mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-25 02:42:18 -05:00
Merge pull request #3945 from HarbourMasters/develop-macready
macready -> develop
This commit is contained in:
commit
10b6f8cf80
@ -37,12 +37,19 @@ GameInteractionEffectQueryResult GameInteractor::RemoveEffect(RemovableGameInter
|
|||||||
|
|
||||||
// MARK: - Helpers
|
// MARK: - Helpers
|
||||||
|
|
||||||
bool GameInteractor::IsSaveLoaded() {
|
bool GameInteractor::IsSaveLoaded(bool allowDbgSave) {
|
||||||
Player* player;
|
Player* player;
|
||||||
if (gPlayState != NULL) {
|
if (gPlayState != NULL) {
|
||||||
player = GET_PLAYER(gPlayState);
|
player = GET_PLAYER(gPlayState);
|
||||||
}
|
}
|
||||||
return (gPlayState == NULL || player == NULL || gSaveContext.fileNum < 0 || gSaveContext.fileNum > 2) ? false : true;
|
|
||||||
|
// Checking for normal game mode prevents debug saves from reporting true on title screen
|
||||||
|
if (gPlayState == NULL || player == NULL || gSaveContext.gameMode != GAMEMODE_NORMAL) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Valid save file or debug save
|
||||||
|
return (gSaveContext.fileNum >= 0 && gSaveContext.fileNum <= 2) || (allowDbgSave && gSaveContext.fileNum == 0xFF);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool GameInteractor::IsGameplayPaused() {
|
bool GameInteractor::IsGameplayPaused() {
|
||||||
|
@ -243,7 +243,7 @@ public:
|
|||||||
DEFINE_HOOK(OnKaleidoUpdate, void());
|
DEFINE_HOOK(OnKaleidoUpdate, void());
|
||||||
|
|
||||||
// Helpers
|
// Helpers
|
||||||
static bool IsSaveLoaded();
|
static bool IsSaveLoaded(bool allowDbgSave = false);
|
||||||
static bool IsGameplayPaused();
|
static bool IsGameplayPaused();
|
||||||
static bool CanSpawnActor();
|
static bool CanSpawnActor();
|
||||||
static bool CanAddOrTakeAmmo(int16_t amount, int16_t item);
|
static bool CanAddOrTakeAmmo(int16_t amount, int16_t item);
|
||||||
|
@ -64,7 +64,7 @@ void ReloadSceneTogglingLinkAge() {
|
|||||||
|
|
||||||
void RegisterInfiniteMoney() {
|
void RegisterInfiniteMoney() {
|
||||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
|
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
|
||||||
if (!GameInteractor::IsSaveLoaded()) return;
|
if (!GameInteractor::IsSaveLoaded(true)) return;
|
||||||
if (CVarGetInteger("gInfiniteMoney", 0) != 0) {
|
if (CVarGetInteger("gInfiniteMoney", 0) != 0) {
|
||||||
if (gSaveContext.rupees < CUR_CAPACITY(UPG_WALLET)) {
|
if (gSaveContext.rupees < CUR_CAPACITY(UPG_WALLET)) {
|
||||||
gSaveContext.rupees = CUR_CAPACITY(UPG_WALLET);
|
gSaveContext.rupees = CUR_CAPACITY(UPG_WALLET);
|
||||||
@ -75,7 +75,7 @@ void RegisterInfiniteMoney() {
|
|||||||
|
|
||||||
void RegisterInfiniteHealth() {
|
void RegisterInfiniteHealth() {
|
||||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
|
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
|
||||||
if (!GameInteractor::IsSaveLoaded()) return;
|
if (!GameInteractor::IsSaveLoaded(true)) return;
|
||||||
if (CVarGetInteger("gInfiniteHealth", 0) != 0) {
|
if (CVarGetInteger("gInfiniteHealth", 0) != 0) {
|
||||||
if (gSaveContext.health < gSaveContext.healthCapacity) {
|
if (gSaveContext.health < gSaveContext.healthCapacity) {
|
||||||
gSaveContext.health = gSaveContext.healthCapacity;
|
gSaveContext.health = gSaveContext.healthCapacity;
|
||||||
@ -86,7 +86,7 @@ void RegisterInfiniteHealth() {
