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Make develop compile
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8db83099bb
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@ -19,6 +19,7 @@
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#include "overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.h"
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#include "overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "objects/object_link_child/object_link_child.h"
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#include "objects/object_link_child/object_link_child.h"
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#include "textures/icon_item_24_static/icon_item_24_static.h"
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typedef struct {
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typedef struct {
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/* 0x00 */ u8 itemId;
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/* 0x00 */ u8 itemId;
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@ -10265,7 +10266,7 @@ void func_80848C74(GlobalContext* globalCtx, Player* this) {
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}
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}
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}
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}
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void func_80848EF8(Player* this) {
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void func_80848EF8(Player* this, GlobalContext* globalCtx) {
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if (CHECK_QUEST_ITEM(QUEST_STONE_OF_AGONY)) {
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if (CHECK_QUEST_ITEM(QUEST_STONE_OF_AGONY)) {
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f32 temp = 200000.0f - (this->unk_6A4 * 5.0f);
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f32 temp = 200000.0f - (this->unk_6A4 * 5.0f);
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@ -10584,7 +10585,7 @@ void Player_UpdateCommon(Player* this, GlobalContext* globalCtx, Input* input) {
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else {
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else {
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this->fallStartHeight = this->actor.world.pos.y;
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this->fallStartHeight = this->actor.world.pos.y;
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}
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}
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func_80848EF8(this);
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func_80848EF8(this, globalCtx);
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}
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}
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}
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}
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