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Various adjustments to goron related vanilla behavior hooks
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@ -201,8 +201,8 @@ typedef enum {
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// Opt: *uint16_t
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// Opt: *uint16_t
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// Vanilla condition: false
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// Vanilla condition: false
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GI_VB_OVERRIDE_LINK_THE_GORON_DIALOGUE,
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GI_VB_OVERRIDE_LINK_THE_GORON_DIALOGUE,
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// Opt: *EnGo2
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// Vanilla condition: CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_GORON)
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GI_VB_EN_GO2_RESET_AFTER_GET_ITEM,
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GI_VB_GORONS_CONSIDER_TUNIC_COLLECTED,
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// Opt: *EnSyatekiMan
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// Opt: *EnSyatekiMan
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// Vanilla condition: (this->getItemId == GI_QUIVER_40) || (this->getItemId == GI_QUIVER_50)
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// Vanilla condition: (this->getItemId == GI_QUIVER_40) || (this->getItemId == GI_QUIVER_50)
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GI_VB_BE_ELIGIBLE_FOR_ADULT_SHOOTING_GAME_REWARD,
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GI_VB_BE_ELIGIBLE_FOR_ADULT_SHOOTING_GAME_REWARD,
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@ -273,9 +273,7 @@ typedef enum {
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// Vanilla condition: !CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_ZORA)
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// Vanilla condition: !CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_ZORA)
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GI_VB_GIVE_ITEM_FROM_THAWING_KING_ZORA,
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GI_VB_GIVE_ITEM_FROM_THAWING_KING_ZORA,
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// Opt: *EnGo2
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// Opt: *EnGo2
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GI_VB_GIVE_ITEM_FROM_ROLLING_GORON_AS_CHILD,
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GI_VB_GIVE_ITEM_FROM_GORON,
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// Opt: *EnGo2
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GI_VB_GIVE_ITEM_FROM_ROLLING_GORON_AS_ADULT,
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// Opt: *EnJs
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// Opt: *EnJs
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GI_VB_GIVE_ITEM_FROM_CARPET_SALESMAN,
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GI_VB_GIVE_ITEM_FROM_CARPET_SALESMAN,
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// Opt: *EnGm
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// Opt: *EnGm
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@ -333,16 +331,10 @@ typedef enum {
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GI_VB_TRADE_ODD_POTION,
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GI_VB_TRADE_ODD_POTION,
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// Opt: *EnToryo
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// Opt: *EnToryo
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GI_VB_TRADE_SAW,
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GI_VB_TRADE_SAW,
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// Opt: *EnGo2
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GI_VB_TRADE_BROKEN_SWORD,
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// Opt: *EnKz,
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// Opt: *EnKz,
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GI_VB_TRADE_PRESCRIPTION,
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GI_VB_TRADE_PRESCRIPTION,
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// Opt: *EnMk
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// Opt: *EnMk
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GI_VB_TRADE_FROG,
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GI_VB_TRADE_FROG,
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// Opt: *EnGo2
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GI_VB_TRADE_EYEDROPS,
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// Opt: *EnGo2
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GI_VB_TRADE_CLAIM_CHECK,
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GI_VB_TRADE_TIMER_ODD_MUSHROOM,
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GI_VB_TRADE_TIMER_ODD_MUSHROOM,
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GI_VB_TRADE_TIMER_EYEDROPS,
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GI_VB_TRADE_TIMER_EYEDROPS,
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@ -34,6 +34,7 @@ extern PlayState* gPlayState;
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RandomizerCheck GetRandomizerCheckFromFlag(int16_t flagType, int16_t flag) {
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RandomizerCheck GetRandomizerCheckFromFlag(int16_t flagType, int16_t flag) {
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for (auto& loc : Rando::StaticData::GetLocationTable()) {
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for (auto& loc : Rando::StaticData::GetLocationTable()) {
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if (loc.GetCollectionCheck().flag == flag && (
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if (loc.GetCollectionCheck().flag == flag && (
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(flagType == FLAG_INF_TABLE && loc.GetCollectionCheck().type == SPOILER_CHK_INF_TABLE) ||
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(flagType == FLAG_EVENT_CHECK_INF && loc.GetCollectionCheck().type == SPOILER_CHK_EVENT_CHK_INF) ||
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(flagType == FLAG_EVENT_CHECK_INF && loc.GetCollectionCheck().type == SPOILER_CHK_EVENT_CHK_INF) ||
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(flagType == FLAG_ITEM_GET_INF && loc.GetCollectionCheck().type == SPOILER_CHK_ITEM_GET_INF) ||
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(flagType == FLAG_ITEM_GET_INF && loc.GetCollectionCheck().type == SPOILER_CHK_ITEM_GET_INF) ||
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(flagType == FLAG_RANDOMIZER_INF && loc.GetCollectionCheck().type == SPOILER_CHK_RANDOMIZER_INF)
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(flagType == FLAG_RANDOMIZER_INF && loc.GetCollectionCheck().type == SPOILER_CHK_RANDOMIZER_INF)
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@ -104,6 +105,18 @@ static RandomizerCheck randomizerQueuedCheck = RC_UNKNOWN_CHECK;
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static GetItemEntry randomizerQueuedItemEntry = GET_ITEM_NONE;
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static GetItemEntry randomizerQueuedItemEntry = GET_ITEM_NONE;
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void RandomizerOnFlagSetHandler(int16_t flagType, int16_t flag) {
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void RandomizerOnFlagSetHandler(int16_t flagType, int16_t flag) {
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// Consume adult trade items
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if (RAND_GET_OPTION(RSK_SHUFFLE_ADULT_TRADE) && flagType == FLAG_RANDOMIZER_INF) {
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switch (flag) {
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case RAND_INF_ADULT_TRADES_DMT_TRADE_BROKEN_SWORD:
