mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-02-24 14:51:46 -05:00
Remove POLY_KAL and restore POLY_OPA for kaleido (#5041)
This commit is contained in:
parent
297a056dff
commit
135c2e8217
@ -1213,12 +1213,10 @@ Gfx* Gfx_SetupDL_66(Gfx* gfx);
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Gfx* func_800947AC(Gfx* gfx);
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Gfx* func_800947AC(Gfx* gfx);
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void Gfx_SetupDL_42Opa(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_42Opa(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_42Overlay(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_42Overlay(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_42Kal(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_27Xlu(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_27Xlu(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_60NoCDXlu(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_60NoCDXlu(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_61Xlu(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_61Xlu(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_56Ptr(Gfx** gfxp);
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void Gfx_SetupDL_56Ptr(Gfx** gfxp);
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void Gfx_SetupDL_39Kal(GraphicsContext* gfxp);
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Gfx* Gfx_BranchTexScroll(Gfx** gfxp, u32 x, u32 y, s32 width, s32 height);
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Gfx* Gfx_BranchTexScroll(Gfx** gfxp, u32 x, u32 y, s32 width, s32 height);
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Gfx* func_80094E78(GraphicsContext* gfxCtx, u32 x, u32 y);
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Gfx* func_80094E78(GraphicsContext* gfxCtx, u32 x, u32 y);
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Gfx* Gfx_TexScroll(GraphicsContext* gfxCtx, u32 x, u32 y, s32 width, s32 height);
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Gfx* Gfx_TexScroll(GraphicsContext* gfxCtx, u32 x, u32 y, s32 width, s32 height);
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@ -192,10 +192,6 @@ extern GraphicsContext* __gfxCtx;
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#define WORK_DISP __gfxCtx->work.p
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#define WORK_DISP __gfxCtx->work.p
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#define POLY_OPA_DISP __gfxCtx->polyOpa.p
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#define POLY_OPA_DISP __gfxCtx->polyOpa.p
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#define POLY_XLU_DISP __gfxCtx->polyXlu.p
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#define POLY_XLU_DISP __gfxCtx->polyXlu.p
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// #region SOH [General]
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// Upstream TODO: Document reasoning for these only existing in SoH
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#define POLY_KAL_DISP __gfxCtx->polyKal.p
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// #endregion
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#define OVERLAY_DISP __gfxCtx->overlay.p
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#define OVERLAY_DISP __gfxCtx->overlay.p
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// __gfxCtx shouldn't be used directly.
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// __gfxCtx shouldn't be used directly.
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@ -97,7 +97,6 @@ typedef struct {
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/* 0x00000 */ u16 headMagic; // GFXPOOL_HEAD_MAGIC
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/* 0x00000 */ u16 headMagic; // GFXPOOL_HEAD_MAGIC
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/* 0x00008 */ Gfx polyOpaBuffer[0x2FC0];
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/* 0x00008 */ Gfx polyOpaBuffer[0x2FC0];
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/* 0x0BF08 */ Gfx polyXluBuffer[0x1000];
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/* 0x0BF08 */ Gfx polyXluBuffer[0x1000];
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/* 0x0BF08 */ Gfx polyKalBuffer[0x1000];
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/* 0x0FF08 */ Gfx overlayBuffer[0x800];
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/* 0x0FF08 */ Gfx overlayBuffer[0x800];
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/* 0x11F08 */ Gfx workBuffer[0x100];
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/* 0x11F08 */ Gfx workBuffer[0x100];
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/* 0x11308 */ Gfx unusedBuffer[0x40];
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/* 0x11308 */ Gfx unusedBuffer[0x40];
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@ -144,7 +143,6 @@ typedef struct OSScTask {
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typedef struct GraphicsContext {
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typedef struct GraphicsContext {
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/* 0x0000 */ Gfx* polyOpaBuffer; // Pointer to "Zelda 0"
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/* 0x0000 */ Gfx* polyOpaBuffer; // Pointer to "Zelda 0"
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/* 0x0004 */ Gfx* polyXluBuffer; // Pointer to "Zelda 1"
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/* 0x0004 */ Gfx* polyXluBuffer; // Pointer to "Zelda 1"
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/* 0xXXX */ Gfx* polyKalBuffer; // Pointer to "Rome"
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/* 0x0008 */ char unk_008[0x08]; // Unused, could this be pointers to "Zelda 2" / "Zelda 3"
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/* 0x0008 */ char unk_008[0x08]; // Unused, could this be pointers to "Zelda 2" / "Zelda 3"
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/* 0x0010 */ Gfx* overlayBuffer; // Pointer to "Zelda 4"
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/* 0x0010 */ Gfx* overlayBuffer; // Pointer to "Zelda 4"
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/* 0x0014 */ u32 unk_014;
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/* 0x0014 */ u32 unk_014;
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@ -163,7 +161,6 @@ typedef struct GraphicsContext {
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/* 0x02A8 */ TwoHeadGfxArena overlay; // "Zelda 4"
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/* 0x02A8 */ TwoHeadGfxArena overlay; // "Zelda 4"
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/* 0x02B8 */ TwoHeadGfxArena polyOpa; // "Zelda 0"
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/* 0x02B8 */ TwoHeadGfxArena polyOpa; // "Zelda 0"
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/* 0x02C8 */ TwoHeadGfxArena polyXlu; // "Zelda 1"
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/* 0x02C8 */ TwoHeadGfxArena polyXlu; // "Zelda 1"
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/* 0x0XXX */ TwoHeadGfxArena polyKal; // When in Rome...
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/* 0x02D8 */ u32 gfxPoolIdx;
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/* 0x02D8 */ u32 gfxPoolIdx;
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/* 0x02DC */ u16* curFrameBuffer;
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/* 0x02DC */ u16* curFrameBuffer;
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/* 0x02E0 */ char unk_2E0[0x04];
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/* 0x02E0 */ char unk_2E0[0x04];
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@ -1555,7 +1555,7 @@ typedef enum {
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// true
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// true
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// ```
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// ```
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// #### `args`
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// #### `args`
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// - `**Gfx` (`&POLY_KAL_DISP`)
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// - `**Gfx` (`&POLY_OPA_DISP`)
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VB_RENDER_YES_ON_CONTINUE_PROMPT,
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VB_RENDER_YES_ON_CONTINUE_PROMPT,
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// #### `result`
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// #### `result`
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@ -242,7 +242,7 @@ namespace Rando {
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}
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}
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mEntryDl.push_back(gsSPEndDisplayList());
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mEntryDl.push_back(gsSPEndDisplayList());
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gSPDisplayList(POLY_KAL_DISP++, mEntryDl.data());
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gSPDisplayList(POLY_OPA_DISP++, mEntryDl.data());
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CLOSE_DISPS(play->state.gfxCtx);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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}
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@ -466,4 +466,4 @@ namespace Rando {
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void RandoKaleido_RegisterHooks() {
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void RandoKaleido_RegisterHooks() {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnKaleidoscopeUpdate>(RandoKaleido_UpdateMiscCollectibles);
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnKaleidoscopeUpdate>(RandoKaleido_UpdateMiscCollectibles);
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}
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}
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@ -112,13 +112,11 @@ void Graph_InitTHGA(GraphicsContext* gfxCtx) {
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pool->tailMagic = GFXPOOL_TAIL_MAGIC;
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pool->tailMagic = GFXPOOL_TAIL_MAGIC;
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THGA_Ct(&gfxCtx->polyOpa, pool->polyOpaBuffer, sizeof(pool->polyOpaBuffer));
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THGA_Ct(&gfxCtx->polyOpa, pool->polyOpaBuffer, sizeof(pool->polyOpaBuffer));
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THGA_Ct(&gfxCtx->polyXlu, pool->polyXluBuffer, sizeof(pool->polyXluBuffer));
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THGA_Ct(&gfxCtx->polyXlu, pool->polyXluBuffer, sizeof(pool->polyXluBuffer));
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THGA_Ct(&gfxCtx->polyKal, pool->polyKalBuffer, sizeof(pool->polyKalBuffer));
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THGA_Ct(&gfxCtx->overlay, pool->overlayBuffer, sizeof(pool->overlayBuffer));
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THGA_Ct(&gfxCtx->overlay, pool->overlayBuffer, sizeof(pool->overlayBuffer));
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THGA_Ct(&gfxCtx->work, pool->workBuffer, sizeof(pool->workBuffer));
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THGA_Ct(&gfxCtx->work, pool->workBuffer, sizeof(pool->workBuffer));
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gfxCtx->polyOpaBuffer = pool->polyOpaBuffer;
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gfxCtx->polyOpaBuffer = pool->polyOpaBuffer;
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gfxCtx->polyXluBuffer = pool->polyXluBuffer;
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gfxCtx->polyXluBuffer = pool->polyXluBuffer;
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gfxCtx->polyKalBuffer = pool->polyKalBuffer;
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gfxCtx->overlayBuffer = pool->overlayBuffer;
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gfxCtx->overlayBuffer = pool->overlayBuffer;
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gfxCtx->workBuffer = pool->workBuffer;
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gfxCtx->workBuffer = pool->workBuffer;
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@ -335,8 +333,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
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gSPBranchList(WORK_DISP++, gfxCtx->polyOpaBuffer);
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gSPBranchList(WORK_DISP++, gfxCtx->polyOpaBuffer);
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gSPBranchList(POLY_OPA_DISP++, gfxCtx->polyXluBuffer);
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gSPBranchList(POLY_OPA_DISP++, gfxCtx->polyXluBuffer);
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gSPBranchList(POLY_XLU_DISP++, gfxCtx->polyKalBuffer);
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gSPBranchList(POLY_XLU_DISP++, gfxCtx->overlayBuffer);
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gSPBranchList(POLY_KAL_DISP++, gfxCtx->overlayBuffer);
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gDPPipeSync(OVERLAY_DISP++);
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gDPPipeSync(OVERLAY_DISP++);
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gDPFullSync(OVERLAY_DISP++);
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gDPFullSync(OVERLAY_DISP++);
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gSPEndDisplayList(OVERLAY_DISP++);
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gSPEndDisplayList(OVERLAY_DISP++);
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@ -1365,7 +1365,6 @@ void Play_Draw(PlayState* play) {
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if ((HREG(80) != 10) || (HREG(82) != 0)) {
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if ((HREG(80) != 10) || (HREG(82) != 0)) {
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POLY_OPA_DISP = Play_SetFog(play, POLY_OPA_DISP);
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POLY_OPA_DISP = Play_SetFog(play, POLY_OPA_DISP);
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POLY_XLU_DISP = Play_SetFog(play, POLY_XLU_DISP);
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POLY_XLU_DISP = Play_SetFog(play, POLY_XLU_DISP);
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POLY_KAL_DISP = Play_SetFog(play, POLY_KAL_DISP);
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func_800AA460(&play->view, play->view.fovy, play->view.zNear, play->lightCtx.fogFar);
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func_800AA460(&play->view, play->view.fovy, play->view.zNear, play->lightCtx.fogFar);
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func_800AAA50(&play->view, 15);
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func_800AAA50(&play->view, 15);
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@ -1187,14 +1187,6 @@ void Gfx_SetupDL_39Opa(GraphicsContext* gfxCtx) {
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CLOSE_DISPS(gfxCtx);
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CLOSE_DISPS(gfxCtx);
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}
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}
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void Gfx_SetupDL_39Kal(GraphicsContext* gfxCtx) {
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OPEN_DISPS(gfxCtx);
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POLY_KAL_DISP = Gfx_SetupDL_39(POLY_KAL_DISP);
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CLOSE_DISPS(gfxCtx);
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}
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void Gfx_SetupDL_39Overlay(GraphicsContext* gfxCtx) {
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void Gfx_SetupDL_39Overlay(GraphicsContext* gfxCtx) {
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OPEN_DISPS(gfxCtx);
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OPEN_DISPS(gfxCtx);
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@ -1298,14 +1290,6 @@ void Gfx_SetupDL_42Opa(GraphicsContext* gfxCtx) {
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CLOSE_DISPS(gfxCtx);
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CLOSE_DISPS(gfxCtx);
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}
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}
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void Gfx_SetupDL_42Kal(GraphicsContext* gfxCtx) {
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OPEN_DISPS(gfxCtx);
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gSPDisplayList(POLY_KAL_DISP++, sSetupDL[SETUPDL_42]);
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CLOSE_DISPS(gfxCtx);
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}
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void Gfx_SetupDL_42Overlay(GraphicsContext* gfxCtx) {
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void Gfx_SetupDL_42Overlay(GraphicsContext* gfxCtx) {
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OPEN_DISPS(gfxCtx);
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OPEN_DISPS(gfxCtx);
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@ -1469,26 +1453,22 @@ void Gfx_SetupFrame(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b) {
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// Set up the RDP render state for rectangles in FILL mode
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// Set up the RDP render state for rectangles in FILL mode
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gSPDisplayList(POLY_OPA_DISP++, sFillSetupDL);
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gSPDisplayList(POLY_OPA_DISP++, sFillSetupDL);
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gSPDisplayList(POLY_XLU_DISP++, sFillSetupDL);
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gSPDisplayList(POLY_XLU_DISP++, sFillSetupDL);
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gSPDisplayList(POLY_KAL_DISP++, sFillSetupDL);
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gSPDisplayList(OVERLAY_DISP++, sFillSetupDL);
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gSPDisplayList(OVERLAY_DISP++, sFillSetupDL);
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// Set the scissor region to the full screen
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// Set the scissor region to the full screen
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gDPSetScissor(POLY_OPA_DISP++, G_SC_NON_INTERLACE, 0, 0, gScreenWidth, gScreenHeight);
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gDPSetScissor(POLY_OPA_DISP++, G_SC_NON_INTERLACE, 0, 0, gScreenWidth, gScreenHeight);
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gDPSetScissor(POLY_XLU_DISP++, G_SC_NON_INTERLACE, 0, 0, gScreenWidth, gScreenHeight);
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gDPSetScissor(POLY_XLU_DISP++, G_SC_NON_INTERLACE, 0, 0, gScreenWidth, gScreenHeight);
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gDPSetScissor(POLY_KAL_DISP++, G_SC_NON_INTERLACE, 0, 0, gScreenWidth, gScreenHeight);
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gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, 0, 0, gScreenWidth, gScreenHeight);
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gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, 0, 0, gScreenWidth, gScreenHeight);
