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Oopsie, fix build error
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@ -37,7 +37,6 @@ extern int32_t D_8011D3AC;
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extern void func_808ADEF0(BgSpot03Taki* bgSpot03Taki, PlayState* play);
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extern void BgSpot03Taki_ApplyOpeningAlpha(BgSpot03Taki* bgSpot03Taki, s32 bufferIndex);
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extern void BgSpot03Taki_KeepOpen(BgSpot03Taki* bgSpot03Taki, PlayState* play);
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extern void func_80AF36EC(EnRu2* enRu2, PlayState* play);
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}
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@ -100,6 +99,9 @@ void EnDntDemo_JudgeSkipToReward(EnDntDemo* enDntDemo, PlayState* play) {
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}
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}
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void BgSpot03Taki_KeepOpen(BgSpot03Taki* bgSpot03Taki, PlayState* play) {
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}
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static int successChimeCooldown = 0;
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void RateLimitedSuccessChime() {
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if (successChimeCooldown == 0) {
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