diff --git a/soh/src/overlays/actors/ovl_En_Si/z_en_si.c b/soh/src/overlays/actors/ovl_En_Si/z_en_si.c index 7bd83a997..d5abb0481 100644 --- a/soh/src/overlays/actors/ovl_En_Si/z_en_si.c +++ b/soh/src/overlays/actors/ovl_En_Si/z_en_si.c @@ -93,7 +93,12 @@ void func_80AFB768(EnSi* this, GlobalContext* globalCtx) { if (this->collider.base.ocFlags2 & OC2_HIT_PLAYER) { this->collider.base.ocFlags2 &= ~OC2_HIT_PLAYER; - Item_Give(globalCtx, ITEM_SKULL_TOKEN); + s32 getItemId = ITEM_SKULL_TOKEN; + if (gSaveContext.n64ddFlag) { + getItemId = GetRandomizedItemId(GI_SKULL_TOKEN, this->actor.id, this->actor.params, globalCtx->sceneNum); + } + //getItemId = ITEM_DINS_FIRE; + Item_Give(globalCtx, getItemId); if (CVar_GetS32("gSkulltulaFreeze", 0) != 1) { player->actor.freezeTimer = 20; } @@ -117,7 +122,12 @@ void func_80AFB89C(EnSi* this, GlobalContext* globalCtx) { this->actor.shape.rot.y += 0x400; if (!CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_13)) { - Item_Give(globalCtx, ITEM_SKULL_TOKEN); + s32 getItemId = ITEM_SKULL_TOKEN; + if (gSaveContext.n64ddFlag) { + getItemId = GetRandomizedItemId(GI_SKULL_TOKEN, this->actor.id, this->actor.params, globalCtx->sceneNum); + } + //getItemId = ITEM_DINS_FIRE; + Item_Give(globalCtx, getItemId); Message_StartTextbox(globalCtx, 0xB4, NULL); Audio_PlayFanfare(NA_BGM_SMALL_ITEM_GET); this->actionFunc = func_80AFB950; @@ -150,6 +160,18 @@ void EnSi_Draw(Actor* thisx, GlobalContext* globalCtx) { if (this->actionFunc != func_80AFB950) { func_8002ED80(&this->actor, globalCtx, 0); func_8002EBCC(&this->actor, globalCtx, 0); - GetItem_Draw(globalCtx, GID_SKULL_TOKEN_2); + if (!gSaveContext.n64ddFlag) { + GetItem_Draw(globalCtx, GID_SKULL_TOKEN_2); + } else { + f32 mtxScale = 1.5f; + Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY); + s32 randoGetItemId = + GetRandomizedItemId(GI_SKULL_TOKEN, this->actor.id, this->actor.params, globalCtx->sceneNum); + if (randoGetItemId >= GI_MINUET_OF_FOREST && randoGetItemId <= GI_DOUBLE_DEFENSE) { + EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItemId); + } + GetItem_Draw(globalCtx, GetItemModelFromId(randoGetItemId)); + } + } } diff --git a/soh/src/overlays/actors/ovl_En_Sw/z_en_sw.c b/soh/src/overlays/actors/ovl_En_Sw/z_en_sw.c index 14d0df072..69fc0595a 100644 --- a/soh/src/overlays/actors/ovl_En_Sw/z_en_sw.c +++ b/soh/src/overlays/actors/ovl_En_Sw/z_en_sw.c @@ -613,17 +613,9 @@ void func_80B0D878(EnSw* this, GlobalContext* globalCtx) { x = (this->unk_364.x * 10.0f); y = (this->unk_364.y * 10.0f); z = (this->unk_364.z * 10.0f); - if (!(gSaveContext.n64ddFlag)) { - temp_v0 = Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_SI, - this->actor.world.pos.x + x, this->actor.world.pos.y + y, - this->actor.world.pos.z + z, 0, 0, 0, this->actor.params); - } else { - s32 getItemId = GI_NONE; - getItemId = GetRandomizedItemId(getItemId, this->actor.id, this->actor.params, globalCtx->sceneNum); - temp_v0 = Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, getItemId, - this->actor.world.pos.x + x, this->actor.world.pos.y + y, - this->actor.world.pos.z + z, 0, 0, 0, this->actor.params); - } + temp_v0 = Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_SI, + this->actor.world.pos.x + x, this->actor.world.pos.y + y, + this->actor.world.pos.z + z, 0, 0, 0, this->actor.params); if (temp_v0 != NULL) { temp_v0->parent = NULL;