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// Set up the framebuffer, primitives will be drawn here
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// Set up the framebuffer, primitives will be drawn here
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gDPSetColorImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gScreenWidth, gfxCtx->curFrameBuffer);
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gDPSetColorImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gScreenWidth, gfxCtx->curFrameBuffer);
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gDPSetColorImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gScreenWidth, gfxCtx->curFrameBuffer);
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gDPSetColorImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gScreenWidth, gfxCtx->curFrameBuffer);
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gDPSetColorImage(POLY_XLU_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gScreenWidth, gfxCtx->curFrameBuffer);
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gDPSetColorImage(POLY_XLU_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gScreenWidth, gfxCtx->curFrameBuffer);
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gDPSetColorImage(POLY_KAL_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gScreenWidth, gfxCtx->curFrameBuffer);
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gDPSetColorImage(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gScreenWidth, gfxCtx->curFrameBuffer);
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gDPSetColorImage(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gScreenWidth, gfxCtx->curFrameBuffer);
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// Set up the z-buffer
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// Set up the z-buffer
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gDPSetDepthImage(POLY_OPA_DISP++, gZBuffer);
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gDPSetDepthImage(POLY_OPA_DISP++, gZBuffer);
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gDPSetDepthImage(POLY_XLU_DISP++, gZBuffer);
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gDPSetDepthImage(POLY_XLU_DISP++, gZBuffer);
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gDPSetDepthImage(POLY_KAL_DISP++, gZBuffer);
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gDPSetDepthImage(OVERLAY_DISP++, gZBuffer);
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gDPSetDepthImage(OVERLAY_DISP++, gZBuffer);
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if ((R_PAUSE_MENU_MODE < 2) && (gTrnsnUnkState < 2)) {
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if ((R_PAUSE_MENU_MODE < 2) && (gTrnsnUnkState < 2)) {
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@ -188,8 +188,6 @@ void func_800AA550(View* view) {
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gDPSetScissor(POLY_OPA_DISP++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry);
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gDPSetScissor(POLY_OPA_DISP++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry);
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gDPPipeSync(POLY_XLU_DISP++);
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gDPPipeSync(POLY_XLU_DISP++);
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gDPSetScissor(POLY_XLU_DISP++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry);
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gDPSetScissor(POLY_XLU_DISP++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry);
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gDPPipeSync(POLY_KAL_DISP++);
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gDPSetScissor(POLY_KAL_DISP++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry);
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CLOSE_DISPS(gfxCtx);
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CLOSE_DISPS(gfxCtx);
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}
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}
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@ -312,7 +310,6 @@ s32 func_800AAA9C(View* view) {
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gSPViewport(POLY_OPA_DISP++, vp);
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gSPViewport(POLY_OPA_DISP++, vp);
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gSPViewport(POLY_XLU_DISP++, vp);
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gSPViewport(POLY_XLU_DISP++, vp);
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gSPViewport(POLY_KAL_DISP++, vp);
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projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
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projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
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projectionFlipped = Graph_Alloc(gfxCtx, sizeof(Mtx));
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projectionFlipped = Graph_Alloc(gfxCtx, sizeof(Mtx));
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@ -451,8 +448,6 @@ s32 func_800AAA9C(View* view) {
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gSPMatrix(POLY_OPA_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
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gSPMatrix(POLY_OPA_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
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gSPPerspNormalize(POLY_XLU_DISP++, view->normal);
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gSPPerspNormalize(POLY_XLU_DISP++, view->normal);
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gSPMatrix(POLY_XLU_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
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gSPMatrix(POLY_XLU_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
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gSPPerspNormalize(POLY_KAL_DISP++, view->normal);
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gSPMatrix(POLY_KAL_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
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Matrix_MtxFToMtx(viewingF.mf, viewing);
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Matrix_MtxFToMtx(viewingF.mf, viewing);
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@ -478,7 +473,6 @@ s32 func_800AAA9C(View* view) {
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}
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}
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gSPMatrix(POLY_OPA_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
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gSPMatrix(POLY_OPA_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
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gSPMatrix(POLY_XLU_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
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gSPMatrix(POLY_XLU_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
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gSPMatrix(POLY_KAL_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
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FrameInterpolation_RecordCloseChild();
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FrameInterpolation_RecordCloseChild();
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CLOSE_DISPS(gfxCtx);
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CLOSE_DISPS(gfxCtx);
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||||||
@ -502,7 +496,6 @@ s32 func_800AB0A8(View* view) {
|
|||||||
|
|
||||||
gSPViewport(POLY_OPA_DISP++, vp);
|
gSPViewport(POLY_OPA_DISP++, vp);
|
||||||
gSPViewport(POLY_XLU_DISP++, vp);
|
gSPViewport(POLY_XLU_DISP++, vp);
|
||||||
gSPViewport(POLY_KAL_DISP++, vp);
|
|
||||||
gSPViewport(OVERLAY_DISP++, vp);
|
gSPViewport(OVERLAY_DISP++, vp);
|
||||||
|
|
||||||
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
||||||
@ -516,7 +509,6 @@ s32 func_800AB0A8(View* view) {
|
|||||||
|
|
||||||
gSPMatrix(POLY_OPA_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
gSPMatrix(POLY_OPA_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
||||||
gSPMatrix(POLY_XLU_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
gSPMatrix(POLY_XLU_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
||||||
gSPMatrix(POLY_KAL_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
|
||||||
|
|
||||||
CLOSE_DISPS(gfxCtx);
|
CLOSE_DISPS(gfxCtx);
|
||||||
|
|
||||||
|
@ -339,9 +339,9 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
||||||
gDPSetCombineLERP(POLY_KAL_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE,
|
gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE,
|
||||||
ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||||
|
|
||||||
D_8082A0FC--;
|
D_8082A0FC--;
|
||||||
@ -377,10 +377,10 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (CHECK_QUEST_ITEM(sp218)) {
|
if (CHECK_QUEST_ITEM(sp218)) {
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
||||||
gDPSetEnvColor(POLY_KAL_DISP++, D_8082A0D8[sp218], D_8082A0E4[sp218], D_8082A0F0[sp218], 0);
|
gDPSetEnvColor(POLY_OPA_DISP++, D_8082A0D8[sp218], D_8082A0E4[sp218], D_8082A0F0[sp218], 0);
|
||||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
|
||||||
|
|
||||||
KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, gItemIcons[ITEM_MEDALLION_FOREST + sp218], 24, 24, 0);
|
KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, gItemIcons[ITEM_MEDALLION_FOREST + sp218], 24, 24, 0);
|
||||||
}
|
}
|
||||||
@ -393,11 +393,11 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
||||||
gDPSetEnvColor(POLY_KAL_DISP++, 0, 0, 0, 255);
|
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
|
||||||
|
|
||||||
gDPLoadTextureBlock(POLY_KAL_DISP++, gSongNoteTex, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 24, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
gDPLoadTextureBlock(POLY_OPA_DISP++, gSongNoteTex, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 24, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
|
|
||||||
for (sp218 = 0; sp218 < QUEST_KOKIRI_EMERALD - QUEST_SONG_MINUET; sp218++, sp21A += 4) {
|
for (sp218 = 0; sp218 < QUEST_KOKIRI_EMERALD - QUEST_SONG_MINUET; sp218++, sp21A += 4) {
|
||||||
@ -416,31 +416,31 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
|
|||||||
pauseCtx->questVtx[sp21A + 2].v.ob[1] - 4;
|
pauseCtx->questVtx[sp21A + 2].v.ob[1] - 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, D_8082A164[sp218], D_8082A17C[sp218], D_8082A194[sp218],
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, D_8082A164[sp218], D_8082A17C[sp218], D_8082A194[sp218],
|
||||||
pauseCtx->alpha);
|
pauseCtx->alpha);
|
||||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
||||||
gDPSetEnvColor(POLY_KAL_DISP++, 0, 0, 0, 255);
|
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
|
||||||
|
|
||||||
for (sp218 = 0; sp218 < 3; sp218++, sp21A += 4) {
|
for (sp218 = 0; sp218 < 3; sp218++, sp21A += 4) {
|
||||||
if (CHECK_QUEST_ITEM(sp218 + 0x12)) {
|
if (CHECK_QUEST_ITEM(sp218 + 0x12)) {
|
||||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
|
||||||
KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, gItemIcons[ITEM_KOKIRI_EMERALD + sp218], 24, 24, 0);
|
KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, gItemIcons[ITEM_KOKIRI_EMERALD + sp218], 24, 24, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
||||||
|
|
||||||
for (sp218 = 0; sp218 < 3; sp218++, sp21A += 4) {
|
for (sp218 = 0; sp218 < 3; sp218++, sp21A += 4) {
|
||||||
if (CHECK_QUEST_ITEM(sp218 + 0x15)) {
|
if (CHECK_QUEST_ITEM(sp218 + 0x15)) {
|
||||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
||||||
KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, gItemIcons[ITEM_STONE_OF_AGONY + sp218], 24, 24, 0);
|
KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, gItemIcons[ITEM_STONE_OF_AGONY + sp218], 24, 24, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -482,28 +482,28 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if ((gSaveContext.inventory.questItems >> 0x1C) != 0) {
|
if ((gSaveContext.inventory.questItems >> 0x1C) != 0) {
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetCombineLERP(POLY_KAL_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||||
|
|
||||||
if ((pauseCtx->state == 4) || (pauseCtx->state == 0x12)) {
|
if ((pauseCtx->state == 4) || (pauseCtx->state == 0x12)) {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, D_8082A070[0][0], D_8082A070[0][1], D_8082A070[0][2],
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, D_8082A070[0][0], D_8082A070[0][1], D_8082A070[0][2],
|
||||||
pauseCtx->alpha);
|
pauseCtx->alpha);
|
||||||
} else {
|
} else {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, D_8082A104, D_8082A108, D_8082A10C, D_8082A110);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, D_8082A104, D_8082A108, D_8082A10C, D_8082A110);
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPSetEnvColor(POLY_KAL_DISP++, 0, 0, 0, 255);
|
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
|
||||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
|
||||||
|
|
||||||
POLY_KAL_DISP = KaleidoScope_QuadTextureIA8(
|
POLY_OPA_DISP = KaleidoScope_QuadTextureIA8(
|
||||||
POLY_KAL_DISP, gItemIcons[0x79 + (((gSaveContext.inventory.questItems & 0xF0000000) & 0xF0000000) >> 0x1C)],
|
POLY_OPA_DISP, gItemIcons[0x79 + (((gSaveContext.inventory.questItems & 0xF0000000) & 0xF0000000) >> 0x1C)],
|
||||||
48, 48, 0);
|
48, 48, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pauseCtx->state == 6) {
|
if (pauseCtx->state == 6) {
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetCombineMode(POLY_KAL_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||||
|
|
||||||
sp21A += 4;
|
sp21A += 4;
|
||||||
if ((pauseCtx->cursorSpecialPos == 0) && (sp216 >= 6) && (sp216 < 0x12)) {
|
if ((pauseCtx->cursorSpecialPos == 0) && (sp216 >= 6) && (sp216 < 0x12)) {
|
||||||
@ -544,33 +544,33 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
|
|||||||
pauseCtx->questVtx[sp21A + 2].v.ob[1] = pauseCtx->questVtx[sp21A + 3].v.ob[1] =
|
pauseCtx->questVtx[sp21A + 2].v.ob[1] = pauseCtx->questVtx[sp21A + 3].v.ob[1] =
|
||||||
pauseCtx->questVtx[sp21A + 0].v.ob[1] - 12;
|
pauseCtx->questVtx[sp21A + 0].v.ob[1] - 12;
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
|
|
||||||
s16 Notes_alpha = D_8082A150[sp218];
|
s16 Notes_alpha = D_8082A150[sp218];
|
||||||
if (D_8082A124[sp218] == 0) {
|
if (D_8082A124[sp218] == 0) {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, aButtonColor.r, aButtonColor.g, aButtonColor.b, Notes_alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, aButtonColor.r, aButtonColor.g, aButtonColor.b, Notes_alpha);
|
||||||
} else {
|
} else {
|
||||||
if (D_8082A124[sp218] == OCARINA_NOTE_D5) {
|
if (D_8082A124[sp218] == OCARINA_NOTE_D5) {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, cUpButtonColor.r, cUpButtonColor.g, cUpButtonColor.b, Notes_alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, cUpButtonColor.r, cUpButtonColor.g, cUpButtonColor.b, Notes_alpha);
|
||||||
} else if (D_8082A124[sp218] == OCARINA_NOTE_B4) {
|
} else if (D_8082A124[sp218] == OCARINA_NOTE_B4) {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, cLeftButtonColor.r, cLeftButtonColor.g, cLeftButtonColor.b, Notes_alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, cLeftButtonColor.r, cLeftButtonColor.g, cLeftButtonColor.b, Notes_alpha);
|
||||||
} else if (D_8082A124[sp218] == OCARINA_NOTE_A4) {
|
} else if (D_8082A124[sp218] == OCARINA_NOTE_A4) {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, cRightButtonColor.r, cRightButtonColor.g, cRightButtonColor.b, Notes_alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, cRightButtonColor.r, cRightButtonColor.g, cRightButtonColor.b, Notes_alpha);
|
||||||
} else if (D_8082A124[sp218] == OCARINA_NOTE_F4) {
|
} else if (D_8082A124[sp218] == OCARINA_NOTE_F4) {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, cDownButtonColor.r, cDownButtonColor.g, cDownButtonColor.b, Notes_alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, cDownButtonColor.r, cDownButtonColor.g, cDownButtonColor.b, Notes_alpha);
|
||||||
} else {
|
} else {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, cButtonsColor.r, cButtonsColor.g, cButtonsColor.b, Notes_alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, cButtonsColor.r, cButtonsColor.g, cButtonsColor.b, Notes_alpha);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPSetEnvColor(POLY_KAL_DISP++, 10, 10, 10, 0);
|
gDPSetEnvColor(POLY_OPA_DISP++, 10, 10, 10, 0);
|
||||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
|
||||||
|
|
||||||
gDPLoadTextureBlock(POLY_KAL_DISP++, D_8082A130[D_8082A124[sp218]], G_IM_FMT_IA, G_IM_SIZ_8b, 16,
|
gDPLoadTextureBlock(POLY_OPA_DISP++, D_8082A130[D_8082A124[sp218]], G_IM_FMT_IA, G_IM_SIZ_8b, 16,
|
||||||
16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
|
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else if (((pauseCtx->unk_1E4 >= 4) && (pauseCtx->unk_1E4 <= 6)) || (pauseCtx->unk_1E4 == 8)) {
|
} else if (((pauseCtx->unk_1E4 >= 4) && (pauseCtx->unk_1E4 <= 6)) || (pauseCtx->unk_1E4 == 8)) {
|
||||||
@ -584,38 +584,38 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
|
|||||||
pauseCtx->questVtx[sp21A + 2].v.ob[1] = pauseCtx->questVtx[sp21A + 3].v.ob[1] =
|
pauseCtx->questVtx[sp21A + 2].v.ob[1] = pauseCtx->questVtx[sp21A + 3].v.ob[1] =
|
||||||
pauseCtx->questVtx[sp21A + 0].v.ob[1] - 12;
|
pauseCtx->questVtx[sp21A + 0].v.ob[1] - 12;
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
|
|
||||||
if (pauseCtx->unk_1E4 == 8) {
|
if (pauseCtx->unk_1E4 == 8) {
|
||||||
s16 Notes_alpha = 200;
|
s16 Notes_alpha = 200;
|
||||||
if (gOcarinaSongNotes[sp224].notesIdx[phi_s3] == 0) {
|
if (gOcarinaSongNotes[sp224].notesIdx[phi_s3] == 0) {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, aButtonColor.r, aButtonColor.g, aButtonColor.b, Notes_alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, aButtonColor.r, aButtonColor.g, aButtonColor.b, Notes_alpha);
|
||||||
} else {
|
} else {
|
||||||
if (gOcarinaSongNotes[sp224].notesIdx[phi_s3] == OCARINA_NOTE_D5) {
|
if (gOcarinaSongNotes[sp224].notesIdx[phi_s3] == OCARINA_NOTE_D5) {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, cUpButtonColor.r, cUpButtonColor.g, cUpButtonColor.b, Notes_alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, cUpButtonColor.r, cUpButtonColor.g, cUpButtonColor.b, Notes_alpha);
|
||||||
} else if (gOcarinaSongNotes[sp224].notesIdx[phi_s3] == OCARINA_NOTE_B4) {
|
} else if (gOcarinaSongNotes[sp224].notesIdx[phi_s3] == OCARINA_NOTE_B4) {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, cLeftButtonColor.r, cLeftButtonColor.g, cLeftButtonColor.b, Notes_alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, cLeftButtonColor.r, cLeftButtonColor.g, cLeftButtonColor.b, Notes_alpha);
|
||||||
} else if (gOcarinaSongNotes[sp224].notesIdx[phi_s3] == OCARINA_NOTE_A4) {
|
} else if (gOcarinaSongNotes[sp224].notesIdx[phi_s3] == OCARINA_NOTE_A4) {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, cRightButtonColor.r, cRightButtonColor.g, cRightButtonColor.b, Notes_alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, cRightButtonColor.r, cRightButtonColor.g, cRightButtonColor.b, Notes_alpha);
|
||||||
} else if (gOcarinaSongNotes[sp224].notesIdx[phi_s3] == OCARINA_NOTE_F4) {
|