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Randomizer_ConsumeAdultTradeItem(gPlayState, ITEM_SWORD_BROKEN);
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break;
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case RAND_INF_ADULT_TRADES_DMT_TRADE_EYEDROPS:
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Randomizer_ConsumeAdultTradeItem(gPlayState, ITEM_EYEDROPS);
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break;
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}
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}
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RandomizerCheck rc = GetRandomizerCheckFromFlag(flagType, flag);
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RandomizerCheck rc = GetRandomizerCheckFromFlag(flagType, flag);
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if (rc == RC_UNKNOWN_CHECK) return;
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if (rc == RC_UNKNOWN_CHECK) return;
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@ -453,8 +466,9 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, void
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break;
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break;
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}
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}
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case GI_VB_BIGGORON_CONSIDER_TRADE_COMPLETE: {
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case GI_VB_BIGGORON_CONSIDER_TRADE_COMPLETE: {
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// This being true will prevent other biggoron trades, there are already safegaurds in place to prevent
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*should = INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_CLAIM_CHECK && Flags_GetRandomizerInf(RAND_INF_ADULT_TRADES_DMT_TRADE_CLAIM_CHECK);
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// claim check from being traded multiple times, so we don't really need the quest to ever be considered "complete"
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*should = false;
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break;
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break;
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}
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}
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case GI_VB_GORONS_CONSIDER_FIRE_TEMPLE_FINISHED: {
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case GI_VB_GORONS_CONSIDER_FIRE_TEMPLE_FINISHED: {
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@ -465,46 +479,8 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, void
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*should = Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP);
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*should = Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP);
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break;
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break;
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}
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}
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case GI_VB_OVERRIDE_LINK_THE_GORON_DIALOGUE: {
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case GI_VB_GORONS_CONSIDER_TUNIC_COLLECTED: {
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u16* textId = static_cast<u16*>(optionalArg);
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*should = Flags_GetInfTable(INFTABLE_GORON_CITY_DOORS_UNLOCKED);
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*should = true;
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// For rando, prioritize opening the doors in GC when Link the goron has been stopped when
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// the doors are not opened, otherwise let him talk about the DMC exit or that gorons are saved
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if (!Flags_GetInfTable(INFTABLE_STOPPED_GORON_LINKS_ROLLING)) {
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*textId = 0x3030;
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} else if (!Flags_GetInfTable(INFTABLE_GORON_CITY_DOORS_UNLOCKED)) {
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*textId = 0x3036;
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} else if (Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP)) {
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*textId = 0x3041;
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} else {
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*textId = Flags_GetInfTable(INFTABLE_SPOKE_TO_GORON_LINK) ? 0x3038 : 0x3037;
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}
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break;
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}
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case GI_VB_EN_GO2_RESET_AFTER_GET_ITEM: {
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EnGo2* enGo2 = static_cast<EnGo2*>(optionalArg);
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// For randomizer, handle updating the states for the gorons after receiving the item based on
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// the goron type rather then the item being received
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switch (enGo2->actor.params & 0x1F) {
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case GORON_DMT_BIGGORON:
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// Resolves #1301. unk_13EE is used to set the opacity of the HUD. The trade sequence discussion
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// with Biggoron sets the HUD to transparent, and it is restored at z_message_PAL:3549, but by
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// specifically watching for trade sequence items, this leaves it transparent for non-trade sequence
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// items (in rando) so we fix that here
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gSaveContext.unk_13EE = 0x32;
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break;
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case GORON_CITY_LINK:
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EnGo2_GetItemAnimation(enGo2, gPlayState);
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break;
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case GORON_CITY_ROLLING_BIG:
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EnGo2_RollingAnimation(enGo2, gPlayState);
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enGo2->actionFunc = (EnGo2ActionFunc)EnGo2_GoronRollingBigContinueRolling;
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break;
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default:
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enGo2->actionFunc = func_80A46B40;
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break;
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}
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break;
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break;
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}
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}
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case GI_VB_GIVE_ITEM_FROM_ITEM_00: {
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case GI_VB_GIVE_ITEM_FROM_ITEM_00: {
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@ -589,15 +565,6 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, void
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*should = false;
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*should = false;
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break;
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break;
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}
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}
