mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-01 08:05:07 -04:00
Implement some basic benchmarking for seed generation (#4353)
* messy first implementation, pushing for verification * push to test other platforms, add benchmark preset * more other compiler fixes * Finish implementing benchmarks * forgot to reset the timers each run * do it better * move timers to thier own file * forgot to add files
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19
soh/soh/Enhancements/debugger/performanceTimer.cpp
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19
soh/soh/Enhancements/debugger/performanceTimer.cpp
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@ -0,0 +1,19 @@
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#pragma once
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#include "performanceTimer.h"
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void StartPerformanceTimer(TimerID timer){
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timeStarted[timer] = std::chrono::high_resolution_clock::now();
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}
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void StopPerformanceTimer(TimerID timer){
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totalTimes[timer] += (std::chrono::high_resolution_clock::now() - timeStarted[timer]);
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}
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std::chrono::duration<double, std::milli> GetPerformanceTimer(TimerID timer){
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return totalTimes[timer];
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}
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void ResetPerformanceTimers(){
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totalTimes = {};
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}
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38
soh/soh/Enhancements/debugger/performanceTimer.h
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soh/soh/Enhancements/debugger/performanceTimer.h
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@ -0,0 +1,38 @@
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#pragma once
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#include <vector>
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#include <array>
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#include <chrono>
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typedef enum {
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PT_WHOLE_SEED,
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PT_LOGIC_RESET,
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PT_AREA_RESET,
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PT_UPDATE_HELPERS,
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PT_SPOILER_LOG,
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PT_ENTRANCE_SHUFFLE,
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PT_SHOPSANITY,
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PT_OWN_DUNGEON,
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PT_LIMITED_CHECKS,
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PT_ADVANCEMENT_ITEMS,
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PT_REMAINING_ITEMS,
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PT_PLAYTHROUGH_GENERATION,
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PT_PARE_DOWN_PLAYTHROUGH,
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PT_WOTH,
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PT_FOOLISH,
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PT_OVERRIDES,
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PT_HINTS,
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PT_EVENT_ACCESS,
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PT_TOD_ACCESS,
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PT_ENTRANCE_LOGIC,
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PT_LOCATION_LOGIC,
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PT_MAX
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} TimerID;
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void StartPerformanceTimer(TimerID timer);
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void StopPerformanceTimer(TimerID timer);
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std::chrono::duration<double, std::milli> GetPerformanceTimer(TimerID timer);
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void ResetPerformanceTimers();
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static std::array<std::chrono::duration<double, std::milli>, PT_MAX> totalTimes = {};
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static std::array<std::chrono::high_resolution_clock::time_point, PT_MAX> timeStarted = {};
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@ -34,6 +34,7 @@ enum RandomizerPreset {
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RANDOMIZER_PRESET_SPOCK_RACE_NO_LOGIC,
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RANDOMIZER_PRESET_SPOCK_RACE_NO_LOGIC,
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RANDOMIZER_PRESET_S6,
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RANDOMIZER_PRESET_S6,
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RANDOMIZER_PRESET_HELL_MODE,
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RANDOMIZER_PRESET_HELL_MODE,
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RANDOMIZER_PRESET_BENCHMARK,
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};
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};
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typedef struct PresetEntry {
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typedef struct PresetEntry {
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@ -1147,6 +1148,122 @@ const std::vector<PresetEntry> hellModePresetEntries = {
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ZorasFountain"), 2),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ZorasFountain"), 2),
