crowd Text Randomizer" },
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{ 0x30, "Entered the Market" },
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{ 0x30, "Entered the Market" },
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} },
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} },
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{ "Randomizer Inf Flags", RANDOMIZER_INF, 0x08, {
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{ "Randomizer Inf Flags", RANDOMIZER_INF, 0x09, {
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{ RAND_INF_DUNGEONS_DONE_DEKU_TREE, "DUNGEONS_DONE_DEKU_TREE" },
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{ RAND_INF_DUNGEONS_DONE_DEKU_TREE, "DUNGEONS_DONE_DEKU_TREE" },
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{ RAND_INF_DUNGEONS_DONE_DODONGOS_CAVERN, "DUNGEONS_DONE_DODONGOS_CAVERN" },
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{ RAND_INF_DUNGEONS_DONE_DODONGOS_CAVERN, "DUNGEONS_DONE_DODONGOS_CAVERN" },
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{ RAND_INF_DUNGEONS_DONE_JABU_JABUS_BELLY, "DUNGEONS_DONE_JABU_JABUS_BELLY" },
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{ RAND_INF_DUNGEONS_DONE_JABU_JABUS_BELLY, "DUNGEONS_DONE_JABU_JABUS_BELLY" },
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@ -500,6 +500,9 @@ const std::vector<FlagTable> flagTables = {
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{ RAND_INF_KAK_100_GOLD_SKULLTULA_REWARD, "KAK_100_GOLD_SKULLTULA_REWARD" },
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{ RAND_INF_KAK_100_GOLD_SKULLTULA_REWARD, "KAK_100_GOLD_SKULLTULA_REWARD" },
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{ RAND_INF_GREG_FOUND, "RAND_INF_GREG_FOUND" },
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{ RAND_INF_GREG_FOUND, "RAND_INF_GREG_FOUND" },
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{ RAND_INF_CHILD_FISHING, "RAND_INF_CHILD_FISHING" },
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{ RAND_INF_ADULT_FISHING, "RAND_INF_ADULT_FISHING" },
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{ RAND_INF_10_BIG_POES, "RAND_INF_10_BIG_POES" },
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} },
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} },
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};
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};
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@ -51,8 +51,8 @@ void LocationTable_Init() {
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locationTable[HF_DEKU_SCRUB_GROTTO] = ItemLocation::GrottoScrub(RC_HF_DEKU_SCRUB_GROTTO, 0xE6, "HF Deku Scrub Grotto", HF_DEKU_SCRUB_GROTTO, PIECE_OF_HEART, {Category::cDekuScrub, Category::cDekuScrubUpgrades}, SpoilerCollectionCheck::Scrub(), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD);
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locationTable[HF_DEKU_SCRUB_GROTTO] = ItemLocation::GrottoScrub(RC_HF_DEKU_SCRUB_GROTTO, 0xE6, "HF Deku Scrub Grotto", HF_DEKU_SCRUB_GROTTO, PIECE_OF_HEART, {Category::cDekuScrub, Category::cDekuScrubUpgrades}, SpoilerCollectionCheck::Scrub(), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD);
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//Lake Hylia
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//Lake Hylia
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locationTable[LH_CHILD_FISHING] = ItemLocation::Base (RC_LH_CHILD_FISHING, 0x49, "LH Child Fishing", LH_CHILD_FISHING, PIECE_OF_HEART, {}, SpoilerCollectionCheck::Fishing(), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
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locationTable[LH_CHILD_FISHING] = ItemLocation::Base (RC_LH_CHILD_FISHING, 0x49, "LH Child Fishing", LH_CHILD_FISHING, PIECE_OF_HEART, {}, SpoilerCollectionCheck::RandomizerInf(), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
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locationTable[LH_ADULT_FISHING] = ItemLocation::Base (RC_LH_ADULT_FISHING, 0x49, "LH Adult Fishing", LH_ADULT_FISHING, PROGRESSIVE_SCALE, {}, SpoilerCollectionCheck::Fishing(), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
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locationTable[LH_ADULT_FISHING] = ItemLocation::Base (RC_LH_ADULT_FISHING, 0x49, "LH Adult Fishing", LH_ADULT_FISHING, PROGRESSIVE_SCALE, {}, SpoilerCollectionCheck::RandomizerInf(), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
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locationTable[LH_LAB_DIVE] = ItemLocation::Base (RC_LH_LAB_DIVE, 0x38, "LH Lab Dive", LH_LAB_DIVE, PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(24), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
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locationTable[LH_LAB_DIVE] = ItemLocation::Base (RC_LH_LAB_DIVE, 0x38, "LH Lab Dive", LH_LAB_DIVE, PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(24), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