|
|||||||
|
|
||||||
void RegisterInfiniteAmmo() {
|
void RegisterInfiniteAmmo() {
|
||||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
|
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
|
||||||
if (!GameInteractor::IsSaveLoaded()) return;
|
if (!GameInteractor::IsSaveLoaded(true)) return;
|
||||||
if (CVarGetInteger("gInfiniteAmmo", 0) != 0) {
|
if (CVarGetInteger("gInfiniteAmmo", 0) != 0) {
|
||||||
// Deku Sticks
|
// Deku Sticks
|
||||||
if (AMMO(ITEM_STICK) < CUR_CAPACITY(UPG_STICKS)) {
|
if (AMMO(ITEM_STICK) < CUR_CAPACITY(UPG_STICKS)) {
|
||||||
@ -123,7 +123,7 @@ void RegisterInfiniteAmmo() {
|
|||||||
|
|
||||||
void RegisterInfiniteMagic() {
|
void RegisterInfiniteMagic() {
|
||||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
|
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
|
||||||
if (!GameInteractor::IsSaveLoaded()) return;
|
if (!GameInteractor::IsSaveLoaded(true)) return;
|
||||||
if (CVarGetInteger("gInfiniteMagic", 0) != 0) {
|
if (CVarGetInteger("gInfiniteMagic", 0) != 0) {
|
||||||
if (gSaveContext.isMagicAcquired && gSaveContext.magic != (gSaveContext.isDoubleMagicAcquired + 1) * 0x30) {
|
if (gSaveContext.isMagicAcquired && gSaveContext.magic != (gSaveContext.isDoubleMagicAcquired + 1) * 0x30) {
|
||||||
gSaveContext.magic = (gSaveContext.isDoubleMagicAcquired + 1) * 0x30;
|
gSaveContext.magic = (gSaveContext.isDoubleMagicAcquired + 1) * 0x30;
|
||||||
@ -134,7 +134,7 @@ void RegisterInfiniteMagic() {
|
|||||||
|
|
||||||
void RegisterInfiniteNayrusLove() {
|
void RegisterInfiniteNayrusLove() {
|
||||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
|
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
|
||||||
if (!GameInteractor::IsSaveLoaded()) return;
|
if (!GameInteractor::IsSaveLoaded(true)) return;
|
||||||
if (CVarGetInteger("gInfiniteNayru", 0) != 0) {
|
if (CVarGetInteger("gInfiniteNayru", 0) != 0) {
|
||||||
gSaveContext.nayrusLoveTimer = 0x44B;
|
gSaveContext.nayrusLoveTimer = 0x44B;
|
||||||
}
|
}
|
||||||
@ -143,7 +143,7 @@ void RegisterInfiniteNayrusLove() {
|
|||||||
|
|
||||||
void RegisterMoonJumpOnL() {
|
void RegisterMoonJumpOnL() {
|
||||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
|
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
|
||||||
if (!GameInteractor::IsSaveLoaded()) return;
|
if (!GameInteractor::IsSaveLoaded(true)) return;
|
||||||
|
|
||||||
if (CVarGetInteger("gMoonJumpOnL", 0) != 0) {
|
if (CVarGetInteger("gMoonJumpOnL", 0) != 0) {
|
||||||
Player* player = GET_PLAYER(gPlayState);
|
Player* player = GET_PLAYER(gPlayState);
|
||||||
@ -158,7 +158,7 @@ void RegisterMoonJumpOnL() {
|
|||||||
|
|
||||||
void RegisterInfiniteISG() {
|
void RegisterInfiniteISG() {
|
||||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
|
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
|
||||||
if (!GameInteractor::IsSaveLoaded()) return;
|
if (!GameInteractor::IsSaveLoaded(true)) return;
|
||||||
|
|
||||||
if (CVarGetInteger("gEzISG", 0) != 0) {
|
if (CVarGetInteger("gEzISG", 0) != 0) {
|
||||||
Player* player = GET_PLAYER(gPlayState);
|
Player* player = GET_PLAYER(gPlayState);
|
||||||
@ -170,7 +170,7 @@ void RegisterInfiniteISG() {
|
|||||||
//Permanent quick put away (QPA) glitched damage value
|
//Permanent quick put away (QPA) glitched damage value
|
||||||