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};
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};
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const std::vector<PresetEntry> BenchmarkPresetEntries = {
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("Forest"), RO_FOREST_CLOSED_DEKU),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("KakarikoGate"), RO_KAK_GATE_OPEN),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("DoorOfTime"), RO_DOOROFTIME_SONGONLY),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ZorasFountain"), RO_ZF_CLOSED),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("GerudoFortress"), RO_GF_NORMAL),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("RainbowBridge"), RO_BRIDGE_DUNGEON_REWARDS),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("RewardCount"), 5),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("BridgeRewardOptions"), RO_BRIDGE_GREG_REWARD),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("GanonTrial"), RO_GANONS_TRIALS_SET_NUMBER),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("GanonTrialCount"), 6),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingAge"), RO_AGE_RANDOM),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleDungeonsEntrances"), RO_DUNGEON_ENTRANCE_SHUFFLE_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleBossEntrances"), RO_BOSS_ROOM_ENTRANCE_SHUFFLE_FULL),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleOverworldEntrances"), RO_GENERIC_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleInteriorsEntrances"), RO_INTERIOR_ENTRANCE_SHUFFLE_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleGrottosEntrances"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleWarpSongs"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleOverworldSpawns"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("MixedEntrances"), RO_GENERIC_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("DecoupleEntrances"), RO_GENERIC_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("BombchusInLogic"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("EnableBombchuDrops"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("TriforceHunt"), RO_GENERIC_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("MQDungeons"), RO_MQ_DUNGEONS_RANDOM_NUMBER),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("MQDungeonsSelection"), RO_GENERIC_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleDungeonReward"), RO_DUNGEON_REWARDS_END_OF_DUNGEON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("LinksPocket"), RO_LINKS_POCKET_DUNGEON_REWARD),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleSongs"), RO_SONG_SHUFFLE_ANYWHERE),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("Shopsanity"), RO_SHOPSANITY_FOUR_ITEMS),
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//RANDOTODO add refactored price/scrub/merchant settings
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleTokens"), RO_TOKENSANITY_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleBeehives"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleCows"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleKokiriSword"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleMasterSword"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleChildWallet"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleOcarinas"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleOcarinaButtons"), RO_GENERIC_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleSwim"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleGerudoToken"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleFrogSongRupees"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleAdultTrade"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("Shuffle100GSReward"), RO_GENERIC_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleBossSouls"), RO_BOSS_SOULS_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleDekuStickBag"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleDekuNutBag"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("Fishsanity"), RO_FISHSANITY_BOTH),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("FishsanityAgeSplit"), RO_GENERIC_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingMapsCompasses"), RO_DUNGEON_ITEM_LOC_OWN_DUNGEON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("GerudoKeys"), RO_GERUDO_KEYS_ANYWHERE),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("BossKeysanity"), RO_DUNGEON_ITEM_LOC_OWN_DUNGEON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleGanonBossKey"), RO_GANON_BOSS_KEY_LACS_MEDALLIONS),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("LacsMedallionCount"), 6),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleKeyRings"), RO_KEYRINGS_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SkipChildZelda"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SkipEponaRace"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SkipScarecrowsSong"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("BigPoeTargetCount"), 1),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("CuccosToReturn"), 