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locationTable[LH_TRADE_FROG] = ItemLocation::Base (RC_LH_TRADE_FROG, 0x38, "LH Lab Trade Eyeball Frog", LH_TRADE_FROG, EYEDROPS, {Category::cAdultTrade}, SpoilerCollectionCheck::RandomizerInf(), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
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locationTable[LH_TRADE_FROG] = ItemLocation::Base (RC_LH_TRADE_FROG, 0x38, "LH Lab Trade Eyeball Frog", LH_TRADE_FROG, EYEDROPS, {Category::cAdultTrade}, SpoilerCollectionCheck::RandomizerInf(), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
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locationTable[LH_UNDERWATER_ITEM] = ItemLocation::Base (RC_LH_UNDERWATER_ITEM, 0x57, "LH Underwater Item", LH_UNDERWATER_ITEM, RUTOS_LETTER, {}, SpoilerCollectionCheck::EventChkInf(0x31), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
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locationTable[LH_UNDERWATER_ITEM] = ItemLocation::Base (RC_LH_UNDERWATER_ITEM, 0x57, "LH Underwater Item", LH_UNDERWATER_ITEM, RUTOS_LETTER, {}, SpoilerCollectionCheck::EventChkInf(0x31), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
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@ -96,7 +96,7 @@ void LocationTable_Init() {
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locationTable[MARKET_BOMBCHU_BOWLING_BOMBCHUS] = ItemLocation::Base (RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS, 0x4B, "MK Bombchu Bowling Bombchus", NONE, BOMBCHU_DROP, {}, SpoilerCollectionCheck::None(), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
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locationTable[MARKET_BOMBCHU_BOWLING_BOMBCHUS] = ItemLocation::Base (RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS, 0x4B, "MK Bombchu Bowling Bombchus", NONE, BOMBCHU_DROP, {}, SpoilerCollectionCheck::None(), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
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locationTable[MARKET_LOST_DOG] = ItemLocation::Base (RC_MARKET_LOST_DOG, 0x35, "MK Lost Dog", MARKET_LOST_DOG, PIECE_OF_HEART, {}, SpoilerCollectionCheck::InfTable(0x19, 0x09), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
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locationTable[MARKET_LOST_DOG] = ItemLocation::Base (RC_MARKET_LOST_DOG, 0x35, "MK Lost Dog", MARKET_LOST_DOG, PIECE_OF_HEART, {}, SpoilerCollectionCheck::InfTable(0x19, 0x09), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
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locationTable[MARKET_SHOOTING_GALLERY_REWARD] = ItemLocation::Base (RC_MARKET_SHOOTING_GALLERY_REWARD, 0x42, "MK Shooting Gallery", MARKET_SHOOTING_GALLERY_REWARD, PROGRESSIVE_SLINGSHOT, {}, SpoilerCollectionCheck::ItemGetInf(5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
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locationTable[MARKET_SHOOTING_GALLERY_REWARD] = ItemLocation::Base (RC_MARKET_SHOOTING_GALLERY_REWARD, 0x42, "MK Shooting Gallery", MARKET_SHOOTING_GALLERY_REWARD, PROGRESSIVE_SLINGSHOT, {}, SpoilerCollectionCheck::ItemGetInf(5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
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locationTable[MARKET_10_BIG_POES] = ItemLocation::Base (RC_MARKET_10_BIG_POES, 0x4D, "MK 10 Big Poes", MARKET_10_BIG_POES, EMPTY_BOTTLE, {}, SpoilerCollectionCheck::BigPoePoints(), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
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locationTable[MARKET_10_BIG_POES] = ItemLocation::Base (RC_MARKET_10_BIG_POES, 0x4D, "MK 10 Big Poes", MARKET_10_BIG_POES, EMPTY_BOTTLE, {}, SpoilerCollectionCheck::RandomizerInf(), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
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locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_1] = ItemLocation::Chest (RC_MARKET_TREASURE_CHEST_GAME_ITEM_1, 0x10, 0x01, "MK Chest Game First Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_1, TREASURE_GAME_SMALL_KEY, {Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
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locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_1] = ItemLocation::Chest (RC_MARKET_TREASURE_CHEST_GAME_ITEM_1, 0x10, 0x01, "MK Chest Game First Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_1, TREASURE_GAME_SMALL_KEY, {Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
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locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_2] = ItemLocation::Chest (RC_MARKET_TREASURE_CHEST_GAME_ITEM_2, 0x10, 0x03, "MK Chest Game Second Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_2, TREASURE_GAME_SMALL_KEY, {Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
