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https://github.com/HarbourMasters/Shipwright.git
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GI text. RHT. Also always require Rauru's Soul
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@ -2025,6 +2025,53 @@ void StaticData::HintTable_Init_Item() {
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CustomMessage("an evil soul", /*german*/"eine böse Seele", /*french*/""),
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CustomMessage("some powerful essence", /*german*/"etwas mächtige Essenz", /*french*/"")});
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hintTextTable[RHT_ANJU_SOUL] = HintText(CustomMessage("Anju's Soul"));
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hintTextTable[RHT_TALON_SOUL] = HintText(CustomMessage("Talon's Soul"));
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hintTextTable[RHT_GROG_SOUL] = HintText(CustomMessage("Grog's Soul"));
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hintTextTable[RHT_GRANNY_SOUL] = HintText(CustomMessage("Granny's Soul"));
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hintTextTable[RHT_FADO_SOUL] = HintText(CustomMessage("Fado's Soul"));
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hintTextTable[RHT_LINK_SOUL] = HintText(CustomMessage("Darunia's Son's Soul"));
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hintTextTable[RHT_BIGGORON_SOUL] = HintText(CustomMessage("Biggoron's Soul"));
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hintTextTable[RHT_HOT_RODDER_SOUL] = HintText(CustomMessage("Hot Rodder's Soul"));
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hintTextTable[RHT_MEDIGORON_SOUL] = HintText(CustomMessage("Medigoron's Soul"));
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hintTextTable[RHT_CARPENTER_BOSS_SOUL] = HintText(CustomMessage("Carpenter Boss's Soul"));
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hintTextTable[RHT_ICHIRO_SOUL] = HintText(CustomMessage("Ichiro's Soul"));
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hintTextTable[RHT_SABOORO_SOUL] = HintText(CustomMessage("Sabooro's Soul"));
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hintTextTable[RHT_JIRO_SOUL] = HintText(CustomMessage("Jiro's Soul"));
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hintTextTable[RHT_SHIRO_SOUL] = HintText(CustomMessage("Shiro's Soul"));
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hintTextTable[RHT_HW_GATEKEEPER_SOUL] = HintText(CustomMessage("Haunted Wasteland Gate Operator's Soul"));
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hintTextTable[RHT_GTG_GATEKEEPER_SOUL] = HintText(CustomMessage("Training Ground Gate Operator's Soul"));
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hintTextTable[RHT_ARCHER_SOUL] = HintText(CustomMessage("Horseback Archer's Soul"));
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hintTextTable[RHT_GREAT_FAIRY_SOUL] = HintText(CustomMessage("Great Fairy's Soul"));
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hintTextTable[RHT_POE_COLLECTOR_SOUL] = HintText(CustomMessage("Poe Collector's Soul"));
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hintTextTable[RHT_DAMPE_SOUL] = HintText(CustomMessage("Dampe's Soul"));
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hintTextTable[RHT_WINDMILL_MAN_SOUL] = HintText(CustomMessage("Windmill Man's Soul"));
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hintTextTable[RHT_MAN_ON_ROOF_SOUL] = HintText(CustomMessage("Man on Roof's Soul"));
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hintTextTable[RHT_MALON_SOUL] = HintText(CustomMessage("Malon's Soul"));
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hintTextTable[RHT_BEGGAR_SOUL] = HintText(CustomMessage("Beggar's Soul"));
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hintTextTable[RHT_ARMS_DEALER_SOUL] = HintText(CustomMessage("Arms Dealer's Soul"));
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hintTextTable[RHT_BEAN_SALESMAN_SOUL] = HintText(CustomMessage("Bean Salesman's Soul"));
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hintTextTable[RHT_SHOOTING_SOUL] = HintText(CustomMessage("Shooter's Soul"));
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hintTextTable[RHT_KOKIRI_SHOPKEEPER_SOUL] = HintText(CustomMessage("Kokiri Shopkeeper's Soul"));
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hintTextTable[RHT_POTION_SHOPKEEPER_SOUL] = HintText(CustomMessage("Potion Shopkeeper's Soul"));
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hintTextTable[RHT_BAZAAR_SHOPKEEPER_SOUL] = HintText(CustomMessage("Bazaar Shopkeeper's Soul"));
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hintTextTable[RHT_GORON_SHOPKEEPER_SOUL] = HintText(CustomMessage("Goron Shopkeeper's Soul"));
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hintTextTable[RHT_ZORA_SHOPKEEPER_SOUL] = HintText(CustomMessage("Zora Shopkeeper's Soul"));
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hintTextTable[RHT_BOMBCHU_SHOPKEEPER_SOUL] = HintText(CustomMessage("Bombchu Shopkeeper's Soul"));
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hintTextTable[RHT_MASK_SALESMAN_SOUL] = HintText(CustomMessage("Mask Salesman's Soul"));
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hintTextTable[RHT_TREASURE_MAN_SOUL] = HintText(CustomMessage("Treasure Man's Soul"));
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hintTextTable[RHT_BOMBCHU_LADY_SOUL] = HintText(CustomMessage("Bombchu Lady's Soul"));
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hintTextTable[RHT_DIVING_SOUL] = HintText(CustomMessage("Diver's Soul"));
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hintTextTable[RHT_SCIENTIST_SOUL] = HintText(CustomMessage("Scientist's Soul"));
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hintTextTable[RHT_KAEPORA_SOUL] = HintText(CustomMessage("Kaepora's Soul"));
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hintTextTable[RHT_RAURU_SOUL] = HintText(CustomMessage("Rauru's Soul"));
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hintTextTable[RHT_SARIA_SOUL] = HintText(CustomMessage("Saria's Soul"));
