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bush drop fix (#3148)
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@ -1017,6 +1017,8 @@ void DrawEnhancementsMenu() {
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UIWidgets::PaddedEnhancementCheckbox("Fix Poacher's Saw Softlock", "gFixSawSoftlock", true, false, CVarGetInteger("gSkipText", 0),
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UIWidgets::PaddedEnhancementCheckbox("Fix Poacher's Saw Softlock", "gFixSawSoftlock", true, false, CVarGetInteger("gSkipText", 0),
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"This is disabled because it is forced on when Skip Text is enabled.", UIWidgets::CheckboxGraphics::Checkmark);
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"This is disabled because it is forced on when Skip Text is enabled.", UIWidgets::CheckboxGraphics::Checkmark);
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UIWidgets::Tooltip("Prevents the Poacher's Saw softlock from mashing through the text, or with Skip Text enabled.");
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UIWidgets::Tooltip("Prevents the Poacher's Saw softlock from mashing through the text, or with Skip Text enabled.");
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UIWidgets::PaddedEnhancementCheckbox("Fix Bush Item Drops", "gBushDropFix", true, false);
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UIWidgets::Tooltip("Fixes the bushes to drop items correctly rather than spawning undefined items.");
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ImGui::EndMenu();
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ImGui::EndMenu();
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}
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}
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@ -1753,7 +1753,11 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP
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}
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}
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}
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}
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} else {
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} else {
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Item_DropCollectible(play, spawnPos, params | 0x8000);
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if (CVarGetInteger("gBushDropFix", 0)) {
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Item_DropCollectible(play, spawnPos, dropId | 0x8000);
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} else {
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Item_DropCollectible(play, spawnPos, params | 0x8000);
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}
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}
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}
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dropQuantity--;
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dropQuantity--;
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}
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}
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