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https://github.com/HarbourMasters/Shipwright.git
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@ -511,7 +511,7 @@ void EnExItem_DrawItems(EnExItem* this, GlobalContext* globalCtx) {
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if (this) {}
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if (this) {}
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func_8002ED80(&this->actor, globalCtx, 0);
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func_8002ED80(&this->actor, globalCtx, 0);
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if (gSaveContext.n64ddFlag) {
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if (gSaveContext.n64ddFlag) {
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GetItemEntry randoGetItem;
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GetItemEntry randoGetItem = (GetItemEntry)GET_ITEM_NONE;
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switch (this->type) {
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switch (this->type) {
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case EXITEM_BOMB_BAG_BOWLING:
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case EXITEM_BOMB_BAG_BOWLING:
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case EXITEM_BOMB_BAG_COUNTER:
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case EXITEM_BOMB_BAG_COUNTER:
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@ -526,9 +526,11 @@ void EnExItem_DrawItems(EnExItem* this, GlobalContext* globalCtx) {
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break;
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break;
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}
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}
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EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItem);
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if (randoGetItem.getItemId != GI_NONE) {
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GetItemEntry_Draw(globalCtx, randoGetItem);
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EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItem);
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return;
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GetItemEntry_Draw(globalCtx, randoGetItem);
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return;
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}
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}
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}
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GetItem_Draw(globalCtx, this->giDrawId);
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GetItem_Draw(globalCtx, this->giDrawId);
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