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case GI_VB_GIVE_ITEM_FROM_ROLLING_GORON_AS_ADULT: {
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EnGo2* enGo2 = static_cast<EnGo2*>(optionalArg);
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*should = false;
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if (!Flags_GetRandomizerInf(RAND_INF_ROLLING_GORON_AS_ADULT)) {
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Flags_SetInfTable(INFTABLE_GORON_CITY_DOORS_UNLOCKED);
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enGo2->interactInfo.talkState = NPC_TALK_STATE_ACTION;
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}
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break;
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}
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case GI_VB_GIVE_ITEM_FROM_CARPET_SALESMAN: {
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case GI_VB_GIVE_ITEM_FROM_CARPET_SALESMAN: {
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*should = RAND_GET_OPTION(RSK_SHUFFLE_MERCHANTS) == RO_SHUFFLE_MERCHANTS_OFF ||
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*should = RAND_GET_OPTION(RSK_SHUFFLE_MERCHANTS) == RO_SHUFFLE_MERCHANTS_OFF ||
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// If the rando check has already been awarded, use vanilla behavior.
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// If the rando check has already been awarded, use vanilla behavior.
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@ -695,16 +662,6 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, void
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*should = false;
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*should = false;
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break;
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break;
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}
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}
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case GI_VB_TRADE_BROKEN_SWORD: {
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Randomizer_ConsumeAdultTradeItem(gPlayState, ITEM_SWORD_BROKEN);
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*should = false;
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break;
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}
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case GI_VB_TRADE_EYEDROPS: {
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Randomizer_ConsumeAdultTradeItem(gPlayState, ITEM_EYEDROPS);
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*should = false;
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break;
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}
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case GI_VB_DESPAWN_HORSE_RACE_COW: {
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case GI_VB_DESPAWN_HORSE_RACE_COW: {
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if (!RAND_GET_OPTION(RSK_SHUFFLE_COWS)) {
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if (!RAND_GET_OPTION(RSK_SHUFFLE_COWS)) {
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break;
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break;
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@ -806,12 +763,11 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, void
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*should = eligible;
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*should = eligible;
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break;
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break;
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}
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}
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case GI_VB_TRADE_CLAIM_CHECK:
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case GI_VB_TRADE_TIMER_ODD_MUSHROOM:
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case GI_VB_TRADE_TIMER_ODD_MUSHROOM:
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case GI_VB_TRADE_TIMER_EYEDROPS:
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case GI_VB_TRADE_TIMER_EYEDROPS:
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case GI_VB_TRADE_TIMER_FROG:
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case GI_VB_TRADE_TIMER_FROG:
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case GI_VB_ANJU_SET_OBTAINED_TRADE_ITEM:
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case GI_VB_ANJU_SET_OBTAINED_TRADE_ITEM:
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case GI_VB_GIVE_ITEM_FROM_ROLLING_GORON_AS_CHILD:
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case GI_VB_GIVE_ITEM_FROM_GORON:
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case GI_VB_GIVE_ITEM_FROM_LAB_DIVE:
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case GI_VB_GIVE_ITEM_FROM_LAB_DIVE:
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case GI_VB_GIVE_ITEM_FROM_SKULL_KID_SARIAS_SONG:
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case GI_VB_GIVE_ITEM_FROM_SKULL_KID_SARIAS_SONG:
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case GI_VB_GIVE_ITEM_FROM_MAN_ON_ROOF:
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case GI_VB_GIVE_ITEM_FROM_MAN_ON_ROOF:
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@ -16,10 +16,10 @@ class SpoilerCollectionCheck {
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public:
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public:
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SpoilerCollectionCheckType type = SPOILER_CHK_NONE;
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SpoilerCollectionCheckType type = SPOILER_CHK_NONE;
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uint8_t scene = 0;
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uint8_t scene = 0;
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uint8_t flag = 0;
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uint16_t flag = 0;
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SpoilerCollectionCheck() = default;
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SpoilerCollectionCheck() = default;
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SpoilerCollectionCheck(const SpoilerCollectionCheckType type_, const uint8_t scene_, const uint8_t flag_)
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SpoilerCollectionCheck(const SpoilerCollectionCheckType type_, const uint8_t scene_, const uint16_t flag_)
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: type(type_), scene(scene_), flag(flag_) {
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: type(type_), scene(scene_), flag(flag_) {
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}
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}
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@ -39,8 +39,8 @@ class SpoilerCollectionCheck {
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return SpoilerCollectionCheck(SPOILER_CHK_EVENT_CHK_INF, 0xFF, flag);
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return SpoilerCollectionCheck(SPOILER_CHK_EVENT_CHK_INF, 0xFF, flag);
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}
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}
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static auto InfTable(const uint8_t offset, const uint8_t bit) {
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static auto InfTable(const uint16_t flag) {
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return SpoilerCollectionCheck(SPOILER_CHK_INF_TABLE, offset, bit);
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return SpoilerCollectionCheck(SPOILER_CHK_INF_TABLE, 0xFF, flag);
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}
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}
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static auto Collectable(const uint8_t scene, const uint8_t flag) {
