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V1 - Chestapalooza (#2922)
* V1- Adds additional trap variants to Chests * Create and use OnTrapProcessed hook * Update naming for Traps, extends to NPC and Token Rewards. New Hook for Rando traps. Restore Vanilla code for ice traps. * Update soh/src/overlays/actors/ovl_player_actor/z_player.c Co-authored-by: Garrett Cox <garrettjcox@gmail.com> * More tweaks, remove processed trap hook --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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bea24fcde7
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0e7c658523
@ -173,7 +173,7 @@ namespace GameInteractionEffect {
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// MARK: - FreezePlayer
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GameInteractionEffectQueryResult FreezePlayer::CanBeApplied() {
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Player* player = GET_PLAYER(gPlayState);
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if (!GameInteractor::IsSaveLoaded() || GameInteractor::IsGameplayPaused()) {
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if (!GameInteractor::IsSaveLoaded() || GameInteractor::IsGameplayPaused() || !PlayerGrounded(player)) {
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return GameInteractionEffectQueryResult::TemporarilyNotPossible;
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} else {
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return GameInteractionEffectQueryResult::Possible;
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@ -103,7 +103,9 @@ void GameInteractor::RawAction::ForceEquipBoots(int8_t boots) {
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}
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void GameInteractor::RawAction::FreezePlayer() {
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gSaveContext.pendingIceTrapCount++;
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Player* player = GET_PLAYER(gPlayState);
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player->actor.colChkInfo.damage = 0;
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func_80837C0C(gPlayState, player, 3, 0, 0, 0, 0);
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}
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void GameInteractor::RawAction::BurnPlayer() {
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@ -1,6 +1,7 @@
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#include "mods.h"
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#include <libultraship/bridge.h>
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#include "game-interactor/GameInteractor.h"
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#include "soh/Enhancements/randomizer/3drando/random.hpp"
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#include "tts/tts.h"
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#include "soh/Enhancements/boss-rush/BossRushTypes.h"
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#include "soh/Enhancements/enhancementTypes.h"
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@ -16,7 +17,7 @@ extern "C" {
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#include "functions.h"
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extern SaveContext gSaveContext;
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extern PlayState* gPlayState;
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extern void Overlay_DisplayText(float duration, const char* text);
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uint32_t ResourceMgr_IsSceneMasterQuest(s16 sceneNum);
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}
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bool performDelayedSave = false;
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@ -600,6 +601,154 @@ void RegisterMirrorModeHandler() {
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});
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}
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typedef enum {
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ADD_ICE_TRAP,
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ADD_BURN_TRAP,
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ADD_SHOCK_TRAP,
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ADD_KNOCK_TRAP,
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ADD_SPEED_TRAP,
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ADD_BOMB_TRAP,
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ADD_VOID_TRAP,
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ADD_AMMO_TRAP,
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ADD_KILL_TRAP,
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ADD_TELEPORT_TRAP,
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ADD_TRAP_MAX
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} AltTrapType;
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const char* altTrapTypeCvars[] = {
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"gAddTraps.Ice",
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"gAddTraps.Burn",
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"gAddTraps.Shock",
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"gAddTraps.Knock",
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"gAddTraps.Speed",
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"gAddTraps.Bomb",
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"gAddTraps.Void",
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"gAddTraps.Ammo",
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"gAddTraps.Kill",
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"gAddTraps.Tele"
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};
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std::vector<AltTrapType> getEnabledAddTraps () {
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std::vector<AltTrapType> enabledAddTraps;
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for (int i = 0; i < ADD_TRAP_MAX; i++) {
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if (CVarGetInteger(altTrapTypeCvars[i], 0)) {
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enabledAddTraps.push_back(static_cast<AltTrapType>(i));
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}
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}
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if (enabledAddTraps.size() == 0) {
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enabledAddTraps.push_back(ADD_ICE_TRAP);
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}
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return enabledAddTraps;
