diff --git a/soh/assets/objects/object_link_boy/object_link_boy.h b/soh/assets/objects/object_link_boy/object_link_boy.h index 26af6703c..ff7b63291 100644 --- a/soh/assets/objects/object_link_boy/object_link_boy.h +++ b/soh/assets/objects/object_link_boy/object_link_boy.h @@ -308,6 +308,9 @@ static const ALIGN_ASSET(2) char gLinkAdultHookshotDesignTex[] = dgLinkAdultHook #define dgLinkAdultHookshotChainTex "__OTR__objects/object_link_boy/gLinkAdultHookshotChainTex" static const ALIGN_ASSET(2) char gLinkAdultHookshotChainTex[] = dgLinkAdultHookshotChainTex; +#define dgLinkAdultHookshotRedicleVtx "__OTR__objects/object_link_boy/gLinkAdultHookshotRedicleVtx" +static const ALIGN_ASSET(2) char gLinkAdultHookshotRedicleVtx[] = dgLinkAdultHookshotRedicleVtx; + #define dgLinkAdultHookshotReticleTex "__OTR__objects/object_link_boy/gLinkAdultHookshotReticleTex" static const ALIGN_ASSET(2) char gLinkAdultHookshotReticleTex[] = dgLinkAdultHookshotReticleTex; diff --git a/soh/assets/xml/GC_MQ_D/objects/object_link_boy.xml b/soh/assets/xml/GC_MQ_D/objects/object_link_boy.xml index 2853a81eb..c2c424b5e 100644 --- a/soh/assets/xml/GC_MQ_D/objects/object_link_boy.xml +++ b/soh/assets/xml/GC_MQ_D/objects/object_link_boy.xml @@ -202,6 +202,10 @@ + + + + diff --git a/soh/assets/xml/GC_NMQ_D/objects/object_link_boy.xml b/soh/assets/xml/GC_NMQ_D/objects/object_link_boy.xml index c3af97de6..946159a12 100644 --- a/soh/assets/xml/GC_NMQ_D/objects/object_link_boy.xml +++ b/soh/assets/xml/GC_NMQ_D/objects/object_link_boy.xml @@ -202,6 +202,10 @@ + + + + diff --git a/soh/assets/xml/GC_NMQ_PAL_F/objects/object_link_boy.xml b/soh/assets/xml/GC_NMQ_PAL_F/objects/object_link_boy.xml index 49f439271..b26b36068 100644 --- a/soh/assets/xml/GC_NMQ_PAL_F/objects/object_link_boy.xml +++ b/soh/assets/xml/GC_NMQ_PAL_F/objects/object_link_boy.xml @@ -202,6 +202,10 @@ + + + + diff --git a/soh/assets/xml/N64_PAL_11/objects/object_link_boy.xml b/soh/assets/xml/N64_PAL_11/objects/object_link_boy.xml index 49f439271..b26b36068 100644 --- a/soh/assets/xml/N64_PAL_11/objects/object_link_boy.xml +++ b/soh/assets/xml/N64_PAL_11/objects/object_link_boy.xml @@ -202,6 +202,10 @@ + + + + diff --git a/soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp b/soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp index 2d7695af7..57a01840e 100644 --- a/soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp +++ b/soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp @@ -195,7 +195,7 @@ static std::map cosmeticOptions = { COSMETIC_OPTION("Link_Hair", "Hair", GROUP_LINK, ImVec4(255, 173, 27, 255), false, true, true), COSMETIC_OPTION("Link_Linen", "Linen", GROUP_LINK, ImVec4(255, 255, 255, 255), false, true, true), COSMETIC_OPTION("Link_Boots", "Boots", GROUP_LINK, ImVec4( 93, 44, 18, 255), false, true, true), - + COSMETIC_OPTION("MirrorShield_Body", "Body", GROUP_MIRRORSHIELD, ImVec4(215, 0, 0, 255), false, true, false), COSMETIC_OPTION("MirrorShield_Mirror", "Mirror", GROUP_MIRRORSHIELD, ImVec4(255, 255, 255, 255), false, true, true), COSMETIC_OPTION("MirrorShield_Emblem", "Emblem", GROUP_MIRRORSHIELD, ImVec4(205, 225, 255, 255), false, true, true), @@ -219,8 +219,9 @@ static std::map cosmeticOptions = { COSMETIC_OPTION("Equipment_HammerHead", "Hammer Head", GROUP_EQUIPMENT, ImVec4(155, 192, 201, 255), false, true, false), COSMETIC_OPTION("Equipment_HammerHandle", "Hammer Handle", GROUP_EQUIPMENT, ImVec4(110, 60, 0, 255), false, true, true), // COSMETIC_OPTION("Equipment_HookshotChain", "Hookshot Chain", GROUP_EQUIPMENT, ImVec4(255, 255, 255, 255), false, true, true), // Todo (Cosmetics): Implement - // COSMETIC_OPTION("Equipment_HookshotReticle", "Hookshot Reticle", GROUP_EQUIPMENT, ImVec4(255, 255, 255, 255), false, true, true), // Todo (Cosmetics): Implement // COSMETIC_OPTION("Equipment_HookshotTip", "Hookshot Tip", GROUP_EQUIPMENT, ImVec4(255, 255, 255, 255), false, true, false), // Todo (Cosmetics): Implement + COSMETIC_OPTION("HookshotReticle_Target", "Hookshotable Reticle", GROUP_EQUIPMENT, ImVec4( 0, 255, 0, 255), false, false, false), + COSMETIC_OPTION("HookshotReticle_NonTarget", "Non-Hookshotable Reticle", GROUP_EQUIPMENT, ImVec4(255, 0, 0, 255), false, false, false), COSMETIC_OPTION("Equipment_BowTips", "Bow