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Fixes crash with toggling walk speed. (#1877)
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8932f30904
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087f42a826
@ -10942,6 +10942,15 @@ void Player_Update(Actor* thisx, GlobalContext* globalCtx) {
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}
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}
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}
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}
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if (CVar_GetS32("gEnableWalkModify", 0) && CVar_GetS32("gWalkSpeedToggle", 0)) {
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if (CHECK_BTN_ALL(sControlInput->press.button, BTN_MODIFIER1)) {
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gWalkSpeedToggle1 = !gWalkSpeedToggle1;
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}
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if (CHECK_BTN_ALL(sControlInput->press.button, BTN_MODIFIER2)) {
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gWalkSpeedToggle2 = !gWalkSpeedToggle2;
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}
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}
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Player_UpdateCommon(this, globalCtx, &sp44);
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Player_UpdateCommon(this, globalCtx, &sp44);
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}
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}
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@ -10982,15 +10991,6 @@ void Player_Update(Actor* thisx, GlobalContext* globalCtx) {
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if (chaosEffectGravityLevel == GRAVITY_LEVEL_LIGHT) {
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if (chaosEffectGravityLevel == GRAVITY_LEVEL_LIGHT) {
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this->actor.gravity = -0.3f;
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this->actor.gravity = -0.3f;
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}
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}
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if (CVar_GetS32("gEnableWalkModify", 0) && CVar_GetS32("gWalkSpeedToggle", 0)) {
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if (CHECK_BTN_ALL(sControlInput->press.button, BTN_MODIFIER1)) {
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gWalkSpeedToggle1 = !gWalkSpeedToggle1;
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}
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if (CHECK_BTN_ALL(sControlInput->press.button, BTN_MODIFIER2)) {
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gWalkSpeedToggle2 = !gWalkSpeedToggle2;
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}
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}
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}
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}
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static struct_80858AC8 D_80858AC8;
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static struct_80858AC8 D_80858AC8;
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