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hintTextTable[RHT_DARUNIA_SOUL] = HintText(CustomMessage("Darunia's Soul"));
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hintTextTable[RHT_RUTO_SOUL] = HintText(CustomMessage("Ruto's Soul"));
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hintTextTable[RHT_NABOORU_SOUL] = HintText(CustomMessage("Nabooru's Soul"));
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hintTextTable[RHT_IMPA_SOUL] = HintText(CustomMessage("Impa's Soul"));
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hintTextTable[RHT_ZELDA_SOUL] = HintText(CustomMessage("Zelda's Soul"));
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hintTextTable[RHT_OCARINA_A_BUTTON] = HintText(CustomMessage("an Ocarina A Button", /*german*/"eine Okarina A Taste", /*french*/"la Touche A de l'Ocarina"),
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// /*spanish*/un botón A de Ocarina
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{
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@ -323,95 +323,95 @@ void Rando::StaticData::InitItemTable() {
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itemTable[RG_GANON_SOUL] = Item(RG_GANON_SOUL, Text{ "Ganon's Soul", "Âme de Ganon", "Ganons Seele" }, ITEMTYPE_ITEM, 0xE8, true, LOGIC_CAN_SUMMON_GANON, RHT_GANON_SOUL, RG_GANON_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_GANON_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
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// NPC souls
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itemTable[RG_ANJU_SOUL] = Item(RG_ANJU_SOUL, Text{ "Anju's Soul", "Âme de Anju", "Anjus Seele" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_ANJU_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_ANJU_SOUL] = Item(RG_ANJU_SOUL, Text{ "Anju's Soul", "Âme de Anju", "Anjus Seele" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_ANJU, RHT_ANJU_SOUL, RG_ANJU_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_ANJU_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
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itemTable[RG_TALON_SOUL] = Item(RG_TALON_SOUL, Text{ "Talon's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_TALON_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_TALON_SOUL] = Item(RG_TALON_SOUL, Text{ "Talon's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_TALON, RHT_TALON_SOUL, RG_TALON_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_TALON_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
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itemTable[RG_GROG_SOUL] = Item(RG_GROG_SOUL, Text{ "Grog's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_GROG_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_GROG_SOUL] = Item(RG_GROG_SOUL, Text{ "Grog's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_GROG, RHT_GROG_SOUL, RG_GROG_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_GROG_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
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itemTable[RG_GRANNY_SOUL] = Item(RG_GRANNY_SOUL, Text{ "Granny's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_GRANNY_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_GRANNY_SOUL] = Item(RG_GRANNY_SOUL, Text{ "Granny's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_GRANNY, RHT_GRANNY_SOUL, RG_GRANNY_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_GRANNY_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
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itemTable[RG_FADO_SOUL] = Item(RG_FADO_SOUL, Text{ "Fado's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_FADO_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_FADO_SOUL] = Item(RG_FADO_SOUL, Text{ "Fado's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_FADO, RHT_FADO_SOUL, RG_FADO_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_FADO_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
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itemTable[RG_LINK_SOUL] = Item(RG_LINK_SOUL, Text{ "Darunia's Son's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_LINK_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_LINK_SOUL] = Item(RG_LINK_SOUL, Text{ "Darunia's Son's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_LINK, RHT_LINK_SOUL, RG_LINK_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_LINK_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
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itemTable[RG_BIGGORON_SOUL] = Item(RG_BIGGORON_SOUL, Text{ "Biggoron's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_BIGGORON_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_BIGGORON_SOUL] = Item(RG_BIGGORON_SOUL, Text{ "Biggoron's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_BIGGORON, RHT_BIGGORON_SOUL, RG_BIGGORON_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_BIGGORON_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
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itemTable[RG_HOT_RODDER_SOUL] = Item(RG_HOT_RODDER_SOUL, Text{ "Hot Rodder's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_HOT_RODDER_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_HOT_RODDER_SOUL] = Item(RG_HOT_RODDER_SOUL, Text{ "Hot Rodder's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_HOT_RODDER, RHT_HOT_RODDER_SOUL, RG_HOT_RODDER_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_HOT_RODDER_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
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itemTable[RG_MEDIGORON_SOUL] = Item(RG_MEDIGORON_SOUL, Text{ "Medigoron's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_MEDIGORON_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_MEDIGORON_SOUL] = Item(RG_MEDIGORON_SOUL, Text{ "Medigoron's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MEDIGORON, RHT_MEDIGORON_SOUL, RG_MEDIGORON_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_MEDIGORON_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