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locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_2] = ItemLocation::Chest (RC_MARKET_TREASURE_CHEST_GAME_ITEM_2, 0x10, 0x03, "MK Chest Game Second Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_2, TREASURE_GAME_SMALL_KEY, {Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
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locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_3] = ItemLocation::Chest (RC_MARKET_TREASURE_CHEST_GAME_ITEM_3, 0x10, 0x05, "MK Chest Game Third Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_3, TREASURE_GAME_SMALL_KEY, {Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
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locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_3] = ItemLocation::Chest (RC_MARKET_TREASURE_CHEST_GAME_ITEM_3, 0x10, 0x05, "MK Chest Game Third Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_3, TREASURE_GAME_SMALL_KEY, {Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
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@ -2529,7 +2529,9 @@ std::map<RandomizerCheck, RandomizerInf> rcToRandomizerInf = {
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{ RC_DMT_TRADE_BROKEN_SWORD, RAND_INF_ADULT_TRADES_DMT_TRADE_BROKEN_SWORD },
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{ RC_DMT_TRADE_BROKEN_SWORD, RAND_INF_ADULT_TRADES_DMT_TRADE_BROKEN_SWORD },
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{ RC_LH_TRADE_FROG, RAND_INF_ADULT_TRADES_LH_TRADE_FROG },
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{ RC_LH_TRADE_FROG, RAND_INF_ADULT_TRADES_LH_TRADE_FROG },
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{ RC_DMT_TRADE_EYEDROPS, RAND_INF_ADULT_TRADES_DMT_TRADE_EYEDROPS },
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{ RC_DMT_TRADE_EYEDROPS, RAND_INF_ADULT_TRADES_DMT_TRADE_EYEDROPS },
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{ RC_LH_CHILD_FISHING, RAND_INF_CHILD_FISHING },
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{ RC_LH_ADULT_FISHING, RAND_INF_ADULT_FISHING },
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{ RC_MARKET_10_BIG_POES, RAND_INF_10_BIG_POES },
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};
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};
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RandomizerCheckObject Randomizer::GetCheckObjectFromActor(s16 actorId, s16 sceneNum, s32 actorParams = 0x00) {
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RandomizerCheckObject Randomizer::GetCheckObjectFromActor(s16 actorId, s16 sceneNum, s32 actorParams = 0x00) {
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@ -742,15 +742,8 @@ bool HasItemBeenCollected(RandomizerCheckObject obj) {
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return gSaveContext.itemGetInf[flag / 16] & INDEX_TO_16BIT_LITTLE_ENDIAN_BITMASK(flag);
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return gSaveContext.itemGetInf[flag / 16] & INDEX_TO_16BIT_LITTLE_ENDIAN_BITMASK(flag);
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case SpoilerCollectionCheckType::SPOILER_CHK_MAGIC_BEANS:
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case SpoilerCollectionCheckType::SPOILER_CHK_MAGIC_BEANS:
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return BEANS_BOUGHT >= 10;
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return BEANS_BOUGHT >= 10;
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case SpoilerCollectionCheckType::SPOILER_CHK_MINIGAME:
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if (obj.rc == RC_LH_CHILD_FISHING)
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return HIGH_SCORE(HS_FISHING) & 0x400;
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if (obj.rc == RC_LH_ADULT_FISHING)
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return HIGH_SCORE(HS_FISHING) & 0x800;
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case SpoilerCollectionCheckType::SPOILER_CHK_NONE:
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case SpoilerCollectionCheckType::SPOILER_CHK_NONE:
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return false;
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return false;
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case SpoilerCollectionCheckType::SPOILER_CHK_POE_POINTS:
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return gSaveContext.highScores[HS_POE_POINTS] >= 1000;
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case SpoilerCollectionCheckType::SPOILER_CHK_GRAVEDIGGER:
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case SpoilerCollectionCheckType::SPOILER_CHK_GRAVEDIGGER:
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// Gravedigger has a fix in place that means one of two save locations. Check both.
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// Gravedigger has a fix in place that means one of two save locations. Check both.