4),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("CompleteMaskQuest"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("GossipStoneHints"), RO_GOSSIP_STONES_NEED_NOTHING),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("HintClarity"), RO_HINT_CLARITY_CLEAR),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("HintDistribution"), RO_HINT_DIST_STRONG),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("AltarHint"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("GanondorfHint"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SheikLAHint"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("DampeHint"), RO_GENERIC_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("GregHint"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SariaHint"), RO_GENERIC_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("FrogsHint"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("OoTHint"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("BiggoronHint"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("BigPoesHint"), RO_GENERIC_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ChickensHint"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("MalonHint"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("HBAHint"), RO_GENERIC_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("WarpSongText"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ScrubText"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("10GSHint"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("20GSHint"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("30GSHint"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("40GSHint"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("50GSHint"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("MaskShopHint"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("BlueFireArrows"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SunlightArrows"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("InfiniteUpgrades"), RO_INF_UPGRADES_PROGRESSIVE),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SkeletonKey"), RO_GENERIC_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ItemPool"), RO_ITEM_POOL_BALANCED),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("IceTraps"), RO_ICE_TRAPS_NORMAL),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingOcarina"), RO_STARTING_OCARINA_FAIRY),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingDekuShield"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingKokiriSword"), RO_GENERIC_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingMasterSword"), RO_GENERIC_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingConsumables"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("FullWallets"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingZeldasLullaby"), RO_GENERIC_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingEponasSong"), RO_GENERIC_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingSariasSong"), RO_GENERIC_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingSunsSong"), RO_GENERIC_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingSongOfTime"), RO_GENERIC_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingSongOfStorms"), RO_GENERIC_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingMinuetOfForest"), RO_GENERIC_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingBoleroOfFire"), RO_GENERIC_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingSerenadeOfWater"), RO_GENERIC_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingRequiemOfSpirit"), RO_GENERIC_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingNocturneOfShadow"), RO_GENERIC_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingPreludeOfLight"), RO_GENERIC_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingSkulltulaToken"), 0),
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PRESET_ENTRY_S32("gRandomizeStartingHearts", 2),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("LogicRules"), RO_LOGIC_GLITCHLESS),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("AllLocationsReachable"), RO_GENERIC_ON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("GsExpectSunsSong"), RO_GENERIC_ON),
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};
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typedef struct PresetDefinition {
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typedef struct PresetDefinition {
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const char* label;
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const char* label;
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const char* description;
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const char* description;
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@ -1220,5 +1337,10 @@ const std::map<PresetType, PresetTypeDefinition> presetTypes = {
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"All settings maxed but still using glitchless logic. Expect pain.",
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"All settings maxed but still using glitchless logic. Expect pain.",
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hellModePresetEntries
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hellModePresetEntries
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} },
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} },
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{ RANDOMIZER_PRESET_BENCHMARK, {
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"Benchmark",
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"Used for benchmarking the logic.",
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BenchmarkPresetEntries
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} },
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} } }
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} } }
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};
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};
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#include "pool_functions.hpp"
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#include "pool_functions.hpp"
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//#include "debug.hpp"
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//#include "debug.hpp"
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#include "soh/Enhancements/randomizer/static_data.h"
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#include "soh/Enhancements/randomizer/static_data.h"
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#include "../../debugger/performanceTimer.h"
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#include <vector>
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#include <vector>
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#include <list>