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itemTable[RG_CARPENTER_BOSS_SOUL] = Item(RG_CARPENTER_BOSS_SOUL, Text{ "Carpenter Boss's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_CARPENTER_BOSS_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_CARPENTER_BOSS_SOUL] = Item(RG_CARPENTER_BOSS_SOUL, Text{ "Carpenter Boss's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_CARPENTER_BOSS, RHT_CARPENTER_BOSS_SOUL, RG_CARPENTER_BOSS_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_CARPENTER_BOSS_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
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itemTable[RG_ICHIRO_SOUL] = Item(RG_ICHIRO_SOUL, Text{ "Ichiro's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_ICHIRO_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_ICHIRO_SOUL] = Item(RG_ICHIRO_SOUL, Text{ "Ichiro's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_ICHIRO, RHT_ICHIRO_SOUL, RG_ICHIRO_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_FADO_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
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itemTable[RG_SABOORO_SOUL] = Item(RG_SABOORO_SOUL, Text{ "Sabooro's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_FADO_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_SABOORO_SOUL] = Item(RG_SABOORO_SOUL, Text{ "Sabooro's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_SABOORO, RHT_SABOORO_SOUL, RG_FADO_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_SABOORO_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
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itemTable[RG_JIRO_SOUL] = Item(RG_JIRO_SOUL, Text{ "Jiro's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_JIRO_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_JIRO_SOUL] = Item(RG_JIRO_SOUL, Text{ "Jiro's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_JIRO, RHT_JIRO_SOUL, RG_JIRO_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_JIRO_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
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itemTable[RG_SHIRO_SOUL] = Item(RG_SHIRO_SOUL, Text{ "Shiro's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_SHIRO_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_SHIRO_SOUL] = Item(RG_SHIRO_SOUL, Text{ "Shiro's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_SHIRO, RHT_SHIRO_SOUL, RG_SHIRO_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_SHIRO_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
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itemTable[RG_HW_GATEKEEPER_SOUL] = Item(RG_HW_GATEKEEPER_SOUL, Text{ "Haunted Wasteland Gate Operator's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_HW_GATEKEEPER_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_HW_GATEKEEPER_SOUL] = Item(RG_HW_GATEKEEPER_SOUL, Text{ "Haunted Wasteland Gate Operator's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_HW_GATEKEEPER, RHT_HW_GATEKEEPER_SOUL, RG_HW_GATEKEEPER_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_HW_GATEKEEPER_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
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itemTable[RG_GTG_GATEKEEPER_SOUL] = Item(RG_GTG_GATEKEEPER_SOUL, Text{ "Training Ground Gate Operator's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_GTG_GATEKEEPER_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_GTG_GATEKEEPER_SOUL] = Item(RG_GTG_GATEKEEPER_SOUL, Text{ "Training Ground Gate Operator's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_GTG_GATEKEEPER, RHT_GTG_GATEKEEPER_SOUL, RG_GTG_GATEKEEPER_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_GTG_GATEKEEPER_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
|
||||
itemTable[RG_ARCHER_SOUL] = Item(RG_ARCHER_SOUL, Text{ "Horseback Archer's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_ARCHER_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_ARCHER_SOUL] = Item(RG_ARCHER_SOUL, Text{ "Horseback Archer's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_ARCHER, RHT_ARCHER_SOUL, RG_ARCHER_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_ARCHER_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
|
||||
itemTable[RG_GREAT_FAIRY_SOUL] = Item(RG_GREAT_FAIRY_SOUL, Text{ "Great Fairy's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_GREAT_FAIRY_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_GREAT_FAIRY_SOUL] = Item(RG_GREAT_FAIRY_SOUL, Text{ "Great Fairy's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_GREAT_FAIRY, RHT_GREAT_FAIRY_SOUL, RG_GREAT_FAIRY_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_GREAT_FAIRY_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
|
||||
itemTable[RG_POE_COLLECTOR_SOUL] = Item(RG_POE_COLLECTOR_SOUL, Text{ "Poe Collector's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_POE_COLLECTOR_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_POE_COLLECTOR_SOUL] = Item(RG_POE_COLLECTOR_SOUL, Text{ "Poe Collector's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_POE_COLLECTOR, RHT_POE_COLLECTOR_SOUL, RG_POE_COLLECTOR_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_POE_COLLECTOR_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
|
||||
itemTable[RG_DAMPE_SOUL] = Item(RG_DAMPE_SOUL, Text{ "Dampe's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_DAMPE_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_DAMPE_SOUL] = Item(RG_DAMPE_SOUL, Text{ "Dampe's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_DAMPE, RHT_DAMPE_SOUL, RG_DAMPE_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_DAMPE_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
|
||||
itemTable[RG_WINDMILL_MAN_SOUL] = Item(RG_WINDMILL_MAN_SOUL, Text{ "Windmill Man's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_WINDMILL_MAN_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_WINDMILL_MAN_SOUL] = Item(RG_WINDMILL_MAN_SOUL, Text{ "Windmill Man's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_WINDMILL_MAN, RHT_WINDMILL_MAN_SOUL, RG_WINDMILL_MAN_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_WINDMILL_MAN_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
|
||||