Tips", GROUP_EQUIPMENT, ImVec4(200, 0, 0, 255), false, true, true), COSMETIC_OPTION("Equipment_BowString", "Bow String", GROUP_EQUIPMENT, ImVec4(255, 255, 255, 255), false, true, true), COSMETIC_OPTION("Equipment_BowBody", "Bow Body", GROUP_EQUIPMENT, ImVec4(140, 90, 10, 255), false, true, false), diff --git a/soh/soh/SohMenuBar.cpp b/soh/soh/SohMenuBar.cpp index 6e188a1ab..59dee8444 100644 --- a/soh/soh/SohMenuBar.cpp +++ b/soh/soh/SohMenuBar.cpp @@ -868,6 +868,9 @@ void DrawEnhancementsMenu() { UIWidgets::PaddedEnhancementCheckbox("Enemy Health Bars", "gEnemyHealthBar", true, false); UIWidgets::Tooltip("Renders a health bar for enemies when Z-Targeted"); + UIWidgets::PaddedEnhancementCheckbox("Targetable Hookshot Reticle", "gHookshotableReticle", true, false); + UIWidgets::Tooltip("Use a different color when aiming at hookshotable collision"); + ImGui::EndMenu(); } diff --git a/soh/src/code/z_player_lib.c b/soh/src/code/z_player_lib.c index ed9b359e1..78ef4932d 100644 --- a/soh/src/code/z_player_lib.c +++ b/soh/src/code/z_player_lib.c @@ -1325,38 +1325,50 @@ void func_80090A28(Player* this, Vec3f* vecs) { Matrix_MultVec3f(&D_80126098, &vecs[2]); } -void Player_DrawHookshotReticle(PlayState* play, Player* this, f32 arg2) { +void Player_DrawHookshotReticle(PlayState* play, Player* this, f32 hookshotRange) { static Vec3f D_801260C8 = { -500.0f, -100.0f, 0.0f }; - CollisionPoly* sp9C; + CollisionPoly* colPoly; s32 bgId; - Vec3f sp8C; - Vec3f sp80; - Vec3f sp74; + Vec3f hookshotStart; + Vec3f hookshotEnd; + Vec3f firstHit; Vec3f sp68; f32 sp64; - f32 sp60; D_801260C8.z = 0.0f; - Matrix_MultVec3f(&D_801260C8, &sp8C); - D_801260C8.z = arg2; - Matrix_MultVec3f(&D_801260C8, &sp80); + Matrix_MultVec3f(&D_801260C8, &hookshotStart); + D_801260C8.z = hookshotRange; + Matrix_MultVec3f(&D_801260C8, &hookshotEnd); - if (BgCheck_AnyLineTest3(&play->colCtx, &sp8C, &sp80, &sp74, &sp9C, 1, 1, 1, 1, &bgId)) { + if (BgCheck_AnyLineTest3(&play->colCtx, &hookshotStart, &hookshotEnd, &firstHit, &colPoly, 1, 1, 1, 1, &bgId)) { OPEN_DISPS(play->state.gfxCtx); WORLD_OVERLAY_DISP = Gfx_SetupDL(WORLD_OVERLAY_DISP, 0x07); - SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, &sp74, &sp68, &sp64); + SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, &firstHit, &sp68, &sp64); - sp60 = (sp64 < 200.0f) ? 0.08f : (sp64 / 200.0f) * 0.08f; + const f32 sp60 = (sp64 < 200.0f) ? 0.08f : (sp64 / 200.0f) * 0.08f; - Matrix_Translate(sp74.x, sp74.y, sp74.z, MTXMODE_NEW); + Matrix_Translate(firstHit.x, firstHit.y, firstHit.z, MTXMODE_NEW); Matrix_Scale(sp60, sp60, sp60, MTXMODE_APPLY); - gSPMatrix(WORLD_OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPSegment(WORLD_OVERLAY_DISP++, 0x06, play->objectCtx.status[this->actor.objBankIndex].segment); - gSPDisplayList(WORLD_OVERLAY_DISP++, gLinkAdultHookshotReticleDL); + gSPMatrix(WORLD_OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + char* tex = ResourceMgr_LoadTexOrDListByName(gLinkAdultHookshotReticleTex); + gSPMatrix(WORLD_OVERLAY_DISP++, SEG_ADDR(1, 0), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW); + gSPTexture(WORLD_OVERLAY_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); + gDPLoadTextureBlock(WORLD_OVERLAY_DISP++, tex, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0, G_TX_NOMIRROR | G_TX_CLAMP, + G_TX_NOMIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD); + if (SurfaceType_IsHookshotSurface(&play->colCtx, colPoly, bgId) && CVarGetInteger("gHookshotableReticle", false)) { + const Color_RGBA8 defaultColor = { .r = 0, .g = 255, .b = 0, .a = 255 }; + const Color_RGBA8 color = CVarGetColor("gCosmetics.HookshotReticle_Target.Value", defaultColor); + gDPSetPrimColor(WORLD_OVERLAY_DISP++, 0, 0, color.r, color.g, color.b, color.a); + } else { + const Color_RGBA8 defaultColor = { .r = 255, .g = 0, .b = 0, .a = 255 }; + const Color_RGBA8 color = CVarGetColor("gCosmetics.HookshotReticle_NonTarget.Value", defaultColor); + gDPSetPrimColor(WORLD_OVERLAY_DISP++, 0, 0, color.r, color.g, color.b, color.a); + } + gSPVertex(WORLD_OVERLAY_DISP++, (uintptr_t)gLinkAdultHookshotReticleTex, 3, 0); + gSP1Triangle(WORLD_OVERLAY_DISP++, 0, 1, 2, 0); CLOSE_DISPS(play->state.gfxCtx); }