void RegisterEzQPA() {
|
void RegisterEzQPA() {
|
||||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
|
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
|
||||||
if (!GameInteractor::IsSaveLoaded()) return;
|
if (!GameInteractor::IsSaveLoaded(true)) return;
|
||||||
|
|
||||||
if (CVarGetInteger("gEzQPA", 0) != 0) {
|
if (CVarGetInteger("gEzQPA", 0) != 0) {
|
||||||
Player* player = GET_PLAYER(gPlayState);
|
Player* player = GET_PLAYER(gPlayState);
|
||||||
@ -182,7 +182,7 @@ void RegisterEzQPA() {
|
|||||||
|
|
||||||
void RegisterUnrestrictedItems() {
|
void RegisterUnrestrictedItems() {
|
||||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
|
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
|
||||||
if (!GameInteractor::IsSaveLoaded()) return;
|
if (!GameInteractor::IsSaveLoaded(true)) return;
|
||||||
|
|
||||||
if (CVarGetInteger("gNoRestrictItems", 0) != 0) {
|
if (CVarGetInteger("gNoRestrictItems", 0) != 0) {
|
||||||
u8 sunsBackup = gPlayState->interfaceCtx.restrictions.sunsSong;
|
u8 sunsBackup = gPlayState->interfaceCtx.restrictions.sunsSong;
|
||||||
@ -210,11 +210,14 @@ void RegisterFreezeTime() {
|
|||||||
/// Switches Link's age and respawns him at the last entrance he entered.
|
/// Switches Link's age and respawns him at the last entrance he entered.
|
||||||
void RegisterSwitchAge() {
|
void RegisterSwitchAge() {
|
||||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
|
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
|
||||||
if (!GameInteractor::IsSaveLoaded()) {
|
static bool warped = false;
|
||||||
|
|
||||||
|
if (!GameInteractor::IsSaveLoaded(true)) {
|
||||||
CVarClear("gSwitchAge");
|
CVarClear("gSwitchAge");
|
||||||
|
warped = false;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
static bool warped = false;
|
|
||||||
static Vec3f playerPos;
|
static Vec3f playerPos;
|
||||||
static int16_t playerYaw;
|
static int16_t playerYaw;
|
||||||
static RoomContext* roomCtx;
|
static RoomContext* roomCtx;
|
||||||
@ -248,7 +251,7 @@ void RegisterSwitchAge() {
|
|||||||
void RegisterOcarinaTimeTravel() {
|
void RegisterOcarinaTimeTravel() {
|
||||||
|
|
||||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnOcarinaSongAction>([]() {
|
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnOcarinaSongAction>([]() {
|
||||||
if (!GameInteractor::IsSaveLoaded()) {
|
if (!GameInteractor::IsSaveLoaded(true)) {
|
||||||
CVarClear("gTimeTravel");
|
CVarClear("gTimeTravel");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -172,7 +172,7 @@ void AreaTable_Init_ForestTemple() {
|
|||||||
Entrance(FOREST_TEMPLE_WEST_CORRIDOR, {[]{return true;}}),
|
Entrance(FOREST_TEMPLE_WEST_CORRIDOR, {[]{return true;}}),
|
||||||
Entrance(FOREST_TEMPLE_NW_OUTDOORS_UPPER, {[]{return CanUse(HOVER_BOOTS) || (LogicForestOutsideBackdoor && CanJumpslash && GoronBracelet);}}),
|
Entrance(FOREST_TEMPLE_NW_OUTDOORS_UPPER, {[]{return CanUse(HOVER_BOOTS) || (LogicForestOutsideBackdoor && CanJumpslash && GoronBracelet);}}),
|
||||||
Entrance(FOREST_TEMPLE_NW_CORRIDOR_TWISTED, {[]{return IsAdult && GoronBracelet && SmallKeys(FOREST_TEMPLE, 2);}}),
|
Entrance(FOREST_TEMPLE_NW_CORRIDOR_TWISTED, {[]{return IsAdult && GoronBracelet && SmallKeys(FOREST_TEMPLE, 2);}}),
|
||||||
Entrance(FOREST_TEMPLE_NW_CORRIDOR_STRAIGHTENED, {[]{return (CanUse(BOW) || CanUse(SLINGSHOT)) && GoronBracelet && SmallKeys(FOREST_TEMPLE, 2);}}),