} else if (gOcarinaSongNotes[sp224].notesIdx[phi_s3] == OCARINA_NOTE_F4) {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, cDownButtonColor.r, cDownButtonColor.g, cDownButtonColor.b, Notes_alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, cDownButtonColor.r, cDownButtonColor.g, cDownButtonColor.b, Notes_alpha);
|
||||||
} else {
|
} else {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, cButtonsColor.r, cButtonsColor.g, cButtonsColor.b, Notes_alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, cButtonsColor.r, cButtonsColor.g, cButtonsColor.b, Notes_alpha);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 150, 150, 150, 150);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 150, 150, 150, 150);
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPSetEnvColor(POLY_KAL_DISP++, 10, 10, 10, 0);
|
gDPSetEnvColor(POLY_OPA_DISP++, 10, 10, 10, 0);
|
||||||
|
|
||||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
|
||||||
|
|
||||||
gDPLoadTextureBlock(POLY_KAL_DISP++, D_8082A130[gOcarinaSongNotes[sp224].notesIdx[phi_s3]], G_IM_FMT_IA,
|
gDPLoadTextureBlock(POLY_OPA_DISP++, D_8082A130[gOcarinaSongNotes[sp224].notesIdx[phi_s3]], G_IM_FMT_IA,
|
||||||
G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
|
G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
|
||||||
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
|
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pauseCtx->unk_1E4 != 8) {
|
if (pauseCtx->unk_1E4 != 8) {
|
||||||
@ -651,34 +651,34 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
|
|||||||
pauseCtx->questVtx[sp21A + 2].v.ob[1] = pauseCtx->questVtx[sp21A + 3].v.ob[1] =
|
pauseCtx->questVtx[sp21A + 2].v.ob[1] = pauseCtx->questVtx[sp21A + 3].v.ob[1] =
|
||||||
pauseCtx->questVtx[sp21A + 0].v.ob[1] - 12;
|
pauseCtx->questVtx[sp21A + 0].v.ob[1] - 12;
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
|
|
||||||
s16 Notes_alpha = D_8082A150[phi_s3];
|
s16 Notes_alpha = D_8082A150[phi_s3];
|
||||||
if (D_8082A124[phi_s3] == 0) {
|
if (D_8082A124[phi_s3] == 0) {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, aButtonColor.r, aButtonColor.g, aButtonColor.b, Notes_alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, aButtonColor.r, aButtonColor.g, aButtonColor.b, Notes_alpha);
|
||||||
} else {
|
} else {
|
||||||
if (gOcarinaSongNotes[sp224].notesIdx[phi_s3] == OCARINA_NOTE_D5) {
|
if (gOcarinaSongNotes[sp224].notesIdx[phi_s3] == OCARINA_NOTE_D5) {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, cUpButtonColor.r, cUpButtonColor.g, cUpButtonColor.b, Notes_alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, cUpButtonColor.r, cUpButtonColor.g, cUpButtonColor.b, Notes_alpha);
|
||||||
} else if (gOcarinaSongNotes[sp224].notesIdx[phi_s3] == OCARINA_NOTE_B4) {
|
} else if (gOcarinaSongNotes[sp224].notesIdx[phi_s3] == OCARINA_NOTE_B4) {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, cLeftButtonColor.r, cLeftButtonColor.g, cLeftButtonColor.b, Notes_alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, cLeftButtonColor.r, cLeftButtonColor.g, cLeftButtonColor.b, Notes_alpha);
|
||||||
} else if (gOcarinaSongNotes[sp224].notesIdx[phi_s3] == OCARINA_NOTE_A4) {
|
} else if (gOcarinaSongNotes[sp224].notesIdx[phi_s3] == OCARINA_NOTE_A4) {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, cRightButtonColor.r, cRightButtonColor.g, cRightButtonColor.b, Notes_alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, cRightButtonColor.r, cRightButtonColor.g, cRightButtonColor.b, Notes_alpha);
|
||||||
} else if (gOcarinaSongNotes[sp224].notesIdx[phi_s3] == OCARINA_NOTE_F4) {
|
} else if (gOcarinaSongNotes[sp224].notesIdx[phi_s3] == OCARINA_NOTE_F4) {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, cDownButtonColor.r, cDownButtonColor.g, cDownButtonColor.b, Notes_alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, cDownButtonColor.r, cDownButtonColor.g, cDownButtonColor.b, Notes_alpha);
|
||||||
} else {
|
} else {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, cButtonsColor.r, cButtonsColor.g, cButtonsColor.b, Notes_alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, cButtonsColor.r, cButtonsColor.g, cButtonsColor.b, Notes_alpha);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPSetEnvColor(POLY_KAL_DISP++, 10, 10, 10, 0);
|
gDPSetEnvColor(POLY_OPA_DISP++, 10, 10, 10, 0);
|
||||||
|
|
||||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
|
||||||
|
|
||||||
gDPLoadTextureBlock(POLY_KAL_DISP++, D_8082A130[D_8082A124[phi_s3]], G_IM_FMT_IA, G_IM_SIZ_8b, 16,
|
gDPLoadTextureBlock(POLY_OPA_DISP++, D_8082A130[D_8082A124[phi_s3]], G_IM_FMT_IA, G_IM_SIZ_8b, 16,
|
||||||
16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
|
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pauseCtx->unk_1E4 == 4) {
|
if (pauseCtx->unk_1E4 == 4) {
|
||||||
@ -700,10 +700,10 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (CHECK_QUEST_ITEM(QUEST_SKULL_TOKEN)) {
|
if (CHECK_QUEST_ITEM(QUEST_SKULL_TOKEN)) {
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetCombineLERP(POLY_KAL_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||||
gDPSetEnvColor(POLY_KAL_DISP++, 0, 0, 0, 0);
|
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
|
||||||
|
|
||||||
sp208[0] = sp208[1] = 0;
|
sp208[0] = sp208[1] = 0;
|
||||||
sp208[2] = gSaveContext.inventory.gsTokens;
|
sp208[2] = gSaveContext.inventory.gsTokens;
|
||||||
@ -718,25 +718,25 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
|
|||||||
sp208[2] -= 10;
|
sp208[2] -= 10;
|
||||||
}
|
}
|
||||||
|
|
||||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->questVtx[164], 24, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[164], 24, 0);
|
||||||
|
|
||||||
for (phi_s3 = 0, sp218 = 0, sp21A = 0; phi_s3 < 2; phi_s3++) {
|
for (phi_s3 = 0, sp218 = 0, sp21A = 0; phi_s3 < 2; phi_s3++) {
|
||||||
if (phi_s3 == 0) {
|
if (phi_s3 == 0) {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 0, 0, 0, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0, 0, 0, pauseCtx->alpha);
|
||||||
} else if (gSaveContext.inventory.gsTokens == 100) {
|
} else if (gSaveContext.inventory.gsTokens == 100) {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 200, 50, 50, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 200, 50, 50, pauseCtx->alpha);
|
||||||
} else {
|
} else {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
||||||
}
|
}
|
||||||
|
|
||||||
phi_s0 = 0;
|
phi_s0 = 0;
|
||||||
for (sp21A = 0; sp21A < 3; sp21A++, sp218 += 4) {
|
for (sp21A = 0; sp21A < 3; sp21A++, sp218 += 4) {
|
||||||
if ((sp21A >= 2) || (sp208[sp21A] != 0) || (phi_s0 != 0)) {
|
if ((sp21A >= 2) || (sp208[sp21A] != 0) || (phi_s0 != 0)) {
|
||||||
gDPLoadTextureBlock(POLY_KAL_DISP++, digitTextures[sp208[sp21A]], G_IM_FMT_I,
|
gDPLoadTextureBlock(POLY_OPA_DISP++, digitTextures[sp208[sp21A]], G_IM_FMT_I,
|
||||||
G_IM_SIZ_8b, 8, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
|
G_IM_SIZ_8b, 8, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
|
||||||
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
|
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, sp218, sp218 + 2, sp218 + 3, sp218 + 1, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, sp218, sp218 + 2, sp218 + 3, sp218 + 1, 0);
|
||||||
|
|
||||||
phi_s0 = 1;
|
phi_s0 = 1;
|
||||||
}
|
}
|
||||||
|
@ -84,10 +84,10 @@ extern const char* digitTextures[];
|
|||||||
void KaleidoScope_DrawDigit(PlayState* play, s32 digit, s32 rectLeft, s32 rectTop) {
|
void KaleidoScope_DrawDigit(PlayState* play, s32 digit, s32 rectLeft, s32 rectTop) {
|
||||||
OPEN_DISPS(play->state.gfxCtx);
|
OPEN_DISPS(play->state.gfxCtx);
|
||||||
|
|
||||||
gDPLoadTextureBlock(POLY_KAL_DISP++, digitTextures[digit], G_IM_FMT_I, G_IM_SIZ_8b, 8, 16, 0,
|
gDPLoadTextureBlock(POLY_OPA_DISP++, digitTextures[digit], G_IM_FMT_I, G_IM_SIZ_8b, 8, 16, 0,
|
||||||
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||||||
G_TX_NOLOD);
|
G_TX_NOLOD);
|
||||||
gSPTextureRectangle(POLY_KAL_DISP++, rectLeft << 2, rectTop << 2, (rectLeft + 8) << 2, (rectTop + 16) << 2,
|
gSPTextureRectangle(POLY_OPA_DISP++, rectLeft << 2, rectTop << 2, (rectLeft + 8) << 2, (rectTop + 16) << 2,
|
||||||
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx);
|
CLOSE_DISPS(play->state.gfxCtx);
|
||||||
@ -115,17 +115,17 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) {
|
|||||||
pauseCtx->stickRelX = input->rel.stick_x;
|
pauseCtx->stickRelX = input->rel.stick_x;
|
||||||
pauseCtx->stickRelY = input->rel.stick_y;
|
pauseCtx->stickRelY = input->rel.stick_y;
|
||||||
|
|
||||||
Gfx_SetupDL_39Kal(play->state.gfxCtx);
|
Gfx_SetupDL_39Opa(play->state.gfxCtx);
|
||||||
|
|
||||||
gDPSetRenderMode(POLY_KAL_DISP++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
|
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
|
||||||
gDPSetCombineMode(POLY_KAL_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
|
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 0, 0, 0, 220);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0, 0, 0, 220);
|
||||||
gDPFillRectangle(POLY_KAL_DISP++, 24, 12, 298, 228);
|
gDPFillRectangle(POLY_OPA_DISP++, 24, 12, 298, 228);
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetCombineLERP(POLY_KAL_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0,
|
gDPSetCombineLERP(POLY_OPA_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0,
|
||||||
PRIMITIVE, 0);
|
PRIMITIVE, 0);
|
||||||
|
|
||||||
gfxRef = POLY_KAL_DISP;
|
gfxRef = POLY_OPA_DISP;
|
||||||
gfx = Graph_GfxPlusOne(gfxRef);
|
gfx = Graph_GfxPlusOne(gfxRef);
|
||||||
gSPDisplayList(OVERLAY_DISP++, gfx);
|
gSPDisplayList(OVERLAY_DISP++, gfx);
|
||||||
|
|
||||||
@ -133,17 +133,17 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) {
|
|||||||
|
|
||||||
gSPEndDisplayList(gfx++);
|
gSPEndDisplayList(gfx++);
|
||||||
Graph_BranchDlist(gfxRef, gfx);
|
Graph_BranchDlist(gfxRef, gfx);
|
||||||
POLY_KAL_DISP = gfx;
|
POLY_OPA_DISP = gfx;
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 0, 0, 255);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 0, 0, 255);
|
||||||
gDPSetEnvColor(POLY_KAL_DISP++, 0, 0, 0, 0);
|
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
|
||||||
|
|
||||||
// Current Health Quarter (X / 4)
|
// Current Health Quarter (X / 4)
|
||||||
KaleidoScope_DrawDigit(play, (gSaveContext.health % 0x10) / 4, 194, 15);
|
KaleidoScope_DrawDigit(play, (gSaveContext.health % 0x10) / 4, 194, 15);
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255);
|
||||||
|
|
||||||
// Rupees
|
// Rupees
|
||||||
spD8[0] = spD8[1] = spD8[2] = 0;
|
spD8[0] = spD8[1] = spD8[2] = 0;
|
||||||
@ -622,19 +622,19 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Draws a highlight on the selected section
|
// Draws a highlight on the selected section
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetRenderMode(POLY_KAL_DISP++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
|
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
|
||||||
gDPSetCombineMode(POLY_KAL_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
|
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 0, 0, 200, 120);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0, 0, 200, 120);
|
||||||
|
|
||||||
if (curSection == 0) {
|
if (curSection == 0) {
|
||||||
gDPFillRectangle(POLY_KAL_DISP++, sSectionPositions[curSection][0], sSectionPositions[curSection][1],
|
gDPFillRectangle(POLY_OPA_DISP++, sSectionPositions[curSection][0], sSectionPositions[curSection][1],
|
||||||
sSectionPositions[curSection][0] + 45, sSectionPositions[curSection][1] + 16);
|
sSectionPositions[curSection][0] + 45, sSectionPositions[curSection][1] + 16);
|
||||||
} else if ((curSection >= 0x1B) || (curSection == 0x5B)) {
|
} else if ((curSection >= 0x1B) || (curSection == 0x5B)) {
|
||||||
gDPFillRectangle(POLY_KAL_DISP++, sSectionPositions[curSection][0] - 2, sSectionPositions[curSection][1],
|
gDPFillRectangle(POLY_OPA_DISP++, sSectionPositions[curSection][0] - 2, sSectionPositions[curSection][1],
|
||||||
sSectionPositions[curSection][0] + 14, sSectionPositions[curSection][1] + 16);
|
sSectionPositions[curSection][0] + 14, sSectionPositions[curSection][1] + 16);
|
||||||
} else {
|
} else {
|
||||||
gDPFillRectangle(POLY_KAL_DISP++, sSectionPositions[curSection][0] - 4, sSectionPositions[curSection][1],
|
gDPFillRectangle(POLY_OPA_DISP++, sSectionPositions[curSection][0] - 4, sSectionPositions[curSection][1],
|
||||||
sSectionPositions[curSection][0] + 24, sSectionPositions[curSection][1] + 16);
|
sSectionPositions[curSection][0] + 24, sSectionPositions[curSection][1] + 16);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -42,10 +42,10 @@ void KaleidoScope_DrawEquipmentImage(PlayState* play, void* source, u32 width, u
|
|||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx);
|
OPEN_DISPS(play->state.gfxCtx);
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetCombineMode(POLY_KAL_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||||
gDPSetTextureFilter(POLY_KAL_DISP++, G_TF_POINT);
|
gDPSetTextureFilter(POLY_OPA_DISP++, G_TF_POINT);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
||||||
|
|
||||||
curTexture = source;
|
curTexture = source;
|
||||||
remainingSize = width * height * 2;
|
remainingSize = width * height * 2;
|
||||||
@ -58,7 +58,7 @@ void KaleidoScope_DrawEquipmentImage(PlayState* play, void* source, u32 width, u
|
|||||||
|
|
||||||
vtxIndex = 80;
|
vtxIndex = 80;
|
||||||
|
|
||||||
gDPSetTileCustom(POLY_KAL_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, textureHeight, 0, G_TX_NOMIRROR | G_TX_CLAMP,
|
gDPSetTileCustom(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, textureHeight, 0, G_TX_NOMIRROR | G_TX_CLAMP,
|
||||||
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
|
|
||||||
remainingSize -= textureSize;
|
remainingSize -= textureSize;
|
||||||
@ -70,15 +70,15 @@ void KaleidoScope_DrawEquipmentImage(PlayState* play, void* source, u32 width, u
|
|||||||
pauseCtx->equipVtx[vtxIndex + 3].v.ob[1] -= 80;
|
pauseCtx->equipVtx[vtxIndex + 3].v.ob[1] -= 80;
|
||||||
|
|
||||||
for (i = 0; i < textureCount; i++) {
|
for (i = 0; i < textureCount; i++) {
|
||||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->equipVtx[vtxIndex], 4, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->equipVtx[vtxIndex], 4, 0);
|
||||||
|
|
||||||
gDPSetTextureImage(POLY_KAL_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, curTexture);
|
gDPSetTextureImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, curTexture);
|
||||||
|
|
||||||
gDPLoadSync(POLY_KAL_DISP++);
|
gDPLoadSync(POLY_OPA_DISP++);
|
||||||
gDPLoadTile(POLY_KAL_DISP++, G_TX_LOADTILE, 0, 0, (width - 1) << 2, (textureHeight - 1) << 2);
|
gDPLoadTile(POLY_OPA_DISP++, G_TX_LOADTILE, 0, 0, (width - 1) << 2, (textureHeight - 1) << 2);
|
||||||
|
|
||||||
gDPSetTextureImageFB(POLY_KAL_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, gPauseLinkFrameBuffer);
|
gDPSetTextureImageFB(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, gPauseLinkFrameBuffer);
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
|
||||||
|
|
||||||
curTexture += textureSize;
|
curTexture += textureSize;
|
||||||
|
|
||||||
@ -87,7 +87,7 @@ void KaleidoScope_DrawEquipmentImage(PlayState* play, void* source, u32 width, u
|
|||||||
textureHeight = remainingSize / (s32)(width * 2);
|
textureHeight = remainingSize / (s32)(width * 2);
|
||||||
remainingSize -= textureSize;
|
remainingSize -= textureSize;
|
||||||
|
|
||||||
gDPSetTileCustom(POLY_KAL_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, textureHeight, 0,
|
gDPSetTileCustom(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, textureHeight, 0,
|
||||||
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
|
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
|
||||||
G_TX_NOLOD, G_TX_NOLOD);
|
G_TX_NOLOD, G_TX_NOLOD);
|
||||||
}
|
}
|
||||||
@ -107,7 +107,7 @@ void KaleidoScope_DrawAButton(PlayState* play, Vtx* vtx, int16_t xTranslate, int
|
|||||||
Matrix_Push();
|
Matrix_Push();
|
||||||
|
|
||||||
Matrix_Translate(xTranslate, yTranslate, 0, MTXMODE_APPLY);
|
Matrix_Translate(xTranslate, yTranslate, 0, MTXMODE_APPLY);
|
||||||
gSPMatrix(POLY_KAL_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||||
Color_RGB8 aButtonColor = { 0, 100, 255 };
|
Color_RGB8 aButtonColor = { 0, 100, 255 };
|
||||||
if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.Changed"), 0)) {
|
if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.Changed"), 0)) {
|
||||||
aButtonColor = CVarGetColor24(CVAR_COSMETIC("HUD.AButton.Value"), aButtonColor);
|
aButtonColor = CVarGetColor24(CVAR_COSMETIC("HUD.AButton.Value"), aButtonColor);
|
||||||
@ -115,13 +115,13 @@ void KaleidoScope_DrawAButton(PlayState* play, Vtx* vtx, int16_t xTranslate, int
|
|||||||
aButtonColor = (Color_RGB8){ 0, 255, 100 };
|
aButtonColor = (Color_RGB8){ 0, 255, 100 };
|
||||||
}
|
}
|
||||||
|
|
||||||
gSPVertex(POLY_KAL_DISP++, vtx, 4, 0);
|
gSPVertex(POLY_OPA_DISP++, vtx, 4, 0);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, aButtonColor.r, aButtonColor.g, aButtonColor.b, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, aButtonColor.r, aButtonColor.g, aButtonColor.b, pauseCtx->alpha);
|
||||||
gDPLoadTextureBlock(POLY_KAL_DISP++, gABtnSymbolTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0,
|
gDPLoadTextureBlock(POLY_OPA_DISP++, gABtnSymbolTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0,
|
||||||
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
|
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
|
||||||
Matrix_Pop();
|
Matrix_Pop();
|
||||||
gSPMatrix(POLY_KAL_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||||
CLOSE_DISPS(play->state.gfxCtx);
|
CLOSE_DISPS(play->state.gfxCtx);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -188,16 +188,16 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
|
|||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx);
|
OPEN_DISPS(play->state.gfxCtx);
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, ZREG(39), ZREG(40), ZREG(41), pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, ZREG(39), ZREG(40), ZREG(41), pauseCtx->alpha);
|
||||||
gDPSetEnvColor(POLY_KAL_DISP++, ZREG(43), ZREG(44), ZREG(45), 0);
|
gDPSetEnvColor(POLY_OPA_DISP++, ZREG(43), ZREG(44), ZREG(45), 0);
|
||||||
|
|
||||||
for (i = 0, j = 64; i < 4; i++, j += 4) {
|
for (i = 0, j = 64; i < 4; i++, j += 4) {
|
||||||
if (CUR_EQUIP_VALUE(i) != 0) {
|
if (CUR_EQUIP_VALUE(i) != 0) {
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->equipVtx[j], 4, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->equipVtx[j], 4, 0);
|
||||||
|
|
||||||
POLY_KAL_DISP = KaleidoScope_QuadTextureIA8(POLY_KAL_DISP, gEquippedItemOutlineTex, 32, 32, 0);
|
POLY_OPA_DISP = KaleidoScope_QuadTextureIA8(POLY_OPA_DISP, gEquippedItemOutlineTex, 32, 32, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -720,11 +720,11 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
|
|||||||
|
|
||||||
Gfx_SetupDL_42Opa(play->state.gfxCtx);
|
Gfx_SetupDL_42Opa(play->state.gfxCtx);
|
||||||
|
|
||||||
gDPSetCombineMode(POLY_KAL_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
||||||
|
|
||||||
for (rowStart = 0, j = 0, temp = 0, i = 0; i < 4; i++, rowStart += 4, j += 16) {
|
for (rowStart = 0, j = 0, temp = 0, i = 0; i < 4; i++, rowStart += 4, j += 16) {
|
||||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->equipVtx[j], 16, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->equipVtx[j], 16, 0);
|
||||||
bool drawGreyItems = !CVarGetInteger(CVAR_CHEAT("TimelessEquipment"), 0);
