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https://github.com/HarbourMasters/Shipwright.git
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Disable BEL char by default when terminal attached (#2306)
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parent
1e7cf8858f
commit
170b9c1224
@ -32,4 +32,11 @@
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#define VT_RST VT_SGR("")
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#define VT_CLS VT_ED(2)
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#ifdef USE_BELL
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// ASCII BEL character, plays an alert tone
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#define BEL '\a'
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#else
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#define BEL '\0'
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#endif
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#endif
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@ -168,7 +168,7 @@ void DmaMgr_Error(DmaRequest* req, const char* file, const char* errorName, cons
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char buff1[80];
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char buff2[80];
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osSyncPrintf("%c", 7);
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osSyncPrintf("%c", BEL);
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osSyncPrintf(VT_FGCOL(RED));
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osSyncPrintf("DMA致命的エラー(%s)\nROM:%X RAM:%X SIZE:%X %s\n",
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errorDesc != NULL ? errorDesc : (errorName != NULL ? errorName : "???"), vrom, ram, size,
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@ -348,7 +348,7 @@ s32 DmaMgr_SendRequestImpl(DmaRequest* req, uintptr_t ram, uintptr_t vrom, size_
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if (1) {
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if ((sDmaMgrQueueFullLogged == 0) && (sDmaMgrMsgQueue.validCount >= sDmaMgrMsgQueue.msgCount)) {
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sDmaMgrQueueFullLogged++;
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osSyncPrintf("%c", 7);
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osSyncPrintf("%c", BEL);
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osSyncPrintf(VT_FGCOL(RED));
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osSyncPrintf("dmaEntryMsgQが一杯です。キューサイズの再検討をおすすめします。");
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LOG_NUM("(sizeof(dmaEntryMsgBufs) / sizeof(dmaEntryMsgBufs[0]))", ARRAY_COUNT(sDmaMgrMsgs));
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@ -491,7 +491,7 @@ void GameState_Realloc(GameState* gameState, size_t size) {
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osSyncPrintf("ハイラル一時解放!!\n"); // "Hyrule temporarily released!!"
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SystemArena_GetSizes(&systemMaxFree, &systemFree, &systemAlloc);
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if ((systemMaxFree - 0x10) < size) {
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osSyncPrintf("%c", 7);
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osSyncPrintf("%c", BEL);
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osSyncPrintf(VT_FGCOL(RED));
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// "Not enough memory. Change the hyral size to the largest possible value"
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@ -337,14 +337,14 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
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if (pool->headMagic != GFXPOOL_HEAD_MAGIC) {
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//! @bug (?) : "problem = true;" may be missing
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osSyncPrintf("%c", 7);
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osSyncPrintf("%c", BEL);
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// "Dynamic area head is destroyed"
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osSyncPrintf(VT_COL(RED, WHITE) "ダイナミック領域先頭が破壊されています\n" VT_RST);
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Fault_AddHungupAndCrash(__FILE__, __LINE__);
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}
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if (pool->tailMagic != GFXPOOL_TAIL_MAGIC) {
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problem = true;
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osSyncPrintf("%c", 7);
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osSyncPrintf("%c", BEL);
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// "Dynamic region tail is destroyed"
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osSyncPrintf(VT_COL(RED, WHITE) "ダイナミック領域末尾が破壊されています\n" VT_RST);
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Fault_AddHungupAndCrash(__FILE__, __LINE__);
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@ -353,19 +353,19 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
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if (THGA_IsCrash(&gfxCtx->polyOpa)) {
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problem = true;
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osSyncPrintf("%c", 7);
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osSyncPrintf("%c", BEL);
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// "Zelda 0 is dead"
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osSyncPrintf(VT_COL(RED, WHITE) "ゼルダ0は死んでしまった(graph_alloc is empty)\n" VT_RST);
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}
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if (THGA_IsCrash(&gfxCtx->polyXlu)) {
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problem = true;
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osSyncPrintf("%c", 7);
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osSyncPrintf("%c", BEL);
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// "Zelda 1 is dead"
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osSyncPrintf(VT_COL(RED, WHITE) "ゼルダ1は死んでしまった(graph_alloc is empty)\n" VT_RST);
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}
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if (THGA_IsCrash(&gfxCtx->overlay)) {
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problem = true;
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osSyncPrintf("%c", 7);
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osSyncPrintf("%c", BEL);
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// "Zelda 4 is dead"
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osSyncPrintf(VT_COL(RED, WHITE) "ゼルダ4は死んでしまった(graph_alloc is empty)\n" VT_RST);
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}
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@ -116,7 +116,7 @@ void IrqMgr_CheckStack() {
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if (StackCheck_Check(NULL) == 0) {
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osSyncPrintf("スタックは大丈夫みたいです\n"); // "The stack looks ok"
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} else {
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osSyncPrintf("%c", 7);
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osSyncPrintf("%c", BEL);
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osSyncPrintf(VT_FGCOL(RED));
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// "Stack overflow or dangerous"
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osSyncPrintf("スタックがオーバーフローしたか危険な状態です\n");
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@ -1295,7 +1295,7 @@ void Select_Main(GameState* thisx) {
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}
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void Select_Destroy(GameState* thisx) {
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osSyncPrintf("%c", '\a'); // ASCII BEL character, plays an alert tone
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osSyncPrintf("%c", BEL);
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// "view_cleanup will hang, so it won't be called"
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osSyncPrintf("*** view_cleanupはハングアップするので、呼ばない ***\n");
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}
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