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#include <list>
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@ -100,6 +101,7 @@ static void RemoveStartingItemsFromPool() {
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//This function will propagate Time of Day access through the entrance
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//This function will propagate Time of Day access through the entrance
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static bool UpdateToDAccess(Entrance* entrance, bool propagateTimeTravel) {
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static bool UpdateToDAccess(Entrance* entrance, bool propagateTimeTravel) {
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StartPerformanceTimer(PT_TOD_ACCESS);
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bool ageTimePropogated = false;
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bool ageTimePropogated = false;
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@ -133,6 +135,7 @@ static bool UpdateToDAccess(Entrance* entrance, bool propagateTimeTravel) {
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AreaTable(RR_ROOT)->childNight = AreaTable(RR_TOT_BEYOND_DOOR_OF_TIME)->adultNight;
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AreaTable(RR_ROOT)->childNight = AreaTable(RR_TOT_BEYOND_DOOR_OF_TIME)->adultNight;
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}
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}
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StopPerformanceTimer(PT_TOD_ACCESS);
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return ageTimePropogated;
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return ageTimePropogated;
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}
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}
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|
|
||||||
@ -360,6 +363,7 @@ void AddToPlaythrough(LocationAccess& locPair, GetAccessableLocationsStruct& gal
|
|||||||
// Adds the contents of a location to the current progression and optionally playthrough
|
// Adds the contents of a location to the current progression and optionally playthrough
|
||||||
bool AddCheckToLogic(LocationAccess& locPair, GetAccessableLocationsStruct& gals, RandomizerGet ignore, bool stopOnBeatable, bool addToPlaythrough=false){
|
bool AddCheckToLogic(LocationAccess& locPair, GetAccessableLocationsStruct& gals, RandomizerGet ignore, bool stopOnBeatable, bool addToPlaythrough=false){
|
||||||
auto ctx = Rando::Context::GetInstance();
|
auto ctx = Rando::Context::GetInstance();
|
||||||
|
StartPerformanceTimer(PT_LOCATION_LOGIC);
|
||||||
RandomizerCheck loc = locPair.GetLocation();
|
RandomizerCheck loc = locPair.GetLocation();
|
||||||
Rando::ItemLocation* location = ctx->GetItemLocation(loc);
|
Rando::ItemLocation* location = ctx->GetItemLocation(loc);
|
||||||
RandomizerGet locItem = location->GetPlacedRandomizerGet();
|
RandomizerGet locItem = location->GetPlacedRandomizerGet();
|
||||||
@ -399,9 +403,11 @@ bool AddCheckToLogic(LocationAccess& locPair, GetAccessableLocationsStruct& gals
|
|||||||
}
|
}
|
||||||
//All we care about is if the game is beatable, used to pare down playthrough
|
//All we care about is if the game is beatable, used to pare down playthrough
|
||||||
if (location->GetPlacedRandomizerGet() == RG_TRIFORCE && stopOnBeatable) {
|
if (location->GetPlacedRandomizerGet() == RG_TRIFORCE && stopOnBeatable) {
|
||||||
|
StopPerformanceTimer(PT_LOCATION_LOGIC);
|
||||||
return true; //Return early for efficiency
|
return true; //Return early for efficiency
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
StopPerformanceTimer(PT_LOCATION_LOGIC);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1149,6 +1155,7 @@ int Fill() {
|
|||||||
|
|
||||||
//Temporarily add shop items to the ItemPool so that entrance randomization
|
//Temporarily add shop items to the ItemPool so that entrance randomization
|
||||||
//can validate the world using deku/hylian shields
|
//can validate the world using deku/hylian shields
|
||||||
|
StartPerformanceTimer(PT_ENTRANCE_SHUFFLE);
|
||||||
AddElementsToPool(ItemPool, GetMinVanillaShopItems(32)); //assume worst case shopsanity 4
|
AddElementsToPool(ItemPool, GetMinVanillaShopItems(32)); //assume worst case shopsanity 4
|
||||||
if (ctx->GetOption(RSK_SHUFFLE_ENTRANCES)) {
|
if (ctx->GetOption(RSK_SHUFFLE_ENTRANCES)) {
|
||||||
SPDLOG_INFO("Shuffling Entrances...");
|
SPDLOG_INFO("Shuffling Entrances...");
|
||||||
@ -1162,9 +1169,12 @@ int Fill() {
|
|||||||
SetAreas();
|
SetAreas();
|
||||||
//erase temporary shop items
|
//erase temporary shop items
|
||||||
FilterAndEraseFromPool(ItemPool, [](const auto item) { return Rando::StaticData::RetrieveItem(item).GetItemType() == ITEMTYPE_SHOP; });
|
FilterAndEraseFromPool(ItemPool, [](const auto item) { return Rando::StaticData::RetrieveItem(item).GetItemType() == ITEMTYPE_SHOP; });
|
||||||
|
StopPerformanceTimer(PT_ENTRANCE_SHUFFLE);
|
||||||
|
|
||||||
//ctx->showItemProgress = true;
|
//ctx->showItemProgress = true;
|
||||||
//Place shop items first, since a buy shield is needed to place a dungeon reward on Gohma due to access
|
//Place shop items first, since a buy shield is needed to place a dungeon reward on Gohma due to access
|
||||||
|
|
||||||
|
StartPerformanceTimer(PT_SHOPSANITY);
|
||||||
NonShopItems = {};
|
NonShopItems = {};
|
||||||
if (ctx->GetOption(RSK_SHOPSANITY).Is(RO_SHOPSANITY_OFF)) {
|
if (ctx->GetOption(RSK_SHOPSANITY).Is(RO_SHOPSANITY_OFF)) {
|
||||||
SPDLOG_INFO("Placing Vanilla Shop Items...");
|
SPDLOG_INFO("Placing Vanilla Shop Items...");
|
||||||
@ -1211,7 +1221,9 @@ int Fill() {
|
|||||||
//Place the shop items which will still be at shop locations
|
//Place the shop items which will still be at shop locations
|
||||||
AssumedFill(shopItems, shopLocations);
|
AssumedFill(shopItems, shopLocations);
|
||||||
}
|
}
|
||||||
|