itemTable[RG_MAN_ON_ROOF_SOUL] = Item(RG_MAN_ON_ROOF_SOUL, Text{ "Man on Roof's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_MAN_ON_ROOF_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_MAN_ON_ROOF_SOUL] = Item(RG_MAN_ON_ROOF_SOUL, Text{ "Man on Roof's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MAN_ON_ROOF, RHT_MAN_ON_ROOF_SOUL, RG_MAN_ON_ROOF_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_MAN_ON_ROOF_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
|
||||
itemTable[RG_MALON_SOUL] = Item(RG_MALON_SOUL, Text{ "Malon's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_MALON_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_MALON_SOUL] = Item(RG_MALON_SOUL, Text{ "Malon's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MALON, RHT_MALON_SOUL, RG_MALON_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_MALON_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
|
||||
itemTable[RG_ARMS_DEALER_SOUL] = Item(RG_ARMS_DEALER_SOUL, Text{ "Arms Dealer's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_ARMS_DEALER_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_ARMS_DEALER_SOUL] = Item(RG_ARMS_DEALER_SOUL, Text{ "Arms Dealer's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_ARMS_DEALER, RHT_ARMS_DEALER_SOUL, RG_ARMS_DEALER_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_ARMS_DEALER_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
|
||||
itemTable[RG_BEAN_SALESMAN_SOUL] = Item(RG_BEAN_SALESMAN_SOUL, Text{ "Bean Salesman's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_BEAN_SALESMAN_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_BEAN_SALESMAN_SOUL] = Item(RG_BEAN_SALESMAN_SOUL, Text{ "Bean Salesman's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_BEAN_SALESMAN, RHT_BEAN_SALESMAN_SOUL, RG_BEAN_SALESMAN_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_BEAN_SALESMAN_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
|
||||
itemTable[RG_SHOOTING_SOUL] = Item(RG_SHOOTING_SOUL, Text{ "Shooter's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_SHOOTING_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_SHOOTING_SOUL] = Item(RG_SHOOTING_SOUL, Text{ "Shooter's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_SHOOTING, RHT_SHOOTING_SOUL, RG_SHOOTING_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_SHOOTING_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
|
||||
itemTable[RG_KOKIRI_SHOPKEEPER_SOUL] = Item(RG_KOKIRI_SHOPKEEPER_SOUL, Text{ "Kokiri Shopkeeper's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_KOKIRI_SHOPKEEPER_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_KOKIRI_SHOPKEEPER_SOUL] = Item(RG_KOKIRI_SHOPKEEPER_SOUL, Text{ "Kokiri Shopkeeper's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_KOKIRI_SHOPKEEPER, RHT_KOKIRI_SHOPKEEPER_SOUL, RG_KOKIRI_SHOPKEEPER_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_KOKIRI_SHOPKEEPER_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
|
||||
itemTable[RG_POTION_SHOPKEEPER_SOUL] = Item(RG_POTION_SHOPKEEPER_SOUL, Text{ "Potion Shopkeeper's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_POTION_SHOPKEEPER_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_POTION_SHOPKEEPER_SOUL] = Item(RG_POTION_SHOPKEEPER_SOUL, Text{ "Potion Shopkeeper's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_POTION_SHOPKEEPER, RHT_POTION_SHOPKEEPER_SOUL, RG_POTION_SHOPKEEPER_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_POTION_SHOPKEEPER_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
|
||||
itemTable[RG_BAZAAR_SHOPKEEPER_SOUL] = Item(RG_BAZAAR_SHOPKEEPER_SOUL, Text{ "Bazaar Shopkeeper's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_BAZAAR_SHOPKEEPER_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_BAZAAR_SHOPKEEPER_SOUL] = Item(RG_BAZAAR_SHOPKEEPER_SOUL, Text{ "Bazaar Shopkeeper's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_BAZAAR_SHOPKEEPER, RHT_BAZAAR_SHOPKEEPER_SOUL, RG_BAZAAR_SHOPKEEPER_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_BAZAAR_SHOPKEEPER_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
|
||||
itemTable[RG_GORON_SHOPKEEPER_SOUL] = Item(RG_GORON_SHOPKEEPER_SOUL, Text{ "Goron Shopkeeper's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_GORON_SHOPKEEPER_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_GORON_SHOPKEEPER_SOUL] = Item(RG_GORON_SHOPKEEPER_SOUL, Text{ "Goron Shopkeeper's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_GORON_SHOPKEEPER, RHT_GORON_SHOPKEEPER_SOUL, RG_GORON_SHOPKEEPER_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_GORON_SHOPKEEPER_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
|
||||
itemTable[RG_ZORA_SHOPKEEPER_SOUL] = Item(RG_ZORA_SHOPKEEPER_SOUL, Text{ "Zora Shopkeeper's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_ZORA_SHOPKEEPER_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_ZORA_SHOPKEEPER_SOUL] = Item(RG_ZORA_SHOPKEEPER_SOUL, Text{ "Zora Shopkeeper's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_ZORA_SHOPKEEPER, RHT_ZORA_SHOPKEEPER_SOUL, RG_ZORA_SHOPKEEPER_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_ZORA_SHOPKEEPER_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
|
||||
itemTable[RG_BOMBCHU_SHOPKEEPER_SOUL] = Item(RG_BOMBCHU_SHOPKEEPER_SOUL, Text{ "Bombchu Shopkeeper's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_BOMBCHU_SHOPKEEPER_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_BOMBCHU_SHOPKEEPER_SOUL] = Item(RG_BOMBCHU_SHOPKEEPER_SOUL, Text{ "Bombchu Shopkeeper's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_BOMBCHU_SHOPKEEPER, RHT_BOMBCHU_SHOPKEEPER_SOUL, RG_BOMBCHU_SHOPKEEPER_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_BOMBCHU_SHOPKEEPER_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
|
||||
itemTable[RG_MASK_SALESMAN_SOUL] = Item(RG_MASK_SALESMAN_SOUL, Text{ "Mask Salesman's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_MASK_SALESMAN_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_MASK_SALESMAN_SOUL] = Item(RG_MASK_SALESMAN_SOUL, Text{ "Mask Salesman's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MASK_SALESMAN, RHT_MASK_SALESMAN_SOUL, RG_MASK_SALESMAN_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_MASK_SALESMAN_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