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};
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void RegisterAltTrapTypes() {
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static AltTrapType roll = ADD_TRAP_MAX;
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static int statusTimer = -1;
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static int eventTimer = -1;
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnItemReceive>([](GetItemEntry itemEntry) {
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if (!CVarGetInteger("gAddTraps.enabled", 0) || itemEntry.modIndex != MOD_RANDOMIZER || itemEntry.getItemId != RG_ICE_TRAP) {
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return;
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}
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roll = RandomElement(getEnabledAddTraps());
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switch (roll) {
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case ADD_ICE_TRAP:
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GameInteractor::RawAction::FreezePlayer();
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break;
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case ADD_BURN_TRAP:
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GameInteractor::RawAction::BurnPlayer();
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break;
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case ADD_SHOCK_TRAP:
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GameInteractor::RawAction::ElectrocutePlayer();
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break;
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case ADD_KNOCK_TRAP:
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eventTimer = 3;
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break;
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case ADD_SPEED_TRAP:
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Audio_PlaySoundGeneral(NA_SE_VO_KZ_MOVE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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GameInteractor::State::RunSpeedModifier = -2;
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statusTimer = 200;
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Overlay_DisplayText(10, "Speed Decreased!");
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break;
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case ADD_BOMB_TRAP:
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eventTimer = 3;
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break;
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case ADD_VOID_TRAP:
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Audio_PlaySoundGeneral(NA_SE_EN_GANON_LAUGH, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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eventTimer = 3;
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break;
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case ADD_AMMO_TRAP:
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eventTimer = 3;
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Overlay_DisplayText(5, "Ammo Halved!");
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break;
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case ADD_KILL_TRAP:
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GameInteractor::RawAction::SetPlayerHealth(0);
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break;
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case ADD_TELEPORT_TRAP:
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eventTimer = 3;
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break;
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}
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});
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnPlayerUpdate>([]() {
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Player* player = GET_PLAYER(gPlayState);
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if (statusTimer == 0) {
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GameInteractor::State::RunSpeedModifier = 0;
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}
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if (eventTimer == 0) {
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switch (roll) {
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case ADD_KNOCK_TRAP:
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GameInteractor::RawAction::KnockbackPlayer(1);
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break;
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case ADD_BOMB_TRAP:
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GameInteractor::RawAction::SpawnActor(ACTOR_EN_BOM, 1);
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break;
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case ADD_VOID_TRAP:
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Play_TriggerRespawn(gPlayState);
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break;
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case ADD_AMMO_TRAP:
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AMMO(ITEM_STICK) = AMMO(ITEM_STICK) * 0.5;
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AMMO(ITEM_NUT) = AMMO(ITEM_NUT) * 0.5;
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AMMO(ITEM_SLINGSHOT) = AMMO(ITEM_SLINGSHOT) * 0.5;
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AMMO(ITEM_BOW) = AMMO(ITEM_BOW) * 0.5;
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AMMO(ITEM_BOMB) = AMMO(ITEM_BOMB) * 0.5;
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AMMO(ITEM_BOMBCHU) = AMMO(ITEM_BOMBCHU) * 0.5;
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Audio_PlaySoundGeneral(NA_SE_VO_FR_SMILE_0, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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break;
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case ADD_TELEPORT_TRAP:
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int entrance;
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int index = 1 + rand() % 10;
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switch (index) {
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case 1:
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entrance = GI_TP_DEST_SERENADE;
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break;
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case 2:
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entrance = GI_TP_DEST_REQUIEM;
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break;
