Make develop compile

This commit is contained in:
Sirius902 2022-04-21 16:17:27 -07:00 committed by Nicholas Estelami
parent 8db83099bb
commit 0ee779f94a

View File

@ -19,6 +19,7 @@
#include "overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_link_child/object_link_child.h"
#include "textures/icon_item_24_static/icon_item_24_static.h"
typedef struct {
/* 0x00 */ u8 itemId;
@ -10265,7 +10266,7 @@ void func_80848C74(GlobalContext* globalCtx, Player* this) {
}
}
void func_80848EF8(Player* this) {
void func_80848EF8(Player* this, GlobalContext* globalCtx) {
if (CHECK_QUEST_ITEM(QUEST_STONE_OF_AGONY)) {
f32 temp = 200000.0f - (this->unk_6A4 * 5.0f);
@ -10584,7 +10585,7 @@ void Player_UpdateCommon(Player* this, GlobalContext* globalCtx, Input* input) {
else {
this->fallStartHeight = this->actor.world.pos.y;
}
func_80848EF8(this);
func_80848EF8(this, globalCtx);
}
}