|
||||
itemTable[RG_TREASURE_MAN_SOUL] = Item(RG_TREASURE_MAN_SOUL, Text{ "Treasure Man's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_TREASURE_MAN_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_TREASURE_MAN_SOUL] = Item(RG_TREASURE_MAN_SOUL, Text{ "Treasure Man's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_TREASURE_MAN, RHT_TREASURE_MAN_SOUL, RG_TREASURE_MAN_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_TREASURE_MAN_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
|
||||
itemTable[RG_BOMBCHU_LADY_SOUL] = Item(RG_BOMBCHU_LADY_SOUL, Text{ "Bombchu Lady's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_BOMBCHU_LADY_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_BOMBCHU_LADY_SOUL] = Item(RG_BOMBCHU_LADY_SOUL, Text{ "Bombchu Lady's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_BOMBCHU_LADY, RHT_BOMBCHU_LADY_SOUL, RG_BOMBCHU_LADY_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_BOMBCHU_LADY_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
|
||||
itemTable[RG_DIVING_SOUL] = Item(RG_DIVING_SOUL, Text{ "Diver's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_DIVING_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_DIVING_SOUL] = Item(RG_DIVING_SOUL, Text{ "Diver's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_DIVING, RHT_DIVING_SOUL, RG_DIVING_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_DIVING_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
|
||||
itemTable[RG_SCIENTIST_SOUL] = Item(RG_SCIENTIST_SOUL, Text{ "Scientist's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_SCIENTIST_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_SCIENTIST_SOUL] = Item(RG_SCIENTIST_SOUL, Text{ "Scientist's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_SCIENTIST, RHT_SCIENTIST_SOUL, RG_SCIENTIST_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_SCIENTIST_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
|
||||
itemTable[RG_KAEPORA_SOUL] = Item(RG_KAEPORA_SOUL, Text{ "Kaepora's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_KAEPORA_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_KAEPORA_SOUL] = Item(RG_KAEPORA_SOUL, Text{ "Kaepora's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_KAEPORA, RHT_KAEPORA_SOUL, RG_KAEPORA_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_KAEPORA_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
|
||||
itemTable[RG_RAURU_SOUL] = Item(RG_RAURU_SOUL, Text{ "Rauru's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_RAURU_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_RAURU_SOUL] = Item(RG_RAURU_SOUL, Text{ "Rauru's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_RAURU, RHT_RAURU_SOUL, RG_RAURU_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_RAURU_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
|
||||
itemTable[RG_SARIA_SOUL] = Item(RG_SARIA_SOUL, Text{ "Saria's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_SARIA_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_SARIA_SOUL] = Item(RG_SARIA_SOUL, Text{ "Saria's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_SARIA, RHT_SARIA_SOUL, RG_SARIA_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_SARIA_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
|
||||
itemTable[RG_DARUNIA_SOUL] = Item(RG_DARUNIA_SOUL, Text{ "Darunia's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_DARUNIA_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_DARUNIA_SOUL] = Item(RG_DARUNIA_SOUL, Text{ "Darunia's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_DARUNIA, RHT_DARUNIA_SOUL, RG_DARUNIA_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_DARUNIA_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
|
||||
itemTable[RG_RUTO_SOUL] = Item(RG_RUTO_SOUL, Text{ "Ruto's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_RUTO_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_RUTO_SOUL] = Item(RG_RUTO_SOUL, Text{ "Ruto's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_RUTO, RHT_RUTO_SOUL, RG_RUTO_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_RUTO_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
|
||||
itemTable[RG_NABOORU_SOUL] = Item(RG_NABOORU_SOUL, Text{ "Nabooru's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_NABOORU_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_NABOORU_SOUL] = Item(RG_NABOORU_SOUL, Text{ "Nabooru's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_NABOORU, RHT_NABOORU_SOUL, RG_NABOORU_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_NABOORU_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
|
||||
itemTable[RG_IMPA_SOUL] = Item(RG_IMPA_SOUL, Text{ "Impa's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_IMPA_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_IMPA_SOUL] = Item(RG_IMPA_SOUL, Text{ "Impa's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_IMPA, RHT_IMPA_SOUL, RG_IMPA_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_IMPA_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
|
||||
itemTable[RG_ZELDA_SOUL] = Item(RG_ZELDA_SOUL, Text{ "Zelda's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_MORPHA, RHT_MORPHA_SOUL, RG_ZELDA_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_ZELDA_SOUL] = Item(RG_ZELDA_SOUL, Text{ "Zelda's Soul" }, ITEMTYPE_ITEM, 0xE5, true, LOGIC_CAN_SUMMON_ZELDA, RHT_ZELDA_SOUL, RG_ZELDA_SOUL, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_ZELDA_SOUL].SetCustomDrawFunc(Randomizer_DrawBossSoul);
|
||||
// Misc.
|
||||
itemTable[RG_FISHING_POLE] = Item(RG_FISHING_POLE, Text{ "Fishing Pole", "Canne à Pêche", "Angelrute" }, ITEMTYPE_ITEM, RG_FISHING_POLE, true, LOGIC_FISHING_POLE, RHT_FISHING_POLE, RG_FISHING_POLE, OBJECT_GI_FISH, GID_FISHING_POLE, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
|
@ -3332,7 +3332,7 @@ CustomMessage Randomizer::GetGoronMessage(u16 index) {
|
||||
void Randomizer::CreateCustomMessages() {
|
||||
// RANDTODO: Translate into french and german and replace GIMESSAGE_UNTRANSLATED
|
||||
// with GIMESSAGE(getItemID, itemID, english, german, french).