StopPerformanceTimer(PT_SHOPSANITY);
|
||||||
|
|
||||||
|
StartPerformanceTimer(PT_OWN_DUNGEON);
|
||||||
//Place dungeon rewards
|
//Place dungeon rewards
|
||||||
SPDLOG_INFO("Shuffling and Placing Dungeon Items...");
|
SPDLOG_INFO("Shuffling and Placing Dungeon Items...");
|
||||||
RandomizeDungeonRewards();
|
RandomizeDungeonRewards();
|
||||||
@ -1220,7 +1232,9 @@ int Fill() {
|
|||||||
for (auto dungeon : ctx->GetDungeons()->GetDungeonList()) {
|
for (auto dungeon : ctx->GetDungeons()->GetDungeonList()) {
|
||||||
RandomizeOwnDungeon(dungeon);
|
RandomizeOwnDungeon(dungeon);
|
||||||
}
|
}
|
||||||
|
StopPerformanceTimer(PT_OWN_DUNGEON);
|
||||||
|
|
||||||
|
StartPerformanceTimer(PT_LIMITED_CHECKS);
|
||||||
//Then Place songs if song shuffle is set to specific locations
|
//Then Place songs if song shuffle is set to specific locations
|
||||||
if (ctx->GetOption(RSK_SHUFFLE_SONGS).IsNot(RO_SONG_SHUFFLE_ANYWHERE)) {
|
if (ctx->GetOption(RSK_SHUFFLE_SONGS).IsNot(RO_SONG_SHUFFLE_ANYWHERE)) {
|
||||||
|
|
||||||
@ -1249,16 +1263,23 @@ int Fill() {
|
|||||||
|
|
||||||
//Then place Link's Pocket Item if it has to be an advancement item
|
//Then place Link's Pocket Item if it has to be an advancement item
|
||||||
RandomizeLinksPocket();
|
RandomizeLinksPocket();
|
||||||
|
StopPerformanceTimer(PT_LIMITED_CHECKS);
|
||||||
|
|
||||||
|
|
||||||
|
StartPerformanceTimer(PT_ADVANCEMENT_ITEMS);
|
||||||
SPDLOG_INFO("Shuffling Advancement Items");
|
SPDLOG_INFO("Shuffling Advancement Items");
|
||||||
//Then place the rest of the advancement items
|
//Then place the rest of the advancement items
|
||||||
std::vector<RandomizerGet> remainingAdvancementItems =
|
std::vector<RandomizerGet> remainingAdvancementItems =
|
||||||
FilterAndEraseFromPool(ItemPool, [](const auto i) { return Rando::StaticData::RetrieveItem(i).IsAdvancement(); });
|
FilterAndEraseFromPool(ItemPool, [](const auto i) { return Rando::StaticData::RetrieveItem(i).IsAdvancement(); });
|
||||||
AssumedFill(remainingAdvancementItems, ctx->allLocations, true);
|
AssumedFill(remainingAdvancementItems, ctx->allLocations, true);
|
||||||
|
StopPerformanceTimer(PT_ADVANCEMENT_ITEMS);
|
||||||
|
|
||||||
|
StartPerformanceTimer(PT_REMAINING_ITEMS);
|
||||||
//Fast fill for the rest of the pool
|
//Fast fill for the rest of the pool
|
||||||
SPDLOG_INFO("Shuffling Remaining Items");
|
SPDLOG_INFO("Shuffling Remaining Items");
|
||||||
std::vector<RandomizerGet> remainingPool = FilterAndEraseFromPool(ItemPool, [](const auto i) { return true; });
|
std::vector<RandomizerGet> remainingPool = FilterAndEraseFromPool(ItemPool, [](const auto i) { return true; });
|
||||||
FastFill(remainingPool, GetAllEmptyLocations(), false);
|
FastFill(remainingPool, GetAllEmptyLocations(), false);
|
||||||
|
StopPerformanceTimer(PT_REMAINING_ITEMS);
|
||||||
|
|
||||||
//Add default prices to scrubs
|
//Add default prices to scrubs
|
||||||
for (size_t i = 0; i < Rando::StaticData::scrubLocations.size(); i++) {
|
for (size_t i = 0; i < Rando::StaticData::scrubLocations.size(); i++) {
|
||||||
@ -1284,19 +1305,35 @@ int Fill() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
StartPerformanceTimer(PT_PLAYTHROUGH_GENERATION);
|
||||||
GeneratePlaythrough();
|
GeneratePlaythrough();
|
||||||
|
StopPerformanceTimer(PT_PLAYTHROUGH_GENERATION);
|
||||||
//Successful placement, produced beatable result
|
//Successful placement, produced beatable result
|
||||||
if(ctx->playthroughBeatable && !placementFailure) {
|
if(ctx->playthroughBeatable && !placementFailure) {
|
||||||
|
|
||||||
SPDLOG_INFO("Calculating Playthrough...");
|
SPDLOG_INFO("Calculating Playthrough...");
|
||||||
|
StartPerformanceTimer(PT_PARE_DOWN_PLAYTHROUGH);
|
||||||
PareDownPlaythrough();
|
PareDownPlaythrough();
|
||||||
|
StopPerformanceTimer(PT_PARE_DOWN_PLAYTHROUGH);
|
||||||
|
|
||||||
|
StartPerformanceTimer(PT_WOTH);
|
||||||
CalculateWotH();
|
CalculateWotH();
|
||||||
|
StopPerformanceTimer(PT_WOTH);
|
||||||
|
|
||||||
|
StartPerformanceTimer(PT_FOOLISH);
|
||||||
CalculateBarren();
|
CalculateBarren();
|
||||||
|
StopPerformanceTimer(PT_FOOLISH);
|
||||||
SPDLOG_INFO("Calculating Playthrough Done");
|
SPDLOG_INFO("Calculating Playthrough Done");
|
||||||
|
|
||||||
|
StartPerformanceTimer(PT_OVERRIDES);
|
||||||
ctx->CreateItemOverrides();
|
ctx->CreateItemOverrides();
|
||||||
ctx->GetEntranceShuffler()->CreateEntranceOverrides();
|
ctx->GetEntranceShuffler()->CreateEntranceOverrides();
|
||||||
|
StopPerformanceTimer(PT_OVERRIDES);
|
||||||
|
|
||||||
|
StartPerformanceTimer(PT_HINTS);
|
||||||
CreateAllHints();
|
CreateAllHints();
|
||||||
CreateWarpSongTexts();
|
CreateWarpSongTexts();
|
||||||
|
StopPerformanceTimer(PT_HINTS);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
//Unsuccessful placement
|
//Unsuccessful placement
|
||||||
|
@ -7,6 +7,7 @@
|
|||||||
#include "spoiler_log.hpp"
|
#include "spoiler_log.hpp"
|
||||||
#include "../trial.h"
|
#include "../trial.h"
|
||||||
#include "../entrance.h"
|
#include "../entrance.h"
|
||||||
|
#include "../../debugger/performanceTimer.h"
|
||||||
|
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
|
|
||||||
@ -91,6 +92,7 @@ Area::~Area() = default;
|
|||||||
|
|
||||||
bool Area::UpdateEvents(bool haveTimeAccess) {
|
bool Area::UpdateEvents(bool haveTimeAccess) {
|
||||||
if (timePass && haveTimeAccess) {
|
if (timePass && haveTimeAccess) {
|
||||||
|
StartPerformanceTimer(PT_TOD_ACCESS);
|
||||||
if (Child()) {
|
if (Child()) {
|
||||||
childDay = true;
|
childDay = true;
|
||||||
childNight = true;
|
childNight = true;
|
||||||
@ -103,11 +105,13 @@ bool Area::UpdateEvents(bool haveTimeAccess) {
|
|||||||
AreaTable(RR_ROOT)->adultDay = true;
|
AreaTable(RR_ROOT)->adultDay = true;
|
||||||
AreaTable(RR_ROOT)->adultNight = true;
|
AreaTable(RR_ROOT)->adultNight = true;
|
||||||
}
|
}
|
||||||
|
StopPerformanceTimer(PT_TOD_ACCESS);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool eventsUpdated = false;