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case 3:
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entrance = GI_TP_DEST_BOLERO;
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break;
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case 4:
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entrance = GI_TP_DEST_MINUET;
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break;
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case 5:
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entrance = GI_TP_DEST_NOCTURNE;
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break;
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case 6:
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entrance = GI_TP_DEST_PRELUDE;
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break;
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default:
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entrance = GI_TP_DEST_LINKSHOUSE;
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break;
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}
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GameInteractor::RawAction::TeleportPlayer(entrance);
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break;
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}
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}
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statusTimer--;
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eventTimer--;
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});
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}
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void InitMods() {
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RegisterTTS();
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RegisterInfiniteMoney();
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@ -622,5 +771,6 @@ void InitMods() {
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RegisterBonkDamage();
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RegisterMenuPathFix();
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RegisterMirrorModeHandler();
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RegisterAltTrapTypes();
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NameTag_RegisterHooks();
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}
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@ -22,7 +22,6 @@ void StartingItemGive(GetItemEntry getItemEntry) {
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} else if (getItemEntry.modIndex == MOD_RANDOMIZER) {
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if (getItemEntry.getItemId == RG_ICE_TRAP) {
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gSaveContext.pendingIceTrapCount++;
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnItemReceive>(getItemEntry);
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} else {
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Randomizer_Item_Give(NULL, getItemEntry);
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}
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@ -1101,6 +1101,39 @@ void DrawEnhancementsMenu() {
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UIWidgets::PaddedEnhancementCheckbox("Shadow Tag Mode", "gShadowTag", true, false);
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UIWidgets::Tooltip("A wallmaster follows Link everywhere, don't get caught!");
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UIWidgets::Spacer(0);
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UIWidgets::PaddedEnhancementCheckbox("Additional Traps", "gAddTraps.enabled", true, false);
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UIWidgets::Tooltip("Enables additional Trap variants.");
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if (CVarGetInteger("gAddTraps.enabled", 0)) {
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UIWidgets::PaddedSeparator();
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if (ImGui::BeginMenu("Trap Options")) {
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ImGui::Text("Tier 1 Traps:");
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UIWidgets::Spacer(0);
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UIWidgets::PaddedEnhancementCheckbox("Freeze Traps", "gAddTraps.Ice", true, false);
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UIWidgets::PaddedEnhancementCheckbox("Burn Traps", "gAddTraps.Burn", true, false);
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UIWidgets::PaddedEnhancementCheckbox("Shock Traps", "gAddTraps.Shock", true, false);
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UIWidgets::PaddedSeparator();
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ImGui::Text("Tier 2 Traps:");
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UIWidgets::Spacer(0);
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UIWidgets::PaddedEnhancementCheckbox("Knockback Traps", "gAddTraps.Knock", true, false);
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UIWidgets::PaddedEnhancementCheckbox("Speed Traps", "gAddTraps.Speed", true, false);
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UIWidgets::PaddedEnhancementCheckbox("Bomb Traps", "gAddTraps.Bomb", true, false);
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UIWidgets::PaddedSeparator();
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ImGui::Text("Tier 3 Traps:");
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UIWidgets::Spacer(0);
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UIWidgets::PaddedEnhancementCheckbox("Void Traps", "gAddTraps.Void", true, false);
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UIWidgets::PaddedEnhancementCheckbox("Ammo Traps", "gAddTraps.Ammo", true, false);
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UIWidgets::PaddedEnhancementCheckbox("Death Traps", "gAddTraps.Kill", true, false);
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UIWidgets::PaddedEnhancementCheckbox("Teleport Traps", "gAddTraps.Tele", true, false);
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ImGui::EndMenu();
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}
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}
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ImGui::EndMenu();
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}
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@ -628,8 +628,11 @@ void EnBox_Update(Actor* thisx, PlayState* play) {
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if (((!gSaveContext.n64ddFlag && ((this->dyna.actor.params >> 5 & 0x7F) == 0x7C)) ||
