mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 17:32:19 -05:00
Added notification system
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parent
3013c18e13
commit
1719986a35
@ -21,7 +21,7 @@ void Ship::GameOverlay::LoadFont(const std::string& name, const std::string& pat
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}
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}
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void Ship::GameOverlay::TextDraw(float x, float y, bool shadow, const char* fmt, ...) {
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void Ship::GameOverlay::TextDraw(float x, float y, bool shadow, ImVec4 color, const char* fmt, ...) {
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char buf[1024];
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va_list args;
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va_start(args, fmt);
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@ -29,18 +29,32 @@ void Ship::GameOverlay::TextDraw(float x, float y, bool shadow, const char* fmt,
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buf[IM_ARRAYSIZE(buf) - 1] = 0;
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va_end(args);
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ImGui::PushStyleColor(ImGuiCol_Text, color);
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ImGui::PushFont(Fonts[this->CurrentFont]);
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if (shadow) {
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ImGui::SetCursorPos(ImVec2(x + 1, y + 1));
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(.0f, .0f, .0f, 255));
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(.0f, .0f, .0f, color.w));
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ImGui::Text(buf, args);
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}
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ImGui::PopStyleColor();
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ImGui::SetCursorPos(ImVec2(x, y));
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ImGui::Text(buf, args);
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ImGui::PopFont();
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ImGui::PopStyleColor();
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}
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void Ship::GameOverlay::TextDrawNotification(float duration, bool shadow, const char* fmt, ...) {
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char buf[1024];
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va_list args;
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va_start(args, fmt);
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vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args);
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buf[IM_ARRAYSIZE(buf) - 1] = 0;
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va_end(args);
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this->RegisteredOverlays[fmt] = new Overlay({ OverlayType::NOTIFICATION, ImStrdup(buf), duration, duration });
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}
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float Ship::GameOverlay::GetScreenWidth() {
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const ImGuiViewport* viewport = ImGui::GetMainViewport();
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return viewport->Size.x;
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@ -124,27 +138,42 @@ void Ship::GameOverlay::Draw() {
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ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoInputs);
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float textY = 50;
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float notY = 0;
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for (auto &[key, overlay] : this->RegisteredOverlays) {
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if (overlay.type == OverlayType::TEXT) {
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const char* text = ImStrdup(key.c_str());
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if (overlay->type == OverlayType::TEXT) {
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const char* text = ImStrdup(overlay->value);
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const CVar* var = CVar_Get(text);
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ImVec4 color = ImVec4(1.0f, 1.0f, 1.0f, 1.0f);
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switch (var->type) {
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case CVAR_TYPE_FLOAT:
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this->TextDraw(30, textY, true, "%s %.2f", text, var->value.valueFloat);
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this->TextDraw(30, textY, true, color, "%s %.2f", text, var->value.valueFloat);
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break;
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case CVAR_TYPE_S32:
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this->TextDraw(30, textY, true, "%s %d", text, var->value.valueS32);
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this->TextDraw(30, textY, true, color, "%s %d", text, var->value.valueS32);
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break;
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case CVAR_TYPE_STRING:
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this->TextDraw(30, textY, true, "%s %s", text, var->value.valueStr);
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this->TextDraw(30, textY, true, color, "%s %s", text, var->value.valueStr);
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break;
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}
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free((void*) text);
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textY += 30;
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}
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if (overlay->type == OverlayType::NOTIFICATION && overlay->duration > 0) {
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const char* text = overlay->value;
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const float duration = overlay->duration / overlay->fadeTime;
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const ImVec4 color = ImVec4(1.0f, 1.0f, 1.0f, duration);
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const float textWidth = this->GetStringWidth(overlay->value);
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this->TextDraw(GetScreenWidth() - textWidth - 40, GetScreenHeight() - 40 - notY, true, color, text);
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notY += 30;
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overlay->duration -= .05f;
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}
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}
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ImGui::End();
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@ -160,19 +189,15 @@ bool Ship::OverlayCommand(const std::vector<std::string>& args) {
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const char* key = args[2].c_str();
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GameOverlay* overlay = SohImGui::overlay;
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if (args[1] == "add") {
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if (!overlay->RegisteredOverlays.contains(args[2])) {
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overlay->RegisteredOverlays[args[2]] = {
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OverlayType::TEXT,
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key
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};
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if (!overlay->RegisteredOverlays.contains(key)) {
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overlay->RegisteredOverlays[key] = new Overlay({ OverlayType::TEXT, ImStrdup(key), -1.0f });
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INFO("Added overlay: %s ", key);
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} else {
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ERROR("Overlay already exists: %s", key);
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}
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}
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else if (args[1] == "remove") {
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if (overlay->RegisteredOverlays.contains(args[2])) {
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overlay->RegisteredOverlays.erase(args[2]);
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} else if (args[1] == "remove") {
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if (overlay->RegisteredOverlays.contains(key)) {
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overlay->RegisteredOverlays.erase(key);
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INFO("Removed overlay: %s ", key);
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} else {
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ERROR("Overlay not found: %s ", key);
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@ -183,4 +208,4 @@ bool Ship::OverlayCommand(const std::vector<std::string>& args) {
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}
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return CMD_SUCCESS;
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}
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}
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@ -7,18 +7,20 @@
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#include <unordered_map>
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enum class OverlayType {
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TEXT, IMAGE
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TEXT, IMAGE, NOTIFICATION
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};
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struct Overlay {
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OverlayType type;
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const char* value;
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float fadeTime;
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float duration;
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};
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namespace Ship {
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class GameOverlay {
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public:
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std::unordered_map<std::string, Overlay> RegisteredOverlays;
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std::unordered_map<std::string, Overlay*> RegisteredOverlays;
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std::unordered_map<std::string, ImFont*> Fonts;
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std::string CurrentFont = "Default";
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void Init();
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@ -28,11 +30,11 @@ namespace Ship {
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static float GetScreenHeight();
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static float GetStringWidth(const char* text);
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static ImVec2 CalculateTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
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void TextDraw(float x, float y, bool shadow, ImVec4 color, const char* text, ...);
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void TextDrawNotification(float duration, bool shadow, const char* fmt, ...);
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private:
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void TextDraw(float x, float y, bool shadow, const char* text, ...);
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void LoadFont(const std::string& name, const std::string& path, float fontSize);
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};
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static bool OverlayCommand(const std::vector<std::string>& args);
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}
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@ -808,6 +808,10 @@ namespace SohImGui {
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size = ImVec2(sw, size.y);
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}
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if (ImGui::Button("Test Notification")) {
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overlay->TextDrawNotification(3.0f, true, ("Test Notification: " + std::to_string(rand())).c_str());
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}
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overlay->Draw();
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}
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