Add margins for dpad

This commit is contained in:
rozlette 2022-06-23 19:26:15 -05:00 committed by Kenix3
parent 284a7fba95
commit 0f84682bc0

View File

@ -3722,9 +3722,11 @@ void Interface_Draw(GlobalContext* globalCtx) {
gDPLoadTextureBlock(OVERLAY_DISP++, ResourceMgr_LoadFileRaw("assets/ship_of_harkinian/buttons/dpad.bin"),
G_IM_FMT_IA, G_IM_SIZ_16b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(DPAD_X) << 2, DPAD_Y << 2,
(OTRGetRectDimensionFromRightEdge(DPAD_X) + 32) << 2, (DPAD_Y + 32) << 2,
G_TX_RENDERTILE, 0, 0, (1 << 10), (1 << 10));
gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(DPAD_X + Right_HUD_Margin) << 2,
(DPAD_Y + (Top_HUD_Margin * -1)) << 2,
(OTRGetRectDimensionFromRightEdge(DPAD_X + Right_HUD_Margin) + 32) << 2,
(DPAD_Y + 32 + (Top_HUD_Margin * -1)) << 2, G_TX_RENDERTILE, 0, 0, (1 << 10),
(1 << 10));
// DPad-Up Button Icon & Ammo Count
if (gSaveContext.equips.buttonItems[4] < 0xF0) {