|
||||
const std::array<GetItemMessage, 114> getItemMessages = {{
|
||||
const std::array<GetItemMessage, 158> getItemMessages = {{
|
||||
GIMESSAGE(RG_GREG_RUPEE, ITEM_MASK_GORON,
|
||||
"You found %gGreg%w!",
|
||||
"%gGreg%w! Du hast ihn wirklich gefunden!",
|
||||
@ -3707,10 +3707,141 @@ void Randomizer::CreateCustomMessages() {
|
||||
GIMESSAGE_NO_GERMAN(RG_ANJU_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bAnju%w!",
|
||||
"Vous obtenez l'âme de %bAnju%w!"),
|
||||
// TODO, for now play without get item message enabled
|
||||
GIMESSAGE_NO_GERMAN(RG_TALON_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bTalon%w!",
|
||||
"Vous obtenez l'âme de %bTalon%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_GROG_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bGrog%w!",
|
||||
"Vous obtenez l'âme de %bGrog%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_GRANNY_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bGranny%w!",
|
||||
"Vous obtenez l'âme de %bGranny%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_FADO_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bFado%w!",
|
||||
"Vous obtenez l'âme de %bFado%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_LINK_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bDarunia's Son%w!",
|
||||
"Vous obtenez l'âme de %ble fils de Darunia%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_BIGGORON_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bBiggoron%w!",
|
||||
"Vous obtenez l'âme de %bBiggoron%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_HOT_RODDER_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bHot Rodder%w!",
|
||||
"Vous obtenez l'âme de %bHot Rodder%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_MEDIGORON_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bMedigoron%w!",
|
||||
"Vous obtenez l'âme de %bMedigoron%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_CARPENTER_BOSS_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bCarpenter Boss%w!",
|
||||
"Vous obtenez l'âme de %bCarpenter Boss%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_ICHIRO_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bIchiro%w!",
|
||||
"Vous obtenez l'âme de %bIchiro%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_SABOORO_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bSabooro%w!",
|
||||
"Vous obtenez l'âme de %bSabooro%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_JIRO_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bJiro%w!",
|
||||
"Vous obtenez l'âme de %bJiro%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_SHIRO_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bShiro%w!",
|
||||
"Vous obtenez l'âme de %bShiro%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_HW_GATEKEEPER_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bHaunted Wasteland Gate Operator%w!",
|
||||
"Vous obtenez l'âme de %bHaunted Wasteland Gate Operator%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_GTG_GATEKEEPER_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bTraining Ground Gate Operator%w!",
|
||||
"Vous obtenez l'âme de %bTraining Ground Gate Operator%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_ARCHER_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bHorseback Archer%w!",
|
||||
"Vous obtenez l'âme de %bHorseback Archer%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_GREAT_FAIRY_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bGreat Fairy%w!",
|
||||
"Vous obtenez l'âme de %bGreat Fairy%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_POE_COLLECTOR_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bPoe Collector%w!",
|
||||
"Vous obtenez l'âme de %bPoe Collector%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_DAMPE_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bDampe%w!",
|
||||
"Vous obtenez l'âme de %Dampeb%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_WINDMILL_MAN_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bWindmill Man%w!",
|
||||
"Vous obtenez l'âme de %bWindmill Man%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_MAN_ON_ROOF_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bMan on Roof%w!",
|
||||
"Vous obtenez l'âme de %bMan on Roof%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_MALON_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bMalon%w!",
|
||||
"Vous obtenez l'âme de %bMalon%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_BEGGAR_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bBeggar%w!",