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static auto Collectable(const uint8_t scene, const uint8_t flag) {
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@ -651,7 +651,7 @@ void Rando::StaticData::InitLocationTable() { //
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locationTable[RC_GV_DEKU_SCRUB_GROTTO_FRONT] = Location::GrottoScrub(RC_GV_DEKU_SCRUB_GROTTO_FRONT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_GERUDO_VALLEY, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x08, 0xF0), 0x3A, "Deku Scrub Grotto Front", "GV Deku Scrub Grotto Front", RHT_GV_DEKU_SCRUB_GROTTO_FRONT, RG_BUY_GREEN_POTION, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GV_DEKU_SCRUB_GROTTO_FRONT), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
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locationTable[RC_GV_DEKU_SCRUB_GROTTO_FRONT] = Location::GrottoScrub(RC_GV_DEKU_SCRUB_GROTTO_FRONT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_GERUDO_VALLEY, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x08, 0xF0), 0x3A, "Deku Scrub Grotto Front", "GV Deku Scrub Grotto Front", RHT_GV_DEKU_SCRUB_GROTTO_FRONT, RG_BUY_GREEN_POTION, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GV_DEKU_SCRUB_GROTTO_FRONT), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
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// Gerudo Fortress
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// Gerudo Fortress
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locationTable[RC_GF_CHEST] = Location::Chest(RC_GF_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_FORTRESS, ACTOR_EN_BOX, SCENE_GERUDOS_FORTRESS, 1984, 0x00, "Chest", "GF Chest", RHT_GF_CHEST, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true);
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locationTable[RC_GF_CHEST] = Location::Chest(RC_GF_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_FORTRESS, ACTOR_EN_BOX, SCENE_GERUDOS_FORTRESS, 1984, 0x00, "Chest", "GF Chest", RHT_GF_CHEST, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true);
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locationTable[RC_GF_HBA_1000_POINTS] = Location::Base(RC_GF_HBA_1000_POINTS, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_FORTRESS, ACTOR_ID_MAX, SCENE_GERUDOS_FORTRESS, 0x00, 0x3E, "GF HBA 1000 Points", "GF HBA 1000 Points", RHT_GF_HBA_1000_POINTS, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::InfTable(0x19, 0x08), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true);
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locationTable[RC_GF_HBA_1000_POINTS] = Location::Base(RC_GF_HBA_1000_POINTS, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_FORTRESS, ACTOR_ID_MAX, SCENE_GERUDOS_FORTRESS, 0x00, 0x3E, "GF HBA 1000 Points", "GF HBA 1000 Points", RHT_GF_HBA_1000_POINTS, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::InfTable(INFTABLE_190), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true);
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locationTable[RC_GF_HBA_1500_POINTS] = Location::Base(RC_GF_HBA_1500_POINTS, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_FORTRESS, ACTOR_ID_MAX, SCENE_GERUDOS_FORTRESS, 0x00, 0x30, "GF HBA 1500 Points", "GF HBA 1500 Points", RHT_GF_HBA_1500_POINTS, RG_PROGRESSIVE_BOW, {}, SpoilerCollectionCheck::ItemGetInf(15), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true);
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locationTable[RC_GF_HBA_1500_POINTS] = Location::Base(RC_GF_HBA_1500_POINTS, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_FORTRESS, ACTOR_ID_MAX, SCENE_GERUDOS_FORTRESS, 0x00, 0x30, "GF HBA 1500 Points", "GF HBA 1500 Points", RHT_GF_HBA_1500_POINTS, RG_PROGRESSIVE_BOW, {}, SpoilerCollectionCheck::ItemGetInf(15), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true);
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// RandoTodo: Do we replace these with the RC_HIDEOUT keys or keep these?
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// RandoTodo: Do we replace these with the RC_HIDEOUT keys or keep these?
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locationTable[RC_GF_GERUDO_MEMBERSHIP_CARD] = Location::Base(RC_GF_GERUDO_MEMBERSHIP_CARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_FORTRESS, ACTOR_ID_MAX, SCENE_THIEVES_HIDEOUT, 0x00, 0x3A, "GF Gerudo Membership Card", "GF Gerudo Membership Card", RHT_GF_GERUDO_MEMBERSHIP_CARD, RG_GERUDO_MEMBERSHIP_CARD, {}, SpoilerCollectionCheck::GerudoToken(), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true);
|
locationTable[RC_GF_GERUDO_MEMBERSHIP_CARD] = Location::Base(RC_GF_GERUDO_MEMBERSHIP_CARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_FORTRESS, ACTOR_ID_MAX, SCENE_THIEVES_HIDEOUT, 0x00, 0x3A, "GF Gerudo Membership Card", "GF Gerudo Membership Card", RHT_GF_GERUDO_MEMBERSHIP_CARD, RG_GERUDO_MEMBERSHIP_CARD, {}, SpoilerCollectionCheck::GerudoToken(), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true);
|
||||||
@ -671,7 +671,7 @@ void Rando::StaticData::InitLocationTable() { //
|
|||||||
locationTable[RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE] = Location::Base(RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_BOMBCHU_BOWLING_ALLEY, 0x00, 0x33, "Bombchu Bowling First Prize", "MK Bombchu Bowling First Prize", RHT_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, RG_PROGRESSIVE_BOMB_BAG, {}, SpoilerCollectionCheck::ItemGetInf(17), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true);
|
locationTable[RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE] = Location::Base(RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_BOMBCHU_BOWLING_ALLEY, 0x00, 0x33, "Bombchu Bowling First Prize", "MK Bombchu Bowling First Prize", RHT_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, RG_PROGRESSIVE_BOMB_BAG, {}, SpoilerCollectionCheck::ItemGetInf(17), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true);
|
||||||
locationTable[RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE] = Location::Base(RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_BOMBCHU_BOWLING_ALLEY, 0x00, 0x3E, "Bombchu Bowling Second Prize", "MK Bombchu Bowling Second Prize", RHT_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(18), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true);
|
locationTable[RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE] = Location::Base(RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_BOMBCHU_BOWLING_ALLEY, 0x00, 0x3E, "Bombchu Bowling Second Prize", "MK Bombchu Bowling Second Prize", RHT_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(18), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true);
|
||||||
locationTable[RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS] = Location::Base(RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_BOMBCHU_BOWLING_ALLEY, 0x00, 0x00, "Bombchu Bowling Bombchus", "MK Bombchu Bowling Bombchus", RHT_MARKET_BOMBCHU_BOWLING_BOMBCHUS, RG_BOMBCHU_DROP, {}, SpoilerCollectionCheck::None(), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
|
locationTable[RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS] = Location::Base(RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_BOMBCHU_BOWLING_ALLEY, 0x00, 0x00, "Bombchu Bowling Bombchus", "MK Bombchu Bowling Bombchus", RHT_MARKET_BOMBCHU_BOWLING_BOMBCHUS, RG_BOMBCHU_DROP, {}, SpoilerCollectionCheck::None(), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
|
||||||
locationTable[RC_MARKET_LOST_DOG] = Location::Base(RC_MARKET_LOST_DOG, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_DOG_LADY_HOUSE, 0x00, 0x3E, "Lost Dog", "MK Lost Dog", RHT_MARKET_LOST_DOG, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::InfTable(0x19, 0x09), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true);
|