|
bool drawGreyItems = !CVarGetInteger(CVAR_CHEAT("TimelessEquipment"), 0);
|
||||||
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
|
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
|
||||||
point = CUR_UPG_VALUE(sChildUpgrades[i]);
|
point = CUR_UPG_VALUE(sChildUpgrades[i]);
|
||||||
@ -735,20 +735,20 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
|
|||||||
((sChildUpgradeItemBases[i] + CUR_UPG_VALUE(sChildUpgrades[i]) - 1) == ITEM_GAUNTLETS_SILVER ||
|
((sChildUpgradeItemBases[i] + CUR_UPG_VALUE(sChildUpgrades[i]) - 1) == ITEM_GAUNTLETS_SILVER ||
|
||||||
(sChildUpgradeItemBases[i] + CUR_UPG_VALUE(sChildUpgrades[i]) - 1) == ITEM_GAUNTLETS_GOLD)) ||
|
(sChildUpgradeItemBases[i] + CUR_UPG_VALUE(sChildUpgrades[i]) - 1) == ITEM_GAUNTLETS_GOLD)) ||
|
||||||
(CVarGetInteger(CVAR_ENHANCEMENT("ToggleStrength"), 0) && CVarGetInteger(CVAR_ENHANCEMENT("StrengthDisabled"), 0) && sChildUpgrades[i] == UPG_STRENGTH)) {
|
(CVarGetInteger(CVAR_ENHANCEMENT("ToggleStrength"), 0) && CVarGetInteger(CVAR_ENHANCEMENT("StrengthDisabled"), 0) && sChildUpgrades[i] == UPG_STRENGTH)) {
|
||||||
gDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255);
|
gDPSetGrayscaleColor(POLY_OPA_DISP++, 109, 109, 109, 255);
|
||||||
gSPGrayscale(POLY_KAL_DISP++, true);
|
gSPGrayscale(POLY_OPA_DISP++, true);
|
||||||
}
|
}
|
||||||
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[sChildUpgradeItemBases[i] + point - 1], 32, 32, 0);
|
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[sChildUpgradeItemBases[i] + point - 1], 32, 32, 0);
|
||||||
gSPGrayscale(POLY_KAL_DISP++, false);
|
gSPGrayscale(POLY_OPA_DISP++, false);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if ((i == 0) && (CUR_UPG_VALUE(sAdultUpgrades[i]) == 0)) { // If the player doesn't have the bow, load the current slingshot ammo upgrade instead.
|
if ((i == 0) && (CUR_UPG_VALUE(sAdultUpgrades[i]) == 0)) { // If the player doesn't have the bow, load the current slingshot ammo upgrade instead.
|
||||||
if (drawGreyItems) {
|
if (drawGreyItems) {
|
||||||
gDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255); // Grey Out Slingshot Bullet Bags
|
gDPSetGrayscaleColor(POLY_OPA_DISP++, 109, 109, 109, 255); // Grey Out Slingshot Bullet Bags
|
||||||
gSPGrayscale(POLY_KAL_DISP++, true);
|
gSPGrayscale(POLY_OPA_DISP++, true);
|
||||||
}
|
}
|
||||||
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[sChildUpgradeItemBases[i] + CUR_UPG_VALUE(sChildUpgrades[i]) - 1], 32, 32, 0);
|
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[sChildUpgradeItemBases[i] + CUR_UPG_VALUE(sChildUpgrades[i]) - 1], 32, 32, 0);
|
||||||
gSPGrayscale(POLY_KAL_DISP++, false);
|
gSPGrayscale(POLY_OPA_DISP++, false);
|
||||||
} else if (CUR_UPG_VALUE(sAdultUpgrades[i]) != 0) {
|
} else if (CUR_UPG_VALUE(sAdultUpgrades[i]) != 0) {
|
||||||
// Grey Out the Goron Bracelet when Not Randomized and Toggle Strength Option is off
|
// Grey Out the Goron Bracelet when Not Randomized and Toggle Strength Option is off
|
||||||
// Grey Out Strength Upgrades when Disabled and the Toggle Strength Option is on
|
// Grey Out Strength Upgrades when Disabled and the Toggle Strength Option is on
|
||||||
@ -756,11 +756,11 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
|
|||||||
(((sAdultUpgradeItemBases[i] + CUR_UPG_VALUE(sAdultUpgrades[i]) - 1) == ITEM_BRACELET &&
|
(((sAdultUpgradeItemBases[i] + CUR_UPG_VALUE(sAdultUpgrades[i]) - 1) == ITEM_BRACELET &&
|
||||||
!(IS_RANDO) && !CVarGetInteger(CVAR_ENHANCEMENT("ToggleStrength"), 0)))) ||
|
!(IS_RANDO) && !CVarGetInteger(CVAR_ENHANCEMENT("ToggleStrength"), 0)))) ||
|
||||||
(CVarGetInteger(CVAR_ENHANCEMENT("ToggleStrength"), 0) && CVarGetInteger(CVAR_ENHANCEMENT("StrengthDisabled"), 0) && sAdultUpgrades[i] == UPG_STRENGTH)) {
|
(CVarGetInteger(CVAR_ENHANCEMENT("ToggleStrength"), 0) && CVarGetInteger(CVAR_ENHANCEMENT("StrengthDisabled"), 0) && sAdultUpgrades[i] == UPG_STRENGTH)) {
|
||||||
gDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255);
|
gDPSetGrayscaleColor(POLY_OPA_DISP++, 109, 109, 109, 255);
|
||||||
gSPGrayscale(POLY_KAL_DISP++, true);
|
gSPGrayscale(POLY_OPA_DISP++, true);
|
||||||
}
|
}
|
||||||
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[sAdultUpgradeItemBases[i] + CUR_UPG_VALUE(sAdultUpgrades[i]) - 1], 32, 32, 0);
|
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[sAdultUpgradeItemBases[i] + CUR_UPG_VALUE(sAdultUpgrades[i]) - 1], 32, 32, 0);
|
||||||
gSPGrayscale(POLY_KAL_DISP++, false);
|
gSPGrayscale(POLY_OPA_DISP++, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Draw inventory screen icons
|
// Draw inventory screen icons
|
||||||
@ -769,8 +769,8 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
|
|||||||
int itemId = ITEM_SWORD_KOKIRI + temp;
|
int itemId = ITEM_SWORD_KOKIRI + temp;
|
||||||
bool age_restricted = !CHECK_AGE_REQ_ITEM(itemId);
|
bool age_restricted = !CHECK_AGE_REQ_ITEM(itemId);
|
||||||
if (age_restricted) {
|
if (age_restricted) {
|
||||||
gDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255);
|
gDPSetGrayscaleColor(POLY_OPA_DISP++, 109, 109, 109, 255);
|
||||||
gSPGrayscale(POLY_KAL_DISP++, true);
|
gSPGrayscale(POLY_OPA_DISP++, true);
|
||||||
}
|
}
|
||||||
if (((u32)i == 0) && (k == 2) && (gSaveContext.bgsFlag != 0)) {
|
if (((u32)i == 0) && (k == 2) && (gSaveContext.bgsFlag != 0)) {
|
||||||
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIconSwordBiggoronTex, 32, 32, point);
|
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIconSwordBiggoronTex, 32, 32, point);
|
||||||
@ -779,7 +779,7 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
|
|||||||
} else if (gBitFlags[bit] & gSaveContext.inventory.equipment) {
|
} else if (gBitFlags[bit] & gSaveContext.inventory.equipment) {
|
||||||
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[itemId], 32, 32, point);
|
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[itemId], 32, 32, point);
|
||||||
}
|
}
|
||||||
gSPGrayscale(POLY_KAL_DISP++, false);
|
gSPGrayscale(POLY_OPA_DISP++, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -808,19 +808,19 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
|
|||||||
//KaleidoScope_ProcessPlayerPreRender(play);
|
//KaleidoScope_ProcessPlayerPreRender(play);
|
||||||
}
|
}
|
||||||
|
|
||||||
// gSPInvalidateTexCache(POLY_KAL_DISP++, 0);
|
// gSPInvalidateTexCache(POLY_OPA_DISP++, 0);
|
||||||
gSPInvalidateTexCache(POLY_KAL_DISP++, pauseCtx->iconItemSegment);
|
gSPInvalidateTexCache(POLY_OPA_DISP++, pauseCtx->iconItemSegment);
|
||||||
//gSPInvalidateTexCache(POLY_KAL_DISP++, pauseCtx->iconItem24Segment);
|
//gSPInvalidateTexCache(POLY_OPA_DISP++, pauseCtx->iconItem24Segment);
|
||||||
gSPInvalidateTexCache(POLY_KAL_DISP++, pauseCtx->nameSegment);
|
gSPInvalidateTexCache(POLY_OPA_DISP++, pauseCtx->nameSegment);
|
||||||
|
|
||||||
//gSPSegment(POLY_KAL_DISP++, 0x07, pauseCtx->playerSegment);
|
//gSPSegment(POLY_OPA_DISP++, 0x07, pauseCtx->playerSegment);
|
||||||
gSPSegment(POLY_KAL_DISP++, 0x08, pauseCtx->iconItemSegment);
|
gSPSegment(POLY_OPA_DISP++, 0x08, pauseCtx->iconItemSegment);
|
||||||
gSPSegment(POLY_KAL_DISP++, 0x09, pauseCtx->iconItem24Segment);
|
gSPSegment(POLY_OPA_DISP++, 0x09, pauseCtx->iconItem24Segment);
|
||||||
gSPSegment(POLY_KAL_DISP++, 0x0A, pauseCtx->nameSegment);
|
gSPSegment(POLY_OPA_DISP++, 0x0A, pauseCtx->nameSegment);
|
||||||
gSPSegment(POLY_KAL_DISP++, 0x0B, play->interfaceCtx.mapSegment);
|
gSPSegment(POLY_OPA_DISP++, 0x0B, play->interfaceCtx.mapSegment);
|
||||||
//gSPSegment(POLY_KAL_DISP++, 0x0C, pauseCtx->iconItemAltSegment);
|
//gSPSegment(POLY_OPA_DISP++, 0x0C, pauseCtx->iconItemAltSegment);
|
||||||
|
|
||||||
Gfx_SetupDL_42Kal(play->state.gfxCtx);
|
Gfx_SetupDL_42Opa(play->state.gfxCtx);
|
||||||
KaleidoScope_DrawEquipmentImage(play, pauseCtx->playerSegment, PAUSE_EQUIP_PLAYER_WIDTH, PAUSE_EQUIP_PLAYER_HEIGHT);
|
KaleidoScope_DrawEquipmentImage(play, pauseCtx->playerSegment, PAUSE_EQUIP_PLAYER_WIDTH, PAUSE_EQUIP_PLAYER_HEIGHT);
|
||||||
|
|
||||||
if (gUpgradeMasks[0]) {}
|
if (gUpgradeMasks[0]) {}
|
||||||
|
@ -52,22 +52,22 @@ void KaleidoScope_DrawAmmoCount(PauseContext* pauseCtx, GraphicsContext* gfxCtx,
|
|||||||
|
|
||||||
ammo = AMMO(item);
|
ammo = AMMO(item);
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
|
|
||||||
if (!CHECK_AGE_REQ_SLOT(SLOT(item))) {
|
if (!CHECK_AGE_REQ_SLOT(SLOT(item))) {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 100, 100, 100, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 100, 100, 100, pauseCtx->alpha);
|
||||||
} else {
|
} else {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
||||||
|
|
||||||
if (ammo == 0) {
|
if (ammo == 0) {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 130, 130, 130, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 130, 130, 130, pauseCtx->alpha);
|
||||||
} else if ((item == ITEM_BOMB && AMMO(item) == CUR_CAPACITY(UPG_BOMB_BAG)) ||
|
} else if ((item == ITEM_BOMB && AMMO(item) == CUR_CAPACITY(UPG_BOMB_BAG)) ||
|
||||||
(item == ITEM_BOW && AMMO(item) == CUR_CAPACITY(UPG_QUIVER)) ||
|
(item == ITEM_BOW && AMMO(item) == CUR_CAPACITY(UPG_QUIVER)) ||
|
||||||
(item == ITEM_SLINGSHOT && AMMO(item) == CUR_CAPACITY(UPG_BULLET_BAG)) ||
|
(item == ITEM_SLINGSHOT && AMMO(item) == CUR_CAPACITY(UPG_BULLET_BAG)) ||
|
||||||
(item == ITEM_STICK && AMMO(item) == CUR_CAPACITY(UPG_STICKS)) ||
|
(item == ITEM_STICK && AMMO(item) == CUR_CAPACITY(UPG_STICKS)) ||
|
||||||
(item == ITEM_NUT && AMMO(item) == CUR_CAPACITY(UPG_NUTS)) || (item == ITEM_BOMBCHU && ammo == 50) ||
|
(item == ITEM_NUT && AMMO(item) == CUR_CAPACITY(UPG_NUTS)) || (item == ITEM_BOMBCHU && ammo == 50) ||
|
||||||
(item == ITEM_BEAN && ammo == 15)) {
|
(item == ITEM_BEAN && ammo == 15)) {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 120, 255, 0, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 120, 255, 0, pauseCtx->alpha);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -75,25 +75,25 @@ void KaleidoScope_DrawAmmoCount(PauseContext* pauseCtx, GraphicsContext* gfxCtx,
|
|||||||
ammo -= 10;
|
ammo -= 10;
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
|
|
||||||
if (i != 0) {
|
if (i != 0) {
|
||||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->itemVtx[((CVarGetInteger(CVAR_ENHANCEMENT("BetterAmmoRendering"), 0) ? sAllAmmoVtxOffset[slot] : sAmmoVtxOffset[slot]) + 31) * 4], 4, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->itemVtx[((CVarGetInteger(CVAR_ENHANCEMENT("BetterAmmoRendering"), 0) ? sAllAmmoVtxOffset[slot] : sAmmoVtxOffset[slot]) + 31) * 4], 4, 0);
|
||||||
|
|
||||||
gDPLoadTextureBlock(POLY_KAL_DISP++, ((u8*)_gAmmoDigit0Tex[i]), G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 0,
|
gDPLoadTextureBlock(POLY_OPA_DISP++, ((u8*)_gAmmoDigit0Tex[i]), G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 0,
|
||||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||||||
G_TX_NOLOD);
|
G_TX_NOLOD);
|
||||||
|
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->itemVtx[((CVarGetInteger(CVAR_ENHANCEMENT("BetterAmmoRendering"), 0) ? sAllAmmoVtxOffset[slot] : sAmmoVtxOffset[slot]) + 32) * 4], 4, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->itemVtx[((CVarGetInteger(CVAR_ENHANCEMENT("BetterAmmoRendering"), 0) ? sAllAmmoVtxOffset[slot] : sAmmoVtxOffset[slot]) + 32) * 4], 4, 0);
|
||||||
|
|
||||||
gDPLoadTextureBlock(POLY_KAL_DISP++, ((u8*)_gAmmoDigit0Tex[ammo]), G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 0,
|
gDPLoadTextureBlock(POLY_OPA_DISP++, ((u8*)_gAmmoDigit0Tex[ammo]), G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 0,
|
||||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||||||
G_TX_NOLOD);
|
G_TX_NOLOD);
|
||||||
|
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
|
||||||
|
|
||||||
CLOSE_DISPS(gfxCtx);
|
CLOSE_DISPS(gfxCtx);
|
||||||
}
|
}
|
||||||
@ -195,7 +195,7 @@ void KaleidoScope_DrawItemCycleExtras(PlayState* play, u8 slot, u8 canCycle, u8
|
|||||||
Matrix_Scale(finalScale, finalScale, 1.0f, MTXMODE_APPLY);
|
Matrix_Scale(finalScale, finalScale, 1.0f, MTXMODE_APPLY);
|
||||||
}
|
}
|
||||||
|
|
||||||
gSPMatrix(POLY_KAL_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||||
|
|
||||||
// Render A button indicator when hovered and not cycling
|
// Render A button indicator when hovered and not cycling
|
||||||
if (!isCycling && sSlotCycleActiveAnimTimer[slot] == 0 && pauseCtx->cursorSlot[PAUSE_ITEM] == slot &&
|
if (!isCycling && sSlotCycleActiveAnimTimer[slot] == 0 && pauseCtx->cursorSlot[PAUSE_ITEM] == slot &&
|
||||||
@ -207,48 +207,48 @@ void KaleidoScope_DrawItemCycleExtras(PlayState* play, u8 slot, u8 canCycle, u8
|
|||||||
aButtonColor = (Color_RGB8){ 0, 255, 100 };
|
aButtonColor = (Color_RGB8){ 0, 255, 100 };
|
||||||
}
|
}
|
||||||
|
|
||||||
gSPVertex(POLY_KAL_DISP++, sCycleAButtonVtx, 4, 0);
|
gSPVertex(POLY_OPA_DISP++, sCycleAButtonVtx, 4, 0);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, aButtonColor.r, aButtonColor.g, aButtonColor.b, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, aButtonColor.r, aButtonColor.g, aButtonColor.b, pauseCtx->alpha);
|
||||||
gDPLoadTextureBlock(POLY_KAL_DISP++, gABtnSymbolTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0,
|
gDPLoadTextureBlock(POLY_OPA_DISP++, gABtnSymbolTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0,
|
||||||
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
|
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Render a dark circle behind the extra items when cycling
|
// Render a dark circle behind the extra items when cycling
|
||||||
if (isCycling) {
|
if (isCycling) {
|
||||||
gSPVertex(POLY_KAL_DISP++, sCycleCircleVtx, 8, 0);
|
gSPVertex(POLY_OPA_DISP++, sCycleCircleVtx, 8, 0);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 0, 0, 0, pauseCtx->alpha * (1.0f - animScale));
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0, 0, 0, pauseCtx->alpha * (1.0f - animScale));
|
||||||
gDPLoadTextureBlock_4b(POLY_KAL_DISP++, gPausePromptCursorTex, G_IM_FMT_I, 48, 48, 0,
|
gDPLoadTextureBlock_4b(POLY_OPA_DISP++, gPausePromptCursorTex, G_IM_FMT_I, 48, 48, 0,
|
||||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
||||||
G_TX_NOLOD, G_TX_NOLOD);
|
G_TX_NOLOD, G_TX_NOLOD);
|
||||||
|
|
||||||
if (showLeftItem) {
|
if (showLeftItem) {
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
|
||||||
}
|
}
|
||||||
if (showRightItem) {
|
if (showRightItem) {
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, 4, 6, 7, 5, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, 4, 6, 7, 5, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Render left and right items
|
// Render left and right items
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
||||||
gSPVertex(POLY_KAL_DISP++, sCycleExtraItemVtx, 8, 0);
|
gSPVertex(POLY_OPA_DISP++, sCycleExtraItemVtx, 8, 0);
|
||||||
|
|
||||||
if (showLeftItem) {
|
if (showLeftItem) {
|
||||||
if (!CHECK_AGE_REQ_ITEM(leftItem)) {
|
if (!CHECK_AGE_REQ_ITEM(leftItem)) {
|
||||||
gDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255);
|
gDPSetGrayscaleColor(POLY_OPA_DISP++, 109, 109, 109, 255);
|
||||||
gSPGrayscale(POLY_KAL_DISP++, true);
|
gSPGrayscale(POLY_OPA_DISP++, true);
|
||||||
}
|
}
|
||||||
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[leftItem], 32, 32, 0);
|
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[leftItem], 32, 32, 0);
|
||||||
gSPGrayscale(POLY_KAL_DISP++, false);
|
gSPGrayscale(POLY_OPA_DISP++, false);
|
||||||
}
|
}
|
||||||
if (showRightItem) {
|
if (showRightItem) {
|
||||||
if (!CHECK_AGE_REQ_ITEM(rightItem)) {
|
if (!CHECK_AGE_REQ_ITEM(rightItem)) {
|
||||||
gDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255);
|
gDPSetGrayscaleColor(POLY_OPA_DISP++, 109, 109, 109, 255);
|
||||||
gSPGrayscale(POLY_KAL_DISP++, true);
|
gSPGrayscale(POLY_OPA_DISP++, true);
|
||||||
}
|
}
|
||||||
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[rightItem], 32, 32, 4);
|
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[rightItem], 32, 32, 4);
|
||||||
gSPGrayscale(POLY_KAL_DISP++, false);
|
gSPGrayscale(POLY_OPA_DISP++, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
Matrix_Pop();
|
Matrix_Pop();
|
||||||
@ -431,7 +431,7 @@ void KaleidoScope_DrawItemSelect(PlayState* play) {
|
|||||||
|
|
||||||
Gfx_SetupDL_42Opa(play->state.gfxCtx);
|
Gfx_SetupDL_42Opa(play->state.gfxCtx);
|
||||||
|
|
||||||
gDPSetCombineMode(POLY_KAL_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||||
|
|
||||||
pauseCtx->cursorColorSet = 0;
|
pauseCtx->cursorColorSet = 0;
|
||||||
pauseCtx->nameColorSet = 0;
|
pauseCtx->nameColorSet = 0;
|
||||||
@ -714,29 +714,29 @@ void KaleidoScope_DrawItemSelect(PlayState* play) {
|
|||||||
|
|
||||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE,
|
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE,
|
||||||
ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
||||||
gDPSetEnvColor(POLY_KAL_DISP++, 0, 0, 0, 0);
|
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
|
||||||
|
|
||||||
for (i = 0, j = 24 * 4; i < ARRAY_COUNT(gSaveContext.equips.cButtonSlots); i++, j += 4) {
|
for (i = 0, j = 24 * 4; i < ARRAY_COUNT(gSaveContext.equips.cButtonSlots); i++, j += 4) {
|
||||||
if ((gSaveContext.equips.buttonItems[i + 1] != ITEM_NONE) &&
|
if ((gSaveContext.equips.buttonItems[i + 1] != ITEM_NONE) &&
|
||||||
!((gSaveContext.equips.buttonItems[i + 1] >= ITEM_SHIELD_DEKU) &&
|
!((gSaveContext.equips.buttonItems[i + 1] >= ITEM_SHIELD_DEKU) &&
|
||||||
(gSaveContext.equips.buttonItems[i + 1] <= ITEM_BOOTS_HOVER))) {
|
(gSaveContext.equips.buttonItems[i + 1] <= ITEM_BOOTS_HOVER))) {
|
||||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->itemVtx[j], 4, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->itemVtx[j], 4, 0);
|
||||||
POLY_KAL_DISP = KaleidoScope_QuadTextureIA8(POLY_KAL_DISP, gEquippedItemOutlineTex, 32, 32, 0);
|
POLY_OPA_DISP = KaleidoScope_QuadTextureIA8(POLY_OPA_DISP, gEquippedItemOutlineTex, 32, 32, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetCombineMode(POLY_KAL_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||||
|
|
||||||
for (i = j = 0; i < 24; i++, j += 4) {
|
for (i = j = 0; i < 24; i++, j += 4) {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
||||||
|
|
||||||
if (gSaveContext.inventory.items[i] != ITEM_NONE) {
|
if (gSaveContext.inventory.items[i] != ITEM_NONE) {
|
||||||
if ((pauseCtx->unk_1E4 == 0) && (pauseCtx->pageIndex == PAUSE_ITEM) && (pauseCtx->cursorSpecialPos == 0)) {
|
if ((pauseCtx->unk_1E4 == 0) && (pauseCtx->pageIndex == PAUSE_ITEM) && (pauseCtx->cursorSpecialPos == 0)) {
|
||||||
if (CHECK_AGE_REQ_SLOT(i)) {
|
if (CHECK_AGE_REQ_SLOT(i)) {
|
||||||
if ((sEquipState == 2) && (i == 3)) {
|
if ((sEquipState == 2) && (i == 3)) {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, magicArrowEffectsR[pauseCtx->equipTargetItem - 0xBF],
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, magicArrowEffectsR[pauseCtx->equipTargetItem - 0xBF],
|
||||||
magicArrowEffectsG[pauseCtx->equipTargetItem - 0xBF],
|
magicArrowEffectsG[pauseCtx->equipTargetItem - 0xBF],
|
||||||
magicArrowEffectsB[pauseCtx->equipTargetItem - 0xBF], pauseCtx->alpha);
|
magicArrowEffectsB[pauseCtx->equipTargetItem - 0xBF], pauseCtx->alpha);
|
||||||
|
|
||||||
@ -767,16 +767,16 @@ void KaleidoScope_DrawItemSelect(PlayState* play) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->itemVtx[j + 0], 4, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->itemVtx[j + 0], 4, 0);
|
||||||
int itemId = gSaveContext.inventory.items[i];
|