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return (gSaveContext.itemGetInf[1] & 0x1000) || // vanilla flag
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return (gSaveContext.itemGetInf[1] & 0x1000) || // vanilla flag
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@ -154,6 +154,11 @@ typedef enum {
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RAND_INF_GREG_FOUND,
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RAND_INF_GREG_FOUND,
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RAND_INF_CHILD_FISHING,
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RAND_INF_ADULT_FISHING,
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RAND_INF_10_BIG_POES,
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// If you add anything to this list, you need to update the size of randomizerInf in z64save.h to be ceil(RAND_INF_MAX / 16)
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// If you add anything to this list, you need to update the size of randomizerInf in z64save.h to be ceil(RAND_INF_MAX / 16)
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RAND_INF_MAX,
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RAND_INF_MAX,
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@ -337,7 +337,10 @@ void func_80A2FA50(EnGb* this, PlayState* play) {
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Player_UpdateBottleHeld(play, GET_PLAYER(play), ITEM_BOTTLE, PLAYER_IA_BOTTLE);
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Player_UpdateBottleHeld(play, GET_PLAYER(play), ITEM_BOTTLE, PLAYER_IA_BOTTLE);
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Rupees_ChangeBy(50);
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Rupees_ChangeBy(50);
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HIGH_SCORE(HS_POE_POINTS) += 100;
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HIGH_SCORE(HS_POE_POINTS) += 100;
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if (HIGH_SCORE(HS_POE_POINTS) != 1000) {
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if (
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(!gSaveContext.n64ddFlag && HIGH_SCORE(HS_POE_POINTS) != 1000) ||
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(gSaveContext.n64ddFlag && (HIGH_SCORE(HS_POE_POINTS) != 1000 || Flags_GetRandomizerInf(RAND_INF_10_BIG_POES)))
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) {
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if (HIGH_SCORE(HS_POE_POINTS) > 1100) {
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if (HIGH_SCORE(HS_POE_POINTS) > 1100) {
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HIGH_SCORE(HS_POE_POINTS) = 1100;
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HIGH_SCORE(HS_POE_POINTS) = 1100;
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}
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}
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@ -345,6 +348,7 @@ void func_80A2FA50(EnGb* this, PlayState* play) {
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} else {
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} else {
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Player* player = GET_PLAYER(play);
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Player* player = GET_PLAYER(play);
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Flags_SetRandomizerInf(RAND_INF_10_BIG_POES);
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player->exchangeItemId = EXCH_ITEM_NONE;
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player->exchangeItemId = EXCH_ITEM_NONE;
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this->textId = 0x70F8;
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this->textId = 0x70F8;
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Message_ContinueTextbox(play, this->textId);
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Message_ContinueTextbox(play, this->textId);
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@ -5046,9 +5046,13 @@ void Fishing_HandleOwnerDialog(Fishing* this, PlayState* play) {
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}
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}
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if (sLinkAge == 1) {
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if (sLinkAge == 1) {
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if (!(HIGH_SCORE(HS_FISHING) & 0x400)) {
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if (
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(!gSaveContext.n64ddFlag && !(HIGH_SCORE(HS_FISHING) & 0x400)) ||
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(gSaveContext.n64ddFlag && !Flags_GetRandomizerInf(RAND_INF_CHILD_FISHING))
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) {
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if (D_80B7E078 >= Fishing_GetMinimumRequiredScore()) {
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if (D_80B7E078 >= Fishing_GetMinimumRequiredScore()) {
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HIGH_SCORE(HS_FISHING) |= 0x400;
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HIGH_SCORE(HS_FISHING) |= 0x400;
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Flags_SetRandomizerInf(RAND_INF_CHILD_FISHING);
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sSinkingLureLocation = (u8)Rand_ZeroFloat(3.999f) + 1;
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sSinkingLureLocation = (u8)Rand_ZeroFloat(3.999f) + 1;
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if (!gSaveContext.n64ddFlag) {
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if (!gSaveContext.n64ddFlag) {
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getItemId = GI_HEART_PIECE;
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getItemId = GI_HEART_PIECE;
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@ -5059,9 +5063,13 @@ void Fishing_HandleOwnerDialog(Fishing* this, PlayState* play) {
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}
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}
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}
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}
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} else {
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} else {
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if (!(HIGH_SCORE(HS_FISHING) & 0x800)) {
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if (
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(!gSaveContext.n64ddFlag && !(HIGH_SCORE(HS_FISHING) & 0x800)) ||
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(gSaveContext.n64ddFlag && !Flags_GetRandomizerInf(RAND_INF_ADULT_FISHING))
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) {
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if (D_80B7E078 >= Fishing_GetMinimumRequiredScore()) {
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if (D_80B7E078 >= Fishing_GetMinimumRequiredScore()) {
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HIGH_SCORE(HS_FISHING) |= 0x800;
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HIGH_SCORE(HS_FISHING) |= 0x800;
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Flags_SetRandomizerInf(RAND_INF_ADULT_FISHING);
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sSinkingLureLocation = (u8)Rand_ZeroFloat(3.999f) + 1;
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sSinkingLureLocation = (u8)Rand_ZeroFloat(3.999f) + 1;
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if (!gSaveContext.n64ddFlag) {
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if (!gSaveContext.n64ddFlag) {
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getItemId = GI_SCALE_GOLD;
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getItemId = GI_SCALE_GOLD;
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