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remove commented out lines
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@ -292,7 +292,6 @@ void EnCow_SetCowMilked(EnCow* this, GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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Player* player = GET_PLAYER(globalCtx);
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player->pendingFlag.flagID = cowInfo.cowId;
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player->pendingFlag.flagID = cowInfo.cowId;
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player->pendingFlag.flagType = FLAG_COW_MILKED;
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player->pendingFlag.flagType = FLAG_COW_MILKED;
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// gSaveContext.cowsMilked[cowInfo.cowId] = 1;
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}
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}
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void func_809DF778(EnCow* this, GlobalContext* globalCtx) {
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void func_809DF778(EnCow* this, GlobalContext* globalCtx) {
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@ -345,7 +344,6 @@ void EnCow_GivePlayerRandomizedItem(EnCow* this, GlobalContext* globalCtx) {
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if (!EnCow_HasBeenMilked(this, globalCtx)) {
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if (!EnCow_HasBeenMilked(this, globalCtx)) {
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CowInfo cowInfo = EnCow_GetInfo(this, globalCtx);
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CowInfo cowInfo = EnCow_GetInfo(this, globalCtx);
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GetItemID itemId = Randomizer_GetItemIdFromKnownCheck(cowInfo.randomizerCheck, GI_MILK);
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GetItemID itemId = Randomizer_GetItemIdFromKnownCheck(cowInfo.randomizerCheck, GI_MILK);
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// GiveItemWithoutActor(globalCtx, itemId);
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func_8002F434(&this->actor, globalCtx, itemId, 10000.0f, 100.0f);
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func_8002F434(&this->actor, globalCtx, itemId, 10000.0f, 100.0f);
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} else {
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} else {
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// once we've gotten the rando reward from the cow,
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// once we've gotten the rando reward from the cow,
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