locationTable[RC_MARKET_LOST_DOG] = Location::Base(RC_MARKET_LOST_DOG, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_DOG_LADY_HOUSE, 0x00, 0x3E, "Lost Dog", "MK Lost Dog", RHT_MARKET_LOST_DOG, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::InfTable(INFTABLE_191), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true);
|
||||||
locationTable[RC_MARKET_SHOOTING_GALLERY_REWARD] = Location::Base(RC_MARKET_SHOOTING_GALLERY_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_SHOOTING_GALLERY, 0x00, 0x60, "Shooting Gallery", "MK Shooting Gallery", RHT_MARKET_SHOOTING_GALLERY_REWARD, RG_PROGRESSIVE_SLINGSHOT, {}, SpoilerCollectionCheck::ItemGetInf(ITEMGETINF_0D), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true);
|
locationTable[RC_MARKET_SHOOTING_GALLERY_REWARD] = Location::Base(RC_MARKET_SHOOTING_GALLERY_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_SHOOTING_GALLERY, 0x00, 0x60, "Shooting Gallery", "MK Shooting Gallery", RHT_MARKET_SHOOTING_GALLERY_REWARD, RG_PROGRESSIVE_SLINGSHOT, {}, SpoilerCollectionCheck::ItemGetInf(ITEMGETINF_0D), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true);
|
||||||
locationTable[RC_MARKET_10_BIG_POES] = Location::Base(RC_MARKET_10_BIG_POES, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_MARKET_GUARD_HOUSE, 0x00, 0x0F, "10 Big Poes", "MK 10 Big Poes", RHT_MARKET_10_BIG_POES, RG_EMPTY_BOTTLE, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_10_BIG_POES), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true);
|
locationTable[RC_MARKET_10_BIG_POES] = Location::Base(RC_MARKET_10_BIG_POES, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_MARKET_GUARD_HOUSE, 0x00, 0x0F, "10 Big Poes", "MK 10 Big Poes", RHT_MARKET_10_BIG_POES, RG_EMPTY_BOTTLE, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_10_BIG_POES), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true);
|
||||||
locationTable[RC_MARKET_TREASURE_CHEST_GAME_ITEM_1] = Location::Chest(RC_MARKET_TREASURE_CHEST_GAME_ITEM_1, RCQUEST_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TREASURE_BOX_SHOP, 0x00, 0x01, "Chest Game First Room Chest", "MK Chest Game First Room Chest", RHT_MARKET_TREASURE_CHEST_GAME_ITEM_1, RG_TREASURE_GAME_SMALL_KEY, { Category::cChestMinigame }, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
|
locationTable[RC_MARKET_TREASURE_CHEST_GAME_ITEM_1] = Location::Chest(RC_MARKET_TREASURE_CHEST_GAME_ITEM_1, RCQUEST_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TREASURE_BOX_SHOP, 0x00, 0x01, "Chest Game First Room Chest", "MK Chest Game First Room Chest", RHT_MARKET_TREASURE_CHEST_GAME_ITEM_1, RG_TREASURE_GAME_SMALL_KEY, { Category::cChestMinigame }, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
|
||||||
@ -719,8 +719,8 @@ void Rando::StaticData::InitLocationTable() { //
|
|||||||
locationTable[RC_GC_MAZE_LEFT_CHEST] = Location::Chest(RC_GC_MAZE_LEFT_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_EN_BOX, SCENE_GORON_CITY, 23232, 0x00, "Maze Left Chest", "GC Maze Left Chest", RHT_GC_MAZE_LEFT_CHEST, RG_HUGE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
|
locationTable[RC_GC_MAZE_LEFT_CHEST] = Location::Chest(RC_GC_MAZE_LEFT_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_EN_BOX, SCENE_GORON_CITY, 23232, 0x00, "Maze Left Chest", "GC Maze Left Chest", RHT_GC_MAZE_LEFT_CHEST, RG_HUGE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
|
||||||
locationTable[RC_GC_MAZE_RIGHT_CHEST] = Location::Chest(RC_GC_MAZE_RIGHT_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_EN_BOX, SCENE_GORON_CITY, 23201, 0x01, "Maze Right Chest", "GC Maze Right Chest", RHT_GC_MAZE_RIGHT_CHEST, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
|
locationTable[RC_GC_MAZE_RIGHT_CHEST] = Location::Chest(RC_GC_MAZE_RIGHT_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_EN_BOX, SCENE_GORON_CITY, 23201, 0x01, "Maze Right Chest", "GC Maze Right Chest", RHT_GC_MAZE_RIGHT_CHEST, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
|
||||||
locationTable[RC_GC_MAZE_CENTER_CHEST] = Location::Chest(RC_GC_MAZE_CENTER_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_EN_BOX, SCENE_GORON_CITY, 23202, 0x02, "Maze Center Chest", "GC Maze Center Chest", RHT_GC_MAZE_CENTER_CHEST, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
|
locationTable[RC_GC_MAZE_CENTER_CHEST] = Location::Chest(RC_GC_MAZE_CENTER_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_EN_BOX, SCENE_GORON_CITY, 23202, 0x02, "Maze Center Chest", "GC Maze Center Chest", RHT_GC_MAZE_CENTER_CHEST, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
|
||||||
locationTable[RC_GC_ROLLING_GORON_AS_CHILD] = Location::Base(RC_GC_ROLLING_GORON_AS_CHILD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_ID_MAX, SCENE_GORON_CITY, 0x00, 0x34, "Rolling Goron as Child", "GC Rolling Goron as Child", RHT_GC_ROLLING_GORON_AS_CHILD, RG_PROGRESSIVE_BOMB_BAG, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ROLLING_GORON_AS_CHILD), SpoilerCollectionCheckGroup::GROUP_GORON_CITY, true);
|
locationTable[RC_GC_ROLLING_GORON_AS_CHILD] = Location::Base(RC_GC_ROLLING_GORON_AS_CHILD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_ID_MAX, SCENE_GORON_CITY, 0x00, 0x34, "Rolling Goron as Child", "GC Rolling Goron as Child", RHT_GC_ROLLING_GORON_AS_CHILD, RG_PROGRESSIVE_BOMB_BAG, {}, SpoilerCollectionCheck::InfTable(INFTABLE_11E), SpoilerCollectionCheckGroup::GROUP_GORON_CITY, true);
|
||||||
locationTable[RC_GC_ROLLING_GORON_AS_ADULT] = Location::Base(RC_GC_ROLLING_GORON_AS_ADULT, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_ID_MAX, SCENE_GORON_CITY, 0x00, 0x2C, "Rolling Goron as Adult", "GC Rolling Goron as Adult", RHT_GC_ROLLING_GORON_AS_ADULT, RG_GORON_TUNIC, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ROLLING_GORON_AS_ADULT), SpoilerCollectionCheckGroup::GROUP_GORON_CITY, true);
|
locationTable[RC_GC_ROLLING_GORON_AS_ADULT] = Location::Base(RC_GC_ROLLING_GORON_AS_ADULT, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_ID_MAX, SCENE_GORON_CITY, 0x00, 0x2C, "Rolling Goron as Adult", "GC Rolling Goron as Adult", RHT_GC_ROLLING_GORON_AS_ADULT, RG_GORON_TUNIC, {}, SpoilerCollectionCheck::InfTable(INFTABLE_GORON_CITY_DOORS_UNLOCKED), SpoilerCollectionCheckGroup::GROUP_GORON_CITY, true);
|
||||||
locationTable[RC_GC_DARUNIAS_JOY] = Location::Base(RC_GC_DARUNIAS_JOY, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_ID_MAX, SCENE_GORON_CITY, 0x00, 0x54, "Darunias Joy", "GC Darunias Joy", RHT_GC_DARUNIAS_JOY, RG_PROGRESSIVE_STRENGTH, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DARUNIAS_JOY), SpoilerCollectionCheckGroup::GROUP_GORON_CITY, true);
|
locationTable[RC_GC_DARUNIAS_JOY] = Location::Base(RC_GC_DARUNIAS_JOY, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_ID_MAX, SCENE_GORON_CITY, 0x00, 0x54, "Darunias Joy", "GC Darunias Joy", RHT_GC_DARUNIAS_JOY, RG_PROGRESSIVE_STRENGTH, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DARUNIAS_JOY), SpoilerCollectionCheckGroup::GROUP_GORON_CITY, true);
|
||||||
locationTable[RC_GC_POT_FREESTANDING_POH] = Location::Collectable(RC_GC_POT_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_EN_ITEM00, SCENE_GORON_CITY, 7942, 0x1F, "Pot Freestanding PoH", "GC Pot Freestanding PoH", RHT_GC_POT_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY, true);
|
locationTable[RC_GC_POT_FREESTANDING_POH] = Location::Collectable(RC_GC_POT_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_EN_ITEM00, SCENE_GORON_CITY, 7942, 0x1F, "Pot Freestanding PoH", "GC Pot Freestanding PoH", RHT_GC_POT_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY, true);
|
||||||
locationTable[RC_GC_DEKU_SCRUB_GROTTO_LEFT] = Location::GrottoScrub(RC_GC_DEKU_SCRUB_GROTTO_LEFT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_GORON_CITY, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x00, 0xFB), 0x30, "Deku Scrub Grotto Left", "GC Deku Scrub Grotto Left", RHT_GC_DEKU_SCRUB_GROTTO_LEFT, RG_BUY_DEKU_NUTS_5, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GC_DEKU_SCRUB_GROTTO_LEFT), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