int itemId = gSaveContext.inventory.items[i];
|
||||||
bool not_acquired = !CHECK_AGE_REQ_ITEM(itemId);
|
bool not_acquired = !CHECK_AGE_REQ_ITEM(itemId);
|
||||||
if (not_acquired) {
|
if (not_acquired) {
|
||||||
gDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255);
|
gDPSetGrayscaleColor(POLY_OPA_DISP++, 109, 109, 109, 255);
|
||||||
gSPGrayscale(POLY_KAL_DISP++, true);
|
gSPGrayscale(POLY_OPA_DISP++, true);
|
||||||
}
|
}
|
||||||
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[itemId], 32,
|
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[itemId], 32,
|
||||||
32, 0);
|
32, 0);
|
||||||
gSPGrayscale(POLY_KAL_DISP++, false);
|
gSPGrayscale(POLY_OPA_DISP++, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -784,8 +784,8 @@ void KaleidoScope_DrawItemSelect(PlayState* play) {
|
|||||||
KaleidoScope_DrawCursor(play, PAUSE_ITEM);
|
KaleidoScope_DrawCursor(play, PAUSE_ITEM);
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetCombineLERP(POLY_KAL_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE,
|
gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE,
|
||||||
ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||||
|
|
||||||
u8 gBetterAmmoRendering = CVarGetInteger(CVAR_ENHANCEMENT("BetterAmmoRendering"), 0);
|
u8 gBetterAmmoRendering = CVarGetInteger(CVAR_ENHANCEMENT("BetterAmmoRendering"), 0);
|
||||||
@ -1188,4 +1188,4 @@ void KaleidoScope_UpdateItemEquip(PlayState* play) {
|
|||||||
pauseCtx->equipAnimAlpha = 255;
|
pauseCtx->equipAnimAlpha = 255;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -220,80 +220,80 @@ void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
||||||
gDPSetCombineMode(POLY_KAL_DISP++, G_CC_MODULATEIA, G_CC_MODULATEIA);
|
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA, G_CC_MODULATEIA);
|
||||||
|
|
||||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->mapPageVtx[68], 16, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->mapPageVtx[68], 16, 0);
|
||||||
|
|
||||||
gDPLoadTextureBlock(POLY_KAL_DISP++, dungeonTitleTexs[gSaveContext.mapIndex+(10*gSaveContext.language)], G_IM_FMT_IA, G_IM_SIZ_8b, 96, 16, 0,
|
gDPLoadTextureBlock(POLY_OPA_DISP++, dungeonTitleTexs[gSaveContext.mapIndex+(10*gSaveContext.language)], G_IM_FMT_IA, G_IM_SIZ_8b, 96, 16, 0,
|
||||||
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||||||
G_TX_NOLOD);
|
G_TX_NOLOD);
|
||||||
|
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetCombineMode(POLY_KAL_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||||
|
|
||||||
for (i = 0, j = 4; i < 3; i++, j += 4) {
|
for (i = 0, j = 4; i < 3; i++, j += 4) {
|
||||||
if (CHECK_DUNGEON_ITEM(i, gSaveContext.mapIndex)) {
|
if (CHECK_DUNGEON_ITEM(i, gSaveContext.mapIndex)) {
|
||||||
gDPLoadTextureBlock(POLY_KAL_DISP++, dungeonItemTexs[i], G_IM_FMT_RGBA, G_IM_SIZ_32b, 24, 24, 0,
|
gDPLoadTextureBlock(POLY_OPA_DISP++, dungeonItemTexs[i], G_IM_FMT_RGBA, G_IM_SIZ_32b, 24, 24, 0,
|
||||||
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK,
|
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK,
|
||||||
G_TX_NOLOD, G_TX_NOLOD);
|
G_TX_NOLOD, G_TX_NOLOD);
|
||||||
|
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, j, j + 2, j + 3, j + 1, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, j, j + 2, j + 3, j + 1, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetCombineMode(POLY_KAL_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 200, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 200, pauseCtx->alpha);
|
||||||
|
|
||||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->mapPageVtx[84], 32, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->mapPageVtx[84], 32, 0);
|
||||||
|
|
||||||
for (i = j = 0; i < 8; i++, j += 4) {
|
for (i = j = 0; i < 8; i++, j += 4) {
|
||||||
if ((gSaveContext.sceneFlags[gSaveContext.mapIndex].floors & gBitFlags[i]) ||
|
if ((gSaveContext.sceneFlags[gSaveContext.mapIndex].floors & gBitFlags[i]) ||
|
||||||
CHECK_DUNGEON_ITEM(DUNGEON_MAP, gSaveContext.mapIndex)) {
|
CHECK_DUNGEON_ITEM(DUNGEON_MAP, gSaveContext.mapIndex)) {
|
||||||
if (i != (pauseCtx->dungeonMapSlot - 3)) {
|
if (i != (pauseCtx->dungeonMapSlot - 3)) {
|
||||||
gDPLoadTextureBlock(POLY_KAL_DISP++, floorIconTexs[gMapData->floorID[interfaceCtx->unk_25A][i]],
|
gDPLoadTextureBlock(POLY_OPA_DISP++, floorIconTexs[gMapData->floorID[interfaceCtx->unk_25A][i]],
|
||||||
G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0, G_TX_WRAP | G_TX_NOMIRROR,
|
G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0, G_TX_WRAP | G_TX_NOMIRROR,
|
||||||
G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
|
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, j, j + 2, j + 3, j + 1, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, j, j + 2, j + 3, j + 1, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
j = (pauseCtx->dungeonMapSlot - 3) * 4;
|
j = (pauseCtx->dungeonMapSlot - 3) * 4;
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 150, 150, 255, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 150, 150, 255, pauseCtx->alpha);
|
||||||
|
|
||||||
gDPLoadTextureBlock(POLY_KAL_DISP++,
|
gDPLoadTextureBlock(POLY_OPA_DISP++,
|
||||||
floorIconTexs[gMapData->floorID[interfaceCtx->unk_25A][pauseCtx->dungeonMapSlot - 3]],
|
floorIconTexs[gMapData->floorID[interfaceCtx->unk_25A][pauseCtx->dungeonMapSlot - 3]],
|
||||||
G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
|
G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
|
||||||
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
|
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, j, j + 2, j + 3, j + 1, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, j, j + 2, j + 3, j + 1, 0);
|
||||||
|
|
||||||
pauseCtx->mapPageVtx[124].v.ob[0] = pauseCtx->mapPageVtx[126].v.ob[0] = pauseCtx->mapPageVtx[124].v.ob[0] + 2;
|
pauseCtx->mapPageVtx[124].v.ob[0] = pauseCtx->mapPageVtx[126].v.ob[0] = pauseCtx->mapPageVtx[124].v.ob[0] + 2;
|
||||||
pauseCtx->mapPageVtx[125].v.ob[0] = pauseCtx->mapPageVtx[127].v.ob[0] = pauseCtx->mapPageVtx[124].v.ob[0] + 19;
|
pauseCtx->mapPageVtx[125].v.ob[0] = pauseCtx->mapPageVtx[127].v.ob[0] = pauseCtx->mapPageVtx[124].v.ob[0] + 19;
|
||||||
pauseCtx->mapPageVtx[124].v.ob[1] = pauseCtx->mapPageVtx[125].v.ob[1] = pauseCtx->mapPageVtx[124].v.ob[1] - 2;
|
pauseCtx->mapPageVtx[124].v.ob[1] = pauseCtx->mapPageVtx[125].v.ob[1] = pauseCtx->mapPageVtx[124].v.ob[1] - 2;
|
||||||
pauseCtx->mapPageVtx[126].v.ob[1] = pauseCtx->mapPageVtx[127].v.ob[1] = pauseCtx->mapPageVtx[124].v.ob[1] - 19;
|
pauseCtx->mapPageVtx[126].v.ob[1] = pauseCtx->mapPageVtx[127].v.ob[1] = pauseCtx->mapPageVtx[124].v.ob[1] - 19;
|
||||||
|
|
||||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->mapPageVtx[116], 12, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->mapPageVtx[116], 12, 0);
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
||||||
|
|
||||||
pauseCtx->mapPageVtx[116].v.ob[1] = pauseCtx->mapPageVtx[117].v.ob[1] = pauseCtx->offsetY - (VREG(30) * 14) + 49;
|
pauseCtx->mapPageVtx[116].v.ob[1] = pauseCtx->mapPageVtx[117].v.ob[1] = pauseCtx->offsetY - (VREG(30) * 14) + 49;
|
||||||
pauseCtx->mapPageVtx[118].v.ob[1] = pauseCtx->mapPageVtx[119].v.ob[1] = pauseCtx->mapPageVtx[116].v.ob[1] - 16;
|
pauseCtx->mapPageVtx[118].v.ob[1] = pauseCtx->mapPageVtx[119].v.ob[1] = pauseCtx->mapPageVtx[116].v.ob[1] - 16;
|
||||||
|
|
||||||
gDPLoadTextureBlock(POLY_KAL_DISP++, gDungeonMapLinkHeadTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0,
|
gDPLoadTextureBlock(POLY_OPA_DISP++, gDungeonMapLinkHeadTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0,
|
||||||
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||||||
G_TX_NOLOD);
|
G_TX_NOLOD);
|
||||||
|
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
|
||||||
|
|
||||||
if (CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, gSaveContext.mapIndex) &&
|
if (CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, gSaveContext.mapIndex) &&
|
||||||
(gMapData->skullFloorIconY[gSaveContext.mapIndex] != -99)) {
|
(gMapData->skullFloorIconY[gSaveContext.mapIndex] != -99)) {
|
||||||
@ -301,14 +301,14 @@ void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx) {
|
|||||||
gMapData->skullFloorIconY[gSaveContext.mapIndex] + pauseCtx->offsetY;
|
gMapData->skullFloorIconY[gSaveContext.mapIndex] + pauseCtx->offsetY;
|
||||||
pauseCtx->mapPageVtx[122].v.ob[1] = pauseCtx->mapPageVtx[123].v.ob[1] = pauseCtx->mapPageVtx[120].v.ob[1] - 16;
|
pauseCtx->mapPageVtx[122].v.ob[1] = pauseCtx->mapPageVtx[123].v.ob[1] = pauseCtx->mapPageVtx[120].v.ob[1] - 16;
|
||||||
|
|
||||||
gDPLoadTextureBlock(POLY_KAL_DISP++, gDungeonMapSkullTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0,
|
gDPLoadTextureBlock(POLY_OPA_DISP++, gDungeonMapSkullTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0,
|
||||||
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||||||
G_TX_NOLOD);
|
G_TX_NOLOD);
|
||||||
|
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, 4, 6, 7, 5, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, 4, 6, 7, 5, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
||||||
|
|
||||||
if (GET_GS_FLAGS(gSaveContext.mapIndex) == gAreaGsFlags[gSaveContext.mapIndex]) {
|
if (GET_GS_FLAGS(gSaveContext.mapIndex) == gAreaGsFlags[gSaveContext.mapIndex]) {
|
||||||
KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, gQuestIconGoldSkulltulaTex, 24, 24, 8);
|
KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, gQuestIconGoldSkulltulaTex, 24, 24, 8);
|
||||||
@ -339,13 +339,13 @@ void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetTextureFilter(POLY_KAL_DISP++, G_TF_POINT);
|
gDPSetTextureFilter(POLY_OPA_DISP++, G_TF_POINT);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
||||||
|
|
||||||
// Use a unique palette address per frame so the renderer/shader can cache all variations
|
// Use a unique palette address per frame so the renderer/shader can cache all variations
|
||||||
gDPLoadTLUT_pal16(POLY_KAL_DISP++, 0, interfaceCtx->mapPalettesPulse[palettePulseIdx]);
|
gDPLoadTLUT_pal16(POLY_OPA_DISP++, 0, interfaceCtx->mapPalettesPulse[palettePulseIdx]);
|
||||||
gDPSetTextureLUT(POLY_KAL_DISP++, G_TT_RGBA16);
|
gDPSetTextureLUT(POLY_OPA_DISP++, G_TT_RGBA16);
|
||||||
|
|
||||||
u8 mirroredWorld = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0);
|
u8 mirroredWorld = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0);
|
||||||
u8 mirrorMode = mirroredWorld ? G_TX_MIRROR : G_TX_NOMIRROR;
|
u8 mirrorMode = mirroredWorld ? G_TX_MIRROR : G_TX_NOMIRROR;
|
||||||
@ -356,31 +356,31 @@ void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->mapPageVtx[60], 8, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->mapPageVtx[60], 8, 0);
|
||||||
|
|
||||||
gDPLoadTextureBlock_4b(POLY_KAL_DISP++, interfaceCtx->mapSegmentName[0], G_IM_FMT_CI, MAP_48x85_TEX_WIDTH,
|
gDPLoadTextureBlock_4b(POLY_OPA_DISP++, interfaceCtx->mapSegmentName[0], G_IM_FMT_CI, MAP_48x85_TEX_WIDTH,
|
||||||
MAP_48x85_TEX_HEIGHT, 0, G_TX_WRAP | mirrorMode, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK,
|
MAP_48x85_TEX_HEIGHT, 0, G_TX_WRAP | mirrorMode, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK,
|
||||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
|
|
||||||
// Swap vertices to render left half on the right and vice-versa
|
// Swap vertices to render left half on the right and vice-versa
|
||||||
if (mirroredWorld) {
|
if (mirroredWorld) {
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, 4, 6, 7, 5, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, 4, 6, 7, 5, 0);
|
||||||
} else {
|
} else {
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPLoadTextureBlock_4b(POLY_KAL_DISP++, interfaceCtx->mapSegmentName[1], G_IM_FMT_CI, MAP_48x85_TEX_WIDTH,
|
gDPLoadTextureBlock_4b(POLY_OPA_DISP++, interfaceCtx->mapSegmentName[1], G_IM_FMT_CI, MAP_48x85_TEX_WIDTH,
|
||||||
MAP_48x85_TEX_HEIGHT, 0, G_TX_WRAP | mirrorMode, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK,
|
MAP_48x85_TEX_HEIGHT, 0, G_TX_WRAP | mirrorMode, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK,
|
||||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
|
|
||||||
if (mirroredWorld) {
|
if (mirroredWorld) {
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
|
||||||
} else {
|
} else {
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, 4, 6, 7, 5, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, 4, 6, 7, 5, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetTextureFilter(POLY_KAL_DISP++, G_TF_BILERP);
|
gDPSetTextureFilter(POLY_OPA_DISP++, G_TF_BILERP);
|
||||||
|
|
||||||
CLOSE_DISPS(gfxCtx);
|
CLOSE_DISPS(gfxCtx);
|
||||||
}
|
}
|
||||||
@ -546,55 +546,55 @@ void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) {
|
|||||||
// Use matrix scaling to flip the entire overworld map for mirror world
|
// Use matrix scaling to flip the entire overworld map for mirror world
|
||||||
if (mirroredWorld) {
|
if (mirroredWorld) {
|
||||||
// Invert culling to counter act the matrix flip
|
// Invert culling to counter act the matrix flip
|
||||||
gSPSetExtraGeometryMode(POLY_KAL_DISP++, G_EX_INVERT_CULLING);
|
gSPSetExtraGeometryMode(POLY_OPA_DISP++, G_EX_INVERT_CULLING);
|
||||||
Matrix_Push();
|
Matrix_Push();
|
||||||
Matrix_Scale(-1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
|
Matrix_Scale(-1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
|
||||||
gSPMatrix(POLY_KAL_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||||
Matrix_Pop();
|
Matrix_Pop();
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
|
|
||||||
if (HREG(15) == 0) {
|
if (HREG(15) == 0) {
|
||||||
gDPSetTextureFilter(POLY_KAL_DISP++, G_TF_POINT);
|
gDPSetTextureFilter(POLY_OPA_DISP++, G_TF_POINT);
|
||||||
|
|
||||||
gDPLoadTLUT_pal256(POLY_KAL_DISP++, gWorldMapImageTLUT);
|
gDPLoadTLUT_pal256(POLY_OPA_DISP++, gWorldMapImageTLUT);
|
||||||
gDPSetTextureLUT(POLY_KAL_DISP++, G_TT_RGBA16);
|
gDPSetTextureLUT(POLY_OPA_DISP++, G_TT_RGBA16);
|
||||||
|
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
||||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->mapPageVtx[188], 32, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->mapPageVtx[188], 32, 0);
|
||||||
|
|
||||||
for (j = t = i = 0; i < 8; i++, t++, j += 4) {
|
for (j = t = i = 0; i < 8; i++, t++, j += 4) {
|
||||||
gDPLoadMultiTile(POLY_KAL_DISP++, gWorldMapImageTex, 0, G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 216, 128, 0, t * 9, 216 - 1,
|
gDPLoadMultiTile(POLY_OPA_DISP++, gWorldMapImageTex, 0, G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 216, 128, 0, t * 9, 216 - 1,
|
||||||
(t + 1) * 9 - 1, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK,
|
(t + 1) * 9 - 1, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK,
|
||||||
G_TX_NOLOD, G_TX_NOLOD);
|
G_TX_NOLOD, G_TX_NOLOD);
|
||||||
gDPSetTileSize(POLY_KAL_DISP++, G_TX_RENDERTILE, 0, 0, (216 - 1) << G_TEXTURE_IMAGE_FRAC, (9 - 1) << G_TEXTURE_IMAGE_FRAC);
|
gDPSetTileSize(POLY_OPA_DISP++, G_TX_RENDERTILE, 0, 0, (216 - 1) << G_TEXTURE_IMAGE_FRAC, (9 - 1) << G_TEXTURE_IMAGE_FRAC);
|
||||||
|
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, j, j + 2, j + 3, j + 1, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, j, j + 2, j + 3, j + 1, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->mapPageVtx[220], 28, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->mapPageVtx[220], 28, 0);
|
||||||
|
|
||||||
for (j = i = 0; i < 6; i++, t++, j += 4)
|
for (j = i = 0; i < 6; i++, t++, j += 4)
|
||||||
{
|
{
|
||||||
gDPLoadMultiTile(POLY_KAL_DISP++, gWorldMapImageTex, 0, G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 216, 128,
|
gDPLoadMultiTile(POLY_OPA_DISP++, gWorldMapImageTex, 0, G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 216, 128,
|
||||||
0, t * 9, 216 - 1, (t + 1) * 9 - 1, 0, G_TX_WRAP | G_TX_NOMIRROR,
|
0, t * 9, 216 - 1, (t + 1) * 9 - 1, 0, G_TX_WRAP | G_TX_NOMIRROR,
|
||||||
G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
gDPSetTileSize(POLY_KAL_DISP++, G_TX_RENDERTILE, 0, 0, (216 - 1) << G_TEXTURE_IMAGE_FRAC,
|
gDPSetTileSize(POLY_OPA_DISP++, G_TX_RENDERTILE, 0, 0, (216 - 1) << G_TEXTURE_IMAGE_FRAC,
|
||||||
(9 - 1) << G_TEXTURE_IMAGE_FRAC);
|
(9 - 1) << G_TEXTURE_IMAGE_FRAC);
|
||||||
|
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, j, j + 2, j + 3, j + 1, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, j, j + 2, j + 3, j + 1, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPLoadMultiTile(POLY_KAL_DISP++, gWorldMapImageTex, 0, G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 216, 128, 0,
|
gDPLoadMultiTile(POLY_OPA_DISP++, gWorldMapImageTex, 0, G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 216, 128, 0,
|
||||||
t * 9, 216 - 1, (t * 9 + 2) - 1, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
|
t * 9, 216 - 1, (t * 9 + 2) - 1, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
|
||||||
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
gDPSetTileSize(POLY_KAL_DISP++, G_TX_RENDERTILE, 0, 0, (216 - 1) << G_TEXTURE_IMAGE_FRAC,
|
gDPSetTileSize(POLY_OPA_DISP++, G_TX_RENDERTILE, 0, 0, (216 - 1) << G_TEXTURE_IMAGE_FRAC,
|
||||||
(2 - 1) << G_TEXTURE_IMAGE_FRAC);
|
(2 - 1) << G_TEXTURE_IMAGE_FRAC);
|
||||||
|
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, j, j + 2, j + 3, j + 1, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, j, j + 2, j + 3, j + 1, 0);
|
||||||
} else if (HREG(15) == 1) {
|
} else if (HREG(15) == 1) {
|
||||||
Gfx* gfx = POLY_KAL_DISP;
|
Gfx* gfx = POLY_OPA_DISP;
|
||||||
|
|
||||||
gSPLoadUcodeL(gfx++, ucode_s2dex);
|
gSPLoadUcodeL(gfx++, ucode_s2dex);
|
||||||
|
|
||||||
@ -603,7 +603,7 @@ void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) {
|
|||||||
|
|
||||||
gSPLoadUcode(gfx++, SysUcode_GetUCode());
|
gSPLoadUcode(gfx++, SysUcode_GetUCode());
|
||||||
|
|
||||||
POLY_KAL_DISP = gfx;
|
POLY_OPA_DISP = gfx;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (HREG(15) == 2) {
|
if (HREG(15) == 2) {
|
||||||
@ -613,33 +613,33 @@ void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (ZREG(38) == 0) {
|
if (ZREG(38) == 0) {
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetTextureFilter(POLY_KAL_DISP++, G_TF_BILERP);
|
gDPSetTextureFilter(POLY_OPA_DISP++, G_TF_BILERP);
|
||||||
|
|
||||||
Gfx_SetupDL_42Opa(gfxCtx);
|
Gfx_SetupDL_42Opa(gfxCtx);
|
||||||
|
|
||||||
gDPSetCombineLERP(POLY_KAL_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0, TEXEL0, 0,
|
gDPSetCombineLERP(POLY_OPA_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0, TEXEL0, 0,
|
||||||
PRIMITIVE, 0);
|
PRIMITIVE, 0);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 235, 235, 235, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 235, 235, 235, pauseCtx->alpha);
|
||||||
|
|
||||||
for (k = 0; k < 15; k += 8) {
|
for (k = 0; k < 15; k += 8) {
|
||||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->mapPageVtx[60 + k * 4], 32, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->mapPageVtx[60 + k * 4], 32, 0);
|
||||||
|
|
||||||
for (j = i = 0; i < 8; i++, j += 4) {
|
for (j = i = 0; i < 8; i++, j += 4) {
|
||||||
if (!(gSaveContext.worldMapAreaData & gBitFlags[cloudFlagNums[k + i]])) {
|
if (!(gSaveContext.worldMapAreaData & gBitFlags[cloudFlagNums[k + i]])) {
|
||||||
gDPLoadTextureBlock_4b(POLY_KAL_DISP++, cloudTexs[k + i], G_IM_FMT_I, D_8082AAEC[k + i],
|
gDPLoadTextureBlock_4b(POLY_OPA_DISP++, cloudTexs[k + i], G_IM_FMT_I, D_8082AAEC[k + i],
|
||||||
D_8082AB2C[k + i], 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
|
