Test Tracker Rework Breakout (#3180)

* Fix indentation for `actualItemtrackerItemMap`.

Abstract equipment, quest item, and song checking for the item tracker.

* Simplify `HasSong`

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Rename `HasEqItem` to `HasEquipment`.

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
This commit is contained in:
Malkierian 2023-09-13 01:09:45 -07:00 committed by GitHub
parent 79b5301165
commit 0a1e70ebaa
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2 changed files with 67 additions and 52 deletions

View File

@ -283,6 +283,18 @@ bool IsValidSaveFile() {
return validSave; return validSave;
} }
bool HasSong(ItemTrackerItem item) {
return (1 << item.id) & gSaveContext.inventory.questItems;
}
bool HasQuestItem(ItemTrackerItem item) {
return (item.data & gSaveContext.inventory.questItems) != 0;
}
bool HasEquipment(ItemTrackerItem item) {
return (item.data & gSaveContext.inventory.equipment) != 0;
}
ItemTrackerNumbers GetItemCurrentAndMax(ItemTrackerItem item) { ItemTrackerNumbers GetItemCurrentAndMax(ItemTrackerItem item) {
ItemTrackerNumbers result; ItemTrackerNumbers result;
result.currentCapacity = 0; result.currentCapacity = 0;
@ -483,7 +495,7 @@ void DrawItemCount(ItemTrackerItem item) {
} }
void DrawEquip(ItemTrackerItem item) { void DrawEquip(ItemTrackerItem item) {
bool hasEquip = (item.data & gSaveContext.inventory.equipment) != 0; bool hasEquip = HasEquipment(item);
int iconSize = CVarGetInteger("gItemTrackerIconSize", 36); int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasEquip && IsValidSaveFile() ? item.name : item.nameFaded), ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasEquip && IsValidSaveFile() ? item.name : item.nameFaded),
ImVec2(iconSize, iconSize), ImVec2(0, 0), ImVec2(1, 1)); ImVec2(iconSize, iconSize), ImVec2(0, 0), ImVec2(1, 1));
@ -492,7 +504,7 @@ void DrawEquip(ItemTrackerItem item) {
} }
void DrawQuest(ItemTrackerItem item) { void DrawQuest(ItemTrackerItem item) {
bool hasQuestItem = (item.data & gSaveContext.inventory.questItems) != 0; bool hasQuestItem = HasQuestItem(item);
int iconSize = CVarGetInteger("gItemTrackerIconSize", 36); int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
ImGui::BeginGroup(); ImGui::BeginGroup();
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasQuestItem && IsValidSaveFile() ? item.name : item.nameFaded), ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasQuestItem && IsValidSaveFile() ? item.name : item.nameFaded),
@ -630,9 +642,8 @@ void DrawDungeonItem(ItemTrackerItem item) {
void DrawSong(ItemTrackerItem item) { void DrawSong(ItemTrackerItem item) {
int iconSize = CVarGetInteger("gItemTrackerIconSize", 36); int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
uint32_t bitMask = 1 << item.id;
bool hasSong = (bitMask & gSaveContext.inventory.questItems) != 0;
ImVec2 p = ImGui::GetCursorScreenPos(); ImVec2 p = ImGui::GetCursorScreenPos();
bool hasSong = HasSong(item);
ImGui::SetCursorScreenPos(ImVec2(p.x + 6, p.y)); ImGui::SetCursorScreenPos(ImVec2(p.x + 6, p.y));
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasSong && IsValidSaveFile() ? item.name : item.nameFaded), ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasSong && IsValidSaveFile() ? item.name : item.nameFaded),
ImVec2(iconSize / 1.5, iconSize), ImVec2(0, 0), ImVec2(1, 1)); ImVec2(iconSize / 1.5, iconSize), ImVec2(0, 0), ImVec2(1, 1));

View File

@ -15,6 +15,10 @@ typedef struct ItemTrackerItem {
void (*drawFunc)(ItemTrackerItem); void (*drawFunc)(ItemTrackerItem);
} ItemTrackerItem; } ItemTrackerItem;
bool HasSong(ItemTrackerItem);
bool HasQuestItem(ItemTrackerItem);
bool HasEquipment(ItemTrackerItem);
#define ITEM_TRACKER_ITEM(id, data, drawFunc) \ #define ITEM_TRACKER_ITEM(id, data, drawFunc) \
{ \ { \
id, #id, #id "_Faded", data, drawFunc \ id, #id, #id "_Faded", data, drawFunc \