|
bool eventsUpdated = false;
|
||||||
|
StartPerformanceTimer(PT_EVENT_ACCESS);
|
||||||
for (EventAccess& event : events) {
|
for (EventAccess& event : events) {
|
||||||
|
|
||||||
//If the event has already happened, there's no reason to check it
|
//If the event has already happened, there's no reason to check it
|
||||||
if (event.GetEvent()) {
|
if (event.GetEvent()) {
|
||||||
continue;
|
continue;
|
||||||
@ -121,6 +125,7 @@ bool Area::UpdateEvents(bool haveTimeAccess) {
|
|||||||
eventsUpdated = true;
|
eventsUpdated = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
StopPerformanceTimer(PT_EVENT_ACCESS);
|
||||||
return eventsUpdated;
|
return eventsUpdated;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -10,6 +10,7 @@
|
|||||||
#include "randomizer.hpp"
|
#include "randomizer.hpp"
|
||||||
#include "spoiler_log.hpp"
|
#include "spoiler_log.hpp"
|
||||||
#include "location_access.hpp"
|
#include "location_access.hpp"
|
||||||
|
#include "../../debugger/performanceTimer.h"
|
||||||
#include <spdlog/spdlog.h>
|
#include <spdlog/spdlog.h>
|
||||||
#include "../../randomizer/randomizerTypes.h"
|
#include "../../randomizer/randomizerTypes.h"
|
||||||
#include <boost_custom/container_hash/hash_32.hpp>
|
#include <boost_custom/container_hash/hash_32.hpp>
|
||||||
@ -24,6 +25,8 @@ Rando::Option* currentSetting;
|
|||||||
bool GenerateRandomizer(std::set<RandomizerCheck> excludedLocations, std::set<RandomizerTrick> enabledTricks,
|
bool GenerateRandomizer(std::set<RandomizerCheck> excludedLocations, std::set<RandomizerTrick> enabledTricks,
|
||||||
std::string seedInput) {
|
std::string seedInput) {
|
||||||
const auto ctx = Rando::Context::GetInstance();
|
const auto ctx = Rando::Context::GetInstance();
|
||||||
|
ResetPerformanceTimers();
|
||||||
|
StartPerformanceTimer(PT_WHOLE_SEED);
|
||||||
|
|
||||||
srand(time(NULL));
|
srand(time(NULL));
|
||||||
// if a blank seed was entered, make a random one
|
// if a blank seed was entered, make a random one
|
||||||
@ -65,5 +68,28 @@ bool GenerateRandomizer(std::set<RandomizerCheck> excludedLocations, std::set<Ra
|
|||||||
}
|
}
|
||||||
ctx->GetOption(RSK_KEYSANITY).RestoreDelayedOption();
|
ctx->GetOption(RSK_KEYSANITY).RestoreDelayedOption();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
StopPerformanceTimer(PT_WHOLE_SEED);
|
||||||
|
SPDLOG_DEBUG("Full Seed Genration Time: {}ms", GetPerformanceTimer(PT_WHOLE_SEED).count());
|
||||||
|
SPDLOG_DEBUG("LogicReset time: {}ms", GetPerformanceTimer(PT_LOGIC_RESET).count());
|
||||||
|
SPDLOG_DEBUG("Area->Reset time: {}ms", GetPerformanceTimer(PT_AREA_RESET).count());
|
||||||
|
SPDLOG_DEBUG("Total Entrance Shuffle time: {}ms", GetPerformanceTimer(PT_ENTRANCE_SHUFFLE).count());
|
||||||
|
SPDLOG_DEBUG("Total Shopsanity time: {}ms", GetPerformanceTimer(PT_SHOPSANITY).count());
|
||||||
|
SPDLOG_DEBUG("Total Dungeon Specific Items time: {}ms", GetPerformanceTimer(PT_OWN_DUNGEON).count());
|
||||||
|
SPDLOG_DEBUG("Total Misc Limited Checks time: {}ms", GetPerformanceTimer(PT_LIMITED_CHECKS).count());
|
||||||
|
SPDLOG_DEBUG("Total Advancment Checks time: {}ms", GetPerformanceTimer(PT_ADVANCEMENT_ITEMS).count());
|
||||||
|
SPDLOG_DEBUG("Total Other Checks time: {}ms", GetPerformanceTimer(PT_REMAINING_ITEMS).count());
|
||||||
|
SPDLOG_DEBUG("Total Playthrough Generation time: {}ms", GetPerformanceTimer(PT_PLAYTHROUGH_GENERATION).count());
|
||||||
|
SPDLOG_DEBUG("Total PareDownPlaythrough time: {}ms", GetPerformanceTimer(PT_PARE_DOWN_PLAYTHROUGH).count());
|
||||||
|
SPDLOG_DEBUG("Total WotH generation time: {}ms", GetPerformanceTimer(PT_WOTH).count());
|
||||||
|
SPDLOG_DEBUG("Total Foolish generation time: {}ms", GetPerformanceTimer(PT_FOOLISH).count());
|
||||||
|
SPDLOG_DEBUG("Total Overrides time: {}ms", GetPerformanceTimer(PT_OVERRIDES).count());
|
||||||
|
SPDLOG_DEBUG("Total Hint Generation time: {}ms", GetPerformanceTimer(PT_HINTS).count());
|
||||||
|
SPDLOG_DEBUG("SpoilerLog writing time: {}ms", GetPerformanceTimer(PT_SPOILER_LOG).count());
|
||||||
|
SPDLOG_DEBUG("Total UpdateHelpers time: {}ms", GetPerformanceTimer(PT_UPDATE_HELPERS).count());
|
||||||
|
SPDLOG_DEBUG("Total Event Access Calculation time: {}ms", GetPerformanceTimer(PT_EVENT_ACCESS).count());
|
||||||
|
SPDLOG_DEBUG("Total ToD Access Calculation: {}ms", GetPerformanceTimer(PT_TOD_ACCESS).count());
|
||||||
|
SPDLOG_DEBUG("Total Entrance Logic Calculation time: {}ms", GetPerformanceTimer(PT_ENTRANCE_LOGIC).count());
|
||||||
|
SPDLOG_DEBUG("Total Check Logic Calculation time: {}ms", GetPerformanceTimer(PT_LOCATION_LOGIC).count());
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
@ -11,6 +11,7 @@
|
|||||||
#include "variables.h"
|
#include "variables.h"
|
||||||
#include "soh/OTRGlobals.h"
|
#include "soh/OTRGlobals.h"
|
||||||
#include "../option.h"
|
#include "../option.h"
|
||||||
|
#include "../../debugger/performanceTimer.h"
|
||||||
|
|
||||||
namespace Playthrough {
|
namespace Playthrough {
|
||||||
|
|
||||||
@ -25,7 +26,9 @@ int Playthrough_Init(uint32_t seed, std::set<RandomizerCheck> excludedLocations,
|
|||||||
ctx->ItemReset();
|
ctx->ItemReset();
|
||||||
ctx->HintReset();
|
ctx->HintReset();
|
||||||
ctx->GetLogic()->Reset();
|
ctx->GetLogic()->Reset();
|
||||||
|
StartPerformanceTimer(PT_AREA_RESET);
|
||||||
Areas::AccessReset();
|
Areas::AccessReset();
|
||||||
|
StopPerformanceTimer(PT_AREA_RESET);
|
||||||
|
|
||||||
ctx->GetSettings()->FinalizeSettings(excludedLocations, enabledTricks);
|
ctx->GetSettings()->FinalizeSettings(excludedLocations, enabledTricks);
|
||||||
// once the settings have been finalized turn them into a string for hashing
|
// once the settings have been finalized turn them into a string for hashing
|
||||||
@ -71,11 +74,13 @@ int Playthrough_Init(uint32_t seed, std::set<RandomizerCheck> excludedLocations,
|
|||||||
//TODO: Handle different types of file output (i.e. Spoiler Log, Plando Template, Patch Files, Race Files, etc.)