D_8082AB2C[k + i], 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
|
||||||
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
|
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, j, j + 2, j + 3, j + 1, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, j, j + 2, j + 3, j + 1, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gSaveContext.worldMapArea < 22) {
|
if (gSaveContext.worldMapArea < 22) {
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetTextureFilter(POLY_KAL_DISP++, G_TF_POINT);
|
gDPSetTextureFilter(POLY_OPA_DISP++, G_TF_POINT);
|
||||||
|
|
||||||
pauseCtx->mapPageVtx[172].v.ob[0] = pauseCtx->mapPageVtx[174].v.ob[0] =
|
pauseCtx->mapPageVtx[172].v.ob[0] = pauseCtx->mapPageVtx[174].v.ob[0] =
|
||||||
areaBoxPosX[((void)0, gSaveContext.worldMapArea)];
|
areaBoxPosX[((void)0, gSaveContext.worldMapArea)];
|
||||||
@ -659,20 +659,20 @@ void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) {
|
|||||||
pauseCtx->mapPageVtx[174].v.tc[1] = pauseCtx->mapPageVtx[175].v.tc[1] =
|
pauseCtx->mapPageVtx[174].v.tc[1] = pauseCtx->mapPageVtx[175].v.tc[1] =
|
||||||
areaBoxHeights[((void)0, gSaveContext.worldMapArea)] << 5;
|
areaBoxHeights[((void)0, gSaveContext.worldMapArea)] << 5;
|
||||||
|
|
||||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->mapPageVtx[172], 4, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->mapPageVtx[172], 4, 0);
|
||||||
|
|
||||||
gDPSetCombineMode(POLY_KAL_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 100, 255, 255, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 100, 255, 255, pauseCtx->alpha);
|
||||||
|
|
||||||
gDPLoadTextureBlock_4b(POLY_KAL_DISP++, areaBoxTexs[((void)0, (gSaveContext.worldMapArea))], G_IM_FMT_IA,
|
gDPLoadTextureBlock_4b(POLY_OPA_DISP++, areaBoxTexs[((void)0, (gSaveContext.worldMapArea))], G_IM_FMT_IA,
|
||||||
areaBoxWidths[((void)0, (gSaveContext.worldMapArea))],
|
areaBoxWidths[((void)0, (gSaveContext.worldMapArea))],
|
||||||
areaBoxHeights[((void)0, (gSaveContext.worldMapArea))], 0, G_TX_WRAP | G_TX_NOMIRROR,
|
areaBoxHeights[((void)0, (gSaveContext.worldMapArea))], 0, G_TX_WRAP | G_TX_NOMIRROR,
|
||||||
G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
|
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetTextureFilter(POLY_KAL_DISP++, G_TF_BILERP);
|
gDPSetTextureFilter(POLY_OPA_DISP++, G_TF_BILERP);
|
||||||
}
|
}
|
||||||
|
|
||||||
stepR = ABS(pointPulsePrimColor[0] - pointPrimColors[pointPulseStage][0]) / pointPulseTimer;
|
stepR = ABS(pointPulsePrimColor[0] - pointPrimColors[pointPulseStage][0]) / pointPulseTimer;
|
||||||
@ -727,29 +727,29 @@ void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) {
|
|||||||
|
|
||||||
Gfx_SetupDL_42Opa(gfxCtx);
|
Gfx_SetupDL_42Opa(gfxCtx);
|
||||||
|
|
||||||
gDPSetCombineLERP(POLY_KAL_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE,
|
gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE,
|
||||||
ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||||
|
|
||||||
gDPLoadTextureBlock(POLY_KAL_DISP++, gWorldMapDotTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 0, G_TX_WRAP | G_TX_NOMIRROR,
|
gDPLoadTextureBlock(POLY_OPA_DISP++, gWorldMapDotTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 0, G_TX_WRAP | G_TX_NOMIRROR,
|
||||||
G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
|
|
||||||
for (j = t = i = 0; i < 12; i++, t++, j += 4) {
|
for (j = t = i = 0; i < 12; i++, t++, j += 4) {
|
||||||
if (pauseCtx->worldMapPoints[i] != 0) {
|
if (pauseCtx->worldMapPoints[i] != 0) {
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
|
|
||||||
if (pauseCtx->worldMapPoints[i] == 1) {
|
if (pauseCtx->worldMapPoints[i] == 1) {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, pointPrimColors[0][0], pointPrimColors[0][1],
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, pointPrimColors[0][0], pointPrimColors[0][1],
|
||||||
pointPrimColors[0][2], pauseCtx->alpha);
|
pointPrimColors[0][2], pauseCtx->alpha);
|
||||||
gDPSetEnvColor(POLY_KAL_DISP++, pointEnvColors[0][0], pointEnvColors[0][1], pointEnvColors[0][2], 0);
|
gDPSetEnvColor(POLY_OPA_DISP++, pointEnvColors[0][0], pointEnvColors[0][1], pointEnvColors[0][2], 0);
|
||||||
} else {
|
} else {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, pointPulsePrimColor[0], pointPulsePrimColor[1],
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, pointPulsePrimColor[0], pointPulsePrimColor[1],
|
||||||
pointPulsePrimColor[2], pauseCtx->alpha);
|
pointPulsePrimColor[2], pauseCtx->alpha);
|
||||||
gDPSetEnvColor(POLY_KAL_DISP++, pointPulseEnvColor[0], pointPulseEnvColor[1], pointPulseEnvColor[2], 0);
|
gDPSetEnvColor(POLY_OPA_DISP++, pointPulseEnvColor[0], pointPulseEnvColor[1], pointPulseEnvColor[2], 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->mapPageVtx[124 + i * 4], 4, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->mapPageVtx[124 + i * 4], 4, 0);
|
||||||
|
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -768,47 +768,47 @@ void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->mapPageVtx[176], 16, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->mapPageVtx[176], 16, 0);
|
||||||
|
|
||||||
if (pauseCtx->tradeQuestLocation != 0xFF) {
|
if (pauseCtx->tradeQuestLocation != 0xFF) {
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetCombineMode(POLY_KAL_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, pointPulsePrimColor[0], 0, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, pointPulsePrimColor[0], 0, pauseCtx->alpha);
|
||||||
|
|
||||||
gDPLoadTextureBlock(POLY_KAL_DISP++, gWorldMapArrowTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 0,
|
gDPLoadTextureBlock(POLY_OPA_DISP++, gWorldMapArrowTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 0,
|
||||||
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||||||
G_TX_NOLOD);
|
G_TX_NOLOD);
|
||||||
|
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gSaveContext.worldMapArea < 22) {
|
if (gSaveContext.worldMapArea < 22) {
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetCombineLERP(POLY_KAL_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 150, 255, 255, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 150, 255, 255, pauseCtx->alpha);
|
||||||
gDPSetEnvColor(POLY_KAL_DISP++, 0, 0, 0, 0);
|
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
|
||||||
|
|
||||||
|
|
||||||
POLY_KAL_DISP = KaleidoScope_QuadTextureIA8(POLY_KAL_DISP, pauseCtx->nameSegment + 0x400, 80, 32, 4);
|
POLY_OPA_DISP = KaleidoScope_QuadTextureIA8(POLY_OPA_DISP, pauseCtx->nameSegment + 0x400, 80, 32, 4);
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetCombineLERP(POLY_KAL_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0, TEXEL0, 0,
|
gDPSetCombineLERP(POLY_OPA_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0, TEXEL0, 0,
|
||||||
PRIMITIVE, 0);
|
PRIMITIVE, 0);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 0, 0, 0, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0, 0, 0, pauseCtx->alpha);
|
||||||
|
|
||||||
gDPLoadTextureBlock_4b(POLY_KAL_DISP++, currentPosTitleTexs[gSaveContext.language], G_IM_FMT_I, 64, 8, 0,
|
gDPLoadTextureBlock_4b(POLY_OPA_DISP++, currentPosTitleTexs[gSaveContext.language], G_IM_FMT_I, 64, 8, 0,
|
||||||
G_TX_WRAP | mirrorMode, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
G_TX_WRAP | mirrorMode, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||||||
G_TX_NOLOD);
|
G_TX_NOLOD);
|
||||||
|
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, 8, 10, 11, 9, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, 8, 10, 11, 9, 0);
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
|
|
||||||
if (mirroredWorld) {
|
if (mirroredWorld) {
|
||||||
// Revert the inversion
|
// Revert the inversion
|
||||||
gSPClearExtraGeometryMode(POLY_KAL_DISP++, G_EX_INVERT_CULLING);
|
gSPClearExtraGeometryMode(POLY_OPA_DISP++, G_EX_INVERT_CULLING);
|
||||||
}
|
}
|
||||||
|
|
||||||
CLOSE_DISPS(gfxCtx);
|
CLOSE_DISPS(gfxCtx);
|
||||||
|
@ -997,10 +997,10 @@ void KaleidoScope_MoveCursorToSpecialPos(PlayState* play, u16 specialPos) {
|
|||||||
void KaleidoScope_DrawQuadTextureRGBA32(GraphicsContext* gfxCtx, void* texture, u16 width, u16 height, u16 point) {
|
void KaleidoScope_DrawQuadTextureRGBA32(GraphicsContext* gfxCtx, void* texture, u16 width, u16 height, u16 point) {
|
||||||
OPEN_DISPS(gfxCtx);
|
OPEN_DISPS(gfxCtx);
|
||||||
|
|
||||||
gDPLoadTextureBlock(POLY_KAL_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, height, 0,
|
gDPLoadTextureBlock(POLY_OPA_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, height, 0,
|
||||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||||||
G_TX_NOLOD);
|
G_TX_NOLOD);
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, point, point + 2, point + 3, point + 1, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, point, point + 2, point + 3, point + 1, 0);
|
||||||
|
|
||||||
CLOSE_DISPS(gfxCtx);
|
CLOSE_DISPS(gfxCtx);
|
||||||
}
|
}
|
||||||
@ -1147,25 +1147,25 @@ void KaleidoScope_DrawCursor(PlayState* play, u16 pageIndex) {
|
|||||||
s16 i;
|
s16 i;
|
||||||
s16 j;
|
s16 j;
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetCombineLERP(POLY_KAL_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, sCursorColors[pauseCtx->cursorColorSet >> 2].r,
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sCursorColors[pauseCtx->cursorColorSet >> 2].r,
|
||||||
sCursorColors[pauseCtx->cursorColorSet >> 2].g,
|
sCursorColors[pauseCtx->cursorColorSet >> 2].g,
|
||||||
sCursorColors[pauseCtx->cursorColorSet >> 2].b, 255);
|
sCursorColors[pauseCtx->cursorColorSet >> 2].b, 255);
|
||||||
gDPSetEnvColor(POLY_KAL_DISP++, D_8082AB8C, D_8082AB90, D_8082AB94, 255);
|
gDPSetEnvColor(POLY_OPA_DISP++, D_8082AB8C, D_8082AB90, D_8082AB94, 255);
|
||||||
gSPVertex(POLY_KAL_DISP++, pauseCtx->cursorVtx, 16, 0);
|
gSPVertex(POLY_OPA_DISP++, pauseCtx->cursorVtx, 16, 0);
|
||||||
|
|
||||||
for (i = j = 0; i < 4; i++, j += 4) {
|
for (i = j = 0; i < 4; i++, j += 4) {
|
||||||
gDPLoadTextureBlock_4b(POLY_KAL_DISP++, sCursorTexs[i], G_IM_FMT_IA, 16, 16, 0,
|
gDPLoadTextureBlock_4b(POLY_OPA_DISP++, sCursorTexs[i], G_IM_FMT_IA, 16, 16, 0,
|
||||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
||||||
G_TX_NOLOD, G_TX_NOLOD);
|
G_TX_NOLOD, G_TX_NOLOD);
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, j, j + 2, j + 3, j + 1, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, j, j + 2, j + 3, j + 1, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetEnvColor(POLY_KAL_DISP++, 0, 0, 0, 255);
|
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
|
||||||
}
|
}
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx);
|
CLOSE_DISPS(play->state.gfxCtx);
|
||||||
@ -1381,78 +1381,78 @@ void KaleidoScope_DrawPages(PlayState* play, GraphicsContext* gfxCtx) {
|
|||||||
Matrix_Scale(0.78f, 0.78f, 0.78f, MTXMODE_APPLY);
|
Matrix_Scale(0.78f, 0.78f, 0.78f, MTXMODE_APPLY);
|
||||||
Matrix_RotateX(-pauseCtx->unk_1F4 / 100.0f, MTXMODE_APPLY);
|
Matrix_RotateX(-pauseCtx->unk_1F4 / 100.0f, MTXMODE_APPLY);
|
||||||
|
|
||||||
gSPMatrix(POLY_KAL_DISP++, MATRIX_NEWMTX(gfxCtx),
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(gfxCtx),
|
||||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||||
|
|
||||||
POLY_KAL_DISP = KaleidoScope_DrawPageSections(POLY_KAL_DISP, pauseCtx->itemPageVtx,
|
POLY_OPA_DISP = KaleidoScope_DrawPageSections(POLY_OPA_DISP, pauseCtx->itemPageVtx,
|
||||||
sSelectItemTexs[gSaveContext.language]);
|
sSelectItemTexs[gSaveContext.language]);
|
||||||
|
|
||||||
KaleidoScope_DrawItemSelect(play);
|
KaleidoScope_DrawItemSelect(play);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pauseCtx->pageIndex != PAUSE_EQUIP) {
|
if (pauseCtx->pageIndex != PAUSE_EQUIP) {
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetCombineMode(POLY_KAL_DISP++, G_CC_MODULATEIA, G_CC_MODULATEIA);
|
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA, G_CC_MODULATEIA);
|
||||||
|
|
||||||
Matrix_Translate(-(f32)WREG(3) / 100.0f, (f32)WREG(2) / 100.0f, 0.0f, MTXMODE_NEW);
|
Matrix_Translate(-(f32)WREG(3) / 100.0f, (f32)WREG(2) / 100.0f, 0.0f, MTXMODE_NEW);
|
||||||
Matrix_Scale(0.78f, 0.78f, 0.78f, MTXMODE_APPLY);
|
Matrix_Scale(0.78f, 0.78f, 0.78f, MTXMODE_APPLY);
|
||||||
Matrix_RotateZ(pauseCtx->unk_1F8 / 100.0f, MTXMODE_APPLY);
|
Matrix_RotateZ(pauseCtx->unk_1F8 / 100.0f, MTXMODE_APPLY);
|
||||||
Matrix_RotateY(1.57f, MTXMODE_APPLY);
|
Matrix_RotateY(1.57f, MTXMODE_APPLY);
|
||||||
|
|
||||||
gSPMatrix(POLY_KAL_DISP++, MATRIX_NEWMTX(gfxCtx),
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(gfxCtx),
|
||||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||||
|
|
||||||
POLY_KAL_DISP = KaleidoScope_DrawPageSections(POLY_KAL_DISP, pauseCtx->equipPageVtx,
|
POLY_OPA_DISP = KaleidoScope_DrawPageSections(POLY_OPA_DISP, pauseCtx->equipPageVtx,
|
||||||
sEquipmentTexs[gSaveContext.language]);
|
sEquipmentTexs[gSaveContext.language]);
|
||||||
|
|
||||||
KaleidoScope_DrawEquipment(play);
|
KaleidoScope_DrawEquipment(play);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pauseCtx->pageIndex != PAUSE_QUEST) {
|
if (pauseCtx->pageIndex != PAUSE_QUEST) {
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetTextureFilter(POLY_KAL_DISP++, G_TF_BILERP);
|
gDPSetTextureFilter(POLY_OPA_DISP++, G_TF_BILERP);
|
||||||
gDPSetCombineMode(POLY_KAL_DISP++, G_CC_MODULATEIA, G_CC_MODULATEIA);
|
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA, G_CC_MODULATEIA);
|
||||||
|
|
||||||
Matrix_Translate(0.0f, (f32)WREG(2) / 100.0f, (f32)WREG(3) / 100.0f, MTXMODE_NEW);
|
Matrix_Translate(0.0f, (f32)WREG(2) / 100.0f, (f32)WREG(3) / 100.0f, MTXMODE_NEW);
|
||||||
Matrix_Scale(0.78f, 0.78f, 0.78f, MTXMODE_APPLY);
|
Matrix_Scale(0.78f, 0.78f, 0.78f, MTXMODE_APPLY);
|
||||||
Matrix_RotateX(pauseCtx->unk_200 / 100.0f, MTXMODE_APPLY);
|
Matrix_RotateX(pauseCtx->unk_200 / 100.0f, MTXMODE_APPLY);
|
||||||
Matrix_RotateY(3.14f, MTXMODE_APPLY);
|
Matrix_RotateY(3.14f, MTXMODE_APPLY);
|
||||||
|
|
||||||
gSPMatrix(POLY_KAL_DISP++, MATRIX_NEWMTX(gfxCtx),
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(gfxCtx),
|
||||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||||
|
|
||||||
if (pauseCtx->randoQuestMode) {
|
if (pauseCtx->randoQuestMode) {
|
||||||
POLY_KAL_DISP = KaleidoScope_DrawPageSections(POLY_KAL_DISP, pauseCtx->saveVtx,
|
POLY_OPA_DISP = KaleidoScope_DrawPageSections(POLY_OPA_DISP, pauseCtx->saveVtx,
|
||||||
sSaveTexs[gSaveContext.language]);
|
sSaveTexs[gSaveContext.language]);
|
||||||
RandoKaleido_DrawMiscCollectibles(play);
|
RandoKaleido_DrawMiscCollectibles(play);
|
||||||
} else {
|
} else {
|
||||||
POLY_KAL_DISP = KaleidoScope_DrawPageSections(POLY_KAL_DISP, pauseCtx->questPageVtx,
|
POLY_OPA_DISP = KaleidoScope_DrawPageSections(POLY_OPA_DISP, pauseCtx->questPageVtx,
|
||||||
sQuestStatusTexs[gSaveContext.language]);
|
sQuestStatusTexs[gSaveContext.language]);
|
||||||
KaleidoScope_DrawQuestStatus(play, gfxCtx);
|
KaleidoScope_DrawQuestStatus(play, gfxCtx);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pauseCtx->pageIndex != PAUSE_MAP) {
|
if (pauseCtx->pageIndex != PAUSE_MAP) {
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
|
|
||||||
gDPSetCombineMode(POLY_KAL_DISP++, G_CC_MODULATEIA, G_CC_MODULATEIA);
|
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA, G_CC_MODULATEIA);
|
||||||
|
|
||||||
Matrix_Translate((f32)WREG(3) / 100.0f, (f32)WREG(2) / 100.0f, 0.0f, MTXMODE_NEW);
|
Matrix_Translate((f32)WREG(3) / 100.0f, (f32)WREG(2) / 100.0f, 0.0f, MTXMODE_NEW);
|
||||||
Matrix_Scale(0.78f, 0.78f, 0.78f, MTXMODE_APPLY);
|
Matrix_Scale(0.78f, 0.78f, 0.78f, MTXMODE_APPLY);
|
||||||
Matrix_RotateZ(-pauseCtx->unk_1FC / 100.0f, MTXMODE_APPLY);
|
Matrix_RotateZ(-pauseCtx->unk_1FC / 100.0f, MTXMODE_APPLY);
|
||||||
Matrix_RotateY(-1.57f, MTXMODE_APPLY);
|
Matrix_RotateY(-1.57f, MTXMODE_APPLY);
|
||||||
|
|
||||||
gSPMatrix(POLY_KAL_DISP++, MATRIX_NEWMTX(gfxCtx),
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(gfxCtx),
|
||||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||||
|
|
||||||
POLY_KAL_DISP =
|
POLY_OPA_DISP =
|
||||||
KaleidoScope_DrawPageSections(POLY_KAL_DISP, pauseCtx->mapPageVtx, sMapTexs[gSaveContext.language]);
|
KaleidoScope_DrawPageSections(POLY_OPA_DISP, pauseCtx->mapPageVtx, sMapTexs[gSaveContext.language]);
|
||||||
|
|
||||||
if (sInDungeonScene) {
|
if (sInDungeonScene) {
|
||||||
KaleidoScope_DrawDungeonMap(play, gfxCtx);
|
KaleidoScope_DrawDungeonMap(play, gfxCtx);
|
||||||
Gfx_SetupDL_42Opa(gfxCtx);
|
Gfx_SetupDL_42Opa(gfxCtx);
|
||||||
|
|
||||||
gDPSetCombineMode(POLY_KAL_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||||
|
|
||||||
if (CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, gSaveContext.mapIndex)) {
|
if (CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, gSaveContext.mapIndex)) {
|
||||||
PauseMapMark_Draw(play);
|
PauseMapMark_Draw(play);
|
||||||
@ -1462,8 +1462,8 @@ void KaleidoScope_DrawPages(PlayState* play, GraphicsContext* gfxCtx) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetCombineMode(POLY_KAL_DISP++, G_CC_MODULATEIA, G_CC_MODULATEIA);
|
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA, G_CC_MODULATEIA);
|
||||||
|
|
||||||
switch (pauseCtx->pageIndex) {
|
switch (pauseCtx->pageIndex) {
|
||||||
case PAUSE_ITEM:
|
case PAUSE_ITEM:
|
||||||
@ -1471,10 +1471,10 @@ void KaleidoScope_DrawPages(PlayState* play, GraphicsContext* gfxCtx) {
|
|||||||
Matrix_Scale(0.78f, 0.78f, 0.78f, MTXMODE_APPLY);
|
Matrix_Scale(0.78f, 0.78f, 0.78f, MTXMODE_APPLY);
|
||||||
Matrix_RotateX(-pauseCtx->unk_1F4 / 100.0f, MTXMODE_APPLY);
|
Matrix_RotateX(-pauseCtx->unk_1F4 / 100.0f, MTXMODE_APPLY);
|
||||||
|
|
||||||
gSPMatrix(POLY_KAL_DISP++, MATRIX_NEWMTX(gfxCtx),
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(gfxCtx),
|
||||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||||
|
|
||||||
POLY_KAL_DISP = KaleidoScope_DrawPageSections(POLY_KAL_DISP, pauseCtx->itemPageVtx,
|
POLY_OPA_DISP = KaleidoScope_DrawPageSections(POLY_OPA_DISP, pauseCtx->itemPageVtx,
|
||||||
sSelectItemTexs[gSaveContext.language]);
|
sSelectItemTexs[gSaveContext.language]);
|
||||||
|
|
||||||
KaleidoScope_DrawItemSelect(play);
|
KaleidoScope_DrawItemSelect(play);
|
||||||
@ -1486,17 +1486,17 @@ void KaleidoScope_DrawPages(PlayState* play, GraphicsContext* gfxCtx) {
|
|||||||
Matrix_RotateZ(-pauseCtx->unk_1FC / 100.0f, MTXMODE_APPLY);
|
Matrix_RotateZ(-pauseCtx->unk_1FC / 100.0f, MTXMODE_APPLY);
|
||||||
Matrix_RotateY(-1.57f, MTXMODE_APPLY);
|
Matrix_RotateY(-1.57f, MTXMODE_APPLY);
|
||||||
|
|
||||||
gSPMatrix(POLY_KAL_DISP++, MATRIX_NEWMTX(gfxCtx),
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(gfxCtx),
|
||||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||||
|
|
||||||
POLY_KAL_DISP =
|
POLY_OPA_DISP =
|
||||||
KaleidoScope_DrawPageSections(POLY_KAL_DISP, pauseCtx->mapPageVtx, sMapTexs[gSaveContext.language]);
|
KaleidoScope_DrawPageSections(POLY_OPA_DISP, pauseCtx->mapPageVtx, sMapTexs[gSaveContext.language]);
|
||||||
|
|
||||||
if (sInDungeonScene) {
|
if (sInDungeonScene) {
|
||||||
KaleidoScope_DrawDungeonMap(play, gfxCtx);
|
KaleidoScope_DrawDungeonMap(play, gfxCtx);
|
||||||
Gfx_SetupDL_42Opa(gfxCtx);
|
Gfx_SetupDL_42Opa(gfxCtx);
|
||||||
|
|
||||||
gDPSetCombineMode(POLY_KAL_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||||
|
|
||||||
if (pauseCtx->cursorSpecialPos == 0) {
|
if (pauseCtx->cursorSpecialPos == 0) {
|
||||||
KaleidoScope_DrawCursor(play, PAUSE_MAP);
|
KaleidoScope_DrawCursor(play, PAUSE_MAP);
|