|
locationTable[RC_GC_DEKU_SCRUB_GROTTO_LEFT] = Location::GrottoScrub(RC_GC_DEKU_SCRUB_GROTTO_LEFT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_GORON_CITY, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x00, 0xFB), 0x30, "Deku Scrub Grotto Left", "GC Deku Scrub Grotto Left", RHT_GC_DEKU_SCRUB_GROTTO_LEFT, RG_BUY_DEKU_NUTS_5, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GC_DEKU_SCRUB_GROTTO_LEFT), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
|
||||||
|
@ -274,8 +274,6 @@ typedef enum {
|
|||||||
RAND_INF_LEARNED_EPONA_SONG,
|
RAND_INF_LEARNED_EPONA_SONG,
|
||||||
RAND_INF_DARUNIAS_JOY,
|
RAND_INF_DARUNIAS_JOY,
|
||||||
RAND_INF_KING_ZORA_THAWED,
|
RAND_INF_KING_ZORA_THAWED,
|
||||||
RAND_INF_ROLLING_GORON_AS_CHILD,
|
|
||||||
RAND_INF_ROLLING_GORON_AS_ADULT,
|
|
||||||
|
|
||||||
// If you add anything to this list, you need to update the size of randomizerInf in z64save.h to be ceil(RAND_INF_MAX / 16)
|
// If you add anything to this list, you need to update the size of randomizerInf in z64save.h to be ceil(RAND_INF_MAX / 16)
|
||||||
|
|
||||||
|
@ -401,6 +401,17 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, void*
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case GI_VB_OVERRIDE_LINK_THE_GORON_DIALOGUE: {
|
||||||
|
if (CVarGetInteger("gTimeSavers.SkipMiscInteractions", IS_RANDO)) {
|
||||||
|
u16* textId = static_cast<u16*>(opt);
|
||||||
|
// If the doors are not open yet, prioritize opening them
|
||||||
|
if (!Flags_GetInfTable(INFTABLE_GORON_CITY_DOORS_UNLOCKED)) {
|
||||||
|
*textId = 0x3036;
|
||||||
|
*should = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
case GI_VB_PLAY_EYEDROP_CREATION_ANIM:
|
case GI_VB_PLAY_EYEDROP_CREATION_ANIM:
|
||||||
case GI_VB_PLAY_EYEDROPS_CS:
|
case GI_VB_PLAY_EYEDROPS_CS:
|
||||||
case GI_VB_PLAY_DROP_FISH_FOR_JABU_CS:
|
case GI_VB_PLAY_DROP_FISH_FOR_JABU_CS:
|
||||||
|
@ -971,7 +971,6 @@ void EnGo_GetItem(EnGo* this, PlayState* play) {
|
|||||||
|
|
||||||
if ((this->actor.params & 0xF0) == 0) {
|
if ((this->actor.params & 0xF0) == 0) {
|
||||||
getItemId = GI_TUNIC_GORON;
|
getItemId = GI_TUNIC_GORON;
|
||||||
Flags_SetRandomizerInf(RAND_INF_ROLLING_GORON_AS_ADULT);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
yDist = fabsf(this->actor.yDistToPlayer) + 1.0f;
|
yDist = fabsf(this->actor.yDistToPlayer) + 1.0f;
|
||||||
|
@ -142,7 +142,6 @@ typedef enum {
|
|||||||
/* 10 */ ENGO2_ANIM_10,
|
/* 10 */ ENGO2_ANIM_10,
|
||||||
/* 11 */ ENGO2_ANIM_11,
|
/* 11 */ ENGO2_ANIM_11,
|
||||||
/* 12 */ ENGO2_ANIM_12,
|
/* 12 */ ENGO2_ANIM_12,
|
||||||
/* 13 */ ENGO2_ANIM_13, // Added to fix spinning goron issue for biggoron
|
|
||||||
} EnGo2Animation;
|
} EnGo2Animation;
|
||||||
|
|
||||||
static AnimationInfo sAnimationInfo[] = {
|
static AnimationInfo sAnimationInfo[] = {
|
||||||
@ -152,7 +151,7 @@ static AnimationInfo sAnimationInfo[] = {
|
|||||||
{ &gGoronAnim_002D80, 1.0f, 0.0f, -1.0f, 0x02, -8.0f }, { &gGoronAnim_00161C, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
|
{ &gGoronAnim_002D80, 1.0f, 0.0f, -1.0f, 0x02, -8.0f }, { &gGoronAnim_00161C, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
|
||||||
{ &gGoronAnim_001A00, 1.0f, 0.0f, -1.0f, 0x00, -8.0f }, { &gGoronAnim_0021D0, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
|
{ &gGoronAnim_001A00, 1.0f, 0.0f, -1.0f, 0x00, -8.0f }, { &gGoronAnim_0021D0, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
|
||||||
{ &gGoronAnim_004930, 0.0f, 0.0f, -1.0f, 0x01, -8.0f }, { &gGoronAnim_000750, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
|
{ &gGoronAnim_004930, 0.0f, 0.0f, -1.0f, 0x01, -8.0f }, { &gGoronAnim_000750, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
|
||||||
{ &gGoronAnim_000D5C, 1.0f, 0.0f, -1.0f, 0x00, -8.0f }, { &gGoronAnim_004930, 0.0f, 1.0f, -1.0f, 0x01, 0.0f },
|
{ &gGoronAnim_000D5C, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
|
||||||
};
|
};
|
||||||
|
|
||||||
static EnGo2DustEffectData sDustEffectData[2][4] = {
|
static EnGo2DustEffectData sDustEffectData[2][4] = {
|
||||||
@ -284,15 +283,10 @@ s32 EnGo2_SpawnDust(EnGo2* this, u8 initialTimer, f32 scale, f32 scaleStep, s32
|
|||||||
|
|
||||||
void EnGo2_GetItem(EnGo2* this, PlayState* play, s32 getItemId) {
|
void EnGo2_GetItem(EnGo2* this, PlayState* play, s32 getItemId) {
|
||||||
this->getItemId = getItemId;
|
this->getItemId = getItemId;
|
||||||
|
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_GORON, true, this)) {
|
||||||
func_8002F434(&this->actor, play, getItemId, this->actor.xzDistToPlayer + 1.0f,
|
func_8002F434(&this->actor, play, getItemId, this->actor.xzDistToPlayer + 1.0f,
|
||||||
fabsf(this->actor.yDistToPlayer) + 1.0f);
|
fabsf(this->actor.yDistToPlayer) + 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EnGo2_GetItemEntry(EnGo2* this, PlayState* play, GetItemEntry getItemEntry) {
|
|
||||||
this->getItemId = getItemEntry.getItemId;
|
|
||||||
this->getItemEntry = getItemEntry;
|
|
||||||
GiveItemEntryFromActor(&this->actor, play, getItemEntry, this->actor.xzDistToPlayer + 1.0f,
|
|
||||||
fabsf(this->actor.yDistToPlayer) + 1.0f);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 EnGo2_GetDialogState(EnGo2* this, PlayState* play) {
|
s32 EnGo2_GetDialogState(EnGo2* this, PlayState* play) {
|
||||||
@ -335,7 +329,7 @@ u16 EnGo2_GoronFireGenericGetTextId(EnGo2* this) {
|
|||||||
u16 EnGo2_GetTextIdGoronCityRollingBig(PlayState* play, EnGo2* this) {
|
u16 EnGo2_GetTextIdGoronCityRollingBig(PlayState* play, EnGo2* this) {
|
||||||
if (Flags_GetInfTable(INFTABLE_11E)) {
|
if (Flags_GetInfTable(INFTABLE_11E)) {
|
||||||
return 0x3013;
|
return 0x3013;
|
||||||
} else if (GameInteractor_Should(GI_VB_BE_ELIGIBLE_FOR_CHILD_ROLLING_GORON_REWARD, CUR_CAPACITY(UPG_BOMB_BAG) >= 2, this)
|
} else if (GameInteractor_Should(GI_VB_BE_ELIGIBLE_FOR_CHILD_ROLLING_GORON_REWARD, CUR_CAPACITY(UPG_BOMB_BAG) >= 20, this)
|
||||||
&& this->waypoint > 7 && this->waypoint < 12) {
|
&& this->waypoint > 7 && this->waypoint < 12) {
|
||||||
return 0x3012;
|
return 0x3012;
|
||||||
} else {
|
} else {
|
||||||
@ -351,14 +345,9 @@ s16 EnGo2_UpdateTalkStateGoronCityRollingBig(PlayState* play, EnGo2* this) {
|
|||||||
if (Message_ShouldAdvance(play)) {
|
if (Message_ShouldAdvance(play)) {
|
||||||
if (this->actor.textId == 0x3012) {
|
if (this->actor.textId == 0x3012) {
|
||||||
this->actionFunc = EnGo2_SetupGetItem;
|
this->actionFunc = EnGo2_SetupGetItem;
|
||||||
if(GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_ROLLING_GORON_AS_CHILD, true, this)) {
|
|
||||||
EnGo2_GetItem(this, play, CUR_CAPACITY(UPG_BOMB_BAG) == 30 ? GI_BOMB_BAG_40 : GI_BOMB_BAG_30);
|
EnGo2_GetItem(this, play, CUR_CAPACITY(UPG_BOMB_BAG) == 30 ? GI_BOMB_BAG_40 : GI_BOMB_BAG_30);
|
||||||
} else {
|
|
||||||
this->actionFunc = EnGo2_SetGetItem;
|
|
||||||
}
|
|
||||||
Message_CloseTextbox(play);
|
Message_CloseTextbox(play);
|
||||||
Flags_SetInfTable(INFTABLE_11E);
|
Flags_SetInfTable(INFTABLE_11E);
|
||||||
Flags_SetRandomizerInf(RAND_INF_ROLLING_GORON_AS_CHILD);
|
|
||||||
return NPC_TALK_STATE_ACTION;
|
return NPC_TALK_STATE_ACTION;
|
||||||
} else {
|
} else {
|
||||||
return NPC_TALK_STATE_ACTION;
|
return NPC_TALK_STATE_ACTION;
|
||||||
@ -511,9 +500,9 @@ u16 EnGo2_GetTextIdGoronCityLink(PlayState* play, EnGo2* this) {
|
|||||||
return overrideTextId;
|
return overrideTextId;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE)) {
|
if (GameInteractor_Should(GI_VB_GORONS_CONSIDER_FIRE_TEMPLE_FINISHED, CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE), NULL)) {
|
||||||
return Flags_GetInfTable(INFTABLE_10F) ? 0x3042 : 0x3041;
|
return Flags_GetInfTable(INFTABLE_10F) ? 0x3042 : 0x3041;
|
||||||
} else if (CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_GORON)) {
|
} else if (GameInteractor_Should(GI_VB_GORONS_CONSIDER_TUNIC_COLLECTED, CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_GORON), NULL)) {