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(gSaveContext.n64ddFlag && ABS(sItem.getItemId) == RG_ICE_TRAP)) &&
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this->actionFunc == EnBox_Open && this->skelanime.curFrame > 45 &&
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this->iceSmokeTimer < 100) EnBox_SpawnIceSmoke(this, play);
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this->actionFunc == EnBox_Open && this->skelanime.curFrame > 45 && this->iceSmokeTimer < 100) {
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if (!CVarGetInteger("gAddTraps.enabled", 0)) {
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EnBox_SpawnIceSmoke(this, play);
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}
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}
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}
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void EnBox_UpdateSizeAndTexture(EnBox* this, PlayState* play) {
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@ -988,10 +988,6 @@ void EnGirlA_ItemGive_Randomizer(PlayState* play, EnGirlA* this) {
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Randomizer_Item_Give(play, getItemEntry);
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}
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if (getItemEntry.itemId == GI_ICE_TRAP || getItemEntry.itemId == RG_ICE_TRAP) {
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GameInteractor_ExecuteOnItemReceiveHooks(getItemEntry);
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}
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Flags_SetRandomizerInf(shopItemIdentity.randomizerInf);
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Rupees_ChangeBy(-this->basePrice);
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}
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@ -6326,6 +6326,8 @@ s32 func_8083E5A8(Player* this, PlayState* play) {
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if(gSaveContext.pendingIceTrapCount) {
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gSaveContext.pendingIceTrapCount--;
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GameInteractor_ExecuteOnItemReceiveHooks(ItemTable_RetrieveEntry(MOD_RANDOMIZER, RG_ICE_TRAP));
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if (CVarGetInteger("gAddTraps.enabled", 0)) return;
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this->stateFlags1 &= ~(PLAYER_STATE1_GETTING_ITEM | PLAYER_STATE1_ITEM_OVER_HEAD);
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this->actor.colChkInfo.damage = 0;
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func_80837C0C(play, this, 3, 0.0f, 0.0f, 0, 20);
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@ -6361,7 +6363,6 @@ s32 func_8083E5A8(Player* this, PlayState* play) {
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Player_SetPendingFlag(this, play);
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Message_StartTextbox(play, 0xF8, NULL);
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Audio_PlayFanfare(NA_BGM_SMALL_ITEM_GET);
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GameInteractor_ExecuteOnItemReceiveHooks(this->getItemEntry);
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gSaveContext.pendingIceTrapCount++;
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return 1;
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}
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@ -12790,7 +12791,6 @@ s32 func_8084DFF4(PlayState* play, Player* this) {
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this->unk_862 = 0;
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gSaveContext.pendingIceTrapCount++;
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Player_SetPendingFlag(this, play);
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GameInteractor_ExecuteOnItemReceiveHooks(giEntry);
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}
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this->getItemId = GI_NONE;
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@ -12949,7 +12949,6 @@ void func_8084E6D4(Player* this, PlayState* play) {
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}
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} else {
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func_80832DBC(this);
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if ((this->getItemId == GI_ICE_TRAP && !gSaveContext.n64ddFlag) ||
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(gSaveContext.n64ddFlag && (this->getItemId == RG_ICE_TRAP || this->getItemEntry.getItemId == RG_ICE_TRAP))) {
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this->stateFlags1 &= ~(PLAYER_STATE1_GETTING_ITEM | PLAYER_STATE1_ITEM_OVER_HEAD);
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@ -12959,15 +12958,13 @@ void func_8084E6D4(Player* this, PlayState* play) {
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Actor_Spawn(&play->actorCtx, play, ACTOR_EN_CLEAR_TAG, this->actor.world.pos.x,
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this->actor.world.pos.y + 100.0f, this->actor.world.pos.z, 0, 0, 0, 0, true);
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func_8083C0E8(this, play);
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GameInteractor_ExecuteOnItemReceiveHooks(this->getItemEntry);
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} else if (gSaveContext.n64ddFlag) {
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gSaveContext.pendingIceTrapCount++;
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Player_SetPendingFlag(this, play);
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func_8083C0E8(this, play);
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} else {
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this->actor.colChkInfo.damage = 0;
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func_80837C0C(play, this, 3, 0.0f, 0.0f, 0, 20);
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GameInteractor_ExecuteOnItemReceiveHooks(this->getItemEntry);
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this->getItemId = GI_NONE;
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this->getItemEntry = (GetItemEntry)GET_ITEM_NONE;
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// Gameplay stats: Increment Ice Trap count
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gSaveContext.sohStats.count[COUNT_ICE_TRAPS]++;
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}
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return;
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}
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