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Test Tracker Rework Breakout (#3180)
* Fix indentation for `actualItemtrackerItemMap`. Abstract equipment, quest item, and song checking for the item tracker. * Simplify `HasSong` Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> * Rename `HasEqItem` to `HasEquipment`. --------- Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
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@ -283,6 +283,18 @@ bool IsValidSaveFile() {
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return validSave;
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}
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bool HasSong(ItemTrackerItem item) {
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return (1 << item.id) & gSaveContext.inventory.questItems;
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}
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bool HasQuestItem(ItemTrackerItem item) {
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return (item.data & gSaveContext.inventory.questItems) != 0;
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}
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bool HasEquipment(ItemTrackerItem item) {
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return (item.data & gSaveContext.inventory.equipment) != 0;
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}
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ItemTrackerNumbers GetItemCurrentAndMax(ItemTrackerItem item) {
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ItemTrackerNumbers result;
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result.currentCapacity = 0;
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@ -483,7 +495,7 @@ void DrawItemCount(ItemTrackerItem item) {
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}
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void DrawEquip(ItemTrackerItem item) {
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bool hasEquip = (item.data & gSaveContext.inventory.equipment) != 0;
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bool hasEquip = HasEquipment(item);
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int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
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ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasEquip && IsValidSaveFile() ? item.name : item.nameFaded),
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ImVec2(iconSize, iconSize), ImVec2(0, 0), ImVec2(1, 1));
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@ -492,7 +504,7 @@ void DrawEquip(ItemTrackerItem item) {
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}
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void DrawQuest(ItemTrackerItem item) {
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bool hasQuestItem = (item.data & gSaveContext.inventory.questItems) != 0;
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bool hasQuestItem = HasQuestItem(item);
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int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
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ImGui::BeginGroup();
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ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasQuestItem && IsValidSaveFile() ? item.name : item.nameFaded),
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@ -630,9 +642,8 @@ void DrawDungeonItem(ItemTrackerItem item) {
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void DrawSong(ItemTrackerItem item) {
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int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
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uint32_t bitMask = 1 << item.id;
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bool hasSong = (bitMask & gSaveContext.inventory.questItems) != 0;
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ImVec2 p = ImGui::GetCursorScreenPos();
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bool hasSong = HasSong(item);
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ImGui::SetCursorScreenPos(ImVec2(p.x + 6, p.y));
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ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasSong && IsValidSaveFile() ? item.name : item.nameFaded),
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ImVec2(iconSize / 1.5, iconSize), ImVec2(0, 0), ImVec2(1, 1));
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@ -15,6 +15,10 @@ typedef struct ItemTrackerItem {
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void (*drawFunc)(ItemTrackerItem);
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} ItemTrackerItem;
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bool HasSong(ItemTrackerItem);
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bool HasQuestItem(ItemTrackerItem);
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bool HasEquipment(ItemTrackerItem);
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#define ITEM_TRACKER_ITEM(id, data, drawFunc) \
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{ \
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id, #id, #id "_Faded", data, drawFunc \
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