|
||||||
return Flags_GetInfTable(INFTABLE_SPOKE_TO_GORON_LINK) ? 0x3038 : 0x3037;
|
return Flags_GetInfTable(INFTABLE_SPOKE_TO_GORON_LINK) ? 0x3038 : 0x3037;
|
||||||
} else if (Flags_GetInfTable(INFTABLE_STOPPED_GORON_LINKS_ROLLING)) {
|
} else if (Flags_GetInfTable(INFTABLE_STOPPED_GORON_LINKS_ROLLING)) {
|
||||||
this->unk_20C = 0;
|
this->unk_20C = 0;
|
||||||
@ -529,16 +518,9 @@ s16 EnGo2_UpdateTalkStateGoronCityLink(PlayState* play, EnGo2* this) {
|
|||||||
case TEXT_STATE_CLOSING:
|
case TEXT_STATE_CLOSING:
|
||||||
switch (this->actor.textId) {
|
switch (this->actor.textId) {
|
||||||
case 0x3036:
|
case 0x3036:
|
||||||
Flags_SetRandomizerInf(RAND_INF_ROLLING_GORON_AS_ADULT);
|
|
||||||
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
|
||||||
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_ROLLING_GORON_AS_ADULT, true, this)) {
|
|
||||||
EnGo2_GetItem(this, play, GI_TUNIC_GORON);
|
EnGo2_GetItem(this, play, GI_TUNIC_GORON);
|
||||||
this->actionFunc = EnGo2_SetupGetItem;
|
this->actionFunc = EnGo2_SetupGetItem;
|
||||||
return NPC_TALK_STATE_ACTION;
|
return NPC_TALK_STATE_ACTION;
|
||||||
} else {
|
|
||||||
this->actionFunc = EnGo2_SetGetItem;
|
|
||||||
return this->interactInfo.talkState;
|
|
||||||
}
|
|
||||||
case 0x3037:
|
case 0x3037:
|
||||||
Flags_SetInfTable(INFTABLE_SPOKE_TO_GORON_LINK);
|
Flags_SetInfTable(INFTABLE_SPOKE_TO_GORON_LINK);
|
||||||
default:
|
default:
|
||||||
@ -608,21 +590,17 @@ s16 EnGo2_UpdateTalkStateGoronDmtBiggoron(PlayState* play, EnGo2* this) {
|
|||||||
switch (EnGo2_GetDialogState(this, play)) {
|
switch (EnGo2_GetDialogState(this, play)) {
|
||||||
case TEXT_STATE_DONE:
|
case TEXT_STATE_DONE:
|
||||||
if (this->actor.textId == 0x305E) {
|
if (this->actor.textId == 0x305E) {
|
||||||
if (GameInteractor_Should(GI_VB_BIGGORON_CONSIDER_SWORD_COLLECTED, gSaveContext.bgsFlag, NULL)) {
|
if (!GameInteractor_Should(GI_VB_BIGGORON_CONSIDER_SWORD_COLLECTED, gSaveContext.bgsFlag, NULL)) {
|
||||||
return NPC_TALK_STATE_IDLE;
|
|
||||||
}
|
|
||||||
Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_DMT_TRADE_CLAIM_CHECK);
|
Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_DMT_TRADE_CLAIM_CHECK);
|
||||||
if (GameInteractor_Should(GI_VB_TRADE_CLAIM_CHECK, true, this)) {
|
|
||||||
EnGo2_GetItem(this, play, GI_SWORD_BGS);
|
EnGo2_GetItem(this, play, GI_SWORD_BGS);
|
||||||
this->actionFunc = EnGo2_SetupGetItem;
|
this->actionFunc = EnGo2_SetupGetItem;
|
||||||
} else {
|
|
||||||
this->actionFunc = EnGo2_SetGetItem;
|
|
||||||
}
|
|
||||||
|
|
||||||
return NPC_TALK_STATE_ACTION;
|
return NPC_TALK_STATE_ACTION;
|
||||||
} else {
|
} else {
|
||||||
return NPC_TALK_STATE_IDLE;
|
return NPC_TALK_STATE_IDLE;
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
return NPC_TALK_STATE_IDLE;
|
||||||
|
}
|
||||||
case TEXT_STATE_DONE_FADING:
|
case TEXT_STATE_DONE_FADING:
|
||||||
switch (this->actor.textId) {
|
switch (this->actor.textId) {
|
||||||
case 0x305E:
|
case 0x305E:
|
||||||
@ -645,12 +623,8 @@ s16 EnGo2_UpdateTalkStateGoronDmtBiggoron(PlayState* play, EnGo2* this) {
|
|||||||
if ((this->actor.textId == 0x3054) || (this->actor.textId == 0x3055)) {
|
if ((this->actor.textId == 0x3054) || (this->actor.textId == 0x3055)) {
|
||||||
if (play->msgCtx.choiceIndex == 0) {
|
if (play->msgCtx.choiceIndex == 0) {
|
||||||
Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_DMT_TRADE_BROKEN_SWORD);
|
Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_DMT_TRADE_BROKEN_SWORD);
|
||||||
if (GameInteractor_Should(GI_VB_TRADE_BROKEN_SWORD, true, this)) {
|
|
||||||
EnGo2_GetItem(this, play, GI_PRESCRIPTION);
|
EnGo2_GetItem(this, play, GI_PRESCRIPTION);
|
||||||
this->actionFunc = EnGo2_SetupGetItem;
|
this->actionFunc = EnGo2_SetupGetItem;
|
||||||
} else {
|
|
||||||
this->actionFunc = EnGo2_SetGetItem;
|
|
||||||
}
|
|
||||||
return NPC_TALK_STATE_ACTION;
|
return NPC_TALK_STATE_ACTION;
|
||||||
}
|
}
|
||||||
this->actor.textId = 0x3056;
|
this->actor.textId = 0x3056;
|
||||||
@ -1056,7 +1030,10 @@ void EnGo2_BiggoronSetTextId(EnGo2* this, PlayState* play, Player* player) {
|
|||||||
}
|
}
|
||||||
player->actor.textId = this->actor.textId;
|
player->actor.textId = this->actor.textId;
|
||||||
|
|
||||||
} else if (INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_CLAIM_CHECK) {
|
} else if (
|
||||||
|
!GameInteractor_Should(GI_VB_BIGGORON_CONSIDER_SWORD_COLLECTED, gSaveContext.bgsFlag, NULL) &&
|
||||||
|
(INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_CLAIM_CHECK)
|
||||||
|
) {
|
||||||
if (func_8002F368(play) == EXCH_ITEM_CLAIM_CHECK) {
|
if (func_8002F368(play) == EXCH_ITEM_CLAIM_CHECK) {
|
||||||
if (GameInteractor_Should(GI_VB_BIGGORON_CONSIDER_SWORD_FORGED, Environment_GetBgsDayCount() >= 3, NULL)) {
|
if (GameInteractor_Should(GI_VB_BIGGORON_CONSIDER_SWORD_FORGED, Environment_GetBgsDayCount() >= 3, NULL)) {
|
||||||
textId = 0x305E;
|
textId = 0x305E;
|
||||||
@ -1193,8 +1170,10 @@ s32 EnGo2_IsCameraModified(EnGo2* this, PlayState* play) {
|
|||||||
(this->actor.params & 0x1F) == GORON_CITY_STAIRWELL || (this->actor.params & 0x1F) == GORON_DMT_BIGGORON ||
|
(this->actor.params & 0x1F) == GORON_CITY_STAIRWELL || (this->actor.params & 0x1F) == GORON_DMT_BIGGORON ||
|
||||||
(this->actor.params & 0x1F) == GORON_MARKET_BAZAAR) {
|
(this->actor.params & 0x1F) == GORON_MARKET_BAZAAR) {
|
||||||
return true;
|
return true;
|
||||||
} else if (GameInteractor_Should(GI_VB_GORONS_CONSIDER_FIRE_TEMPLE_FINISHED, CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE), NULL) &&
|
} else if (
|
||||||
CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_GORON)) {
|
!GameInteractor_Should(GI_VB_GORONS_CONSIDER_FIRE_TEMPLE_FINISHED, CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE), NULL) &&
|
||||||
|
GameInteractor_Should(GI_VB_GORONS_CONSIDER_TUNIC_COLLECTED, CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_GORON), NULL)
|
||||||
|
) {
|
||||||
return true;
|
return true;
|
||||||
} else {
|
} else {
|
||||||
return false;
|
return false;
|
||||||
@ -1251,8 +1230,10 @@ void EnGo2_SelectGoronWakingUp(EnGo2* this) {
|
|||||||
EnGo2_BiggoronWakingUp(this);
|
EnGo2_BiggoronWakingUp(this);
|
||||||
break;
|
break;
|
||||||
case GORON_CITY_LINK:
|
case GORON_CITY_LINK:
|
||||||
if (GameInteractor_Should(GI_VB_GORONS_CONSIDER_FIRE_TEMPLE_FINISHED, CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE), NULL) &&
|
if (
|
||||||
CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_GORON)) {
|
!GameInteractor_Should(GI_VB_GORONS_CONSIDER_FIRE_TEMPLE_FINISHED, CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE), NULL) &&
|
||||||
|
GameInteractor_Should(GI_VB_GORONS_CONSIDER_TUNIC_COLLECTED, CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_GORON), NULL)
|
||||||
|
) {
|
||||||
EnGo2_WakingUp(this);
|
EnGo2_WakingUp(this);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -1349,25 +1330,10 @@ void EnGo2_WakeUp(EnGo2* this, PlayState* play) {
|
|||||||
}
|
}
|
||||||
if ((this->actor.params & 0x1F) == GORON_DMT_BIGGORON) {
|
if ((this->actor.params & 0x1F) == GORON_DMT_BIGGORON) {
|
||||||
OnePointCutscene_Init(play, 4200, -99, &this->actor, MAIN_CAM);
|
OnePointCutscene_Init(play, 4200, -99, &this->actor, MAIN_CAM);
|
||||||
// There is an issue interpolating between ENGO2_ANIM_0 and ENGO2_ANIM_1/10, the goron
|
|
||||||
// is technically in the same position at the end of ANIM_0 and beginning of ANIM_1/10
|
|
||||||
// but something isn't getting translated correctly causing the 360 degree spin before
|
|
||||||
// then continuing the wake up animation like normal. One solution is to use ANIM_0
|
|
||||||
// which uses the same frame data as ANIM_1/10 but no morph frames, but only when the
|
|
||||||
// current animation frame is at 0, meaning no morphing is necessary anyway.
|
|
||||||
// ANIM_13 is ANIM_0 but with the startFrame and mode adjusted for biggoron.