|
//TODO: Handle different types of file output (i.e. Spoiler Log, Plando Template, Patch Files, Race Files, etc.)
|
||||||
// write logs
|
// write logs
|
||||||
SPDLOG_INFO("Writing Spoiler Log...");
|
SPDLOG_INFO("Writing Spoiler Log...");
|
||||||
|
StartPerformanceTimer(PT_SPOILER_LOG);
|
||||||
if (SpoilerLog_Write()) {
|
if (SpoilerLog_Write()) {
|
||||||
SPDLOG_INFO("Writing Spoiler Log Done");
|
SPDLOG_INFO("Writing Spoiler Log Done");
|
||||||
} else {
|
} else {
|
||||||
SPDLOG_ERROR("Writing Spoiler Log Failed");
|
SPDLOG_ERROR("Writing Spoiler Log Failed");
|
||||||
}
|
}
|
||||||
|
StopPerformanceTimer(PT_SPOILER_LOG);
|
||||||
#ifdef ENABLE_DEBUG
|
#ifdef ENABLE_DEBUG
|
||||||
SPDLOG_INFO("Writing Placement Log...");
|
SPDLOG_INFO("Writing Placement Log...");
|
||||||
if (PlacementLog_Write()) {
|
if (PlacementLog_Write()) {
|
||||||
|
@ -1221,4 +1221,5 @@ uint8_t Context::GetAmmo(uint32_t item) {
|
|||||||
void Context::SetAmmo(uint32_t item, uint8_t count) {
|
void Context::SetAmmo(uint32_t item, uint8_t count) {
|
||||||
mSaveContext->inventory.ammo[gItemSlots[item]] = count;
|
mSaveContext->inventory.ammo[gItemSlots[item]] = count;
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace Rando
|
} // namespace Rando
|
||||||
|
@ -123,6 +123,7 @@ class Context {
|
|||||||
void SetEventChkInf(int32_t flag, bool state);
|
void SetEventChkInf(int32_t flag, bool state);
|
||||||
uint8_t GetAmmo(uint32_t item);
|
uint8_t GetAmmo(uint32_t item);
|
||||||
void SetAmmo(uint32_t item, uint8_t count);
|
void SetAmmo(uint32_t item, uint8_t count);
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
static std::weak_ptr<Context> mContext;
|
static std::weak_ptr<Context> mContext;
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
#include "3drando/pool_functions.hpp"
|
#include "3drando/pool_functions.hpp"
|
||||||
#include "3drando/item_pool.hpp"
|
#include "3drando/item_pool.hpp"
|
||||||
|
#include "../debugger/performanceTimer.h"
|
||||||
|
|
||||||
#include <spdlog/spdlog.h>
|
#include <spdlog/spdlog.h>
|
||||||
|
|
||||||
@ -70,21 +71,24 @@ void Entrance::printAgeTimeAccess() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool Entrance::ConditionsMet(bool allAgeTimes) const {
|
bool Entrance::ConditionsMet(bool allAgeTimes) const {
|
||||||
|
auto ctx = Rando::Context::GetInstance();
|
||||||
|
StartPerformanceTimer(PT_ENTRANCE_LOGIC);
|
||||||
|
Area* parent = AreaTable(parentRegion);
|
||||||
|
int conditionsMet = 0;
|
||||||
|
|
||||||
Area* parent = AreaTable(parentRegion);
|
if (allAgeTimes && !parent->AllAccess()) {
|
||||||
int conditionsMet = 0;
|
StopPerformanceTimer(PT_ENTRANCE_LOGIC);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
if (allAgeTimes && !parent->AllAccess()) {
|
// check all possible day/night condition combinations
|
||||||
return false;
|
conditionsMet = (parent->childDay && CheckConditionAtAgeTime(logic->IsChild, logic->AtDay, allAgeTimes)) +
|
||||||
}
|
(parent->childNight && CheckConditionAtAgeTime(logic->IsChild, logic->AtNight, allAgeTimes)) +
|
||||||
|
(parent->adultDay && CheckConditionAtAgeTime(logic->IsAdult, logic->AtDay, allAgeTimes)) +
|
||||||
|
(parent->adultNight && CheckConditionAtAgeTime(logic->IsAdult, logic->AtNight, allAgeTimes));
|
||||||
|
|
||||||
// check all possible day/night condition combinations
|
StopPerformanceTimer(PT_ENTRANCE_LOGIC);
|
||||||
conditionsMet = (parent->childDay && CheckConditionAtAgeTime(logic->IsChild, logic->AtDay, allAgeTimes)) +
|
return conditionsMet && (!allAgeTimes || conditionsMet == 4);
|
