diff --git a/soh/soh/Enhancements/mods.cpp b/soh/soh/Enhancements/mods.cpp index c0bbb3806..008536257 100644 --- a/soh/soh/Enhancements/mods.cpp +++ b/soh/soh/Enhancements/mods.cpp @@ -1038,6 +1038,39 @@ void RegisterRandomizerSheikSpawn() { }); } +void RegisterRandomizedEnemySizes() { + GameInteractor::Instance->RegisterGameHook([](void* refActor) { + // Randomized Enemy Sizes + Player* player = GET_PLAYER(gPlayState); + Actor* actor = static_cast(refActor); + + // Only apply to enemies and bosses. Exclude the wobbly platforms in Jabu because they need to act like platforms. + if (!CVarGetInteger("gRandomizedEnemySizes", 0) || (actor->category != ACTORCAT_ENEMY && actor->category != ACTORCAT_BOSS) || actor->id == ACTOR_EN_BROB) { + return; + } + + float randomNumber; + float randomScale; + + uint8_t bigActor = rand() % 2; + + // Big actor. Dodongo and Volvagia are always smaller because they're impossible when bigger. + if (bigActor && actor->id != ACTOR_BOSS_DODONGO && actor->id != ACTOR_BOSS_FD && + actor->id != ACTOR_BOSS_FD2) { + randomNumber = rand() % 200; + // Between 100% and 300% size. + randomScale = 1.0f + (randomNumber / 100); + // Small actor + } else { + randomNumber = rand() % 90; + // Between 10% and 100% size. + randomScale = 0.1f + (randomNumber / 100); + } + + Actor_SetScale(actor, actor->scale.z * randomScale); + }); +} + void InitMods() { RegisterTTS(); RegisterInfiniteMoney(); @@ -1065,5 +1098,6 @@ void InitMods() { RegisterEnemyDefeatCounts(); RegisterAltTrapTypes(); RegisterRandomizerSheikSpawn(); + RegisterRandomizedEnemySizes(); NameTag_RegisterHooks(); } diff --git a/soh/soh/SohMenuBar.cpp b/soh/soh/SohMenuBar.cpp index 2a52006a4..dd202d02a 100644 --- a/soh/soh/SohMenuBar.cpp +++ b/soh/soh/SohMenuBar.cpp @@ -1115,6 +1115,9 @@ void DrawEnhancementsMenu() { "- Random (Seeded): Enemies are randomized based on the current randomizer seed/file\n" ); + UIWidgets::PaddedEnhancementCheckbox("Randomized Enemy Sizes", "gRandomizedEnemySizes", true, false); + UIWidgets::Tooltip("Enemies and Bosses spawn with random sizes."); + UIWidgets::PaddedEnhancementCheckbox("Ivan the Fairy (Coop Mode)", "gIvanCoopModeEnabled", true, false); UIWidgets::Tooltip("Enables Ivan the Fairy upon the next map change. Player 2 can control Ivan and " "press the C-Buttons to use items and mess with Player 1!");