|
Entrance(FOREST_TEMPLE_NW_CORRIDOR_STRAIGHTENED, {[]{return IsAdult && (CanUse(BOW) || CanUse(SLINGSHOT)) && GoronBracelet && SmallKeys(FOREST_TEMPLE, 2);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[FOREST_TEMPLE_NW_CORRIDOR_TWISTED] = Area("Forest Temple NW Corridor Twisted", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[FOREST_TEMPLE_NW_CORRIDOR_TWISTED] = Area("Forest Temple NW Corridor Twisted", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
|
@ -4723,7 +4723,11 @@ void RandomizerSettingsWindow::DrawElement() {
|
|||||||
excludedLocationString += std::to_string(excludedLocationIt);
|
excludedLocationString += std::to_string(excludedLocationIt);
|
||||||
excludedLocationString += ",";
|
excludedLocationString += ",";
|
||||||
}
|
}
|
||||||
|
if (excludedLocationString == "") {
|
||||||
|
CVarClear("gRandomizeExcludedLocations");
|
||||||
|
} else {
|
||||||
CVarSetString("gRandomizeExcludedLocations", excludedLocationString.c_str());
|
CVarSetString("gRandomizeExcludedLocations", excludedLocationString.c_str());
|
||||||
|
}
|
||||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
||||||
}
|
}
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
@ -4909,7 +4913,7 @@ void RandomizerSettingsWindow::DrawElement() {
|
|||||||
enabledTrickString += std::to_string(enabledTrickIt);
|
enabledTrickString += std::to_string(enabledTrickIt);
|
||||||
enabledTrickString += ",";
|
enabledTrickString += ",";
|
||||||
}
|
}
|
||||||
CVarSetString("gRandomizeEnabledTricks", enabledTrickString.c_str());
|
CVarClear("gRandomizeEnabledTricks");
|
||||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
||||||
}
|
}
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
@ -5113,7 +5117,7 @@ void RandomizerSettingsWindow::DrawElement() {
|
|||||||
enabledTrickString += std::to_string(enabledTrickIt);
|
enabledTrickString += std::to_string(enabledTrickIt);
|
||||||
enabledTrickString += ",";
|
enabledTrickString += ",";
|
||||||
}
|
}
|
||||||
CVarSetString("gRandomizeEnabledTricks", enabledTrickString.c_str());
|
CVarClear("gRandomizeEnabledTricks");
|
||||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -5151,7 +5155,11 @@ void RandomizerSettingsWindow::DrawElement() {
|
|||||||
enabledTrickString += std::to_string(enabledTrickIt);
|
enabledTrickString += std::to_string(enabledTrickIt);
|
||||||
enabledTrickString += ",";
|
enabledTrickString += ",";
|
||||||
}
|
}
|
||||||
|
if (enabledTrickString == "") {
|
||||||
|
CVarClear("gRandomizeEnabledTricks");
|
||||||
|
} else {
|
||||||
CVarSetString("gRandomizeEnabledTricks", enabledTrickString.c_str());
|
CVarSetString("gRandomizeEnabledTricks", enabledTrickString.c_str());
|
||||||
|
}
|
||||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
||||||
}
|
}
|
||||||
DrawTagChips(*rtObject.rtTags);
|
DrawTagChips(*rtObject.rtTags);
|
||||||
|
@ -30,6 +30,8 @@ void DrawBottle(ItemTrackerItem item);
|
|||||||
void DrawQuest(ItemTrackerItem item);
|
void DrawQuest(ItemTrackerItem item);
|
||||||
void DrawSong(ItemTrackerItem item);
|
void DrawSong(ItemTrackerItem item);
|
||||||
|
|
||||||
|
int itemTrackerSectionId;
|
||||||
|
|
||||||
bool shouldUpdateVectors = true;
|
bool shouldUpdateVectors = true;
|
||||||
|
|
||||||
std::vector<ItemTrackerItem> mainWindowItems = {};
