Change reticle range to match bow behavior

This commit is contained in:
Eric Hoey 2024-05-06 13:01:40 -04:00
parent 02d3a26099
commit 0dae0bf2a8
1 changed files with 1 additions and 1 deletions

View File

@ -1957,7 +1957,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
if (Player_AimsBoomerang(this)) {
Matrix_Translate(500.0f, 300.0f, 0.0f, MTXMODE_APPLY);
Player_DrawHookshotReticle(play, this, 37000.0f);
Player_DrawHookshotReticle(play, this, RETICLE_MAX);
}
}
// #endregion