||||||
@ -1511,22 +1511,22 @@ void KaleidoScope_DrawPages(PlayState* play, GraphicsContext* gfxCtx) {
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case PAUSE_QUEST:
|
case PAUSE_QUEST:
|
||||||
gDPSetTextureFilter(POLY_KAL_DISP++, G_TF_BILERP);
|
gDPSetTextureFilter(POLY_OPA_DISP++, G_TF_BILERP);
|
||||||
|
|
||||||
Matrix_Translate(0.0f, (f32)WREG(2) / 100.0f, (f32)WREG(3) / 100.0f, MTXMODE_NEW);
|
Matrix_Translate(0.0f, (f32)WREG(2) / 100.0f, (f32)WREG(3) / 100.0f, MTXMODE_NEW);
|
||||||
Matrix_Scale(0.78f, 0.78f, 0.78f, MTXMODE_APPLY);
|
Matrix_Scale(0.78f, 0.78f, 0.78f, MTXMODE_APPLY);
|
||||||
Matrix_RotateX(pauseCtx->unk_200 / 100.0f, MTXMODE_APPLY);
|
Matrix_RotateX(pauseCtx->unk_200 / 100.0f, MTXMODE_APPLY);
|
||||||
Matrix_RotateY(3.14f, MTXMODE_APPLY);
|
Matrix_RotateY(3.14f, MTXMODE_APPLY);
|
||||||
|
|
||||||
gSPMatrix(POLY_KAL_DISP++, MATRIX_NEWMTX(gfxCtx),
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(gfxCtx),
|
||||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||||
|
|
||||||
if (pauseCtx->randoQuestMode) {
|
if (pauseCtx->randoQuestMode) {
|
||||||
POLY_KAL_DISP = KaleidoScope_DrawPageSections(POLY_KAL_DISP, pauseCtx->saveVtx,
|
POLY_OPA_DISP = KaleidoScope_DrawPageSections(POLY_OPA_DISP, pauseCtx->saveVtx,
|
||||||
sSaveTexs[gSaveContext.language]);
|
sSaveTexs[gSaveContext.language]);
|
||||||
RandoKaleido_DrawMiscCollectibles(play);
|
RandoKaleido_DrawMiscCollectibles(play);
|
||||||
} else {
|
} else {
|
||||||
POLY_KAL_DISP = KaleidoScope_DrawPageSections(POLY_KAL_DISP, pauseCtx->questPageVtx,
|
POLY_OPA_DISP = KaleidoScope_DrawPageSections(POLY_OPA_DISP, pauseCtx->questPageVtx,
|
||||||
sQuestStatusTexs[gSaveContext.language]);
|
sQuestStatusTexs[gSaveContext.language]);
|
||||||
KaleidoScope_DrawQuestStatus(play, gfxCtx);
|
KaleidoScope_DrawQuestStatus(play, gfxCtx);
|
||||||
}
|
}
|
||||||
@ -1542,10 +1542,10 @@ void KaleidoScope_DrawPages(PlayState* play, GraphicsContext* gfxCtx) {
|
|||||||
Matrix_RotateZ(pauseCtx->unk_1F8 / 100.0f, MTXMODE_APPLY);
|
Matrix_RotateZ(pauseCtx->unk_1F8 / 100.0f, MTXMODE_APPLY);
|
||||||
Matrix_RotateY(1.57f, MTXMODE_APPLY);
|
Matrix_RotateY(1.57f, MTXMODE_APPLY);
|
||||||
|
|
||||||
gSPMatrix(POLY_KAL_DISP++, MATRIX_NEWMTX(gfxCtx),
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(gfxCtx),
|
||||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||||
|
|
||||||
POLY_KAL_DISP = KaleidoScope_DrawPageSections(POLY_KAL_DISP, pauseCtx->equipPageVtx,
|
POLY_OPA_DISP = KaleidoScope_DrawPageSections(POLY_OPA_DISP, pauseCtx->equipPageVtx,
|
||||||
sEquipmentTexs[gSaveContext.language]);
|
sEquipmentTexs[gSaveContext.language]);
|
||||||
|
|
||||||
KaleidoScope_DrawEquipment(play);
|
KaleidoScope_DrawEquipment(play);
|
||||||
@ -1562,7 +1562,7 @@ void KaleidoScope_DrawPages(PlayState* play, GraphicsContext* gfxCtx) {
|
|||||||
if ((pauseCtx->state == 7) || ((pauseCtx->state >= 8) && (pauseCtx->state < 0x12))) {
|
if ((pauseCtx->state == 7) || ((pauseCtx->state >= 8) && (pauseCtx->state < 0x12))) {
|
||||||
KaleidoScope_UpdatePrompt(play);
|
KaleidoScope_UpdatePrompt(play);
|
||||||
|
|
||||||
gDPSetCombineMode(POLY_KAL_DISP++, G_CC_MODULATEIA, G_CC_MODULATEIA);
|
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA, G_CC_MODULATEIA);
|
||||||
|
|
||||||
if (!pauseCtx->pageIndex) { // pageIndex == PAUSE_ITEM
|
if (!pauseCtx->pageIndex) { // pageIndex == PAUSE_ITEM
|
||||||
pauseCtx->unk_1F4 = pauseCtx->unk_204 + 314.0f;
|
pauseCtx->unk_1F4 = pauseCtx->unk_204 + 314.0f;
|
||||||
@ -1593,81 +1593,81 @@ void KaleidoScope_DrawPages(PlayState* play, GraphicsContext* gfxCtx) {
|
|||||||
Matrix_RotateY(1.57f, MTXMODE_APPLY);
|
Matrix_RotateY(1.57f, MTXMODE_APPLY);
|
||||||
}
|
}
|
||||||
|
|
||||||
gSPMatrix(POLY_KAL_DISP++, MATRIX_NEWMTX(gfxCtx),
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(gfxCtx),
|
||||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||||
|
|
||||||
if ((pauseCtx->state >= 8) && (pauseCtx->state <= 0x11)) {
|
if ((pauseCtx->state >= 8) && (pauseCtx->state <= 0x11)) {
|
||||||
POLY_KAL_DISP = KaleidoScope_DrawPageSections(POLY_KAL_DISP, pauseCtx->saveVtx, sGameOverTexs);
|
POLY_OPA_DISP = KaleidoScope_DrawPageSections(POLY_OPA_DISP, pauseCtx->saveVtx, sGameOverTexs);
|
||||||
} else {
|
} else {
|
||||||
POLY_KAL_DISP =
|
POLY_OPA_DISP =
|
||||||
KaleidoScope_DrawPageSections(POLY_KAL_DISP, pauseCtx->saveVtx, sSaveTexs[gSaveContext.language]);
|
KaleidoScope_DrawPageSections(POLY_OPA_DISP, pauseCtx->saveVtx, sSaveTexs[gSaveContext.language]);
|
||||||
}
|
}
|
||||||
|
|
||||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->saveVtx[60], 32, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->saveVtx[60], 32, 0);
|
||||||
|
|
||||||
if (((pauseCtx->state == 7) && (pauseCtx->unk_1EC < 4)) || (pauseCtx->state == 0xE)) {
|
if (((pauseCtx->state == 7) && (pauseCtx->unk_1EC < 4)) || (pauseCtx->state == 0xE)) {
|
||||||
POLY_KAL_DISP =
|
POLY_OPA_DISP =
|
||||||
KaleidoScope_QuadTextureIA8(POLY_KAL_DISP, sSavePromptTexs[gSaveContext.language], 152, 16, 0);
|
KaleidoScope_QuadTextureIA8(POLY_OPA_DISP, sSavePromptTexs[gSaveContext.language], 152, 16, 0);
|
||||||
|
|
||||||
gDPSetCombineLERP(POLY_KAL_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0, TEXEL0,
|
gDPSetCombineLERP(POLY_OPA_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0, TEXEL0,
|
||||||
0, PRIMITIVE, 0);
|
0, PRIMITIVE, 0);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, aButtonColor.r, aButtonColor.g, aButtonColor.b, VREG(61)); //Save prompt cursor colour
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, aButtonColor.r, aButtonColor.g, aButtonColor.b, VREG(61)); //Save prompt cursor colour
|
||||||
|
|
||||||
if (pauseCtx->promptChoice == 0) {
|
if (pauseCtx->promptChoice == 0) {
|
||||||
gSPDisplayList(POLY_KAL_DISP++, gPromptCursorLeftDL);
|
gSPDisplayList(POLY_OPA_DISP++, gPromptCursorLeftDL);
|
||||||
} else {
|
} else {
|
||||||
gSPDisplayList(POLY_KAL_DISP++, gPromptCursorRightDL);
|
gSPDisplayList(POLY_OPA_DISP++, gPromptCursorRightDL);
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetCombineMode(POLY_KAL_DISP++, G_CC_MODULATEIA, G_CC_MODULATEIA);
|
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA, G_CC_MODULATEIA);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
||||||
|
|
||||||
POLY_KAL_DISP =
|
POLY_OPA_DISP =
|
||||||
KaleidoScope_QuadTextureIA8(POLY_KAL_DISP, sPromptChoiceTexs[gSaveContext.language][0], 48, 16, 12);
|
KaleidoScope_QuadTextureIA8(POLY_OPA_DISP, sPromptChoiceTexs[gSaveContext.language][0], 48, 16, 12);
|
||||||
|
|
||||||
POLY_KAL_DISP =
|
POLY_OPA_DISP =
|
||||||
KaleidoScope_QuadTextureIA8(POLY_KAL_DISP, sPromptChoiceTexs[gSaveContext.language][1], 48, 16, 16);
|
KaleidoScope_QuadTextureIA8(POLY_OPA_DISP, sPromptChoiceTexs[gSaveContext.language][1], 48, 16, 16);
|
||||||
} else if (((pauseCtx->state == 7 && pauseCtx->unk_1EC >= 4) || pauseCtx->state == 0xF) &&
|
} else if (((pauseCtx->state == 7 && pauseCtx->unk_1EC >= 4) || pauseCtx->state == 0xF) &&
|
||||||
!CVarGetInteger(CVAR_ENHANCEMENT("SkipSaveConfirmation"), 0)) {
|
!CVarGetInteger(CVAR_ENHANCEMENT("SkipSaveConfirmation"), 0)) {
|
||||||
POLY_KAL_DISP =
|
POLY_OPA_DISP =
|
||||||
KaleidoScope_QuadTextureIA8(POLY_KAL_DISP, sSaveConfirmationTexs[gSaveContext.language], 152, 16, 0);
|
KaleidoScope_QuadTextureIA8(POLY_OPA_DISP, sSaveConfirmationTexs[gSaveContext.language], 152, 16, 0);
|
||||||
} else if ((pauseCtx->state != 7) || (pauseCtx->unk_1EC < 4)) {
|
} else if ((pauseCtx->state != 7) || (pauseCtx->unk_1EC < 4)) {
|
||||||
if ((pauseCtx->state != 0xF) && ((pauseCtx->state == 0x10) || (pauseCtx->state == 0x11))) {
|
if ((pauseCtx->state != 0xF) && ((pauseCtx->state == 0x10) || (pauseCtx->state == 0x11))) {
|
||||||
POLY_KAL_DISP =
|
POLY_OPA_DISP =
|
||||||
KaleidoScope_QuadTextureIA8(POLY_KAL_DISP, sContinuePromptTexs[gSaveContext.language], 152, 16, 0);
|
KaleidoScope_QuadTextureIA8(POLY_OPA_DISP, sContinuePromptTexs[gSaveContext.language], 152, 16, 0);
|
||||||
|
|
||||||
gDPSetCombineLERP(POLY_KAL_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0,
|
gDPSetCombineLERP(POLY_OPA_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0,
|
||||||
TEXEL0, 0, PRIMITIVE, 0);
|
TEXEL0, 0, PRIMITIVE, 0);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, aButtonColor.r, aButtonColor.g, aButtonColor.b, VREG(61)); //Continue prompt cursor colour
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, aButtonColor.r, aButtonColor.g, aButtonColor.b, VREG(61)); //Continue prompt cursor colour
|
||||||
|
|
||||||
if (pauseCtx->promptChoice == 0) {
|
if (pauseCtx->promptChoice == 0) {
|
||||||
gSPDisplayList(POLY_KAL_DISP++, gPromptCursorLeftDL);
|
gSPDisplayList(POLY_OPA_DISP++, gPromptCursorLeftDL);
|
||||||
} else {
|
} else {
|
||||||
gSPDisplayList(POLY_KAL_DISP++, gPromptCursorRightDL);
|
gSPDisplayList(POLY_OPA_DISP++, gPromptCursorRightDL);
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetCombineMode(POLY_KAL_DISP++, G_CC_MODULATEIA, G_CC_MODULATEIA);
|
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA, G_CC_MODULATEIA);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
||||||
|
|
||||||
if (GameInteractor_Should(VB_RENDER_YES_ON_CONTINUE_PROMPT, true, &POLY_KAL_DISP)) {
|
if (GameInteractor_Should(VB_RENDER_YES_ON_CONTINUE_PROMPT, true, &POLY_OPA_DISP)) {
|
||||||
POLY_KAL_DISP = KaleidoScope_QuadTextureIA8(
|
POLY_OPA_DISP = KaleidoScope_QuadTextureIA8(
|
||||||
POLY_KAL_DISP, sPromptChoiceTexs[gSaveContext.language][0], 48, 16, 12);
|
POLY_OPA_DISP, sPromptChoiceTexs[gSaveContext.language][0], 48, 16, 12);
|
||||||
}
|
}
|
||||||
|
|
||||||
POLY_KAL_DISP =
|
POLY_OPA_DISP =
|
||||||
KaleidoScope_QuadTextureIA8(POLY_KAL_DISP, sPromptChoiceTexs[gSaveContext.language][1], 48, 16, 16);
|
KaleidoScope_QuadTextureIA8(POLY_OPA_DISP, sPromptChoiceTexs[gSaveContext.language][1], 48, 16, 16);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetCombineLERP(POLY_KAL_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||||
|
|
||||||
if ((pauseCtx->state != 0x10) && (pauseCtx->state != 0x11)) {
|
if ((pauseCtx->state != 0x10) && (pauseCtx->state != 0x11)) {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 0, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 0, pauseCtx->alpha);
|
||||||
gDPSetEnvColor(POLY_KAL_DISP++, 0, 0, 0, 0);
|
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1882,49 +1882,49 @@ void KaleidoScope_DrawInfoPanel(PlayState* play) {
|
|||||||
pauseCtx->infoPanelVtx[10].v.tc[1] = pauseCtx->infoPanelVtx[11].v.tc[1] = pauseCtx->infoPanelVtx[14].v.tc[1] =
|
pauseCtx->infoPanelVtx[10].v.tc[1] = pauseCtx->infoPanelVtx[11].v.tc[1] = pauseCtx->infoPanelVtx[14].v.tc[1] =
|
||||||
pauseCtx->infoPanelVtx[15].v.tc[1] = 0x400;
|
pauseCtx->infoPanelVtx[15].v.tc[1] = 0x400;
|
||||||
|
|
||||||
gDPSetCombineMode(POLY_KAL_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||||
|
|
||||||
Matrix_Translate(0.0f, 0.0f, -144.0f, MTXMODE_NEW);
|
Matrix_Translate(0.0f, 0.0f, -144.0f, MTXMODE_NEW);
|
||||||
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
|
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
|
||||||
|
|
||||||
gSPMatrix(POLY_KAL_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
||||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||||
|
|
||||||
const Color_RGBA8 namePanelColor = CVarGetColor(CVAR_COSMETIC("Kaleido.NamePanel.Value"), (Color_RGBA8){90,100,130,255});
|
const Color_RGBA8 namePanelColor = CVarGetColor(CVAR_COSMETIC("Kaleido.NamePanel.Value"), (Color_RGBA8){90,100,130,255});
|
||||||
|
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, namePanelColor.r, namePanelColor.g, namePanelColor.b, namePanelColor.a);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, namePanelColor.r, namePanelColor.g, namePanelColor.b, namePanelColor.a);
|
||||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->infoPanelVtx[0], 16, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->infoPanelVtx[0], 16, 0);
|
||||||
|
|
||||||
gSPDisplayList(POLY_KAL_DISP++, gItemNamePanelDL);
|
gSPDisplayList(POLY_OPA_DISP++, gItemNamePanelDL);
|
||||||
|
|
||||||
if (CVarGetInteger(CVAR_ENHANCEMENT("FixMenuLR"), 0) == 0) { // Restore the misplace gDPSetPrimColor
|
if (CVarGetInteger(CVAR_ENHANCEMENT("FixMenuLR"), 0) == 0) { // Restore the misplace gDPSetPrimColor
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 90, 100, 130, 255);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 90, 100, 130, 255);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((pauseCtx->cursorSpecialPos == PAUSE_CURSOR_PAGE_LEFT) && (pauseCtx->unk_1E4 == 0)) {
|
if ((pauseCtx->cursorSpecialPos == PAUSE_CURSOR_PAGE_LEFT) && (pauseCtx->unk_1E4 == 0)) {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, D_808321A0, D_808321A2, D_808321A4, D_808321A6);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, D_808321A0, D_808321A2, D_808321A4, D_808321A6);
|
||||||
} else {
|
} else {
|
||||||
if (CVarGetInteger(CVAR_ENHANCEMENT("FixMenuLR"), 0) != 0) {
|
if (CVarGetInteger(CVAR_ENHANCEMENT("FixMenuLR"), 0) != 0) {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 180, 210, 255, 255);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 180, 210, 255, 255);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
gSPDisplayList(POLY_KAL_DISP++, gLButtonIconDL);
|
gSPDisplayList(POLY_OPA_DISP++, gLButtonIconDL);
|
||||||
|
|
||||||
if (CVarGetInteger(CVAR_ENHANCEMENT("FixMenuLR"), 0) == 0) { //Restore the misplace gDPSetPrimColor
|
if (CVarGetInteger(CVAR_ENHANCEMENT("FixMenuLR"), 0) == 0) { //Restore the misplace gDPSetPrimColor
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 180, 210, 255, 255);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 180, 210, 255, 255);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((pauseCtx->cursorSpecialPos == PAUSE_CURSOR_PAGE_RIGHT) && (pauseCtx->unk_1E4 == 0)) {
|
if ((pauseCtx->cursorSpecialPos == PAUSE_CURSOR_PAGE_RIGHT) && (pauseCtx->unk_1E4 == 0)) {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, D_808321A0, D_808321A2, D_808321A4, D_808321A6);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, D_808321A0, D_808321A2, D_808321A4, D_808321A6);
|
||||||
} else {
|
} else {
|
||||||
if (CVarGetInteger(CVAR_ENHANCEMENT("FixMenuLR"), 0) != 0) {
|
if (CVarGetInteger(CVAR_ENHANCEMENT("FixMenuLR"), 0) != 0) {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 180, 210, 255, 255);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 180, 210, 255, 255);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
gSPDisplayList(POLY_KAL_DISP++, gRButtonIconDL);
|
gSPDisplayList(POLY_OPA_DISP++, gRButtonIconDL);
|
||||||
|
|
||||||
if (pauseCtx->cursorSpecialPos != 0) {
|
if (pauseCtx->cursorSpecialPos != 0) {
|
||||||
j = (pauseCtx->cursorSpecialPos * 4) - 32;
|
j = (pauseCtx->cursorSpecialPos * 4) - 32;
|
||||||
@ -1941,10 +1941,10 @@ void KaleidoScope_DrawInfoPanel(PlayState* play) {
|
|||||||
|
|
||||||
pauseCtx->infoPanelVtx[18].v.tc[1] = pauseCtx->infoPanelVtx[19].v.tc[1] = 0x200;
|
pauseCtx->infoPanelVtx[18].v.tc[1] = pauseCtx->infoPanelVtx[19].v.tc[1] = 0x200;
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetCombineLERP(POLY_KAL_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE,
|
gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE,
|
||||||
ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||||
gDPSetEnvColor(POLY_KAL_DISP++, 20, 30, 40, 0);
|
gDPSetEnvColor(POLY_OPA_DISP++, 20, 30, 40, 0);
|
||||||
|
|
||||||
if ((pauseCtx->state == 6) && (pauseCtx->namedItem != PAUSE_ITEM_NONE) && (pauseCtx->nameDisplayTimer < WREG(89)) &&
|
if ((pauseCtx->state == 6) && (pauseCtx->namedItem != PAUSE_ITEM_NONE) && (pauseCtx->nameDisplayTimer < WREG(89)) &&
|
||||||
(!pauseCtx->unk_1E4 || (pauseCtx->unk_1E4 == 2) || ((pauseCtx->unk_1E4 >= 4) && (pauseCtx->unk_1E4 <= 7)) ||
|
(!pauseCtx->unk_1E4 || (pauseCtx->unk_1E4 == 2) || ((pauseCtx->unk_1E4 >= 4) && (pauseCtx->unk_1E4 <= 7)) ||
|
||||||
@ -1959,15 +1959,15 @@ void KaleidoScope_DrawInfoPanel(PlayState* play) {
|
|||||||
|
|
||||||
pauseCtx->infoPanelVtx[17].v.tc[0] = pauseCtx->infoPanelVtx[19].v.tc[0] = 0x1000;
|
pauseCtx->infoPanelVtx[17].v.tc[0] = pauseCtx->infoPanelVtx[19].v.tc[0] = 0x1000;
|
||||||
|
|
||||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->infoPanelVtx[16], 4, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->infoPanelVtx[16], 4, 0);
|
||||||
|
|
||||||
if (pauseCtx->nameColorSet == 1) {
|
if (pauseCtx->nameColorSet == 1) {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 70, 70, 70, 255);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 70, 70, 70, 255);
|
||||||
} else {
|
} else {
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255);
|
||||||
}
|
}
|
||||||
|
|
||||||
POLY_KAL_DISP = KaleidoScope_QuadTextureIA4(POLY_KAL_DISP, pauseCtx->nameSegment, 128, 16, 0);
|
POLY_OPA_DISP = KaleidoScope_QuadTextureIA4(POLY_OPA_DISP, pauseCtx->nameSegment, 128, 16, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pauseCtx->pageIndex == PAUSE_MAP && CVarGetInteger(CVAR_DEVELOPER_TOOLS("SkulltulaDebugEnabled"), 0) != 0) {
|
if (pauseCtx->pageIndex == PAUSE_MAP && CVarGetInteger(CVAR_DEVELOPER_TOOLS("SkulltulaDebugEnabled"), 0) != 0) {
|
||||||
@ -1999,13 +1999,13 @@ void KaleidoScope_DrawInfoPanel(PlayState* play) {
|
|||||||
|
|
||||||
pauseCtx->infoPanelVtx[25].v.tc[0] = pauseCtx->infoPanelVtx[27].v.tc[0] = 0x300;
|
pauseCtx->infoPanelVtx[25].v.tc[0] = pauseCtx->infoPanelVtx[27].v.tc[0] = 0x300;
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->infoPanelVtx[24], 4, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->infoPanelVtx[24], 4, 0);
|
||||||
|
|
||||||
gDPSetCombineLERP(POLY_KAL_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
||||||
gDPSetEnvColor(POLY_KAL_DISP++, 0, 0, 0, 0);
|
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
|
||||||
|
|
||||||
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gQuestIconGoldSkulltulaTex, 24, 24, 0);
|
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gQuestIconGoldSkulltulaTex, 24, 24, 0);
|
||||||
}
|
}
|
||||||
@ -2018,7 +2018,7 @@ void KaleidoScope_DrawInfoPanel(PlayState* play) {
|
|||||||
|
|
||||||
pauseCtx->infoPanelVtx[22].v.tc[1] = pauseCtx->infoPanelVtx[23].v.tc[1] = 0x200;
|
pauseCtx->infoPanelVtx[22].v.tc[1] = pauseCtx->infoPanelVtx[23].v.tc[1] = 0x200;
|
||||||
|
|
||||||
gSPVertex(POLY_KAL_DISP++, &pauseCtx->infoPanelVtx[16], 8, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->infoPanelVtx[16], 8, 0);
|
||||||
|
|
||||||
if (pauseCtx->state == 7) {
|
if (pauseCtx->state == 7) {
|
||||||
pauseCtx->infoPanelVtx[16].v.ob[0] = pauseCtx->infoPanelVtx[18].v.ob[0] = WREG(61 + gSaveContext.language);
|
pauseCtx->infoPanelVtx[16].v.ob[0] = pauseCtx->infoPanelVtx[18].v.ob[0] = WREG(61 + gSaveContext.language);
|
||||||
@ -2036,15 +2036,15 @@ void KaleidoScope_DrawInfoPanel(PlayState* play) {
|
|||||||
|
|
||||||
pauseCtx->infoPanelVtx[21].v.tc[0] = pauseCtx->infoPanelVtx[23].v.tc[0] = D_8082ADE0[gSaveContext.language]
|
pauseCtx->infoPanelVtx[21].v.tc[0] = pauseCtx->infoPanelVtx[23].v.tc[0] = D_8082ADE0[gSaveContext.language]
|
||||||
<< 5;
|
<< 5;
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, aButtonColor.r, aButtonColor.g, aButtonColor.b, 255);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, aButtonColor.r, aButtonColor.g, aButtonColor.b, 255);
|
||||||
//gSPDisplayList(POLY_KAL_DISP++, gAButtonIconDL);//This is changed to load the texture only so we can prim color it.