|
std::vector<ItemTrackerItem> mainWindowItems = {};
|
||||||
@ -282,11 +284,6 @@ void ItemTrackerOnFrame() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SaveNotes(uint32_t fileNum) {
|
|
||||||
CVarSetString(("gItemTrackerNotes" + std::to_string(fileNum)).c_str(), std::string(std::begin(itemTrackerNotes), std::end(itemTrackerNotes)).c_str());
|
|
||||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IsValidSaveFile() {
|
bool IsValidSaveFile() {
|
||||||
bool validSave = gSaveContext.fileNum >= 0 && gSaveContext.fileNum <= 2;
|
bool validSave = gSaveContext.fileNum >= 0 && gSaveContext.fileNum <= 2;
|
||||||
return validSave;
|
return validSave;
|
||||||
@ -755,7 +752,7 @@ void DrawNotes(bool resizeable = false) {
|
|||||||
}
|
}
|
||||||
if ((ImGui::IsItemDeactivatedAfterEdit() || (notesNeedSave && notesIdleFrames > notesMaxIdleFrames)) && IsValidSaveFile()) {
|
if ((ImGui::IsItemDeactivatedAfterEdit() || (notesNeedSave && notesIdleFrames > notesMaxIdleFrames)) && IsValidSaveFile()) {
|
||||||
notesNeedSave = false;
|
notesNeedSave = false;
|
||||||
SaveNotes(gSaveContext.fileNum);
|
SaveManager::Instance->SaveSection(gSaveContext.fileNum, itemTrackerSectionId, true);
|
||||||
}
|
}
|
||||||
ImGui::EndGroup();
|
ImGui::EndGroup();
|
||||||
}
|
}
|
||||||
@ -980,6 +977,26 @@ void UpdateVectors() {
|
|||||||
shouldUpdateVectors = false;
|
shouldUpdateVectors = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ItemTrackerInitFile(bool isDebug) {
|
||||||
|
itemTrackerNotes.clear();
|
||||||
|
itemTrackerNotes.push_back(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ItemTrackerSaveFile(SaveContext* saveContext, int sectionID, bool fullSave) {
|
||||||
|
SaveManager::Instance->SaveData("personalNotes", std::string(std::begin(itemTrackerNotes), std::end(itemTrackerNotes)).c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
void ItemTrackerLoadFile() {
|
||||||
|
std::string initialTrackerNotes = "";
|
||||||
|
SaveManager::Instance->LoadData("personalNotes", initialTrackerNotes);
|
||||||
|
itemTrackerNotes.resize(initialTrackerNotes.length() + 1);
|
||||||
|
if (initialTrackerNotes != "") {
|
||||||
|
SohUtils::CopyStringToCharArray(itemTrackerNotes.Data, initialTrackerNotes.c_str(), itemTrackerNotes.size());
|
||||||
|
} else {
|
||||||
|
itemTrackerNotes.push_back(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void ItemTrackerWindow::DrawElement() {
|
void ItemTrackerWindow::DrawElement() {
|
||||||
UpdateVectors();
|
UpdateVectors();
|
||||||
|
|
||||||
@ -1249,14 +1266,9 @@ void ItemTrackerWindow::InitElement() {
|
|||||||
itemTrackerNotes.push_back(0);
|
itemTrackerNotes.push_back(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnLoadFile>([](uint32_t fileNum) {
|
SaveManager::Instance->AddInitFunction(ItemTrackerInitFile);
|
||||||
const char* initialTrackerNotes = CVarGetString(("gItemTrackerNotes" + std::to_string(fileNum)).c_str(), "");
|
itemTrackerSectionId = SaveManager::Instance->AddSaveFunction("itemTrackerData", 1, ItemTrackerSaveFile, true, -1);
|
||||||
itemTrackerNotes.resize(strlen(initialTrackerNotes) + 1);
|
SaveManager::Instance->AddLoadFunction("itemTrackerData", 1, ItemTrackerLoadFile);
|
||||||
strcpy(itemTrackerNotes.Data, initialTrackerNotes);
|
|
||||||
});
|
|
||||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnDeleteFile>([](uint32_t fileNum) {