||||||
(parent->childNight && CheckConditionAtAgeTime(logic->IsChild, logic->AtNight, allAgeTimes)) +
|
|
||||||
(parent->adultDay && CheckConditionAtAgeTime(logic->IsAdult, logic->AtDay, allAgeTimes)) +
|
|
||||||
(parent->adultNight && CheckConditionAtAgeTime(logic->IsAdult, logic->AtNight, allAgeTimes));
|
|
||||||
|
|
||||||
return conditionsMet && (!allAgeTimes || conditionsMet == 4);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
uint32_t Entrance::Getuint32_t() const {
|
uint32_t Entrance::Getuint32_t() const {
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
#include "logic.h"
|
#include "logic.h"
|
||||||
|
#include "../debugger/performanceTimer.h"
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <cstdio>
|
#include <cstdio>
|
||||||
@ -455,6 +456,7 @@ namespace Rando {
|
|||||||
|
|
||||||
// Updates all logic helpers. Should be called whenever a non-helper is changed
|
// Updates all logic helpers. Should be called whenever a non-helper is changed
|
||||||
void Logic::UpdateHelpers() {
|
void Logic::UpdateHelpers() {
|
||||||
|
StartPerformanceTimer(PT_UPDATE_HELPERS);
|
||||||
OcarinaButtons = (HasItem(RG_OCARINA_A_BUTTON) ? 1 : 0) +
|
OcarinaButtons = (HasItem(RG_OCARINA_A_BUTTON) ? 1 : 0) +
|
||||||
(HasItem(RG_OCARINA_C_LEFT_BUTTON) ? 1 : 0) +
|
(HasItem(RG_OCARINA_C_LEFT_BUTTON) ? 1 : 0) +
|
||||||
(HasItem(RG_OCARINA_C_RIGHT_BUTTON) ? 1 : 0) +
|
(HasItem(RG_OCARINA_C_RIGHT_BUTTON) ? 1 : 0) +
|
||||||
@ -659,6 +661,7 @@ namespace Rando {
|
|||||||
(ctx->GetSettings()->LACSCondition() == RO_LACS_DUNGEONS && DungeonCount + (Greg && GregInLacsLogic ? 1 : 0) >= ctx->GetOption(RSK_LACS_DUNGEON_COUNT).Value<uint8_t>()) ||
|
(ctx->GetSettings()->LACSCondition() == RO_LACS_DUNGEONS && DungeonCount + (Greg && GregInLacsLogic ? 1 : 0) >= ctx->GetOption(RSK_LACS_DUNGEON_COUNT).Value<uint8_t>()) ||
|
||||||
(ctx->GetSettings()->LACSCondition() == RO_LACS_TOKENS && GoldSkulltulaTokens >= ctx->GetOption(RSK_LACS_TOKEN_COUNT).Value<uint8_t>());
|
(ctx->GetSettings()->LACSCondition() == RO_LACS_TOKENS && GoldSkulltulaTokens >= ctx->GetOption(RSK_LACS_TOKEN_COUNT).Value<uint8_t>());
|
||||||
CanCompleteTriforce = TriforcePieces >= ctx->GetOption(RSK_TRIFORCE_HUNT_PIECES_REQUIRED).Value<uint8_t>();
|
CanCompleteTriforce = TriforcePieces >= ctx->GetOption(RSK_TRIFORCE_HUNT_PIECES_REQUIRED).Value<uint8_t>();
|
||||||
|
StopPerformanceTimer(PT_UPDATE_HELPERS);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Logic::SmallKeys(RandomizerRegion dungeon, uint8_t requiredAmount) {
|
bool Logic::SmallKeys(RandomizerRegion dungeon, uint8_t requiredAmount) {
|
||||||
@ -776,6 +779,7 @@ namespace Rando {
|
|||||||
|
|
||||||
void Logic::Reset() {
|
void Logic::Reset() {
|
||||||
ctx->NewSaveContext();
|
ctx->NewSaveContext();
|
||||||
|
StartPerformanceTimer(PT_LOGIC_RESET);
|
||||||
memset(inLogic, false, sizeof(inLogic));
|
memset(inLogic, false, sizeof(inLogic));
|
||||||
//Settings-dependent variables
|
//Settings-dependent variables
|
||||||
IsKeysanity = ctx->GetOption(RSK_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_ANYWHERE) ||
|
IsKeysanity = ctx->GetOption(RSK_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_ANYWHERE) ||
|
||||||
@ -1116,5 +1120,7 @@ namespace Rando {
|
|||||||
LightTrialClearPast = false;
|
LightTrialClearPast = false;
|
||||||
BuyDekuShieldPast = false;
|
BuyDekuShieldPast = false;
|
||||||
TimeTravelPast = false;
|
TimeTravelPast = false;
|
||||||
|
|
||||||
|
StopPerformanceTimer(PT_LOGIC_RESET);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user