|
|
||||||
if (this->skelAnime.curFrame == 0.0f && !CVarGetInteger("gUnfixGoronSpin", 0)) {
|
|
||||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENGO2_ANIM_13);
|
|
||||||
} else {
|
|
||||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENGO2_ANIM_10);
|
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENGO2_ANIM_10);
|
||||||
}
|
|
||||||
this->skelAnime.playSpeed = 0.5f;
|
this->skelAnime.playSpeed = 0.5f;
|
||||||
} else {
|
|
||||||
if (this->skelAnime.curFrame == 0.0f && !CVarGetInteger("gUnfixGoronSpin", 0)) {
|
|
||||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENGO2_ANIM_0);
|
|
||||||
} else {
|
} else {
|
||||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENGO2_ANIM_1);
|
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENGO2_ANIM_1);
|
||||||
}
|
|
||||||
this->skelAnime.playSpeed = 1.0f;
|
this->skelAnime.playSpeed = 1.0f;
|
||||||
}
|
}
|
||||||
this->actionFunc = func_80A46B40;
|
this->actionFunc = func_80A46B40;
|
||||||
@ -1589,14 +1555,13 @@ void EnGo2_Init(Actor* thisx, PlayState* play) {
|
|||||||
this->unk_216 = this->actor.shape.rot.z;
|
this->unk_216 = this->actor.shape.rot.z;
|
||||||
this->trackingMode = NPC_TRACKING_NONE;
|
this->trackingMode = NPC_TRACKING_NONE;
|
||||||
this->path = Path_GetByIndex(play, (this->actor.params & 0x3E0) >> 5, 0x1F);
|
this->path = Path_GetByIndex(play, (this->actor.params & 0x3E0) >> 5, 0x1F);
|
||||||
this->getItemEntry = (GetItemEntry)GET_ITEM_NONE;
|
|
||||||
switch (this->actor.params & 0x1F) {
|
switch (this->actor.params & 0x1F) {
|
||||||
case GORON_CITY_ENTRANCE:
|
case GORON_CITY_ENTRANCE:
|
||||||
case GORON_CITY_ISLAND:
|
case GORON_CITY_ISLAND:
|
||||||
case GORON_CITY_LOWEST_FLOOR:
|
case GORON_CITY_LOWEST_FLOOR:
|
||||||
case GORON_CITY_STAIRWELL:
|
case GORON_CITY_STAIRWELL:
|
||||||
case GORON_CITY_LOST_WOODS:
|
case GORON_CITY_LOST_WOODS:
|
||||||
if (GameInteractor_Should(GI_VB_GORONS_CONSIDER_FIRE_TEMPLE_FINISHED, CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE), NULL) && LINK_IS_ADULT) {
|
if (!GameInteractor_Should(GI_VB_GORONS_CONSIDER_FIRE_TEMPLE_FINISHED, CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE), NULL) && LINK_IS_ADULT) {
|
||||||
Actor_Kill(&this->actor);
|
Actor_Kill(&this->actor);
|
||||||
}
|
}
|
||||||
this->actionFunc = EnGo2_CurledUp;
|
this->actionFunc = EnGo2_CurledUp;
|
||||||
@ -1611,8 +1576,10 @@ void EnGo2_Init(Actor* thisx, PlayState* play) {
|
|||||||
if ((Flags_GetInfTable(INFTABLE_GORON_CITY_DOORS_UNLOCKED))) {
|
if ((Flags_GetInfTable(INFTABLE_GORON_CITY_DOORS_UNLOCKED))) {
|
||||||
Path_CopyLastPoint(this->path, &this->actor.world.pos);
|
Path_CopyLastPoint(this->path, &this->actor.world.pos);
|
||||||
this->actor.home.pos = this->actor.world.pos;
|
this->actor.home.pos = this->actor.world.pos;
|
||||||
if (GameInteractor_Should(GI_VB_GORONS_CONSIDER_FIRE_TEMPLE_FINISHED, CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE), NULL) &&
|
if (
|
||||||
CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_GORON)) {
|
!GameInteractor_Should(GI_VB_GORONS_CONSIDER_FIRE_TEMPLE_FINISHED, CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE), NULL) &&
|
||||||
|
GameInteractor_Should(GI_VB_GORONS_CONSIDER_TUNIC_COLLECTED, CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_GORON), NULL)
|
||||||
|
) {
|
||||||
EnGo2_GetItemAnimation(this, play);
|
EnGo2_GetItemAnimation(this, play);
|
||||||
} else {
|
} else {
|
||||||
this->actionFunc = EnGo2_CurledUp;
|
this->actionFunc = EnGo2_CurledUp;
|
||||||
@ -1828,7 +1795,7 @@ void EnGo2_ReverseRolling(EnGo2* this, PlayState* play) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void EnGo2_SetupGetItem(EnGo2* this, PlayState* play) {
|
void EnGo2_SetupGetItem(EnGo2* this, PlayState* play) {
|
||||||
if (Actor_HasParent(&this->actor, play)) {
|
if (Actor_HasParent(&this->actor, play) || !GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_GORON, true, NULL)) {
|
||||||
this->actor.parent = NULL;
|
this->actor.parent = NULL;
|
||||||
this->actionFunc = EnGo2_SetGetItem;
|
this->actionFunc = EnGo2_SetGetItem;
|
||||||
} else {
|
} else {
|
||||||
@ -1837,10 +1804,8 @@ void EnGo2_SetupGetItem(EnGo2* this, PlayState* play) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void EnGo2_SetGetItem(EnGo2* this, PlayState* play) {
|
void EnGo2_SetGetItem(EnGo2* this, PlayState* play) {
|
||||||
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(play)) {
|
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(play) || !GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_GORON, true, NULL)) {
|
||||||
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
||||||
|
|
||||||
if (GameInteractor_Should(GI_VB_EN_GO2_RESET_AFTER_GET_ITEM, true, this)) {
|
|
||||||
switch (this->getItemId) {
|
switch (this->getItemId) {
|
||||||
case GI_CLAIM_CHECK:
|
case GI_CLAIM_CHECK:
|
||||||
Environment_ClearBgsDayCount();
|
Environment_ClearBgsDayCount();
|
||||||
@ -1851,7 +1816,9 @@ void EnGo2_SetGetItem(EnGo2* this, PlayState* play) {
|
|||||||
EnGo2_GetItemAnimation(this, play);
|
EnGo2_GetItemAnimation(this, play);
|
||||||
return;
|
return;
|
||||||
case GI_SWORD_BGS:
|
case GI_SWORD_BGS:
|
||||||
|
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_GORON, true, NULL)) {
|
||||||
gSaveContext.bgsFlag = true;
|
gSaveContext.bgsFlag = true;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case GI_BOMB_BAG_30:
|
case GI_BOMB_BAG_30:
|
||||||
case GI_BOMB_BAG_40:
|
case GI_BOMB_BAG_40:
|
||||||
@ -1862,7 +1829,6 @@ void EnGo2_SetGetItem(EnGo2* this, PlayState* play) {
|
|||||||
this->actionFunc = func_80A46B40;
|
this->actionFunc = func_80A46B40;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void EnGo2_BiggoronEyedrops(EnGo2* this, PlayState* play) {
|
void EnGo2_BiggoronEyedrops(EnGo2* this, PlayState* play) {
|
||||||
switch (this->goronState) {
|
switch (this->goronState) {
|
||||||
@ -1905,15 +1871,9 @@ void EnGo2_BiggoronEyedrops(EnGo2* this, PlayState* play) {
|
|||||||
this->trackingMode = NPC_TRACKING_HEAD_AND_TORSO;
|
this->trackingMode = NPC_TRACKING_HEAD_AND_TORSO;
|
||||||
this->skelAnime.playSpeed = 0.0f;
|
this->skelAnime.playSpeed = 0.0f;
|
||||||
this->skelAnime.curFrame = this->skelAnime.endFrame;
|
this->skelAnime.curFrame = this->skelAnime.endFrame;
|
||||||
|
|
||||||
Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_DMT_TRADE_EYEDROPS);
|
Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_DMT_TRADE_EYEDROPS);
|
||||||
if(GameInteractor_Should(GI_VB_TRADE_EYEDROPS, true, this)) {
|
EnGo2_GetItem(this, play, GI_CLAIM_CHECK);
|
||||||
u32 getItemId = GI_CLAIM_CHECK;
|
|
||||||
EnGo2_GetItem(this, play, getItemId);
|
|
||||||
this->actionFunc = EnGo2_SetupGetItem;
|
this->actionFunc = EnGo2_SetupGetItem;
|
||||||
} else {
|
|
||||||
this->actionFunc = EnGo2_SetGetItem;
|
|
||||||
}
|
|
||||||
this->goronState = 0;
|
this->goronState = 0;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
Loading…
Reference in New Issue
Block a user