|
|
||||||
CVarSetString(("gItemTrackerNotes" + std::to_string(fileNum)).c_str(), "");
|
|
||||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
|
||||||
});
|
|
||||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>(ItemTrackerOnFrame);
|
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>(ItemTrackerOnFrame);
|
||||||
}
|
}
|
||||||
|
@ -168,7 +168,7 @@ void RegisterOnInterfaceUpdateHook() {
|
|||||||
|
|
||||||
prevTimer = timer;
|
prevTimer = timer;
|
||||||
|
|
||||||
if (!GameInteractor::IsSaveLoaded()) return;
|
if (!GameInteractor::IsSaveLoaded(true)) return;
|
||||||
|
|
||||||
static int16_t lostHealth = 0;
|
static int16_t lostHealth = 0;
|
||||||
static int16_t prevHealth = 0;
|
static int16_t prevHealth = 0;
|
||||||
|
@ -178,7 +178,7 @@ bool Scene_CommandObjectList(PlayState* play, SOH::ISceneCommand* cmd) {
|
|||||||
// Loop until a mismatch in the object lists
|
// Loop until a mismatch in the object lists
|
||||||
// Then clear all object ids past that in the context object list and kill actors for those objects
|
// Then clear all object ids past that in the context object list and kill actors for those objects
|
||||||
for (i = play->objectCtx.unk_09, k = 0; i < play->objectCtx.num; i++, k++) {
|
for (i = play->objectCtx.unk_09, k = 0; i < play->objectCtx.num; i++, k++) {
|
||||||
if (play->objectCtx.status[i].id != cmdObj->objects[k]) {
|
if (i >= cmdObj->objects.size() || play->objectCtx.status[i].id != cmdObj->objects[k]) {
|
||||||
for (j = i; j < play->objectCtx.num; j++) {
|
for (j = i; j < play->objectCtx.num; j++) {
|
||||||
play->objectCtx.status[j].id = OBJECT_INVALID;
|
play->objectCtx.status[j].id = OBJECT_INVALID;
|
||||||
}
|
}
|
||||||
|
@ -16,6 +16,7 @@ void EnSi_Init(Actor* thisx, PlayState* play);
|
|||||||
void EnSi_Destroy(Actor* thisx, PlayState* play);
|
void EnSi_Destroy(Actor* thisx, PlayState* play);
|
||||||
void EnSi_Update(Actor* thisx, PlayState* play);
|
void EnSi_Update(Actor* thisx, PlayState* play);
|
||||||
void EnSi_Draw(Actor* thisx, PlayState* play);
|
void EnSi_Draw(Actor* thisx, PlayState* play);
|
||||||
|
void EnSi_Reset();
|
||||||
|
|
||||||
s32 func_80AFB748(EnSi* this, PlayState* play);
|
s32 func_80AFB748(EnSi* this, PlayState* play);
|
||||||
void func_80AFB768(EnSi* this, PlayState* play);
|
void func_80AFB768(EnSi* this, PlayState* play);
|
||||||
@ -61,7 +62,7 @@ const ActorInit En_Si_InitVars = {
|
|||||||
(ActorFunc)EnSi_Destroy,
|
(ActorFunc)EnSi_Destroy,
|
||||||
(ActorFunc)EnSi_Update,
|
(ActorFunc)EnSi_Update,
|
||||||
(ActorFunc)EnSi_Draw,
|
(ActorFunc)EnSi_Draw,
|
||||||
NULL,
|
(ActorResetFunc)EnSi_Reset,
|
||||||
};
|
};
|
||||||
|
|
||||||
void EnSi_Init(Actor* thisx, PlayState* play) {
|
void EnSi_Init(Actor* thisx, PlayState* play) {
|
||||||
@ -224,6 +225,11 @@ void EnSi_Draw(Actor* thisx, PlayState* play) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void EnSi_Reset() {
|
||||||
|
textId = 0xB4;
|
||||||
|
giveItemId = ITEM_SKULL_TOKEN;
|
||||||
|
}
|
||||||
|
|
||||||
void Randomizer_UpdateSkullReward(EnSi* this, PlayState* play) {
|
void Randomizer_UpdateSkullReward(EnSi* this, PlayState* play) {
|
||||||
Player* player = GET_PLAYER(play);
|
Player* player = GET_PLAYER(play);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user