|
||||
"Vous obtenez l'âme de %bBeggar%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_ARMS_DEALER_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bArms Dealer%w!",
|
||||
"Vous obtenez l'âme de %bArms Dealer%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_BEAN_SALESMAN_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bBean Salesman%w!",
|
||||
"Vous obtenez l'âme de %bBean Salesman%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_SHOOTING_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bShooter%w!",
|
||||
"Vous obtenez l'âme de %bShooter%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_KOKIRI_SHOPKEEPER_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bKokiri Shopkeeper%w!",
|
||||
"Vous obtenez l'âme de %bKokiri Shopkeeper%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_POTION_SHOPKEEPER_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bPotion Shopkeeper%w!",
|
||||
"Vous obtenez l'âme de %bPotion Shopkeeper%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_BAZAAR_SHOPKEEPER_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bBazaar Shopkeeper%w!",
|
||||
"Vous obtenez l'âme de %bBazaar Shopkeeper%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_GORON_SHOPKEEPER_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bGoron Shopkeeper%w!",
|
||||
"Vous obtenez l'âme de %bGoron Shopkeeper%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_ZORA_SHOPKEEPER_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bZora Shopkeeper%w!",
|
||||
"Vous obtenez l'âme de %bZora Shopkeeper%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_BOMBCHU_SHOPKEEPER_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bBombchu Shopkeeper%w!",
|
||||
"Vous obtenez l'âme de %bBombchu Shopkeeper%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_MASK_SALESMAN_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bMask Salesman%w!",
|
||||
"Vous obtenez l'âme de %bMask Salesman%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_TREASURE_MAN_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bTreasure Man%w!",
|
||||
"Vous obtenez l'âme de %bTreasure Man%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_BOMBCHU_LADY_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bBombchu Lady%w!",
|
||||
"Vous obtenez l'âme de %bBombchu Lady%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_DIVING_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bDiver%w!",
|
||||
"Vous obtenez l'âme de %bDiver%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_SCIENTIST_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bScientist%w!",
|
||||
"Vous obtenez l'âme de %bScientifique%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_KAEPORA_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bKaepora%w!",
|
||||
"Vous obtenez l'âme de %bKaepora%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_RAURU_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bRauru%w!",
|
||||
"Vous obtenez l'âme de %bRauru%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_SARIA_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bSaria%w!",
|
||||
"Vous obtenez l'âme de %bSaria%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_DARUNIA_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bDarunia%w!",
|
||||
"Vous obtenez l'âme de %bDarunia%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_RUTO_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bRuto%w!",
|
||||
"Vous obtenez l'âme de %bRuto%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_NABOORU_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bNabooru%w!",
|
||||
"Vous obtenez l'âme de %bNabooru%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_IMPA_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bImpa%w!",
|
||||
"Vous obtenez l'âme de %bImpa%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_ZELDA_SOUL, ITEM_BIG_POE,
|
||||
"You found the soul for %bZelda%w!",
|
||||
"Vous obtenez l'âme de %bZelda%w!"),
|
||||
|
||||
GIMESSAGE(RG_OCARINA_A_BUTTON, ITEM_OCARINA_TIME,
|
||||
"You got the %b\x9f%r button for the&Ocarina%w! You can now use it&while playing songs!",
|
||||
|
@ -204,6 +204,52 @@ typedef enum {
|
||||
LOGIC_CAN_SUMMON_BONGOBONGO,
|
||||
LOGIC_CAN_SUMMON_TWINROVA,
|
||||
LOGIC_CAN_SUMMON_GANON,
|
||||
LOGIC_CAN_SUMMON_ANJU,
|
||||
LOGIC_CAN_SUMMON_TALON,
|
||||
LOGIC_CAN_SUMMON_GROG,
|
||||
LOGIC_CAN_SUMMON_GRANNY,
|