|
//gSPDisplayList(POLY_OPA_DISP++, gAButtonIconDL);//This is changed to load the texture only so we can prim color it.
|
||||||
gDPLoadTextureBlock(POLY_KAL_DISP++, gABtnSymbolTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
|
gDPLoadTextureBlock(POLY_OPA_DISP++, gABtnSymbolTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255);
|
||||||
|
|
||||||
POLY_KAL_DISP = KaleidoScope_QuadTextureIA8(POLY_KAL_DISP, sToDecideTextures[gSaveContext.language],
|
POLY_OPA_DISP = KaleidoScope_QuadTextureIA8(POLY_OPA_DISP, sToDecideTextures[gSaveContext.language],
|
||||||
D_8082ADE0[gSaveContext.language], 16, 4);
|
D_8082ADE0[gSaveContext.language], 16, 4);
|
||||||
} else if (pauseCtx->cursorSpecialPos != 0) {
|
} else if (pauseCtx->cursorSpecialPos != 0) {
|
||||||
if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 0)) {
|
if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 0)) {
|
||||||
@ -2055,15 +2055,15 @@ void KaleidoScope_DrawInfoPanel(PlayState* play) {
|
|||||||
|
|
||||||
pauseCtx->infoPanelVtx[17].v.tc[0] = pauseCtx->infoPanelVtx[19].v.tc[0] = 0x1000;
|
pauseCtx->infoPanelVtx[17].v.tc[0] = pauseCtx->infoPanelVtx[19].v.tc[0] = 0x1000;
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 200, 0, 255);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 200, 0, 255);
|
||||||
|
|
||||||
if (pauseCtx->cursorSpecialPos == PAUSE_CURSOR_PAGE_LEFT) {
|
if (pauseCtx->cursorSpecialPos == PAUSE_CURSOR_PAGE_LEFT) {
|
||||||
POLY_KAL_DISP = KaleidoScope_QuadTextureIA8(
|
POLY_OPA_DISP = KaleidoScope_QuadTextureIA8(
|
||||||
POLY_KAL_DISP, D_8082AD78[pauseCtx->pageIndex][gSaveContext.language], 128, 16, 0);
|
POLY_OPA_DISP, D_8082AD78[pauseCtx->pageIndex][gSaveContext.language], 128, 16, 0);
|
||||||
} else {
|
} else {
|
||||||
POLY_KAL_DISP = KaleidoScope_QuadTextureIA8(
|
POLY_OPA_DISP = KaleidoScope_QuadTextureIA8(
|
||||||
POLY_KAL_DISP, D_8082ADA8[pauseCtx->pageIndex][gSaveContext.language], 128, 16, 0);
|
POLY_OPA_DISP, D_8082ADA8[pauseCtx->pageIndex][gSaveContext.language], 128, 16, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
@ -2106,25 +2106,25 @@ void KaleidoScope_DrawInfoPanel(PlayState* play) {
|
|||||||
int width_crop = icon_w_crop * 1.0f; //Adjust Width with scale
|
int width_crop = icon_w_crop * 1.0f; //Adjust Width with scale
|
||||||
int height_factor = (1 << 10) * icon_h / height;
|
int height_factor = (1 << 10) * icon_h / height;
|
||||||
int width_factor = (1 << 10) * icon_w / width;
|
int width_factor = (1 << 10) * icon_w / width;
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, cButtonsColor.r, cButtonsColor.g, cButtonsColor.b, 255);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, cButtonsColor.r, cButtonsColor.g, cButtonsColor.b, 255);
|
||||||
for (s16 i=0; i < 3; i++) {
|
for (s16 i=0; i < 3; i++) {
|
||||||
if (i == 0) {
|
if (i == 0) {
|
||||||
icon_x_offset = width_crop*3-3;
|
icon_x_offset = width_crop*3-3;
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, cRightButtonColor.r, cRightButtonColor.g, cRightButtonColor.b, 255);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, cRightButtonColor.r, cRightButtonColor.g, cRightButtonColor.b, 255);
|
||||||
} else if (i == 1) {
|
} else if (i == 1) {
|
||||||
icon_x_offset = width_crop*2-3;
|
icon_x_offset = width_crop*2-3;
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, cDownButtonColor.r, cDownButtonColor.g, cDownButtonColor.b, 255);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, cDownButtonColor.r, cDownButtonColor.g, cDownButtonColor.b, 255);
|
||||||
} else if (i == 2) {
|
} else if (i == 2) {
|
||||||
icon_x_offset = width_crop;
|
icon_x_offset = width_crop;
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, cLeftButtonColor.r, cLeftButtonColor.g, cLeftButtonColor.b, 255);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, cLeftButtonColor.r, cLeftButtonColor.g, cLeftButtonColor.b, 255);
|
||||||
}
|
}
|
||||||
gDPLoadTextureBlock(POLY_KAL_DISP++, gCBtnSymbolsTex, G_IM_FMT_IA, G_IM_SIZ_8b, icon_w, icon_h, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
gDPLoadTextureBlock(POLY_OPA_DISP++, gCBtnSymbolsTex, G_IM_FMT_IA, G_IM_SIZ_8b, icon_w, icon_h, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
//gSPScisTextureRectangle(POLY_KAL_DISP++,PosX << 2, PosY << 2, (PosX + icon_x_offset) << 2, (PosY + height) << 2, G_TX_RENDERTILE, 0, 0, width_factor, height_factor);
|
//gSPScisTextureRectangle(POLY_OPA_DISP++,PosX << 2, PosY << 2, (PosX + icon_x_offset) << 2, (PosY + height) << 2, G_TX_RENDERTILE, 0, 0, width_factor, height_factor);
|
||||||
gSPWideTextureRectangle(POLY_KAL_DISP++, PosX << 2, PosY << 2, (PosX + icon_x_offset) << 2, (PosY + height) << 2, G_TX_WRAP, 0, 0, width_factor, height_factor);
|
gSPWideTextureRectangle(POLY_OPA_DISP++, PosX << 2, PosY << 2, (PosX + icon_x_offset) << 2, (PosY + height) << 2, G_TX_WRAP, 0, 0, width_factor, height_factor);
|
||||||
}
|
}
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255);
|
||||||
POLY_KAL_DISP = KaleidoScope_QuadTextureIA8(POLY_KAL_DISP, sToEquipTextures[gSaveContext.language],
|
POLY_OPA_DISP = KaleidoScope_QuadTextureIA8(POLY_OPA_DISP, sToEquipTextures[gSaveContext.language],
|
||||||
D_8082ADD8[gSaveContext.language], 16, 4);
|
D_8082ADD8[gSaveContext.language], 16, 4);
|
||||||
} else if ((pauseCtx->pageIndex == PAUSE_MAP) && sInDungeonScene) {
|
} else if ((pauseCtx->pageIndex == PAUSE_MAP) && sInDungeonScene) {
|
||||||
|
|
||||||
@ -2153,15 +2153,15 @@ void KaleidoScope_DrawInfoPanel(PlayState* play) {
|
|||||||
pauseCtx->infoPanelVtx[21].v.tc[0] = pauseCtx->infoPanelVtx[23].v.tc[0] =
|
pauseCtx->infoPanelVtx[21].v.tc[0] = pauseCtx->infoPanelVtx[23].v.tc[0] =
|
||||||
D_8082ADE8[gSaveContext.language] << 5;
|
D_8082ADE8[gSaveContext.language] << 5;
|
||||||
|
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, aButtonColor.r, aButtonColor.g, aButtonColor.b, 255);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, aButtonColor.r, aButtonColor.g, aButtonColor.b, 255);
|
||||||
//gSPDisplayList(POLY_KAL_DISP++, gAButtonIconDL);
|
//gSPDisplayList(POLY_OPA_DISP++, gAButtonIconDL);
|
||||||
gDPLoadTextureBlock(POLY_KAL_DISP++, gABtnSymbolTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
|
gDPLoadTextureBlock(POLY_OPA_DISP++, gABtnSymbolTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255);
|
||||||
|
|
||||||
POLY_KAL_DISP = KaleidoScope_QuadTextureIA8(POLY_KAL_DISP, sPlayMelodyTextures[gSaveContext.language],
|
POLY_OPA_DISP = KaleidoScope_QuadTextureIA8(POLY_OPA_DISP, sPlayMelodyTextures[gSaveContext.language],
|
||||||
D_8082ADE8[gSaveContext.language], 16, 4);
|
D_8082ADE8[gSaveContext.language], 16, 4);
|
||||||
}
|
}
|
||||||
} else if (pauseCtx->pageIndex == PAUSE_EQUIP) {
|
} else if (pauseCtx->pageIndex == PAUSE_EQUIP) {
|
||||||
@ -2186,15 +2186,15 @@ void KaleidoScope_DrawInfoPanel(PlayState* play) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
//gSPDisplayList(POLY_KAL_DISP++, gAButtonIconDL);
|
//gSPDisplayList(POLY_OPA_DISP++, gAButtonIconDL);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, aButtonColor.r, aButtonColor.g, aButtonColor.b, 255);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, aButtonColor.r, aButtonColor.g, aButtonColor.b, 255);
|
||||||
gDPLoadTextureBlock(POLY_KAL_DISP++, gABtnSymbolTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
|
gDPLoadTextureBlock(POLY_OPA_DISP++, gABtnSymbolTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255);
|
||||||
|
|
||||||
POLY_KAL_DISP = KaleidoScope_QuadTextureIA8(POLY_KAL_DISP, sToEquipTextures[gSaveContext.language],
|
POLY_OPA_DISP = KaleidoScope_QuadTextureIA8(POLY_OPA_DISP, sToEquipTextures[gSaveContext.language],
|
||||||
D_8082ADD8[gSaveContext.language], 16, 4);
|
D_8082ADD8[gSaveContext.language], 16, 4);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -3188,39 +3188,39 @@ void KaleidoScope_DrawGameOver(PlayState* play) {
|
|||||||
|
|
||||||
Gfx_SetupDL_39Opa(gfxCtx);
|
Gfx_SetupDL_39Opa(gfxCtx);
|
||||||
|
|
||||||
gDPSetCycleType(POLY_KAL_DISP++, G_CYC_2CYCLE);
|
gDPSetCycleType(POLY_OPA_DISP++, G_CYC_2CYCLE);
|
||||||
gDPSetRenderMode(POLY_KAL_DISP++, G_RM_PASS, G_RM_XLU_SURF2);
|
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_PASS, G_RM_XLU_SURF2);
|
||||||
gDPSetCombineLERP(POLY_KAL_DISP++, TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0, 0, 0, 0, TEXEL0, PRIMITIVE, ENVIRONMENT,
|
gDPSetCombineLERP(POLY_OPA_DISP++, TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0, 0, 0, 0, TEXEL0, PRIMITIVE, ENVIRONMENT,
|
||||||
COMBINED, ENVIRONMENT, COMBINED, 0, PRIMITIVE, 0);
|
COMBINED, ENVIRONMENT, COMBINED, 0, PRIMITIVE, 0);
|
||||||
|
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 80, D_8082AB8C, D_8082AB90, D_8082AB94, D_8082AB98);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 80, D_8082AB8C, D_8082AB90, D_8082AB94, D_8082AB98);
|
||||||
gDPSetEnvColor(POLY_KAL_DISP++, D_8082AB9C, D_8082ABA0, D_8082ABA4, 255);
|
gDPSetEnvColor(POLY_OPA_DISP++, D_8082AB9C, D_8082ABA0, D_8082ABA4, 255);
|
||||||
|
|
||||||
VREG(89) -= 2;
|
VREG(89) -= 2;
|
||||||
|
|
||||||
gDPLoadMultiBlock(POLY_KAL_DISP++, gGameOverP1Tex, 0, 0, G_IM_FMT_IA, G_IM_SIZ_8b, 64, 32, 0,
|
gDPLoadMultiBlock(POLY_OPA_DISP++, gGameOverP1Tex, 0, 0, G_IM_FMT_IA, G_IM_SIZ_8b, 64, 32, 0,
|
||||||
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||||||
G_TX_NOLOD);
|
G_TX_NOLOD);
|
||||||
|
|
||||||
gDPLoadMultiBlock(POLY_KAL_DISP++, gGameOverMaskTex, 256, 1, G_IM_FMT_IA, G_IM_SIZ_8b, 64, 32, 0,
|
gDPLoadMultiBlock(POLY_OPA_DISP++, gGameOverMaskTex, 256, 1, G_IM_FMT_IA, G_IM_SIZ_8b, 64, 32, 0,
|
||||||
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, 5, G_TX_NOLOD, G_TX_NOLOD);
|
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, 5, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
|
|
||||||
gDPSetTileSize(POLY_KAL_DISP++, 1, 0, VREG(89) & 0x7F, 252, (VREG(89) & 0x7F) + 0x7C);
|
gDPSetTileSize(POLY_OPA_DISP++, 1, 0, VREG(89) & 0x7F, 252, (VREG(89) & 0x7F) + 0x7C);
|
||||||
|
|
||||||
gSPTextureRectangle(POLY_KAL_DISP++, VREG(87) << 2, VREG(88) << 2, (VREG(87) + 64) << 2, (VREG(88) + 32) << 2,
|
gSPTextureRectangle(POLY_OPA_DISP++, VREG(87) << 2, VREG(88) << 2, (VREG(87) + 64) << 2, (VREG(88) + 32) << 2,
|
||||||
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||||
|
|
||||||
gDPLoadMultiBlock(POLY_KAL_DISP++, gGameOverP2Tex, 0, 0, G_IM_FMT_IA, G_IM_SIZ_8b, 64, 32, 0,
|
gDPLoadMultiBlock(POLY_OPA_DISP++, gGameOverP2Tex, 0, 0, G_IM_FMT_IA, G_IM_SIZ_8b, 64, 32, 0,
|
||||||
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||||||
G_TX_NOLOD);
|
G_TX_NOLOD);
|
||||||
|
|
||||||
gSPTextureRectangle(POLY_KAL_DISP++, (VREG(87) + 64) << 2, VREG(88) << 2, (VREG(87) + 128) << 2,
|
gSPTextureRectangle(POLY_OPA_DISP++, (VREG(87) + 64) << 2, VREG(88) << 2, (VREG(87) + 128) << 2,
|
||||||
(VREG(88) + 32) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
(VREG(88) + 32) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||||
|
|
||||||
gDPLoadMultiBlock(POLY_KAL_DISP++, gGameOverP3Tex, 0, 0, G_IM_FMT_IA, G_IM_SIZ_8b, 64, 32, 0,
|
gDPLoadMultiBlock(POLY_OPA_DISP++, gGameOverP3Tex, 0, 0, G_IM_FMT_IA, G_IM_SIZ_8b, 64, 32, 0,
|
||||||
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||||||
G_TX_NOLOD);
|
G_TX_NOLOD);
|
||||||
gSPTextureRectangle(POLY_KAL_DISP++, (VREG(87) + 128) << 2, VREG(88) << 2, (VREG(87) + 192) << 2,
|
gSPTextureRectangle(POLY_OPA_DISP++, (VREG(87) + 128) << 2, VREG(88) << 2, (VREG(87) + 192) << 2,
|
||||||
(VREG(88) + 32) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
(VREG(88) + 32) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||||
|
|
||||||
CLOSE_DISPS(gfxCtx);
|
CLOSE_DISPS(gfxCtx);
|
||||||
@ -3236,24 +3236,24 @@ void KaleidoScope_Draw(PlayState* play) {
|
|||||||
pauseCtx->stickRelX = input->rel.stick_x;
|
pauseCtx->stickRelX = input->rel.stick_x;
|
||||||
pauseCtx->stickRelY = input->rel.stick_y;
|
pauseCtx->stickRelY = input->rel.stick_y;
|
||||||
|
|
||||||
//gSPSegment(POLY_KAL_DISP++, 0x02, interfaceCtx->parameterSegment);
|
//gSPSegment(POLY_OPA_DISP++, 0x02, interfaceCtx->parameterSegment);
|
||||||
gSPSegment(POLY_KAL_DISP++, 0x07, pauseCtx->playerSegment);
|
gSPSegment(POLY_OPA_DISP++, 0x07, pauseCtx->playerSegment);
|
||||||
//gSPSegment(POLY_KAL_DISP++, 0x08, pauseCtx->iconItemSegment);
|
//gSPSegment(POLY_OPA_DISP++, 0x08, pauseCtx->iconItemSegment);
|
||||||
//gSPSegment(POLY_KAL_DISP++, 0x09, pauseCtx->iconItem24Segment);
|
//gSPSegment(POLY_OPA_DISP++, 0x09, pauseCtx->iconItem24Segment);
|
||||||
gSPSegment(POLY_KAL_DISP++, 0x0A, pauseCtx->nameSegment);
|
gSPSegment(POLY_OPA_DISP++, 0x0A, pauseCtx->nameSegment);
|
||||||
//gSPSegment(POLY_KAL_DISP++, 0x0C, pauseCtx->iconItemAltSegment);
|
//gSPSegment(POLY_OPA_DISP++, 0x0C, pauseCtx->iconItemAltSegment);
|
||||||
//gSPSegment(POLY_KAL_DISP++, 0x0D, pauseCtx->iconItemLangSegment);
|
//gSPSegment(POLY_OPA_DISP++, 0x0D, pauseCtx->iconItemLangSegment);
|
||||||
|
|
||||||
if (pauseCtx->debugState == 0)
|
if (pauseCtx->debugState == 0)
|
||||||
{
|
{
|
||||||
KaleidoScope_SetView(pauseCtx, pauseCtx->eye.x, pauseCtx->eye.y, pauseCtx->eye.z);
|
KaleidoScope_SetView(pauseCtx, pauseCtx->eye.x, pauseCtx->eye.y, pauseCtx->eye.z);
|
||||||
|
|
||||||
Gfx_SetupDL_42Kal(play->state.gfxCtx);
|
Gfx_SetupDL_42Opa(play->state.gfxCtx);
|
||||||
KaleidoScope_InitVertices(play, play->state.gfxCtx);
|
KaleidoScope_InitVertices(play, play->state.gfxCtx);
|
||||||
KaleidoScope_DrawPages(play, play->state.gfxCtx);
|
KaleidoScope_DrawPages(play, play->state.gfxCtx);
|
||||||
|
|
||||||
Gfx_SetupDL_42Kal(play->state.gfxCtx);
|
Gfx_SetupDL_42Opa(play->state.gfxCtx);
|
||||||
gDPSetCombineLERP(POLY_KAL_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||||
|
|
||||||
KaleidoScope_SetView(pauseCtx, 0.0f, 0.0f, 64.0f);
|
KaleidoScope_SetView(pauseCtx, 0.0f, 0.0f, 64.0f);
|
||||||
|
@ -90,9 +90,9 @@ void PauseMapMark_DrawForDungeon(PlayState* play) {
|
|||||||
Matrix_Translate(-36.0f, 21.0f, 0.0f, MTXMODE_APPLY);
|
Matrix_Translate(-36.0f, 21.0f, 0.0f, MTXMODE_APPLY);
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255);
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255);
|
||||||
gDPSetEnvColor(POLY_KAL_DISP++, 0, 0, 0, 255);
|
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
|
||||||
|
|
||||||
markPoint = &mapMarkData->points[0];
|
markPoint = &mapMarkData->points[0];
|
||||||
for (i = 0; i < mapMarkData->count; i++) {
|
for (i = 0; i < mapMarkData->count; i++) {
|
||||||
@ -125,8 +125,8 @@ void PauseMapMark_DrawForDungeon(PlayState* play) {
|
|||||||
if (display) {
|
if (display) {
|
||||||
markInfo = &sMapMarkInfoTable[mapMarkData->markType];
|
markInfo = &sMapMarkInfoTable[mapMarkData->markType];
|
||||||
|
|
||||||
gDPPipeSync(POLY_KAL_DISP++);
|
gDPPipeSync(POLY_OPA_DISP++);
|
||||||
gDPLoadTextureBlock(POLY_KAL_DISP++, markInfo->texture, markInfo->imageFormat, G_IM_SIZ_MARK,
|
gDPLoadTextureBlock(POLY_OPA_DISP++, markInfo->texture, markInfo->imageFormat, G_IM_SIZ_MARK,
|
||||||
markInfo->textureWidth, markInfo->textureHeight, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
markInfo->textureWidth, markInfo->textureHeight, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
|
|
||||||
@ -136,12 +136,12 @@ void PauseMapMark_DrawForDungeon(PlayState* play) {
|
|||||||
Matrix_Push();
|
Matrix_Push();
|
||||||
Matrix_Translate(GREG(92) + markPoint->x + mirrorOffset, GREG(93) + markPoint->y, 0.0f, MTXMODE_APPLY);
|
Matrix_Translate(GREG(92) + markPoint->x + mirrorOffset, GREG(93) + markPoint->y, 0.0f, MTXMODE_APPLY);
|
||||||
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
|
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
|
||||||
gSPMatrix(POLY_KAL_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
||||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||||
Matrix_Pop();
|
Matrix_Pop();
|
||||||
|
|
||||||
gSPVertex(POLY_KAL_DISP++, mapMarkData->vtx, mapMarkData->vtxCount, 0);
|
gSPVertex(POLY_OPA_DISP++, mapMarkData->vtx, mapMarkData->vtxCount, 0);
|
||||||
gSP1Quadrangle(POLY_KAL_DISP++, 1, 3, 2, 0, 0);
|
gSP1Quadrangle(POLY_OPA_DISP++, 1, 3, 2, 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
markPoint++;
|
markPoint++;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user