||||
LOGIC_CAN_SUMMON_FADO,
|
||||
LOGIC_CAN_SUMMON_LINK,
|
||||
LOGIC_CAN_SUMMON_BIGGORON,
|
||||
LOGIC_CAN_SUMMON_HOT_RODDER,
|
||||
LOGIC_CAN_SUMMON_MEDIGORON,
|
||||
LOGIC_CAN_SUMMON_CARPENTER_BOSS,
|
||||
LOGIC_CAN_SUMMON_ICHIRO,
|
||||
LOGIC_CAN_SUMMON_SABOORO,
|
||||
LOGIC_CAN_SUMMON_JIRO,
|
||||
LOGIC_CAN_SUMMON_SHIRO,
|
||||
LOGIC_CAN_SUMMON_HW_GATEKEEPER,
|
||||
LOGIC_CAN_SUMMON_GTG_GATEKEEPER,
|
||||
LOGIC_CAN_SUMMON_ARCHER,
|
||||
LOGIC_CAN_SUMMON_GREAT_FAIRY,
|
||||
LOGIC_CAN_SUMMON_POE_COLLECTOR,
|
||||
LOGIC_CAN_SUMMON_DAMPE,
|
||||
LOGIC_CAN_SUMMON_WINDMILL_MAN,
|
||||
LOGIC_CAN_SUMMON_MAN_ON_ROOF,
|
||||
LOGIC_CAN_SUMMON_MALON,
|
||||
LOGIC_CAN_SUMMON_BEGGAR,
|
||||
LOGIC_CAN_SUMMON_ARMS_DEALER,
|
||||
LOGIC_CAN_SUMMON_BEAN_SALESMAN,
|
||||
LOGIC_CAN_SUMMON_SHOOTING,
|
||||
LOGIC_CAN_SUMMON_KOKIRI_SHOPKEEPER,
|
||||
LOGIC_CAN_SUMMON_POTION_SHOPKEEPER,
|
||||
LOGIC_CAN_SUMMON_BAZAAR_SHOPKEEPER,
|
||||
LOGIC_CAN_SUMMON_GORON_SHOPKEEPER,
|
||||
LOGIC_CAN_SUMMON_ZORA_SHOPKEEPER,
|
||||
LOGIC_CAN_SUMMON_BOMBCHU_SHOPKEEPER,
|
||||
LOGIC_CAN_SUMMON_MASK_SALESMAN,
|
||||
LOGIC_CAN_SUMMON_TREASURE_MAN,
|
||||
LOGIC_CAN_SUMMON_BOMBCHU_LADY,
|
||||
LOGIC_CAN_SUMMON_DIVING,
|
||||
LOGIC_CAN_SUMMON_SCIENTIST,
|
||||
LOGIC_CAN_SUMMON_KAEPORA,
|
||||
LOGIC_CAN_SUMMON_RAURU,
|
||||
LOGIC_CAN_SUMMON_SARIA,
|
||||
LOGIC_CAN_SUMMON_DARUNIA,
|
||||
LOGIC_CAN_SUMMON_RUTO,
|
||||
LOGIC_CAN_SUMMON_NABOORU,
|
||||
LOGIC_CAN_SUMMON_IMPA,
|
||||
LOGIC_CAN_SUMMON_ZELDA,
|
||||
LOGIC_FISHING_POLE,
|
||||
LOGIC_OCARINA_A_BUTTON,
|
||||
LOGIC_OCARINA_C_UP_BUTTON,
|
||||
@ -3359,7 +3405,7 @@ typedef enum {
|
||||
RG_BOMBCHU_LADY_SOUL,
|
||||
RG_DIVING_SOUL,
|
||||
RG_SCIENTIST_SOUL,
|
||||
RG_KAEPORA_SOUL, // used by loop, must be last non-sage NPC soul
|
||||
RG_KAEPORA_SOUL,
|
||||
RG_RAURU_SOUL,
|
||||
RG_SARIA_SOUL,
|
||||
RG_DARUNIA_SOUL,
|
||||
@ -4568,6 +4614,52 @@ typedef enum {
|
||||
RHT_BONGO_BONGO_SOUL,
|
||||
RHT_TWINROVA_SOUL,
|
||||
RHT_GANON_SOUL,
|
||||
RHT_ANJU_SOUL,
|
||||
RHT_TALON_SOUL,
|
||||
RHT_GROG_SOUL,
|
||||
RHT_GRANNY_SOUL,
|
||||
RHT_FADO_SOUL,
|
||||
RHT_LINK_SOUL,
|
||||
RHT_BIGGORON_SOUL,
|
||||
RHT_HOT_RODDER_SOUL,
|
||||
RHT_MEDIGORON_SOUL,
|
||||
RHT_CARPENTER_BOSS_SOUL,
|
||||
RHT_ICHIRO_SOUL,
|
||||
RHT_SABOORO_SOUL,
|
||||
RHT_JIRO_SOUL,
|
||||
RHT_SHIRO_SOUL,
|
||||
RHT_HW_GATEKEEPER_SOUL,
|
||||
RHT_GTG_GATEKEEPER_SOUL,
|
||||
RHT_ARCHER_SOUL,
|
||||
RHT_GREAT_FAIRY_SOUL,
|
||||
RHT_POE_COLLECTOR_SOUL,
|
||||
RHT_DAMPE_SOUL,
|
||||
RHT_WINDMILL_MAN_SOUL,
|
||||
RHT_MAN_ON_ROOF_SOUL,
|
||||
RHT_MALON_SOUL,
|
||||
RHT_BEGGAR_SOUL,
|
||||
RHT_ARMS_DEALER_SOUL,
|
||||
RHT_BEAN_SALESMAN_SOUL,
|
||||
RHT_SHOOTING_SOUL,
|
||||
RHT_KOKIRI_SHOPKEEPER_SOUL,
|
||||
RHT_POTION_SHOPKEEPER_SOUL,
|
||||
RHT_BAZAAR_SHOPKEEPER_SOUL,
|
||||
RHT_GORON_SHOPKEEPER_SOUL,
|
||||
RHT_ZORA_SHOPKEEPER_SOUL,
|
||||
RHT_BOMBCHU_SHOPKEEPER_SOUL,
|
||||
RHT_MASK_SALESMAN_SOUL,
|
||||
RHT_TREASURE_MAN_SOUL,
|
||||
RHT_BOMBCHU_LADY_SOUL,
|
||||
RHT_DIVING_SOUL,
|
||||
RHT_SCIENTIST_SOUL,
|
||||
RHT_KAEPORA_SOUL,
|
||||
RHT_RAURU_SOUL,
|
||||
RHT_SARIA_SOUL,
|
||||
RHT_DARUNIA_SOUL,
|
||||
RHT_RUTO_SOUL,
|
||||
RHT_NABOORU_SOUL,
|
||||
RHT_IMPA_SOUL,
|
||||
RHT_ZELDA_SOUL,
|
||||
RHT_OCARINA_A_BUTTON,
|
||||
RHT_OCARINA_C_UP_BUTTON,
|
||||
RHT_OCARINA_C_DOWN_BUTTON,
|
||||
|
@ -1363,7 +1363,7 @@ typedef enum {
|
||||
RAND_INF_TREASURE_MAN_SOUL,
|
||||
RAND_INF_DIVING_SOUL,
|
||||
RAND_INF_SCIENTIST_SOUL,
|
||||
RAND_INF_KAEPORA_SOUL, // used by loop, must be last non-sage NPC soul
|
||||
RAND_INF_KAEPORA_SOUL,
|
||||
RAND_INF_RAURU_SOUL,
|
||||
RAND_INF_SARIA_SOUL,
|
||||
RAND_INF_DARUNIA_SOUL,
|
||||
|
@ -406,7 +406,7 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li
|
||||
Flags_SetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL);
|
||||
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_MASTER_SWORD_CHAMBER);
|
||||
Flags_SetEventChkInf(EVENTCHKINF_SHEIK_SPAWNED_AT_MASTER_SWORD_PEDESTAL);
|
||||
if (!IS_RANDO || RAND_GET_OPTION(RSK_SHUFFLE_NPC_SOULS) != RO_NPC_SOULS_ON_PLUS_SAGES || Flags_GetRandomizerInf(RAND_INF_RAURU_SOUL)) {
|
||||
if (!IS_RANDO || !RAND_GET_OPTION(RSK_SHUFFLE_NPC_SOULS) || Flags_GetRandomizerInf(RAND_INF_RAURU_SOUL)) {
|
||||
Flags_SetEventChkInf(EVENTCHKINF_TIME_TRAVELED_TO_ADULT);
|
||||
if (GameInteractor_Should(VB_GIVE_ITEM_LIGHT_MEDALLION, true)) {
|
||||
Item_Give(gPlayState, ITEM_MEDALLION_LIGHT);
|
||||
|
Loading…
Reference in New Issue
Block a user